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J O E L WE B E R 2 0 0 2 3 3 7 1 7
TECHNOLOGY AND SOCIAL
ISOLATION AND NEUROSIS
THIS PRESENTATION ENTAILS
• Definitions
• Technology and Addiction
• Technology That Causes these issues
• Social Media: Good or Evil
• Video Games: Good or Evil
• Smartphone Addiction
• Conclusion
• References
DEFINITIONS
• Social Isolation: “State that occurs when someone
experiences a complete lack of contact with the
social world” (Study.com)
• Neurosis: excessive and irrational anxiety or
obsession.
• Addiction: Dependence physically and mentally on
a certain thing.
TECHNOLOGY AND ADDICTION
• In todays society technology is highly addictive
• With technology highly accessable it is easy to
become addicted without being aware
• Having withdrawal from technology is becoming
more and more popular with every person from a
variety of different age groups.
TECHNOLOGY THAT CAUSES SOCIAL
ISOLATION AND NEUROSIS
• Social Media such as; Facebook, Twitter, Instgram
and Pintrest is easy for people to become obessed
because its free to sign up and can be accessed
from just about anywhere in the world
• Video Games; Highly additive and time consuming
and can become highly dangerous if the player
sees the game as reality
• Cell Phones; Avoiding face to face conversations
with people
SOCIAL MEDIA
Good
• 50% of people learn about
breaking news on sites
• 67% law professions think social
media helps solve crimes more
quickly.
Evil
• Spread False information on
Social Media sites (Mexico City,
2012)
• Heavy use can cause students
to have lower grades
SOCIAL MEDIA CONTINUED
Good
• 64% of companies are on two
or more social networks for
recruiting
• Empower people to make
social change
Evil
• Spend less time face to face
with people
• Facilitate cyber bullying
• Prone to social isolation
VIDEO GAMES
Good
• Improve hand-eye
coordination
• Promote problem solving and
logic skills
Evil
• Highly addictive that may lead
to retreat into the game world
• May contain Violence that
lead to real life violence
VIDEO GAMES CONTINUED
Good
• Life Skills including; working as a
team, delegating certain tasks,
and the ability to prioritize.
• Allow children to learn from
games and apply the skills in
real life situations
Evil
• Having trouble distinguishing
between fantasy and reality
• Violent video games may
possibly contribute of high
school shootings in resent
history (Columbine High School,
1999)
SMARTPHONE ADDICTION
• Time Magazine Techland secon conducted a
massive poll of 5000 Americans, Britons, south
Koreans, Chinese, Indians, South Africans,
Indonesians, and Brazilians and found:
• 84% said they could not go a single day without
their cellphones
• 50% of Americans sleep with their phone next to
them like a teddy bear
• 20% said they check their phone every 10 minutes.
CONCLUSION
• Technology has obviously had a huge negative impact on social isolation and neurosis.
With the negative impact there has been positives that go with it as well, there is no way
to tell which ones have the most impact on us as a society.
• On the positive, with how convenient and accessible these technologies are, social
media, smart phones, and even video games are all very effective ways that keep us
connected to one another for profession, personal and educational reason. All these
contribute to us not feeling alone and can reach whoever we want to, when we want to
regardless of where we are in the world, which 30 years ago was non existent.
• With that being said with every positive traits, there are cons. Society is becoming so
global that we are forgetting about the people that are right in front of us. We can not
stop ourselves from looking at status updates from people that we have not seen since
high school and become better than the other person and make thing whole other life
online that we forget about reality and personal connections and focus on how many
followers or friends we have online. Video Games is also apart of this problem as a way
for players to escape their own reality from the comfort of their living room. These all
contribute to our feeling of social isolation and neurosis, by comparing our lives to others
through our computer, television, and smartphone screens.
REFERENCES
• Socialization and Social Isolation: Definition & Case Studies - Video & Lesson Transcript | Study.com.
