TechTerra Education is a small company with a global mission of STEM Literacy for All. Their areas of focus include finding innovative STEM tools, providing professional development in STEM and makerspaces, and sourcing STEM tools for teaching and learning. Susan Wells is the founder and CEO, with over 30 years of experience in education. TechTerra provides professional development trainings for educators to build competence, comfort, and curriculum connections in using STEM tools.
2. TechTerra Education is a small company with a global reach and a big
mission – STEM Literacy for All.
Our verticals include-
• Finding the most innovative tools for teaching and learning across the
globe and supporting developers in understanding classroom fit for
STEM tools by creating STEM curriculum content
• Providing professional development in STEM and Makerspaces,
• and
• Sourcing STEM tools for teaching and learning.
3. SusanWells, an educator, innovator and pioneer in the field of digital learning, innovative learning
spaces and Makerspace design and development, is the founder of TechTerra Education. Susan
served as a Technology Strategist with groups across the country and internationally, and focused on
STEM, innovation and technology in the K12 education setting.
She is the past President of the International Society of Education and Technology (ISTE) Mobile
Learning Network. Susan served as K12 Education Outreach Coordinator for Shodor, a National
Resource for Computational Science Education, and currently serves on Shodor’s Advisory Board.
Susan is a seasoned international speaker and presenter, in person and via webinar. She is the author of
Foundations of Makerspaces and was named an EdTech Awards Leadership Finalist in 2018.
Over a 30+ year career in education, SusanWells served as Elementary and Middle School Principal,
Central Office Administrator, Behavioral Specialist,Teacher,Technology Coordinator, Adjunct
University Professor and Public Speaker.
In 2008, at Culbreth Middle School in Chapel Hill, North Carolina, Susan introduced and deployed the
first 1:1 deployment of iPod touch mobile computers for all students and staff in the K12
environment in the United States. She published a guiding forum, the most active on Classroom 2.0,
iPod touch Schoolwide Implementation for the next two and half years, to assist districts and schools
beginning similar projects. Susan’s team in Chapel Hill created the Innovation Lab in 2009, leading
global work in innovative learning spaces.
6. ● Hands-on
● Project-based
● Authentic, Real World
● Active
● Mobile
● Focus on STEM/STEAM- Science,
Technology, Engineering, Math & Art
● High Tech & Low Tech & No Tech
WHAT?
7.
8. ● Teachers
● Librarians
● Administrators
● Paraprofessionals
● Students
● Parents
● Community Volunteers
WHO?
9. ● 21st-Century 4 Cs : Collaborate,
Communicate, Critically Think, Create
● Share resources & knowledge & skills
● Explore entrepreneurship
● Understand, learn and use coding and
computational thinking
● Support school & district & community
WHY?
11. ● School & Public Libraries
● Classrooms
● Renovated School Computer Labs
● Repurposed Atriums
● Renovated School CTE & Shop Rooms
● Mobile Carts
● Multipurpose School Spaces
● Museums
● Community Spaces WHERE?
12.
13. TechTerra Education Professional Development
One Hour Virtual Live On-line
1 Contact Hour
Tool Specific Training Includes:
TechTerra Education STEM Tool Live Virtual Training, designed and
implemented by veteran practitioners, empowers educators in
effective use and implementation of new and emerging STEM and
technology tools for learning. In on-line, live hands-on sessions,
TechTerra’s training method includes three levels of coaching,
modeling and collaboration for tool mastery in Competence, Comfort
and Curriculum Connections.
14. One Day Blended Face to Face On-Site
6 Contact Hours
STEM CONNECTIONS FOR LEARNING TRAINING INCLUDES:
• Building Competence - learn the components of the tool and Classroom Fit and
hands-on demonstration of usage to insure understand tool capabilities
• Creating Comfort - opportunity for deep understanding and exploration with the
tool including: hands-on exploration; hands-on experimentation; building of tool;
challenge opportunities; additional tips for usage; finding best fit for the
classroom
• Coaching for Curriculum Connections – Connect learning standards associated
with the STEM tool; Connect school-wide standards/goals/initiatives; lesson
planning with STEM tools and Project Based, Inquiry Based or Game Based
Learning; Unit planning and implementation guides; create personalized
classroom exemplars with STEM tool
TechTerra Education Professional Development
15. TechTerra Education Professional Development
Two Days, Face to Face On-Site
12 Contact Hours
DESIGNING AND CREATING MAKERSPACES
TRAINING INCLUDES:
• Determining vision and mission for
Makerspaces
• Planning Makerspace systems and building
leveled steps
• Designing physical learning environments
for 21st century classrooms
• Creating specific goals and priorities for
Makerspace use
• Determining routines, procedures and norms
to insuring effective Makerspaces
• Hands-on exploration of specialized
educational STEM tools for informed
Makerspace choices
• Hands-on Stations of STEM and Lesson
Planning
• Hands-on Curriculum connections
FOUNDATIONS OF STEM TRAINING
INCLUDES:
• STEM pedagogy and methodology
• Inquiry-based learning (IBL); Digital learning;
Game-based learning (GBL); Project-based
learning (PBL)
• Connecting STEM across curriculum to
prepare students for success as 21st century
learners
• Hands-on Coding introduction in multiple
programming languages – Visual Block Code,
Scratch, Arduino, Python, C++, Java
• Hands-on with Microcontrollers including
Raspberry Pi, Arduino, Micro:bit
• Hands-on use of Robotics; Circuitry and LEDs;
Augmented and Virtual Reality; Digital
Storytelling
• Hands-on digital fabrication with 3D design
and modeling
26. Why TechTerra…
We are experienced expert educators.
We have vetted STEM tools from across the globe and
identified the very best.
We focus on the teaching and learning behind the
technology through hands-on interactive professional
development, for educators, by educators.