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Metadata to create and collect
         “Metadata bij de omroep”
         December, 3rd 2008

         Dieter Van Rijsselbergen
         Universiteit Gent – IBBT
         Multimedia Lab
Metadata?


 Metadata can be much more than just
  ‘data about media objects’

 Instead of organizing metadata around material…
 Organize material around a (meta)data model
                           Metadata
    Metadata
                                 Metadata

                                            Metadata
                                 Metadata
                                                   Metadata
   Metadata
                                 Metadata

                                             Metadata         2
Metadata in Drama Production


 Drama productions




    Soap opera’s, quality prime time, motion pictures, …




                                                            3
Metadata in Drama Production


 Lots of metadata
    from start of
     production
    unstructured
     metadata
     on paper
        synopsis
        scenario




                                4
Metadata in Drama Production

                         Episode 1004
 Use the screenplay!
                            Scene: INT – TER SMISSE - DAG

    turn into electronic and                  Character: Jenny
     structured/processable formats
                                               Character: Waldek
        episode/scene/characters
        describes the                            WALDEK:
         semantics of the product             “Hello Jenny!”
    use as base for further production
                                               WALDEK WAVES

                                                   JENNY:
                                              “How are you?!”


                                                                  5
Even more metadata…

                                   Metadata…
 A lot of implicit
  ‘shooting script’
  metadata also
  floats around!
                      Metadata…

                                  Metadata…




                                               6
Expressing the shooting script: storyboard


 How do we express the way in which scenes are ‘shot’?
 Legacy technology: storyboard




    unfortunately interpretation only by human ‘actors’
    what about machines?

                                                           7
Expressing the shooting script: animatics


 Emerging: animatics or previsualization
    for visually complex scenes




    Built using off-the-shelf 3-D authoring software
       limited computer perception of the scene
       but in terms of geometry, translations, …
           too much math! too little cinematography!


                                                        8
Expressing the shooting script: Scoop


 Step further: Scoop 3-D Previsualization
 Provide directors, producers, camera operators with tools
  to express cinematographic vision
     add camera’s, microphones
     use proper terminology
         pan, tilt, dolly, …
     prepare dialogue
      and animations
      on a timeline
     describe specific
      shooting instructions
                                                              9
Model-driven Product Development


  Construct a virtual model of the scene
     create a blueprint of manufacturing specifications




     populate with engineering information
     completed with metadata obtained in further
      production process
     centralized repository of metadata
                                                           10
Creating and collecting Metadata


 What can we do with all this metadata?

 Acquisition
    controlling and cataloging takes
    annotating takes
 Editing
    rough cutting
    automating
 Computer Aided Repurposing


                                           11
Acquisition


 Acquisition           Episode 1004
    controlling and
                          Scene 4: INT – TER SMISSE - DAG
     cataloging takes
    annotating takes
                                       “Close-up Jenny”


                                       Take #2




                                       “Excellent Take!”



                                                            12
Editing


 Rough cutting: building evolving products
    mixture of previsualized and shot footage
    evolve from all-previsualized to all-shot composition




 Automate editing decisions
    Use previz. EDLs and re-apply to real footage

                                                             13
Computer Aided Repurposing (CAR)


 Automated Repurposing of Drama
    Different output channels
       HDTV
       SDTV
       iPod/Cellular




    We wish to create optimal products for each platform
       requires semantically sensible scaling/cropping

                                                            14
Repurposing: Output Channels


 HDTV
    Originally acquired
     high definition material



 SDTV                           Mobile (iPod)
    Legacy applications            Semantically
                                     repurposed
    Common pan/scan
    Editing
     (AVID)

                                                    15
Repurposing: How?


 1) Determine where the semantic elements are
     Semantic
      Objects of Interest
      were defined in the
      scene model in previz.




                                  Jenny          Waldek




                                                          16
Repurposing: How?


 2) Provide reframing instructions, e.g.:
     Object Orientation and Range
        “The Bad must be shown on the right…”
                                                     0.75

    Object Size
       “… and I want it to be a full shot of The Bad.”
                                  Frame Size
                                                Object of Interest
                                                Size: (30%, 90%)




                                                                17
Computer Aided Manufacturing: Workflow




                                         18
Workflow (1): Synopsis




                         19
Workflow (2): Management




                           20
Workflow (3): 3-D Previz. – Scenario




                                       21
Workflow (4): 3-D Previz. – Shooting Script




                                              22
Workflow (5): 3-D Previz. Editing




                                    23
Workflow (6): Acquisition & Logging




                                      24
Workflow (7): Editing




                        25
Workflow (8): Quality Assurance & Analysis

            Plane




                                             26
Workflow (9): Repurposing




                            27
Workflow (10): Conform & Publish




                                   28
Conclusions


 Metadata is much more than just
  ‘data about media objects’
 Extensive metadata modeling provides significant
  advantages
     pursue model-driven product development
         better communication: between staff and machines
     in acquisition
        associate audiovisual material easily
     in editing, repurposing
         ease and automate production tasks
         centralize production metadata
                                                         29
Questions?




