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9/30/2011




                     Celtics 3-Point Play
               Building engagement while
              generating Facebook fan data




AGENDA


 Celtics Overview

 Digital Landscape
 Why Facebook?

 The Goal
 3-Point Play Concept
 Results

 Lessons Learned
 Next Steps

 Q&A




                                                    1
9/30/2011




   CELTICS OVERVIEW

   Team History:

   - Founded in 1946
   - 17-Time World Champions
   - 2008 NBA Champions
   - 2 trips to the NBA Finals in the past four seasons

   Current Facts:

   - 230,000+ Twitter followers; 5th largest in N. American team sports
   - 5.3 million Facebook “Likes”; 2nd largest audience among North
   American team sports.
   - Celtics.com ranks Top 3 in traffic among NBA teams




   DIGITAL LANDSCAPE


Website traffic was dropping year over year (Oct 1 – July 1)
   2006-07 – 19.6 million (24-wins, no playoffs)
   2007-08 – 54.6 million (Roster overhaul = 17th NBA Championship)
   2008-09 – 37.0 million (2nd round exit)
   2009-10 – 34.0 million (NBA Finals, 11.5 million in May/June alone)
   2010-11 – 60.0 million (2nd round exit, monthly traffic doubled YOY)

Social platforms grew exponentially over last 12-18 months:
Regular content engages fans and organically grows audience when fans
engage with team (FB wall posts/comments/likes, re-tweets, video embeds)




Traffic by Location: ~25% of traffic from inside our DMA




   WHY FACEBOOK?




                                                                          Source: www.geekosystem.com




                                                                                                               2
9/30/2011




   WHY FACEBOOK?
- 2007-08 Season – Celtics Fans congregate in groups on Facebook
           - “Watercooler” tries to sell us Celtics community

- About 100,000 fans grouped across a few unofficial communities

- Celtics launch Facebook page, absorb unofficial fan groups

-Summer 2009: 400,000 Facebook Fans – Double the size of our email
database

- Facebook daily growth: 700-800 “Likes” per day

- Who are these fans? What can we learn about them? Can we monetize
them?

- Facebook gaming (Farmville, MafiaWars) picking up steam

- Celtics meet with Isobar North America to discuss how to get fans into
the database




   WHY FACEBOOK?

     Facebook “Likes” Growth: January 2009 – October 2009
                  Before 3-Point Play Launch




   THE GOAL

   - Create a straightforward Facebook application to allow Celtics fans to win
   tickets, all while gathering marketing information

   - Develop an uncomplicated game based on the basketball team that would be
   quick and easy to play but difficult to win

   - Utilize a basic fantasy and prediction game concept

   - Reward players for how well they know the Celtics and follow the team
        - Drive fan affinity
        - Give fans reason to return to FB page

   - Make the game social so that fans can get their friends involved
       - “Challenge” concept: reward players for beating opponents

   - Create a leaderboard to give players bragging rights




                                                                                         3
9/30/2011




GAME VIEW




PRIZE PERIOD




                      4
9/30/2011




MAKE YOUR PICKS




LOCK IT IN




CHALLENGE YOUR FRIENDS




                                5
9/30/2011




RESULTS




RESULTS

- 50,000 in-market players added to Celtics database
     - 25k during regular season
     - 25k more during 2 months of NBA playoffs
     - 12k alone during NBA Finals in 2010.

- $130,000 in tickets sold to 3PP players (some already in DB)

- Facebook audience grew dramatically (indirect benefit)

- Proved concept that Facebook fans will sign up to play in exchange for chance
to win tickets; validated Facebook as a valuable marketing channel




 Facebook “Likes” Growth: January 2009 – July 2011




                                                                                         6
9/30/2011




   LESSONS LEARNED


 - It takes a concerted effort to drive Facebook fans back to your Facebook page

 - Facebook can change the rules at the drop of a hat

 - Even a “simple” Facebook game is a complex application
      - You need support
      - Plan for bugs
      - Enlist the right partner

 -Set realistic goals – 10% adoption on 400,000 fans

 - Direct ticket sales didn’t happen via Facebook application
       - Little available inventory to start with
       - Players mostly bought through other offers after in DB
       - Price points need to be lower for fans to buy via Facebook




   NEXT STEPS

- Possibly extend the game’s reach to a mobile app and Celtics.com

- Push NBA to allow corporate sponsor for game on Facebook
         - 75-mile DMA restrictions

- Broadcast integration with pregame show

- Possible arena integration for fans to play in real-time at TD Garden
     - Wireless signal in building is a major factor
     - Sponsor up-sell is a potential solution to currently unavailable in-
     game “inventory”