(n.d.). Retrieved April 12, 2015, from http://study.com/academy/lesson/socialization-and-social-isolation-
definition-case-studies.htm
• Neurosis. (n.d.). Retrieved April 12, 2015, from http://dictionary.reference.com/browse/neurosis
• Social Networking ProCon.org. (n.d.). Retrieved April 12, 2015, from http://socialnetworking.procon.org/
• The Pros and Cons of Video Games. (n.d.). Retrieved April 12, 2015, from
http://www.life123.com/technology/video-games/video-game-basics/pros-and-cons-of-video-
games.shtml
• Uploads. (n.d.). Retrieved April 12, 2015, from
http://aschenkeportfolio.weebly.com/uploads/2/5/1/4/25145533/2292798_orig.gif
• International-day-of-Non-Violence. (2013, January 1). Retrieved April 12, 2015, from
http://static.rappler.com/images/International-day-of-Non-Violence-20131002-(3).jpg
• Logo. (n.d.). Retrieved April 12, 2015, from http://1.bp.blogspot.com/-CR4ep-
7tUxQ/VOVhzASJqZI/AAAAAAAAAVM/g8JML36-ISE/s1600/BTCLogo2.png
REFERENCES CONTINUED
• Social Networking ProCons. (n.d.). Retrieved April 12, 2015, from http://s.hswstatic.com/gif/social-
networking-pros-cons-250x150.jpg
• Kids Photo. (n.d.). Retrieved April 12, 2015, from
http://d2oadd98wnjs7n.cloudfront.net/file_attachments/129540/files/20131012155234-
kidsPhoto.png?1381618354
• (n.d.). Retrieved April 12, 2015, from http://i39.tinypic.com/a5hz87.jpg
• Columbine High School shootings. (n.d.). Retrieved April 12, 2015, from
http://www.history.com/topics/columbine-high-school-shootings
• Apecsec.org. (n.d.). Retrieved April 12, 2015, from http://apecsec.org/pros-and-cons-of-violent-video-
games/

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Media presentation

  • 1. J O E L WE B E R 2 0 0 2 3 3 7 1 7 TECHNOLOGY AND SOCIAL ISOLATION AND NEUROSIS
  • 2. THIS PRESENTATION ENTAILS • Definitions • Technology and Addiction • Technology That Causes these issues • Social Media: Good or Evil • Video Games: Good or Evil • Smartphone Addiction • Conclusion • References
  • 3. DEFINITIONS • Social Isolation: “State that occurs when someone experiences a complete lack of contact with the social world” (Study.com) • Neurosis: excessive and irrational anxiety or obsession. • Addiction: Dependence physically and mentally on a certain thing.
  • 4. TECHNOLOGY AND ADDICTION • In todays society technology is highly addictive • With technology highly accessable it is easy to become addicted without being aware • Having withdrawal from technology is becoming more and more popular with every person from a variety of different age groups.
  • 5. TECHNOLOGY THAT CAUSES SOCIAL ISOLATION AND NEUROSIS • Social Media such as; Facebook, Twitter, Instgram and Pintrest is easy for people to become obessed because its free to sign up and can be accessed from just about anywhere in the world • Video Games; Highly additive and time consuming and can become highly dangerous if the player sees the game as reality • Cell Phones; Avoiding face to face conversations with people
  • 6. SOCIAL MEDIA Good • 50% of people learn about breaking news on sites • 67% law professions think social media helps solve crimes more quickly. Evil • Spread False information on Social Media sites (Mexico City, 2012) • Heavy use can cause students to have lower grades
  • 7. SOCIAL MEDIA CONTINUED Good • 64% of companies are on two or more social networks for recruiting • Empower people to make social change Evil • Spend less time face to face with people • Facilitate cyber bullying • Prone to social isolation
  • 8. VIDEO GAMES Good • Improve hand-eye coordination • Promote problem solving and logic skills Evil • Highly addictive that may lead to retreat into the game world • May contain Violence that lead to real life violence
  • 9. VIDEO GAMES CONTINUED Good • Life Skills including; working as a team, delegating certain tasks, and the ability to prioritize. • Allow children to learn from games and apply the skills in real life situations Evil • Having trouble distinguishing between fantasy and reality • Violent video games may possibly contribute of high school shootings in resent history (Columbine High School, 1999)
  • 10. SMARTPHONE ADDICTION • Time Magazine Techland secon conducted a massive poll of 5000 Americans, Britons, south Koreans, Chinese, Indians, South Africans, Indonesians, and Brazilians and found: • 84% said they could not go a single day without their cellphones • 50% of Americans sleep with their phone next to them like a teddy bear • 20% said they check their phone every 10 minutes.
