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Similaire à Diamond Dash iOS - Post Mortem_GDC Europe 2012 (20)
Diamond Dash iOS - Post Mortem_GDC Europe 2012
- 13. Historical Timeline
2010 2011 2012
Oct Nov-Feb Mar Jun-Nov Dec Jan-Mar
Concept Development Launch Development Launch Optimization
- 14. Historical Timeline
2010 2011 2012
March
Oct Nov-Feb Jun-Nov Dec Jan-Mar
Concept Development Development Launch Optimization
Launch
- 15. Daily Active Users
1.5
In May,
1mio daily
active users
1.0
millions
0.5
Released in
March
0.0
14-Mar 29-Mar 13-Apr 28-Apr 13-May
- 18. Historical Timeline
2010 2011 2012
Oct Nov-Feb March Jun-Nov Dec Jan-Mar
Concept Development Launch Launch Optimization
Development
for iOS
- 19. Why?
● Successful game
● Made for touch
● Optimize for few devices
● Seamless payment flows
- 20. One • Top 10 grossing
year
game in 34 countries
• >20mn downloads
later… • 4.5 rating
- 26. 1. Native Feel Tweaking
● Timing
● Scoring
● Balancing
● Number of gems
- 28. 1. 2.Accessibility First loading screens
Argh, when
can I play?
- 29. 1. 2.Accessibility Quick Access
Play after
just 1 click!
- 30. 1. 2.Accessibility Funnel Tracking
Users entering Tutorial 100%
Start Game 1
End Game 1
Start Game 2
End Game 2
…
Tutorial Finished x%
- 31. 1. 2.Accessibility Tutorial
- 32. 1. 2.Accessibility Tutorial
● Just-in-time
information
● Pacing of new features
- 33. 1. 2.
3.Social
Facebook Connect
- 43. 1. 2.
3.Social Why FB connect?
64%
8x 2x 1.9 mio
Monetization Activity Visitors per month
- 44. 1. 2.
3.Social Challenges
● Networking
● Login rate
- 45. 1. 2.
3.Social Improving Login Rate
- 46. 1. 2.
3.Social Challenges
● Networking
● Login rate
● Keep up with flash
version
● Score balancing
- 47. 1. 2.
3.Social Score balancing
- 48. 1. 2.
3.Social Score balancing
- 49. 1. 2. 3.
4. iPad Redesign UI
- 50. 1. 2. 3.
4. iPad Redesign UI
- 51. 1. 2. 3.
4. iPad Redesign UI
- 52. 1. 2. 3.
4. iPad Redesign UI
- 53. 1. 2. 3.
4. iPad Build Limit
>20mb
- 54. 1. 2. 3.
4. iPad Build Limit
20mb
- 55. 1. 2. 3.
4. iPad Re-use Assets
- 56. 1. 2. 3. 4.
5.Post-Launch
Treatment
Daily Active Users
Dec 2011 Mar 2012 Jul 2012
- 57. 1. 2. 3. 4.
5.Post-Launch
Treatment
1 update per month
• Magic Powers • Color Splash
• Better networking • Better balancing
• iPad (retina) • Deeper FB integration
Pre-Launch Launch Post-Launch
- 58. 1. 2. 3. 4.
5.Post-Launch
Treatment
Bookings Color
Splash
Magic
Powers
Dec 2011 Mar 2012 May 2012 Jul 2012
- 59. 5 Key Learnings
1. Native Feel 2. Accessibility 3. Social
Pre- Launch Post-
Launch Launch
4. iPad 5. Post-Launch Treatment