Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.
of ###1
New
Realities
a Simulation and
Training Perspective
Andy Fawkes
5th Annual SMi
Future ArmouredVehicles
Weapon Syst...
The
Presenter
Twitter
@andyfawkes1
LinkedIn
andyfawkes
email
andy.fawkes@thinke.co.uk
Before Now
of 482
Presentation
Overview
The Future of
Training (?)
COVID-19 &
Training
NewRealities-aSimulationandTrainingPerspective-AndyFa...
Future of
Training
Pixabay
of 484
Trainee
Centric
• It is generally perceived that the newer recruits have different aspirations and learning styles to thos...
British Army
Age
Distribution
UK Defence Personnel Statistics - CBP7930, 12 June 2018of 486
93% of Children Play
Video Games
Children's Commissioner for England (2019)
of 487
Why Join the
British Army?
(2016)
of 488
youtu.be/AMI3bW7BdLI
Train Faster,
Anywhere,
Anytime
-
Some Quotes
• “fewer people in training”
• “delivering for defence instead of being in t...
Future
Emphasis?
Now Future
Training Centres Training Hubs
of 4810
Trends of
Interest
- Next 10
Years
• Simulation
• XR
• AI and Data
• Computing
• 5G
• Digital Twins
of 4811
Why Use
Simulation
in
Training?
of 4812
and
now?
of 4813
Simulation
Some Trends
Unreal 5
(2021)
of 4814
youtu.be/qC5KtatMcUw
Fortnite Party
Royale
&
Fortnite
Creative
of 6015
Simulation
(VBS3)
Experimentation
APS
+
Autonomous
Systems
of 4816
Simulation in
Support of
Human-
Machine
Teaming
Maximising
the Strengths
of Both
of 4817
XR
of 4818
Virtual Reality in Land Training (VRLT) Pilot
Q1 2019
• The aim was to identify how Virtual Reality technology might
suppo...
VRLT1
Contractor
Team
of 4820
VRLT1’s Principal Training Audience
Dismounts
Warrior
1
Warrior
2
Warrior
3
Challenger 2
Tank 31
of 4821
Why VR for Collective Training?
• Immersive environment creates a
challenging environment
• Can rapidly rehearse and repea...
VRLT1
The Video
of 4823
youtu.be/lOxBOPWej3k
of 4824
VR-Based
Training at
Scale
(2019)
• 18,500 Lufthansa cabin crew practice
safety-related training required by the
authoriti...
MR
Varjo
XR-1
of 4826
AI
Better Training
• Virtual mentoring/tutor
• Training that automatically
adjust to trainee’s skill level
• Advanced anal...
Exploiting
Data
Big Data
Analysis Human Decisions
Machine
Learning,
Neural
Networks, etc
“Training” Automation
Machine
Lea...
AI
Limitations
of 4829
Blockchain
• Blockchains are a growing list
of records, called blocks, that
are linked using cryptography
• Many potential...
Edge
Computing
Quantum
Computing
• Data is processed
locally, improving
response times and
saving bandwidth
• Potential to...
5G
• Faster response times
• Greater Exploitation of
the Cloud
• Enhanced Capability
for VR/AR, Reducing
Local Headset/
Pr...
Digital
Twins
Teslasuit
of 4833
Towards the
“Metaverse”
Metaverse is a term for the concept of a virtual
shared space that converges with actual reality
T...
COVID-19 &
Simulation & Training
British Army
of 4835
Skill Fade
of 4836
Defence
Priorities
and
Interoperability
• Reprioritization of resources
towards civil defences against
such crises, and
• ...
Modelling
Uncertainties
• The modelling of the pandemic is a
reminder of the balance of political
and scientific judgment ...
Remote Training and
Working
Innovation
of 4839
Remote
Training
Now
of 4840
Remote
Training
Now
16/17 May 20
“Digital Training”
• 18 SNIY soldiers
took part in a
virtual training
exercise
• 22 watch...
Remote
Training
Now
of 4842
UK Fight Club
“Bottom-up
Initiative”
or
Practitioner-
led
of 4843
US
“Maximum
Telework”
Posture
Credit - Airman 1st Class Kiaundra Miller/U.S. Air Force
of 4844
Remote
Meetings and
Interaction
(Remo)
(Gamerjibe)
of 4845
XR + MeetinVR
of 6146
Human Factors
and Training
Always Last?
of 4847
Questions?
Twitter
@andyfawkes1
LinkedIn
andyfawkes
email
andy.fawkes@thinke.co.uk
of 4848 SIMNET M1 tank simulator - 1986
Prochain SlideShare
Chargement dans…5
×

New Realities - XR, COVID-19, and Remote Training - a Simulation and Training Perspective

Presented 4 June 2020 at the 5th Annual SMi Future Armoured Vehicles Weapon Systems Conference

  • Soyez le premier à commenter

  • Soyez le premier à aimer ceci

New Realities - XR, COVID-19, and Remote Training - a Simulation and Training Perspective

