Dematerialisation affects all segments of the video game industry. It has led to disintermediation in the value chain and raises questions over the role of certain stakeholders downstream. It has afforded new power to developers, who now have the opportunity to speak directly to their gaming customers. 'Online' has ultimately eroded a silo-based industry structure and allowed practices and cross-platform services to emerge that both benefit gamers and boost creativity within the sector.
My INSURER PTE LTD - Insurtech Innovation Award 2024
Digitization in game industry act2: the cloud
1. Video Games in the Cloud
A disintermediated video game industry
M15275IN2A – June 2015 – Report Synopsis
Digital Entertainment
This document is a part of our "Digital Entertainment" category which includes in 2015:
- two datasets in Excel,
- a state-of-the-art report in PowerPoint,
- four market reports in Word, each with its synopsis in PowerPoint
- Privileged access to our lead Media analysts