SlideShare une entreprise Scribd logo
1  sur  36
WHAT IS THE MEANING OF THIS?
UNDERSTANDING THE CONTENTIOUS(?) RELATIONSHIP BETWEEN
VIDEOGAME PLAY AND VIDEOGAME NARRATIVE

ND Bowman
Indiana University
24 Jan 2014
Media and
Interaction Lab
ABSTRACT
Video games have enjoyed sustained economic and cultural success for
nearly four decades, with their success often attributed to their interactive
nature: passive audiences become active users with a vested stake in the
on-screen experience. However, as games continue their evolution from
singular challenge/skill puzzles to narrative-rich virtual worlds, the manner
in which we play and are affected by this play has been called into
question. Specifically, given that users do not have an unlimited ability
to process stimuli, one might challenge the implicit assumption that
gamers interact with and are influenced by all on-screen content in a
similar fashion. The following presentation outlines emerging theory and
research into the ways in which gamers attend to different on-screen
content, and how this implicit and explicit attention can impact the overall
entertainment experience.
Research Rant

PREAMBLE: S  O  R
SOR
Organism
Meaning is
created here!
Stimulus

Response
SOR
VIDEO games
• Narrative worlds

Video GAMES
• Ludic systems
SOR
• So, do we get to BE Batman, or do we get to
PLAY Batman? Can’t we do BOTH? [NO]
IU Guest Lecture

VIDEO GAMES
VIDEO GAMES
• Games = challenge + skill
VIDEO GAMES
• In video game, skill is
based on our ability to
control the interactivity
(form + content)
• One such control is
our cognitive
abilities

(a few) cognitive skills
found to correlate w/
game performance:
2D mental rotation
3D mental rotation
Moving targeting
Fixed targeting
Eye-hand coordination
Fine motor skill
Word completion
VIDEO GAMES
• Challenge/skill
balances are key to
understanding how
we engage activities
VIDEO GAMES

@JenovaChen

• We tap our skills
when we want to
attain or sustain a
state of flow…
• …but other “things”
can also impact skill
VIDEO GAMES
• Arousal can impact skill via drive: E = f (HxD)

• As drive increases, we respond with our
dominant (cognitive) skill
VIDEO GAMES
• Arousal from

Audience Presence!*

*At high levels of difficulty, audience
presence had no effect on performance
because drive was maximized by task
challenge!
VIDEO GAMES
• Arousal from

Task Demand!
VIDEO GAMES
• Interactivity is Demanding
– Cognitively demanding
– Behaviorally demanding
– Affectively demanding
– Socially demanding?

LC4MP
IU Guest Lecture

VIDEO GAMES
VIDEO GAMES
“…games have said goodbye to the tired
alien invasions and over-the-top fantasy
stories so often found in video games.
Instead, they peer into the dark reaches
of the very real human heart to deliver
stories that are thrilling, chilling and
utterly absorbing” ~ Winda Benedetti

@WindaBenedetti
VIDEO GAMES

@jesseschell

“Are we going to have
a Shakespeare of
games? A game that
was told so perfectly,
and so well, that 200
years later people will
insist we play it
exactly as it was?“ ~
Jesse Schell (2013)

@waltdwilliams

“When you‟re using action
as a tool, it’s easy to
disassociate from what
that action is…with a
shooter, that action is killing
another person.” ~ Walt
Williams (2013)
VIDEO GAMES

“Indeed, to say that one „„enjoyed‟‟ or was
„„entertained by‟‟ a film
such as Hotel Rwanda would seem decidedly
odd, at best” (Oliver & Raney, 2011).
VIDEO GAMES
You make a game
meaningful by
drawing us into the
emotion …

“72 percent of players who
started Heavy Rain finished it …
if you compare it to the industry
average completion rate, which is
20-25 percent, it's downright
astounding.” ~ Kristine Steimer

…but you have to
dial back to the
gameplay to do
this?

