2. An alternative to traditional Project Management(Waterfall) which is risky and
invites failure
It is hard to practice
Development is incremental
It requires courage and commitment
Iterative approach(Sprints)
1.What is Agile Development?
3. Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
2. The Agile Manifesto
4. 3. Scrum Methodology
Part of Agile movement
Inspired by empirical inspect and adapt feedback loops
Emphasizes decision making from real-world results rather than speculation
Demonstrated potentially shippable product increment
5. 4. Why Scrum?
Suits ANY project type
Defined process
Increase in quality of deliverables
Handle changes effectively
More control of the project schedule
Project state clarity
6. 5. The Scrum Process
The Empirical process control theory
1. Transparency
2. Inspection
3. Adaptation
7. 6. The Scrum Team
The Scrum Master
The Product Owner
The Development Team
8. 6.1 The Scrum Master
He has no Management authority
Does not have a Project Management role
Facilitator
Removes impediments
Ensures team productivity, shields from external interferences
Servant leader
9. 6.2 The Product Owner
Responsible for the ROI
Assign work
Rejections & approvals
Interface between the development team and the stakeholder
10. 6.3 The Development Team
Self organizing
Cross functional
Transparent
Takes ownership of the work
12. 8. Stories & Tasks explained
1. As a <type of user>, I want <goal> so that I <receive benefit> PRODUCT BACKLOG
As a customer, I want to be able to create an account so that I can see the purchases I made in the last year to help
me budget for next year
Related tasks - SPRINT BACKLOG
1. Login
2. Logout
3. Password management
4. Design
5. Purchase history, Saving preferences, QA, UAT
13. 8.1 Scrum Artifacts
1. Product backlog items(PBIs) OR Use case scenarios
- Comprehensive list of all the modules of a project which we want to deliver
- Responsibility of the Product owner
- Feature list is prioritized
- If a feature is not present in a Product backlog, it does not exist
2. Sprint backlog
- List of items committed to be delivered for this current Sprint(what)
- Has an end date
- List of Sprint tasks(how)
15. 9.1 Sprint planning
Who
1. Product Owner
2. Development team
3. Scrum master
Why
Select the User stories the development team can
complete during the Sprint to meet the Sprint goal.
When
At the Sprint start
16. 9.2 Daily Scrum meeting
The development team members discuss about -
➔ What I did yesterday?
➔ What I am doing today?
➔ What is blocking me?
Duration - 15 minutes max
17. 8.3 Sprint review
Who
1. Product Owner
2. Development team
3. Scrum master
4. Stakeholders
Why
To demonstrate the completed work and to gather feedback
When
At the end of each Sprint
18. 8.4 Definition of ‘DONE’ - Importance
❏ Differs from Project to Project
❏ Client
❏ Product Owner
❏ Reviews & approvals
❏ T & M model
❏ Productivity
❏ Past experience
❏ Expert advice
19. 8.4 Sprint Retrospective - Sample points
What worked well What can be improved Suggestions
● Team bonding ● Clarity on
requirements
● Making requirements more
granular
● Delivery on time ● Staying back late nights ● Plan for fewer story points
20. 9. Estimation in Scrum
As this is User Story based estimation, we use different types of estimation
techniques
- Planning Poker – planningpoker.com
- T-Shirt Sizes – Not so frequently used as there is no math number in it
- Relative Mass Valuation – For large list of Product backlog stories
21. 10. Performance measurement
1. Actual stories completed Vs. Number of stories committed
2. Velocity & consistency
3. Quality
4. Communication & collaboration
5. Retrospective Process improvement
6. Adherence to Scrum rules and practices
24. 9. The Agile transformation
CHANGE! The mindset
Communication importance - Communication & communication
Fully transparent
Culture modification
Training
Ownership
Willing to offer help
25. 10. The Agile transformation(Contd.)
Friendly environment
Freedom to fail
Self organize
Learn
Enjoy
26. 11. Agile - The start! Project NEW
❏ Start by forming Agile teams at the start of the project - Max 9 including ALL
❏ Identify ALL the resources - Dev, QA, designer, PM, SM
❏ Define one persona as the PO - Internally or from the Client side
❏ From the Project plan, identify the milestones
❏ Rename milestones as Sprints - 4 weeks max for each Sprint
❏ Take the initial 1-2 weeks as Sprint ‘0’ for planning the Project & Sprint ‘1’
❏ Consider delivering 1 Sprint at a time
❏ Perform all the Scrum events ethically
❏ Take less work initially for all domains - Dev, QA, design etc.,
❏ Make sure to deliver what was promised
27. Agile – Starting with basics
❏ Sprint 1 may/may not go well, trust yourself
❏ Deliver Sprint 1 with the highest quality
❏ Review it with all the stakeholders
❏ Get approvals
❏ Completed Sprint 1 - Retrospect yourself and note down the lessons learnt
❏ Ask for feedback
❏ Feel proud in it and move to the next Sprint
❏ Learn and apply
❏ Repeat
28. 12. Points to consider
1. We are an Agile Team
2. Winning is everyone’s effort - Same with losing!
3. Always try to be cross functional, know what other’s responsibility as well
4. Help them out
5. Raise a flag immediately, do not wait till the 11th hour
6. Anyone from the same Agile team can be a Scrum Master, we don’t need a profile for it.
7. There is no blame game
8. Take ownership of what you do
9. Fail - Get up - Repeat!