3. Project Overview
Reason for Engagement
Acme wanted to convert online sales and generate leads from traffic
originating on mobile devices.
• Lost revenue opportunity
ACME MOBILE SITE 3
4. Project Overview
Reason for Engagement
Acme wanted to convert online sales and generate leads from traffic
originating on mobile devices.
• Lost revenue opportunity
ACME MOBILE SITE 4
5. Project Evaluation
Outcomes
Acme saw a major improvement across various Performance Indicators of
commerce and engagement, including:
• 54.8% increase in Time on Site
• 22.8% increase in Click-through Rate
• 31.5% increase in Spend per Visit
ACME MOBILE SITE 5
7. What’s missing?
The visitor!
And anything they care about.
#servantdesign
8. What’s missing?
Are they getting more value?
Are they happy?
Will they stick with this long term?
Have we improved their lives at all?
#servantdesign
9. It’s not the client or the project team or
the company – this is common in our
industry.
#servantdesign
10. A brief word study
“This may seem like a small and insignificant detail
that doesn’t matter, but the vernacular and words
we use… set a very strong and subtle tone for
everything we do.”
- Jack Dorsey
#servantdesign
11. Compelling
• not able to be resisted; overwhelming
compel:
• force or oblige (someone) to do something;
bring about (something) by the use of force
or pressure
#servantdesign
12. Sticky
• tending or designed to stick to things on
contact
– (of prices, interest rates, or wages) slow to
change or react to change.
• involving problems; difficult or awkward
#servantdesign
14. Engage(ing)
• (of fencers or swordsmen) bring (weapons)
together preparatory to fighting.
• enter into conflict or combat with (an
adversary).
#servantdesign
15. Absorb(ing)
• take in and assimilate
• take control of (a smaller or less powerful
entity), making it a part of oneself by
assimilation
• use or take up (time or resources)
• take up and reduce the effect or intensity of
#servantdesign
16. User
• a person who takes illegal drugs
• a person who manipulates others for
personal gain
#servantdesign
19. "Yankelovich, a market research
firm, estimates that a person living in a city 30
years ago saw up to 2,000 ad messages a
day, compared with up to 5,000 today.”
New York Times
http://www.nytimes.com/2007/01/15/business/media/15everywhere.html
#servantdesign
20. “The average length of time a [college]
student could concentrate for in lectures was
10 minutes, according to the survey carried
last month… for the technology firm
Olympus.”
BBC, Jan 12, 2010
http://news.bbc.co.uk/2/hi/uk_news/education/8449307.stm #servantdesign
26. “The massive inflation of global advertising
impressions over any digital device – up from 172
billion in 1996 to over 5 trillion today – have
decimated click through rates from an average of 7%
in 1996 to less than 0.1% today. Consumers seem to
be reaching a point of saturation.”
http://www.fourthsource.com/general/the-advertisers-assault-why-
marketing-bombardment-will-not-work-with-consumers-8964
#servantdesign
28. Beware the temptation to blur
“If participating is clearly just a means to serve a
brand, people are going to feel used. Rather than
providing an organic experience for one's personal
entertainment, gamification always has an
agenda, which makes it difficult for users to want in.”
Chloe Della Costa
http://www.imediaconnection.com/content/31753.asp
#servantdesign
32. The Servant As Leader
Robert K. Greenleaf
1970
#servantdesign
33. “The servant-leader is servant first… It begins
with the natural feeling that one wants to
serve, to serve first. Then conscious choice
brings one to aspire to lead…
The difference manifests itself in the care
taken by the servant-first to make sure that
other people’s highest priority needs are being
served.”
#servantdesign
37. Servant Design is NOT:
• Letting the customer run your business
• Abdicating decisions to focus groups
• Trying to design infinitely flexible products
#servantdesign
42. 3. Choose success metrics wisely
“Increase page views by 20%”
“Drive lead generation though blah blah blah”
“Improve conversion rates”
#servantdesign
43. 3. Choose success metrics wisely
“How likely are you to recommend us to a friend?”
The Ultimate Question - Net Promoter System
#servantdesign
44. Measuring people can make
them do funny things.
Measuring and Managing Performance in Organizations
Robert D. Austin
#servantdesign
45. 4. Empower your implementers
Why are we doing this?
Tradeoffs in view of the ultimate goal
#servantdesign
46. 5. Live with the results
Go beyond numbers in a dashboard
Use it yourself
#servantdesign
47. 1. Identify the “real” customer(s)
2. Nurture relationships
3. Choose success metrics wisely
4. Empower your implementers
5. Live with the results
#servantdesign
49. “Above all else, align with customers.
Win when they win. Win only when
they win.”
Jeff Bezos
#servantdesign
50. “…all of our work is in service of our
customers. Period. Therefore, we better
damn well mention them in every
conversation, review, meeting, goal, etc.”
Jack Dorsey
#servantdesign
51. “At Riot we serve each and every
‘player’ that has ever experienced our
game.”
Jason Oliver
#servantdesign
52. “When we have a great brand, because we're
serving customers well, and they are talking
about us, they create an army of promoters
out there that literally acts as a sales force for
our company”
Lanham Napier
#servantdesign
53. A new frame of reference
and a new vocabulary
#servantdesign
54. Project Overview
Reason for Engagement
Acme wanted to convert online sales and generate leads from traffic
originating on mobile devices.
• Lost revenue opportunity
ACME MOBILE SITE 54
55. Project Overview
Reason for Venture
Acme wanted to provide people on mobile devices a more effective way to
learn about their offerings and obtain products that meet their needs.
• Lost opportunity to serve customers on mobile
ACME MOBILE SITE 55
56. Project Evaluation
Outcomes
Acme saw a major improvement across various Performance Indicators of
commerce and engagement, including:
• 54.8% increase in Time on Site
• 22.8% increase in Click-through Rate
• 31.5% increase in Spend per Visit
ACME MOBILE SITE 56
57. Project Evaluation
Outcomes
Acme saw a significant improvement across key measures, including:
• 28% increase in mobile users likely to recommend the site
• 65% increase in mobile users who said they were able to quickly find what
they were looking for when they came to the site
• 22% increase in Revenue per Visit
ACME MOBILE SITE 57
58. The words we use
User Customer
Compelling Delightful
Stickiness Superior value
Conversion Activity
Engaging Meaningful / Worthwhile
Engage Serve
#servantdesign
59. Users who are compelled, stuck, and
converted into engaging with you
#servantdesign
60. Customers who are delighted, offered
superior value, served well, and given
something worthwhile in return for their
active investment of time and money
#servantdesign