This document discusses designing technologies to support transcendent user experiences (TUXs). TUXs involve feeling deeply connected to something greater than oneself, such as nature or community. They are difficult to design for because they are ineffable and can't be deliberately triggered. The author proposes approaching TUX design obliquely, such as through a board game where players generate tech ideas based on contextual prompts, or through design fictions and poetry that convey impressions of TUXs without directly describing the experiences. The goal is to help designers understand contexts and potentials for TUXs without claiming to cause the experiences.
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Opening the Door: An exploration of design for transcendent user experience - Elizabeth Buie [Camp Digital 2017]
1. @ebuie
Opening the Door
ELIZABETH BUIE
Senior user experience
consultant
An Exploration of Design
for Transcendent User Experience
ALASTAIR SOMERVILLE
Sensory design consultant
2.
3. Background: Bridging two fields
Transcendent Experience
Experience is the focus of study
Artefacts seldom play a role
Experience is usually brief — “an” experience
Design??
User Experience
Artefact is a key focus of study
Experience revolves around artefact
Experience may be ongoing
Design is crucial
My research addresses transcendent experiences that artefacts support.
4. Transcendent experiences (TXs)
Experiences of feeling a deep connection
with something greater than oneself
Something greater could be a deity…
OR…
Mosque photo by MohammadReza Domiri Ganji https://en.wikipedia.org/wiki/File:Nasir_al-_mulk_mosque,_Shiraz.jpg. Used under Creative Commons BY-SA 4.0
7. The compassion of a humanitarian cause
Photo: International Community of the Red Cross, www.flickr.com/photos/icrc/8536526544/in/set-72157632930713318/. Used under Creative Commons BY-SA 2.0.
16. Transformation
change in beliefs
letting go
release
unburdening
accomplishment
resolution forgiveness
loss of fear of death
acceptance
open-mindedness
freedom
loving
comfort
joyfulness
growth
openness
reduced anxiety
compassion
change in values
kindness
peace
19. Normally, we use interviews
to gain an understanding
of users and their needs and experiences.
20. How do we interview people about TUXs?
Normally, we use interviews
to gain an understanding
of users and their needs and experiences.
21. TUXs are Ineffable
“I have no words
for what I felt.”
“To this day
I couldn’t describe it.”
“I can’t find the words for it.”
“It was like nothing else
I’ve ever experienced.”
“It was beyond words.”
“I cannot begin to tell you
what it was like.”
35. Rules of the Game
Board spaces represent aspects of context
contributing to TX
Cards represent other TX aspects
Make a game piece and place it on START
Roll the die and move along the board in the
direction of the arrows
If you land on the foot of a ladder or the head of a
snake, play your space BEFORE sliding along it
Draw TWO pink(ish) cards and ONE each of the
other colours — you will have SIX total
Sketch as many ideas as you can for tech inspired
by your board space and cards
IDEAS DO NOT HAVE TO BE FEASIBLE!
37. Rules of the Game
Place your game piece on a START point
Roll the die and move along the board in the
direction of the arrows
If you land on the foot of a ladder or the head of
a snake, play your space BEFORE sliding along
it
Draw TWO pink(ish) cards and ONE each of
the other colours — you will have SIX total
Sketch as many ideas as you can for tech
inspired by your board space and cards
IDEAS DO NOT HAVE TO BE FEASIBLE!
40. Design fictions from design ideas
Design fictions are stories that illustrate the use of concept
designs and how people might react to them
“…the deliberate use of diegetic prototypes to suspend disbelief
about change” –Bruce Sterling, SF author
@ebuie
“…can also help designers suspend disbelief about
beliefs and practices of people and communities for
whom we are designing” –Elizabeth Buie
41. Design poetry
Takes advantage of metaphor and oblique language to convey
impressions and feelings of ineffable experience
“Showerfall” — a design concept* to integrate impressions of
nature into daily life by projecting a waterfall or precipitation onto
the bath during a shower
’Midst soundless snowflakes
I breathe winter’s fragrant depths,
Showerfalling free.
*Emerged from a Transcendhance workshop I conducted during my PhD research@ebuie
42. @ebuie
Write a haiku for one of your design ideas
Tell me about them when you can
Try it!
(NASA photo)
Meditation
I’m going to start with a meditation today, to begin from your own view of what a transcendent experience is.
Sit comfortably, and close your eyes.
Notice your breath going in and out.
As you breathe in, let calm flow into your body.
As you breathe out, let your concerns flow gently out of you.
Continue to observe your breath, letting calm flow in and concerns flow out.
[pause]
Think back to an experience you had in which you felt deeply and intimately connected with something beyond and greater than yourself, whatever you define that to be.
[pause]
Recall what was going on around you. Where were you? Were you indoors or outdoors? If indoors, were you at home… at work… at a religious or spiritual centre…? If outdoors, was it a place that already had special meaning for you? What time of day was it? What time of year? How old were you? What were you doing? Were you alone, or were other people present?
[pause]
Now review the experience itself. Recall any sensations you had. Did you see anything? Do any images come to mind? Did you hear any sounds? Were any smells or fragrances present? Did you taste anything? Did you touch anything? Did you feel anything touch you?
In your mind, describe your sensations so that someone could re-create exactly what you saw, heard, smelt, tasted, and touched.
[pause]
Now go back through how you interpreted and understood what you were seeing… hearing… smelling… tasting… touching. Recall what you thought was happening, what you thought it was that you were experiencing. What was running through your mind while the experience was unfolding? How did you understand the experience? What did it mean to you at the time?
[pause]
Finally, recall any emotions you felt during and just after the experience. What was the tone of the experience? Would you say it was, overall, a positive experience? Maybe it was a negative one. Or maybe it was mixed, or even emotionally neutral.
If you had to characterise the experience in one word, what word would that be?
Is there any way in which you would like that kind of experience to be enhanced?
Sit with all of those memories for a few moments.
[pause]
Now come forward and review how the experience has affected your life since then. Has it changed you in any way? How have you integrated it into thinking, your emotions, your way of being? What has it meant for you in the long term?
[pause]
Spend a few moments just sitting with the images, sensations, thoughts and feelings that have come up for you during this meditation.
[pause]
When you're ready, open your eyes and come back into the room.
Think of a time when you had a really terrible experience in using a website or software application.
Choose a partner and spend ten minutes describing what was so awful about it. Take five minutes for each of you.
Let’s go back to what my interview participant said.
Let’s add the rest of what he said.
And finally, this is his complete sentence.
Thanks to Alastair Somerville for suggesting the word “oblique”.
Let’s play!
I’m going to leave these up while you play.
Think of a time when you had a really terrible experience in using a website or software application.
Choose a partner and spend ten minutes describing what was so awful about it. Take five minutes for each of you.
Think of a time when you had a really terrible experience in using a website or software application.
Choose a partner and spend ten minutes describing what was so awful about it. Take five minutes for each of you.
A diegetic prototype is accompanied by narrative, props, characters, and other elements that make the storytelling possible.