@steimer
VIDEO GAMES
• So, if we don’t enjoy these
media products, then what do
we do with them?
• Selection is driven by a
different set of motivations
VIDEO GAMES

Hey, this is really:
• Reflective
• Inspiring
• Expressive
• Meaningful

Hey, this is really:
• Arousing
• Exciting
• Pleasurable
• Diversionary
VIDEO GAMES
• 97.6% fun vs. 71.9%
meaningful
• “insight” as separate need
• “Pleasure of Control”
• “Pleasure of Cognition”
VIDEO GAMES
Enjoyment
Step 1: Controls
Gender
Age
∆R2
Step 2: Intrinsic Needs
Competence
Autonomy
Relatedness
Insight
∆R2
Step 3: CA
Identification
Suspension of Disbelief
Control
Responsibility
∆R2

Appreciation

-.05
-.09
.01

-.22***
-.10+
.06***

.47***
.13*
.01
-.05
.28***

-.02
.02
.36***
.58***
.69***

-.08
.00
.12*
-.08
.02+

-.01
.03
-.06+
.10**
.01+
VIDEO GAMES
• Implications
IU Guest Lecture

MOVING FORWARD
MOVING FORWARD
• Perspective Demand?
– Assumption is that “forced
perspective” drives presence,
driving up enjoyment
– Lots of (anecdotal) evidence
suggesting forced perspective
to be detrimental to fun (task
demanding?)
MOVING FORWARD
Performance

?
User Perspective
0 = 2D; 1 = 3D

+

+

R2 ~ 1.00

User Agency
0 = Yes, 1 = No

Task Demand

-

+

-

+

-

+
Presence

User experience drives
down task demand.

Enjoyment
MOVING FORWARD
• Recall Demand?
– Entertainment = Enjoyment +
Appreciation
– If you can’t process the
narrative, then you don’t have
anything to appreciate.
VIDEO GAMES (REMEMBER?)
Enjoyment
Step 1: Controls
Gender
Age
∆R2
Step 2: Intrinsic Needs
Competence
Autonomy
Relatedness
Insight
∆R2
Step 3: CA
Identification
Suspension of Disbelief
Control
Responsibility
∆R2

Appreciation

-.05
-.09
.01

-.22***
-.10+
.06***

.47***
.13*
.01
-.05
.28***

-.02
.02
.36***
.58***
.69***

-.08
.00
.12*
-.08
.02+

-.01
.03
-.06+
.10**
.01+
MOVING FORWARD
Enjoyment

- (?)
Task Demand

-

+
- (?)

R2 ~ 1.00

Narrative Recall

-

Evaluation

+

+
Appreciation
IU Guest Lecture

EPILOGUE
WHAT IS THE MEANING OF THIS?
• As we try to understand the psychology of the
video game experience, we have to
understand our capacity to play as well as
our capacity to reflect …
• …and our capacity period.
WHAT IS THE MEANING OF THIS?
• Not…
Unenjoyable

Very Enjoyable

Non-meaningful

Very Meaningful

• …but?
Very Enjoyable

Very Meaningful
FOR MORE INFORMATION
• Nick Bowman, Ph.D. [CV]
Twitter (@bowmanspartan)
Skype (nicholasdbowman)
nicholas.bowman@mail.wvu.edu

Media and
Interaction Lab

Need references
for cited materials?
Contact me!
COLLABORATORS AND
INSPIRATIONS
•
•
•
•
•
•
•

Andrew Billings
Frank Biocca
Jennings Bryant
Mun-Yun Chung
Mary Beth Oliver
Art Raney
Ryan Rogers

•
•
•
•
•
•

John Sherry
Brett Sherrick
Ron Tamborini
Rene Weber
Julia Woolley
[everyone mentioned
via Twitter!]

Contenu connexe

Tendances

Mobile Gaming: Past Present and Future
Mobile Gaming: Past Present and FutureMobile Gaming: Past Present and Future
Mobile Gaming: Past Present and FutureMindgrub Technologies
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industryGamification Today
 
Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Gamesaakoo
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedSebastian Deterding
 
Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810Media Cultures
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupJohn Pappas
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
Video Games: Advantages and Disadvantages
Video Games: Advantages and DisadvantagesVideo Games: Advantages and Disadvantages
Video Games: Advantages and DisadvantagesMohsin Ahamed
 

Tendances (17)

Mobile Gaming: Past Present and Future
Mobile Gaming: Past Present and FutureMobile Gaming: Past Present and Future
Mobile Gaming: Past Present and Future
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industry
 
Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Games
 
Gaming branding matrix
Gaming branding matrixGaming branding matrix
Gaming branding matrix
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-PlayedPaideia as Paidia: From Game-Based Learning to a Life Well-Played
Paideia as Paidia: From Game-Based Learning to a Life Well-Played
 