  1. 1. of ###1 New Realities a Simulation and Training Perspective Andy Fawkes 5th Annual SMi Future ArmouredVehicles Weapon Systems 4 June 2020
  2. 2. The Presenter Twitter @andyfawkes1 LinkedIn andyfawkes email andy.fawkes@thinke.co.uk Before Now of 482
  3. 3. Presentation Overview The Future of Training (?) COVID-19 & Training NewRealities-aSimulationandTrainingPerspective-AndyFawkes of 483
  4. 4. Future of Training Pixabay of 484
  5. 5. Trainee Centric • It is generally perceived that the newer recruits have different aspirations and learning styles to those of previous generations. Recruitment and retention are significant issues in several nations so it is vital to understand what recruits are seeking from a military career, how they learn best and how to maintain their motivation. Excellent training, transferable skills and a working environment which supports diversity will become increasingly important. of ###5
  6. 6. British Army Age Distribution UK Defence Personnel Statistics - CBP7930, 12 June 2018of 486
  7. 7. 93% of Children Play Video Games Children's Commissioner for England (2019) of 487
  8. 8. Why Join the British Army? (2016) of 488 youtu.be/AMI3bW7BdLI
  9. 9. Train Faster, Anywhere, Anytime - Some Quotes • “fewer people in training” • “delivering for defence instead of being in training” • “optimise the syllabus” • “accelerate learning” • “trainees at their own pace, and in their own space” • “training pipelines less tied to specific locations” • “training more agile to operational demands” • “Tinder for gunners” of 489
  10. 10. Future Emphasis? Now Future Training Centres Training Hubs of 4810
  11. 11. Trends of Interest - Next 10 Years • Simulation • XR • AI and Data • Computing • 5G • Digital Twins of 4811
  12. 12. Why Use Simulation in Training? of 4812
  13. 13. and now? of 4813
  14. 14. Simulation Some Trends Unreal 5 (2021) of 4814 youtu.be/qC5KtatMcUw
  15. 15. Fortnite Party Royale & Fortnite Creative of 6015
  16. 16. Simulation (VBS3) Experimentation APS + Autonomous Systems of 4816
  17. 17. Simulation in Support of Human- Machine Teaming Maximising the Strengths of Both of 4817
  18. 18. XR of 4818
  19. 19. Virtual Reality in Land Training (VRLT) Pilot Q1 2019 • The aim was to identify how Virtual Reality technology might support future Army Team/Collective Training • 30+ Trainees in VR • Direct military involvement in the Pilot of 4819
  20. 20. VRLT1 Contractor Team of 4820
  21. 21. VRLT1’s Principal Training Audience Dismounts Warrior 1 Warrior 2 Warrior 3 Challenger 2 Tank 31 of 4821
  22. 22. Why VR for Collective Training? • Immersive environment creates a challenging environment • Can rapidly rehearse and repeatedly practice in a variety of scenarios • Flexible, scalable, deployable and cost effective • “in desktop simulation you look at the virtual world, in VR, you are in it” of 4822
  23. 23. VRLT1 The Video of 4823 youtu.be/lOxBOPWej3k
  24. 24. of 4824
  25. 25. VR-Based Training at Scale (2019) • 18,500 Lufthansa cabin crew practice safety-related training required by the authorities in 18 VR cabins located in Frankfurt and Munich • Trainees receive a short introduction from the digital assistant, and during the entire exercise a single panel operator can monitor multiple cabins of 4825
  26. 26. MR Varjo XR-1 of 4826
  27. 27. AI Better Training • Virtual mentoring/tutor • Training that automatically adjust to trainee’s skill level • Advanced analytics • Reduce the need for training Better Simulations • More cost effective, faster simulation design & production • Improved simulation AI- driven characters & effects of 4827
  28. 28. Exploiting Data Big Data Analysis Human Decisions Machine Learning, Neural Networks, etc “Training” Automation Machine Learning, Neural Networks, etc of 4828
  29. 29. AI Limitations of 4829
  30. 30. Blockchain • Blockchains are a growing list of records, called blocks, that are linked using cryptography • Many potential applications beyond Bitcoin • Could host an individual’s “Knowledge Score” through his/her academic and working life, securely capturing both in-house and external training and education of 4830
  31. 31. Edge Computing Quantum Computing • Data is processed locally, improving response times and saving bandwidth • Potential to improve distributed training latency and security of 4831
  32. 32. 5G • Faster response times • Greater Exploitation of the Cloud • Enhanced Capability for VR/AR, Reducing Local Headset/ Processor Burden • Improved Live Training Instrumentatation of 4832
  33. 33. Digital Twins Teslasuit of 4833
  34. 34. Towards the “Metaverse” Metaverse is a term for the concept of a virtual shared space that converges with actual reality The convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet The term was coined in 1992 by Neal Stephenson of 6034
  35. 35. COVID-19 & Simulation & Training British Army of 4835
  36. 36. Skill Fade of 4836
  37. 37. Defence Priorities and Interoperability • Reprioritization of resources towards civil defences against such crises, and • Wargaming and training playing a key role in improving integration and interoperability with civil defences of 4837
  38. 38. Modelling Uncertainties • The modelling of the pandemic is a reminder of the balance of political and scientific judgment and bias that surrounds the use of models • Stressing the need for timely quality data to validate models but also the challenges of the many variables behind the modelling and simulation of 4838
  39. 39. Remote Training and Working Innovation of 4839
  40. 40. Remote Training Now of 4840
  41. 41. Remote Training Now 16/17 May 20 “Digital Training” • 18 SNIY soldiers took part in a virtual training exercise • 22 watching via live stream including US and Australian of 4841
  42. 42. Remote Training Now of 4842
  43. 43. UK Fight Club “Bottom-up Initiative” or Practitioner- led of 4843
  44. 44. US “Maximum Telework” Posture Credit - Airman 1st Class Kiaundra Miller/U.S. Air Force of 4844
  45. 45. Remote Meetings and Interaction (Remo) (Gamerjibe) of 4845
  46. 46. XR + MeetinVR of 6146
  47. 47. Human Factors and Training Always Last? of 4847
  48. 48. Questions? Twitter @andyfawkes1 LinkedIn andyfawkes email andy.fawkes@thinke.co.uk of 4848 SIMNET M1 tank simulator - 1986

×