K.I.S.S - Keys to Copy & Content that Generate Results
1. K.I.S.S - Keys to Copy & Content
that Generate Results
Speaker NDawn Wolf – Director of In-Trial Marketing,
Autodesk
Philip Reynolds – Associate Creative Director, Palio+Ignite
Otis Maxwell – Freelance Copywriter
ames
BACK by
popular demand!
3. Autodesk At-a-Glance
• Founded 1982
• $1.95+ billion in revenues
• 6,800+ employees worldwide
• 10+ million professional users in 187 countries
• 1+ million students a year trained
• The last 17 Oscar
®
winners for Best Visual
Effects have all used Autodesk software
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7. • Trials Key To Purchase Decision
• 90% of dotcom traffic
• 3 Uses=2x likelihood to buy
• #1 Campaign CTA
In Trial Marketing
9. In-Trial Marketing Objective/Hypothesis
• Convert Trial users to purchasers
• Hypothesis: the more engaged the trial user, the
higher the likelihood to buy
Data points:
• Simple, straight forward content got clicked on
the most
• The more persona targeted the content, the
better the results
• 80% of trial users only open trial once
10. Enter Gamification
Not necessarily a “game” but leverages game mechanics and
psychology to engage trial user.
• Curated, Snackable content
• Super targeted content, right tone for audience
• Contextualize learning tasks and reward players along the path
• Create engagement, Incentivizes
• Makes learning our software engaging, supported and fun
11. Some simple facts
• We like to play
• We like to be good at things
– We like people to see how good we are at things
• We like to see how we measure up against others
– We like people to see how we measure up (mostly)
• We like to win
– We like people to see us win
Why do we have these feelings?
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16. Combine this with Relevant Content…
What is persona?
What content makes sense at this stage of
engagement?
Purpose of Intent?
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24. Case Study: Results
54% increase in trial usage
Ratio of day 2-30 trial use to day 1 use increased 40%
What You Need to Understand: Connecting game mechanics + audience
targeted, compelling content to an ordinary tutorial drove our key
objective higher than any previous attempt
!
15% increase in buy clicks
25. That’s great, but what about non-gamer
audiences?
“snackable learning
content” + audience
appropriate tone + user
feedback (a la fitbit
progress bars and
positive feedback)
Notes de l'éditeur
Welcome to KISS—keys to copy and content that generate results. Your panelists are Dawn Wolf who is director of in-trial marketing at Autodesk, and Philip Reynolds who is associate creative director at Palio Ignite. In a moment they’ll show you examples of KISS marketing for professional software and pharmaceuticals, respectively, but first I’ll say a few words to set the stage. I’m Otis Maxwell, a freelance copywriter, and I’ll show you a couple of examples as well. The rules of the “back by popular demand” sessions are that the themes are carried over, but any case histories are completely new. By the way, our presentations are separate but related, so we’d appreciate it if you’d hold questions till the end.