14. im
“as digital pioneers we need to play with media”
x t ag
t e es
audio vide o
playingwithmedia.com
www.flickr.com/photos/ncsphotography/4247856340
Friday, March 16, 12
15. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
Friday, March 16, 12
16. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
Friday, March 16, 12
1- creativity is important
23. Richard Florida: “Creative Class”
http://martinprosperity.org/insights/insight/the-rise-of-the-creative-class-since-1800
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24. creative class (CC) workers are paid for their
thinking and problem solving skills
Service class (LWS in Exhibit A) workers are paid to
perform routine work directly for, or on behalf of,
clients
Working class (Manuf on Exhibit A) workers are paid
to manoeuvre heavy machinery and perform skilled
trades
Farmers, fishers, and other primary extractors are
paid to extract natural resources from the ground
and seas.
http://martinprosperity.org/insights/insight/the-rise-of-the-creative-class-since-1800
Friday, March 16, 12
26. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
Friday, March 16, 12
2- we learn through play
27. how
do
you
learn
“new skills”
best?
www.flickr.com/photos/pitadel/4951801589
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31. Mother’s Day Gift? voicethread.com
give the gift of family voices
Friday, March 16, 12
32. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
Friday, March 16, 12
3- hands on learning sticks
36. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
4- better learning windows
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39. Kern Kelly on digital portfolios
www.youtube.com/watch?v=h66WpVlUep4
Friday, March 16, 12
40. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
5- CCSS & NETS-S Standards
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41. writing across the curriculum
evidence-based writing
Emphasis on:
oral communication skills
critical thinking skills
www.corestandards.org
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42. creative digital products
collaboration
Emphasis on:
problem solving skills
multimedia communication
www.iste.org/standards/nets-for-students.aspx
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43. what’s the link to your digital portfolio?
Friday, March 16, 12
44. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
6- our brains: wired 4 images
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45. OLPC in Afghanistan: summer 2010
www.flickr.com/photos/olpc/4882646127
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50. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
7- tell stories about learning
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54. The Fire
There was a fire ban that year
But the carless campers left
Leaving smoldering remains behind
The fire that ate the forest
Wind whispered wordlessly in the trees
The fire was given new life
Like a new small heartbeat
The fire that ate the forest
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55. ...continued...
The fire lit the dry grass
It was gathering in strength
Like a lion preparing to strike
The fire that ate the forest
The fire now reached the trees
It was a wild beast let free
Grey smoke billowed up to the sky
The fire that ate the forest
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60. Yarmouth HS Clipper TV
www.youtube.com/watch?v=RqogbabfKyI
Friday, March 16, 12
61. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
Friday, March 16, 12
8- engagement
62. by jasoneppink
Alan Kay: “The predominant technology in the
classroom determines the predominant
learning task”
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63. a proliferation of mobile computing devices
www.flickr.com/photos/ivyfield/4486938191
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64. the menu for demonstrating
www.flickr.com/photos/familymwr/5322734002 www.flickr.com/photos/torres21/6048960035
understanding & mastery
in your classroom
has exploded
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72. ...when assigning a project, teachers look for
mastery of content and allow students to take
ownership of how they present that content. A
teacher may ask students to demonstrate their
knowledge of photosynthesis, but rather than
give them a specific means of doing so, will allow
the students to use any available resources to do
so. This not only gets the students innovating
more as they navigate through this task, but
more importantly makes each student’s
experience unique and gives them ownership
over the product they produce. Some students 15 March
may make posters, some a voicethread, some a 2012
powerpoint or prezi, but this should be no
problem for the educator as they are assessing
on mastery learning objectives and not actual
means of presenting them.
http://theoffbeatmaestro.wordpress.com/2012/03/15/new-england-11-summit-2/
Friday, March 16, 12
73. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
Friday, March 16, 12
10- we can archive history
78. 3rd Grade
Report
Card
May 1949
www.flickr.com/photos/wfryer/6708936719
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79. the importance www.flickr.com/photos/wfryer/6098473377/
of
discovering
your
“voice”
&
the power
of words
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80. closing
thoughts
www.flickr.com/photos/
dnorman/13885252
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81. www.kk.org
“No technology is tremendous unless it can be
tremendously abused.” - Kevin Kelly
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82. the playing with media classroom challenge
during the 2011-2012 school year, share online...
at least ONE student digital text project
at least ONE student image project
at least ONE student audio project
at least ONE student video project
at least ONE student collaborative project
Friday, March 16, 12