- Play against team legends, Celtics Dancers, broadcasters & celebrity fans

- Make prizes more experiential – Meet and greets, BTS access, and more

- Increase social aspect of the game




                                         Q&A




                                                                                          7

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Notes Version: Celtics 3-Point Play - Gleaning Data from Facebook Engagement

  • 1. 9/30/2011 Celtics 3-Point Play Building engagement while generating Facebook fan data AGENDA Celtics Overview Digital Landscape Why Facebook? The Goal 3-Point Play Concept Results Lessons Learned Next Steps Q&A 1
  • 2. 9/30/2011 CELTICS OVERVIEW Team History: - Founded in 1946 - 17-Time World Champions - 2008 NBA Champions - 2 trips to the NBA Finals in the past four seasons Current Facts: - 230,000+ Twitter followers; 5th largest in N. American team sports - 5.3 million Facebook “Likes”; 2nd largest audience among North American team sports. - Celtics.com ranks Top 3 in traffic among NBA teams DIGITAL LANDSCAPE Website traffic was dropping year over year (Oct 1 – July 1) 2006-07 – 19.6 million (24-wins, no playoffs) 2007-08 – 54.6 million (Roster overhaul = 17th NBA Championship) 2008-09 – 37.0 million (2nd round exit) 2009-10 – 34.0 million (NBA Finals, 11.5 million in May/June alone) 2010-11 – 60.0 million (2nd round exit, monthly traffic doubled YOY) Social platforms grew exponentially over last 12-18 months: Regular content engages fans and organically grows audience when fans engage with team (FB wall posts/comments/likes, re-tweets, video embeds) Traffic by Location: ~25% of traffic from inside our DMA WHY FACEBOOK? Source: www.geekosystem.com 2
  • 3. 9/30/2011 WHY FACEBOOK? - 2007-08 Season – Celtics Fans congregate in groups on Facebook - “Watercooler” tries to sell us Celtics community - About 100,000 fans grouped across a few unofficial communities - Celtics launch Facebook page, absorb unofficial fan groups -Summer 2009: 400,000 Facebook Fans – Double the size of our email database - Facebook daily growth: 700-800 “Likes” per day - Who are these fans? What can we learn about them? Can we monetize them? - Facebook gaming (Farmville, MafiaWars) picking up steam - Celtics meet with Isobar North America to discuss how to get fans into the database WHY FACEBOOK? Facebook “Likes” Growth: January 2009 – October 2009 Before 3-Point Play Launch THE GOAL - Create a straightforward Facebook application to allow Celtics fans to win tickets, all while gathering marketing information - Develop an uncomplicated game based on the basketball team that would be quick and easy to play but difficult to win - Utilize a basic fantasy and prediction game concept - Reward players for how well they know the Celtics and follow the team - Drive fan affinity - Give fans reason to return to FB page - Make the game social so that fans can get their friends involved - “Challenge” concept: reward players for beating opponents - Create a leaderboard to give players bragging rights 3
  • 5. 9/30/2011 MAKE YOUR PICKS LOCK IT IN CHALLENGE YOUR FRIENDS 5
  • 6. 9/30/2011 RESULTS RESULTS - 50,000 in-market players added to Celtics database - 25k during regular season - 25k more during 2 months of NBA playoffs - 12k alone during NBA Finals in 2010. - $130,000 in tickets sold to 3PP players (some already in DB) - Facebook audience grew dramatically (indirect benefit) - Proved concept that Facebook fans will sign up to play in exchange for chance to win tickets; validated Facebook as a valuable marketing channel Facebook “Likes” Growth: January 2009 – July 2011 6
  • 7. 9/30/2011 LESSONS LEARNED - It takes a concerted effort to drive Facebook fans back to your Facebook page - Facebook can change the rules at the drop of a hat - Even a “simple” Facebook game is a complex application - You need support - Plan for bugs - Enlist the right partner -Set realistic goals – 10% adoption on 400,000 fans - Direct ticket sales didn’t happen via Facebook application - Little available inventory to start with - Players mostly bought through other offers after in DB - Price points need to be lower for fans to buy via Facebook NEXT STEPS - Possibly extend the game’s reach to a mobile app and Celtics.com - Push NBA to allow corporate sponsor for game on Facebook - 75-mile DMA restrictions - Broadcast integration with pregame show - Possible arena integration for fans to play in real-time at TD Garden - Wireless signal in building is a major factor - Sponsor up-sell is a potential solution to currently unavailable in- game “inventory” - Play against team legends, Celtics Dancers, broadcasters & celebrity fans - Make prizes more experiential – Meet and greets, BTS access, and more - Increase social aspect of the game Q&A 7