2. RPG
Shadow Of Mordor The Elder Scrolls : Skyrim Dragon Age Origins
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3. RPG (ROLE PLAYING GAME) GENRE
The RPG genre originates from the Dungeons &
Dragons penci l -and-paper fantasy role-playing game
where the players control led one or a smal l group of
characters and progressed through quests to gain XP
(Experience) where in result to this players would of ten
form a close attachment to their characters,
Characters improve as they progress through the game,
and af ter a few quests the characters gain experience
from battles and challenges, experience causes
characters to advance in ski l ls and abi lities
RPGs usually have strong story l ines – of ten involving a
“ s ave t h e wo rl d ” l i ke Dra g o n A g e Ori g i ns fo r example,
the theme setting may also be used in fantasy, sci -fi , or
real world type of RPG.
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4. *
2. Play and observe the games ( take notes, use screen
capture/grabs, voiceover or embedded video where possible) .
On these few screenshots of my chosen games were taking via
steam whi le playing through each game. So basically these shots
were taken whi le playing through the games.
7. SKYRIM SCREENSHOTS
Here I show the atmosphere of
the world of Skyrim where as
you can see is a great looking
game and has the main aspects
of an RPG, which is exploring
vast areas creating and finding
new armours and weapons and
fighting huge dragons.
Elder Scrol ls is also a very
immersive game which al lows
you to involve yourself into the
game which in result to that
creates a great role playing
experience.
8. In the elders Scrol ls you are also
able to discover gui ld or even
armies which involve you even
more by assigning you to do
dif ferent which you are rewarded
with promotions in the army or a
gui ld. And which side you choose
to fight for weather it be the for
example the stormcloaks or the
Empire it immerse you into
bel ieving you are par t of that
army which overall creates a
per fect RPG game.
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12. As yo u c an s e e i n t h e fi r s t exampl e i n “Drag o n A g e
Ori g i n s ” i s wh e re t h e pl aye r i s i n te rac t i n g wi t h t h e
NP C “Al i s t ai r” an d t h ro ug h o ut mo s t o f t h e g ame
you wi l l interact wi th these people through a
selection of choices to pick i f you want to be
aggressive to them or pol i te to them which ef fects
the relationship between these characters that
yo u’l l me et .
In the second example the interaction wi th the you
as the player is completely di f ferent where you wi l l
encounter in combat many enemies which wi l l
develop opinions about you based on how the fight
goes, so for example you cause a orc captain to set
on fi re and he escapes when you re-encounter this
par ticular orc he wi l l remember that you burned
and vi r tual ly involve you to be the par t of the game
which al lows a involving role playing game. http://consoledomination.com/wp-content/
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13. *
4. Analyse genre characteristics (production technology,
distribution method, generic codes and conventions)
14.
15. NARRATIVE STRUCTURES
5. Analyse narrative structures (closed, open, single st rand, multi -
st rand, l inear, non- linear, enigma, cl imax, equilibrium) .
Dragon Age Origins Map Shadow Of Mordor Map Skyrim Map
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16. As you can see between these two varieties of
exploration and how they are used dif ferently, also
how they show the story dif ferently.
The first example is not l inear is it al lows to freely
explore a vast area without any boundaries giving
you the sense of freedom and exploration as you
d on’ t ne e d to g o at any p ac e t h e g ame h as as t h e re
is none, and that can beneficial for a game when it
comes to replayability.
My second example is l inear but of fers a dif ferent
type of exploration and freedom in the forms of
i nvol v i ng c onve r s at ions wi t h NP C ’ s and al l ows you to
preset location on the fairly smal l map, but you wi l l
of ten forget the size by the qual ity of the interaction
between you and the companions you travel with
throughout the game. So in a dif ferent way it al lows
a great deal of replayability.
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17. CHARACTER STEREOTYPING
6. Analyse representation of characters (negative and positive
(stereotyping) representation of social groups, social issues and
places/organisations) .
Ratbag (S of M) Duncan (DAO) Alduin (Skyrim)
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18. TALION
The main character Tal ion is shown to be a very
miserable who has lost loved ones and seeks revenge
and this type of theme is used for countless
characters to give the impression of a bui lt up anger
laying dormant within them al lowing them to design
that person to be very power ful when producing a
game.
In the game he is known to be a descendant of the
Nor thmen in Rhovanion, and raised in Minas Tirith,
he is a Ranger of Gondor, and has spent his entire
adult l ife as a Ranger in the garrison stationed at the
Black Gate. Everything changes, however when the
Black Gate is attacked by Sauron's minions. At the
moment of his death, Tal ion is possessed by an
immensely power ful Wraith, saving his l ife, but also
putting upon him a great burden of not resting with
his lost loved ones.
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19. MORRIGAN
Morrigan is a Witch of the Wi lds, one of
innumerable sorceresses whose legends
originate in the Korcari Wi lds. She is cal led
upon to leave her home to become a
companion to the Warden.
"Men are always wi l ling to bel ieve two
things about a woman: one, that she is
weak, and two, that she f inds him
attractive. “
This is a good quote that Morrigan says
which basically sums up female characters
as in most games the female NPCs are
weak and cannot defend themselves and
Morrigan goes out of her way to show that
she is an exception to that theory, saving
you countless times in battle.
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20. DRAGONBORN
Last Dragonborn has the abi l ity to consume a slain
Dragon's soul and absorb its knowledge, al lowing them
to learn words of power quickly. At the beginning
of Skyrim, the Dragonborn is a prisoner, captured whi le
attempting to i l legally cross the border into Skyrim.
Whi le being transpor ted to the settlement of Helgen,
the Dragonborn discovers that Ulfric Stormcloak, the
leader of the Stormcloak rebellion, is a fel low prisoner .
The Dragonborn you begin to play as instantly
por trayed to be this unstoppable force who can take
out dragons his voice and can fight the world eater
“A lduin” h ims elf wh o i s o ne o f t h e ma i n e nemies yo u r
tasked to try and stop, this type of setting is used for a
l ot o f RPG’ s wh e re t h e p l ayer s t a r t s wi t h l i t t l e to no
ski l ls and progressing through the game acquiring new
ones
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