3. An “Industry” Favorite
The top “casual” game in 2009 / 2010
Puzzle Game of The Year (2009), PC Gamer
Nominee, Outstanding Achievement in Game Design
(2009), Academy of Interactive Arts & Sciences
Nominee, Casual Game of the Year (2009), Academy of
Interactive Arts & Sciences
Nominee, Best Downloadable Game (2009), Game
Developers Choice Awards
Nominee, Best Innovation in Game Design (2009), Game
Developers Choice Awards
Nominee, Best Game Design (2009), Game Developers
Choice Awards
Best Downloadable PC Game of 2009, CrispyGamer.com
Top Casual Games of 2009, AdrenalineVault
Casual Game of The Year (2009), Chicago Sun-Times
Finalist, Best PC Strategy Game 2009, IGN.com
Inductee, Game Hall of Fame (2009), MacWorld
Nominee, Best Strategy Game of 2009, Gamespot.com
Best Games of 2009 (#3), PadsAndPanels.com
Best PC Game of 2009, Boysie Awards (Boys' Life
Magazine)
Best Hand-held & Downloadable Games of 2009, San
Jose Mercury News
Top 5 Games of 2009 (#5), MTV.com
Top 20 Downloadable Games of 2009 (#13), CNET
Downloadable Game of the Year (2009),
Machinima.com
Top 10 Games of 2009 (#3), CrispyGamer.com
Best Downloadable Game of 2009, Inside Gaming
Awards
Best Games of 2009, BoingBoing.net
Best Strategy Game of the Year, USAToday.com
(2009)
Finalist, PC Game of the Year, Spike TV Video Game
Awards (2009)
Finalist, Downloadable Game of the Year, Spike TV
Video Game Awards (2009)
Editor’s Choice Award, Mac|Life Magazine (Sept. ’09)
Maximum Kick Ass Award, Maximum PC (July ‘09)
Editor’s Choice Award, PC Gamer (June ’09)
Editor’s Choice Award, WorthPlaying.com (2009)
Editor’s Choice Award, GameShark (2009)
Heavenly Gold Award, GamingHeaven.com (2009)
Editor’s Choice Award, Destructoid.com (2009)
Editor’s Choice Award, GamePro (July ’09)
Editor’s Choice Award, IGN.com (2009)
Elite Award, 411Mania.com (2009)
A Global Award-Winning Phenomenon!
6. Feb Mar Apr May Jun Jul Aug
2010
Australia Greater China Singapore Philippines Japan
Plants vs. Zombies Mobile Unit Sales By Region
7. 1. Build a great game
• Harder than it looks
• Lots of bad games out there
• Need to be willing to:
– Innovate
– Take creative risks
– Iterate & polish
• Don’t ship until you love playing it yourself
14. 3. Update frequently
• Stay current with technology
• Continually add new features
• Listen to your players
15.
16. 4. Leverage social networks
• Social networks are very powerful
• Most games benefit from playing w/ friends
• Viral effects can help game grow quickly
19. 5. Support many devices
• Number of devices we support is exploding:
– iPhone
– iPad
– Android
– Windows Mobile 7
– Meego
– Bada
– Symbian
• Tablets are fantastic game devices
20.
21. 6. Consider F2P in Asia
• Mobile game DRM is easily hacked
• Lots of OEM embed opportunities
• Enables viral distribution
• AppStores make this even easier
22.
23. The PopCap Games Story
PopCap PC/Mac games downloaded
1,000,000,000
Mobile devices on which Bejeweled has been deployed
50,000,000
Minutes consumed playing PopCap games each month
3,000,000,000
Monthly unique Facebook players
12,537,004
23PopCap CONFIDENTIAL
24. at a glance
- a unique blend of Pachinko and Pinball
- numerous industry accolades including “Casual Game of the Year“
“We expected a fantastic game, and PopCap gave us one” (Pocket Gamer)
24
PopCap CONFIDENTIAL
25. at a glance
- recently launched extension to the best-selling Bejeweled franchise
- unprecedented online distribution and marketing worldwide
- state-of-the-art graphics and effects
25PopCap CONFIDENTIAL
26. at a glance
Whether you consider yourself hardcore, casual or somewhere between the two,
Chuzzle Mobile is an essential download” (Pocket Gamer)
26PopCap CONFIDENTIAL
27. at a glance
- a unique mix of entertainment and education
- state-of-the-art graphics and sound, for a great gaming experience
“Five letter words: G-R-E-A-T !“ (Pocket Gamer)
27PopCap CONFIDENTIAL
28. at a glance
-Innovative elements added to the classic game mechanic
- Refreshed presentation, new power-ups and more
28PopCap CONFIDENTIAL