             30

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Metadata to create and collect

  • 1. Metadata to create and collect “Metadata bij de omroep” December, 3rd 2008 Dieter Van Rijsselbergen Universiteit Gent – IBBT Multimedia Lab
  • 2. Metadata?  Metadata can be much more than just ‘data about media objects’  Instead of organizing metadata around material…  Organize material around a (meta)data model Metadata Metadata Metadata Metadata Metadata Metadata Metadata Metadata Metadata 2
  • 3. Metadata in Drama Production  Drama productions  Soap opera’s, quality prime time, motion pictures, … 3
  • 4. Metadata in Drama Production  Lots of metadata  from start of production  unstructured metadata on paper  synopsis  scenario 4
  • 5. Metadata in Drama Production Episode 1004  Use the screenplay! Scene: INT – TER SMISSE - DAG  turn into electronic and Character: Jenny structured/processable formats Character: Waldek  episode/scene/characters  describes the WALDEK: semantics of the product “Hello Jenny!”  use as base for further production WALDEK WAVES JENNY: “How are you?!” 5
  • 6. Even more metadata… Metadata…  A lot of implicit ‘shooting script’ metadata also floats around! Metadata… Metadata… 6
  • 7. Expressing the shooting script: storyboard  How do we express the way in which scenes are ‘shot’?  Legacy technology: storyboard  unfortunately interpretation only by human ‘actors’  what about machines? 7
  • 8. Expressing the shooting script: animatics  Emerging: animatics or previsualization  for visually complex scenes  Built using off-the-shelf 3-D authoring software  limited computer perception of the scene  but in terms of geometry, translations, …  too much math! too little cinematography! 8
  • 9. Expressing the shooting script: Scoop  Step further: Scoop 3-D Previsualization  Provide directors, producers, camera operators with tools to express cinematographic vision  add camera’s, microphones  use proper terminology  pan, tilt, dolly, …  prepare dialogue and animations on a timeline  describe specific shooting instructions 9
  • 10. Model-driven Product Development  Construct a virtual model of the scene  create a blueprint of manufacturing specifications  populate with engineering information  completed with metadata obtained in further production process  centralized repository of metadata 10
  • 11. Creating and collecting Metadata  What can we do with all this metadata?  Acquisition  controlling and cataloging takes  annotating takes  Editing  rough cutting  automating  Computer Aided Repurposing 11
  • 12. Acquisition  Acquisition Episode 1004  controlling and Scene 4: INT – TER SMISSE - DAG cataloging takes  annotating takes “Close-up Jenny” Take #2 “Excellent Take!” 12
  • 13. Editing  Rough cutting: building evolving products  mixture of previsualized and shot footage  evolve from all-previsualized to all-shot composition  Automate editing decisions  Use previz. EDLs and re-apply to real footage 13
  • 14. Computer Aided Repurposing (CAR)  Automated Repurposing of Drama  Different output channels  HDTV  SDTV  iPod/Cellular  We wish to create optimal products for each platform  requires semantically sensible scaling/cropping 14
  • 15. Repurposing: Output Channels  HDTV  Originally acquired high definition material  SDTV  Mobile (iPod)  Legacy applications  Semantically repurposed  Common pan/scan  Editing (AVID) 15
  • 16. Repurposing: How?  1) Determine where the semantic elements are  Semantic Objects of Interest were defined in the scene model in previz. Jenny Waldek 16
  • 17. Repurposing: How?  2) Provide reframing instructions, e.g.:  Object Orientation and Range  “The Bad must be shown on the right…” 0.75  Object Size  “… and I want it to be a full shot of The Bad.” Frame Size Object of Interest Size: (30%, 90%) 17
  • 21. Workflow (3): 3-D Previz. – Scenario 21
  • 22. Workflow (4): 3-D Previz. – Shooting Script 22
  • 23. Workflow (5): 3-D Previz. Editing 23
  • 26. Workflow (8): Quality Assurance & Analysis Plane 26
  • 28. Workflow (10): Conform & Publish 28
  • 29. Conclusions  Metadata is much more than just ‘data about media objects’  Extensive metadata modeling provides significant advantages  pursue model-driven product development  better communication: between staff and machines  in acquisition associate audiovisual material easily  in editing, repurposing  ease and automate production tasks  centralize production metadata 29