Gaming benefits
Gaming benefitsGaming benefits
Gaming benefits
 
Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810
 
Online games
Online gamesOnline games
Online games
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
 
Video games
Video gamesVideo games
Video games
 
Social media dimensions of gaming
Social media dimensions of gamingSocial media dimensions of gaming
Social media dimensions of gaming
 
Reality is broken
Reality is brokenReality is broken
Reality is broken
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Video Games: Advantages and Disadvantages
Video Games: Advantages and DisadvantagesVideo Games: Advantages and Disadvantages
Video Games: Advantages and Disadvantages
 
Serious "Fun" Games = ExerGames
Serious "Fun" Games = ExerGamesSerious "Fun" Games = ExerGames
Serious "Fun" Games = ExerGames
 

Similaire à What is the Meaning of this? Understanding the contentious(?) relationship between videogame play and videogame narrative

_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdfCounsel India
 
Gamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignGamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignDudi Peles
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
 
Cognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi SaulnierCognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi SaulnierSeriousGamesAssoc
 
21501A04A9.ppt.pptx@power point presentation
21501A04A9.ppt.pptx@power point presentation21501A04A9.ppt.pptx@power point presentation
21501A04A9.ppt.pptx@power point presentationsultansk79678
 
Gamification and Usability
Gamification and UsabilityGamification and Usability
Gamification and UsabilityDudi Peles
 
UPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi PelesUPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi PelesOhad Inbar
 
3RDSENSE Mobile Play Melbourne_2012
3RDSENSE Mobile Play Melbourne_20123RDSENSE Mobile Play Melbourne_2012
3RDSENSE Mobile Play Melbourne_20123RDSENSE
 
Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Raptivity
 
Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...
Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...
Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...Aggregage
 
Videogame Design and Programming - 03 The Structure of Games
Videogame Design and Programming - 03 The Structure of GamesVideogame Design and Programming - 03 The Structure of Games
Videogame Design and Programming - 03 The Structure of GamesPier Luca Lanzi
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningKostas Karpouzis
 
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Nicole Lazzaro
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 

Similaire à What is the Meaning of this? Understanding the contentious(?) relationship between videogame play and videogame narrative (20)

_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf
 
Who's that behind the screen? A player-focused perspective to understanding v...
Who's that behind the screen? A player-focused perspective to understanding v...Who's that behind the screen? A player-focused perspective to understanding v...
Who's that behind the screen? A player-focused perspective to understanding v...
 
Gamification - The Power of Gameful Design
Gamification - The Power of Gameful DesignGamification - The Power of Gameful Design
Gamification - The Power of Gameful Design
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 
Cognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi SaulnierCognitive Bias and Game Design - Tobi Saulnier
Cognitive Bias and Game Design - Tobi Saulnier
 
21501A04A9.ppt.pptx@power point presentation
21501A04A9.ppt.pptx@power point presentation21501A04A9.ppt.pptx@power point presentation
21501A04A9.ppt.pptx@power point presentation
 
Gamification and Usability
Gamification and UsabilityGamification and Usability
Gamification and Usability
 
UPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi PelesUPA Israel event 2011 – Dudi Peles
UPA Israel event 2011 – Dudi Peles
 
c22611Gaming.ppt
c22611Gaming.pptc22611Gaming.ppt
c22611Gaming.ppt
 
3RDSENSE Mobile Play Melbourne_2012
3RDSENSE Mobile Play Melbourne_20123RDSENSE Mobile Play Melbourne_2012
3RDSENSE Mobile Play Melbourne_2012
 
Research proposal
Research proposal Research proposal
Research proposal
 
Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?Webinar - Elearning: Where do serious games make most sense?
Webinar - Elearning: Where do serious games make most sense?
 
Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...
Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...
Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Genera...
 
Videogame Design and Programming - 03 The Structure of Games
Videogame Design and Programming - 03 The Structure of GamesVideogame Design and Programming - 03 The Structure of Games
Videogame Design and Programming - 03 The Structure of Games
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learning
 
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engage...
 
