Mots-clés
øvelse
gothic
gotisk
dansk
danish
ethical question
bottled water
marketing
tapped water
manufacture demand
water
audience insight
tablet
mark chong
starcom
singapore
galaxy
understanding
singapore management university
samsung
smu
university
management
digital
android
journaling
zmet
communication
qr code
communisation research
mediavest
cross media
storytelling
x factor
Tout plus
Présentations
(3)Documents
(1)J’aime
(7)Death To Bullshit
Brad Frost
•
il y a 11 ans
For a Future-Friendly Web (Mobilism 2012)
Brad Frost
•
il y a 11 ans
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
il y a 13 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
il y a 13 ans
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding
•
il y a 12 ans
How To Be Creative
Ethos3
•
il y a 12 ans
Mots-clés
øvelse
gothic
gotisk
dansk
danish
ethical question
bottled water
marketing
tapped water
manufacture demand
water
audience insight
tablet
mark chong
starcom
singapore
galaxy
understanding
singapore management university
samsung
smu
university
management
digital
android
journaling
zmet
communication
qr code
communisation research
mediavest
cross media
storytelling
x factor
Tout plus