2. LET’S PLAY
5 minutes to play the game
Frog Jumping Puzzle
1. http://www.kidsmathgamesonline.com/problemsolving/frogjump.html
or
2. http://www.smart-kit.com/s7284/
4. HOW TO WE MOTIVATE PEOPLE TO CHAN GE
THEIR BEHAVIOR
1.Incentives
2.Badges
3.Points
4.Discounts
5.Free Stuff!!
6. Provide things the customers like
Is liking something the same as being motivated by something
Pleasure = Behaviour change
5. WHAT IS A GAME?
A Game is a system in which players
engage in an abstract challenge
defined by rules interactivity and
feedback, the results in a quantifiable
outcome often eliciting an emotional
reaction.
7. GAMIFICATION
Gamification is using game based
mechanics, aesthetics and game
thinking to engage people motivate
action, promote learning and solving
problems
9. CURVE OF INTEREST
The interest curve within a game is the flow and the
sequence of events holds and grabs players attention and
extends the concept throughout the entire experience.
Games are designed to take initial interest and rise it to an
other level. When the game is over the learner leaves the
interest with some interest left over and with the knowledge
is gained by the carefully sequenced instruction.
12. WHAT CAN GAMIFICATION DO?
•
Hand-eye coordination
•
Solving Problems
•
Teaching Higher Order Skills
•
Thinking the unthinkable
•
Thinking like an opponent
•
Engaging learners in a live classroom
•
Helping people lose weight
•
Making physical therapy more enjoyable
•
Testing knowledge and performance
•
Good for Old and Young
14. GAMIFICATION IN ACTION
53% male and 47% female
women 18 or older represent a greater portion of the gameplaying population (30%) than boys 17 or younger (18%)
average player age is: 30
25% of population is over 50
social games outpace competitive games by 3:1