  • 11. CONCLUSION • Technology has obviously had a huge negative impact on social isolation and neurosis. With the negative impact there has been positives that go with it as well, there is no way to tell which ones have the most impact on us as a society. • On the positive, with how convenient and accessible these technologies are, social media, smart phones, and even video games are all very effective ways that keep us connected to one another for profession, personal and educational reason. All these contribute to us not feeling alone and can reach whoever we want to, when we want to regardless of where we are in the world, which 30 years ago was non existent. • With that being said with every positive traits, there are cons. Society is becoming so global that we are forgetting about the people that are right in front of us. We can not stop ourselves from looking at status updates from people that we have not seen since high school and become better than the other person and make thing whole other life online that we forget about reality and personal connections and focus on how many followers or friends we have online. Video Games is also apart of this problem as a way for players to escape their own reality from the comfort of their living room. These all contribute to our feeling of social isolation and neurosis, by comparing our lives to others through our computer, television, and smartphone screens.
  • 12. REFERENCES • Socialization and Social Isolation: Definition & Case Studies - Video & Lesson Transcript | Study.com. (n.d.). Retrieved April 12, 2015, from http://study.com/academy/lesson/socialization-and-social-isolation- definition-case-studies.htm • Neurosis. (n.d.). Retrieved April 12, 2015, from http://dictionary.reference.com/browse/neurosis • Social Networking ProCon.org. (n.d.). Retrieved April 12, 2015, from http://socialnetworking.procon.org/ • The Pros and Cons of Video Games. (n.d.). Retrieved April 12, 2015, from http://www.life123.com/technology/video-games/video-game-basics/pros-and-cons-of-video- games.shtml • Uploads. (n.d.). Retrieved April 12, 2015, from http://aschenkeportfolio.weebly.com/uploads/2/5/1/4/25145533/2292798_orig.gif • International-day-of-Non-Violence. (2013, January 1). Retrieved April 12, 2015, from http://static.rappler.com/images/International-day-of-Non-Violence-20131002-(3).jpg • Logo. (n.d.). Retrieved April 12, 2015, from http://1.bp.blogspot.com/-CR4ep- 7tUxQ/VOVhzASJqZI/AAAAAAAAAVM/g8JML36-ISE/s1600/BTCLogo2.png
  • 13. REFERENCES CONTINUED • Social Networking ProCons. (n.d.). Retrieved April 12, 2015, from http://s.hswstatic.com/gif/social- networking-pros-cons-250x150.jpg • Kids Photo. (n.d.). Retrieved April 12, 2015, from http://d2oadd98wnjs7n.cloudfront.net/file_attachments/129540/files/20131012155234- kidsPhoto.png?1381618354 • (n.d.). Retrieved April 12, 2015, from http://i39.tinypic.com/a5hz87.jpg • Columbine High School shootings. (n.d.). Retrieved April 12, 2015, from http://www.history.com/topics/columbine-high-school-shootings • Apecsec.org. (n.d.). Retrieved April 12, 2015, from http://apecsec.org/pros-and-cons-of-violent-video- games/

Notes de l'éditeur

  1. With social media becoming more and more popular to stay in touch with family and friends, many people become addicted to checking their news feeds on the sites stated above that we see it as a way that we are involved in these peoples lives without actually even speaking to them months or years on end. Also people post things on their page to see how many “likes” or “shares” they get to feel some self-worth from these clicks that their friends or followers give them. Video Games are also a way for people to escape the reality of their real lives. This is because a player can make characters in the game that they see as a reflection of their true self and feel like they are the ones experiencing the aspects of the game that they are playing. This will cause the player to avoid their real lif3e and focus on the life that they have created in the game because they feel that, the reality they created in the game is more important than their life in reality. Cell Phones are becoming an issue because the issues with social media and video games can be connected to the cell phone issue because they are both accessible from the new smart phones available today. In the past 15 years we have undergone from major changes as a society but I feel personally the biggest change is cellphones/smartphones. I feel this way because we have become a society that will actually send text messages to a person in the same room, and that is completely normal for people to do. People would rather look at a screen a read the message then actually walk up and talk to the person face to face. Even a phone call is seen a personal thing to do with someone. For an example I called a friend of mine and he answered the phone ”what's wrong?”. Our society is so use to just sending text or Facebook messages that we see phone calls as an urgent matter that something must be wrong.