4. MODALITY
Major Haptic Other
Modalities Modalities Modalities
Taste
Seeing Touch Smell
Hearing Proprioception Thermoception
Nociception
Equilibrioception
Proprioception 고유 수용성 감각 (신체 위치, 자세, 평형 및 움직임에 대한 정보를 파악)
Thermoception 온도 Nociception 통증수용 Equilibrioception 평형감각
6. EVOLUTION OF USER INTERFACE
CLI
Command
GUI
Graphic user
NUINatural user
line interface interface interface
August de los Reyes_ Evolution of the user interface
7. HISTORY OF COMPUTER INTERFACE
Brain-Computer Interface
Augmented Reality
Voice Recognition
Force Feedback (Haptic)
Gesture Sensing
Multitouch Screen
Touchpad
Mouse
Command line
PAST PRESENT FUTURE
April 6, 2009. Technology Review
8. TECHNOLOGY
SPEECH RECOGNITION IMAGE RECOGNITION SENSOR
3D Speech Image Touch
recognition Segmentation Laser finder
Speech synthesis Gesture Acceleration
recognition RFID
Pose recognition Biomedical
Motion capture Signal
VR/AR/MR EEG
Haptic
9. Segmentation of senses
AFFECTIVE HAPTICS
Physiological changes Social touch Physical stimulation Emotional haptic design
Heart beat rate, body temperature Hug, Handshake Tickling Shape of device, material,
texture
Wikipedia_Affective Haptics
10. Example of using affective haptics
IFeelIM
Wikipedia_Affective Haptics
15. Brain-computer Interface
TYPES OF BCI
EEG EMG fRMI
Electroencephalography Electromyography function Magnetic Resonance Imaging
Measures electrical activity along the scalp Measures electrical potential generated by your muscles Visualize complex internal structure
16. Brain-computer Interface
TYPES OF BCI
Research Diagnosis Computer input
Physiology of Brain death New toys , games
Psychology Neurological User interface for those with mental
Neuroscience disorders disorders
Neuromuscular
disorders
Poor motor skills
17. SOME EARLY RESEARCH READING MINDS
Human participants’ mental imaging(MRI) Cat vision mental imaging(invasive BCI)
18. How has it been applied?
MEDICINE
Physically handicapped
Controlling a familiar cursor-based interface
with an invasive BCI
http://www.youtube.com/watch?v=NIG47YgndP8
19. How has it been applied?
TOY INDUSTRY
Three point sensor headset Star Wars Force Trainer in use
20. How has it been applied?
GAMING AND COMPUTING
Emotiv Neuroheadsets
21. How has it been applied?
SMARTPHONE APPLICATION
Make a phone call by thinking of the recipient instead of choosing one from a list
22. WHAT CAN WE EXPECT?
True virtual reality
By sending signals both ways you could achieve a Matrix-like virtual reality
23. WHAT CAN WE EXPECT?
Telepathic conversation
Communicate emotions, sensations and feelings without the baggage of language
24. WHAT CAN WE EXPECT?
Deeper understanding of human thought
Learning more about the science of the brain could bring huge advances in psychology
By understanding how out brains work, we could develop similar computation