3. An open-to-the-public
site with program
information, live
examples, resources,
and school application
Play and Explore:
• student-made games
• video documentaries
• photos from classes
• Program explanation
Public Platform, Open for Exploration
Globaloria.com
4. SIGN-IN: member-only entry
into a password-protected
School Learning Platform
Public Platform, Open for Exploration
Globaloria.com
5. School Learning Platform
a safe and secure, project-
based, learning
environment with all
course material, resources
and digital textbook
Private Password-Protected Platform for
Subscription-Paying Members Only
6. Course Time Level Grade Goal
Essentials of
Game Design
25-35
hrs
Foundational 4th and 5th
Learn foundational concepts of
game design, mechanics and coding.
Intro to
Game Design
40-55
hrs
Introductory
Computing
6th and up
Learn fundamentals of game design and
coding by creating two games using Flash
and ActionScript.
2D Game
Design
40-55
hrs
Intermediate
Computing
6th and up
Collaboratively create a
complex learning game using a
professional process.
Mobile
Game Design
40-55
hrs
Intermediate
Computing
6th and up
Learn to design and code a 2D game that
leverages mobile-device features.
3D Game
Design
40-55
hrs
Intermediate
Computing
9th and up
Learn to develop a 3D adventure game
that is fun and educational using
JavaScript and Unity.
5 game design and
programming courses can
be taught individually
or as a pathway
Step-by-step game design,
standards-aligned courses
7. Course Example: Intro to Game Design
Students follow a scaffolded,
step-by-step game design process to
develop two original learning games
8. Course Example: Intro to Game Design
Unit 1: Getting Started:
Learn how to use the Globaloria platform
and social media tools (digital textbook
and workbook, wiki editing, blogging,
help desk, learning network).
9. Unit 1 Learning Objective 1:
Students learn to responsibly
participate in a social learning
network
10. Unit 1 Learning Objective 2:
Students master
MediaWiki Scripting as they
create their own multimedia
Social Learning Profile
11. Unit 1 Learning Objective 3:
Students co-learn, share,
and collaborate across a
national network via
Social Networking Tools
12. Unit 1 Learning Objective 4:
Daily Blogging with industry-
standard tools advances
reading and writing skills
and reflection
13. Students use their Blogs to
reflect on the game-
making process and the
educational subject matter
of their games
14. Course Example: Intro to Game Design
Unit 2: Hidden Object Game:
Research, design, program, present and publish
your first game: a single scene, interactive puzzle
game that integrates classroom content
15. In Unit 2 of Intro to Game
Design, students master
game design basics by
inventing, programming
and publishing their own
Hidden Object Game
16. Unit 2 Learning Objective 1:
Students learn to read
informational texts and
follow instructions. Students
are encouraged to self-learn.
17. Unit 2 Learning Objective 2:
Students gain deep
content mastery for their
educational games
18. Unit 2 Learning Objective 3:
Students are guided on how
to conduct effective, Internet
research.
19. Unit 2 Learning Objective 4:
Students are taught how to
sketch and present a
Paper Prototype – their
design blue print
20. Unit 2 Learning Objective 5:
By adding
“Game Ingredients”
students learn
system thinking and
STEM skills as well as
coding and programming
21. Unit 2 Learning Objective 6:
Students present their game
to their class and publish it
on the school learning
platform.
START
22. Course Example: Intro to Game Design
Unit 3: Action Game:
Expand basic coding and game design
skills by creating a second interactive
game integrated with classroom content
(Arcade-style Action game)
23. In Unit 3: Action Game,
students advance their
coding skills as they develop
a second game with more
complex game functionality.
24. By establishing their game
objective, students follow a
“iterative design process”
like professional engineers
25. Unit 3 Learning Objective 1:
Students learn to upload
and share all their designs,
notes, and files, to create a
vibrant professional
portfolio, and ensure others
can learn from them.
27. Unit 3 Learning Objective 2:
Students master how to
effectively present their
completed Game to a live
audience – in the classroom
and over the network
28. The course ends with the
publication of students’
games in the school’s
public Game Gallery for
peer-to-peer learning
across the network
29. Individual Progress Tracker:
students can track their
progress through embedded
assessments on the student
Project Page
Student Tools for Self Directed Learning
38. Embedded Feedback and Rubrics
Educators can add
contextualized feedback
directly on student Project
pages.
39. A Private Educators Platform
provides many resources, tools,
training materials, and peer-to-
peer coaching and mentoring
Educator Training and PD Platform
41. During in person training,
new Globaloria educators use
the Intro course to create a
Hidden Object game
42. Thank you
for taking our Platform & Curriculum Virtual Tour
To dig deeper, please contact info@globaloria.com or
Take a Test Drive (30-day trial)
Apply Today