Video Games and Your Brain
Video Games and Your BrainVideo Games and Your Brain
Video Games and Your Brain
 
The player, playing the play (University of Toronto Guest Lecture)
The player, playing the play (University of Toronto Guest Lecture)The player, playing the play (University of Toronto Guest Lecture)
The player, playing the play (University of Toronto Guest Lecture)
 
Video games as meaningful entertainment experiences
Video games as meaningful entertainment experiencesVideo games as meaningful entertainment experiences
Video games as meaningful entertainment experiences
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 

Plus de West Virginia University - Department of Communication Studies

Plus de West Virginia University - Department of Communication Studies (20)

It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
 
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
 
Virtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensionsVirtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensions
 
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
From toy and tool to partner and person: Phenomenal convergence/divergence ...From toy and tool to partner and person: Phenomenal convergence/divergence ...
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
 
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
 
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media FandomSport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
 
The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...
 
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
 
Taking video games to task
Taking video games to taskTaking video games to task
Taking video games to task
 
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
 
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
 
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
 
WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising) WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising)
 
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
 
The (not so) Secret Life of Avatars
The (not so) Secret Life of AvatarsThe (not so) Secret Life of Avatars
The (not so) Secret Life of Avatars
 
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
 

Dernier

General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 

Dernier (20)

General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 

What is the Meaning of this? Understanding the contentious(?) relationship between videogame play and videogame narrative

  • 1. WHAT IS THE MEANING OF THIS? UNDERSTANDING THE CONTENTIOUS(?) RELATIONSHIP BETWEEN VIDEOGAME PLAY AND VIDEOGAME NARRATIVE ND Bowman Indiana University 24 Jan 2014 Media and Interaction Lab
  • 2. ABSTRACT Video games have enjoyed sustained economic and cultural success for nearly four decades, with their success often attributed to their interactive nature: passive audiences become active users with a vested stake in the on-screen experience. However, as games continue their evolution from singular challenge/skill puzzles to narrative-rich virtual worlds, the manner in which we play and are affected by this play has been called into question. Specifically, given that users do not have an unlimited ability to process stimuli, one might challenge the implicit assumption that gamers interact with and are influenced by all on-screen content in a similar fashion. The following presentation outlines emerging theory and research into the ways in which gamers attend to different on-screen content, and how this implicit and explicit attention can impact the overall entertainment experience.
  • 5. SOR VIDEO games • Narrative worlds Video GAMES • Ludic systems
  • 6. SOR • So, do we get to BE Batman, or do we get to PLAY Batman? Can’t we do BOTH? [NO]
  • 8. VIDEO GAMES • Games = challenge + skill
  • 9. VIDEO GAMES • In video game, skill is based on our ability to control the interactivity (form + content) • One such control is our cognitive abilities (a few) cognitive skills found to correlate w/ game performance: 2D mental rotation 3D mental rotation Moving targeting Fixed targeting Eye-hand coordination Fine motor skill Word completion
  • 10. VIDEO GAMES • Challenge/skill balances are key to understanding how we engage activities
  • 11. VIDEO GAMES @JenovaChen • We tap our skills when we want to attain or sustain a state of flow… • …but other “things” can also impact skill
  • 12. VIDEO GAMES • Arousal can impact skill via drive: E = f (HxD) • As drive increases, we respond with our dominant (cognitive) skill
  • 13. VIDEO GAMES • Arousal from Audience Presence!* *At high levels of difficulty, audience presence had no effect on performance because drive was maximized by task challenge!
  • 14. VIDEO GAMES • Arousal from Task Demand!
  • 15. VIDEO GAMES • Interactivity is Demanding – Cognitively demanding – Behaviorally demanding – Affectively demanding – Socially demanding? LC4MP
  • 17. VIDEO GAMES “…games have said goodbye to the tired alien invasions and over-the-top fantasy stories so often found in video games. Instead, they peer into the dark reaches of the very real human heart to deliver stories that are thrilling, chilling and utterly absorbing” ~ Winda Benedetti @WindaBenedetti
  • 18. VIDEO GAMES @jesseschell “Are we going to have a Shakespeare of games? A game that was told so perfectly, and so well, that 200 years later people will insist we play it exactly as it was?“ ~ Jesse Schell (2013) @waltdwilliams “When you‟re using action as a tool, it’s easy to disassociate from what that action is…with a shooter, that action is killing another person.” ~ Walt Williams (2013)
  • 19. VIDEO GAMES “Indeed, to say that one „„enjoyed‟‟ or was „„entertained by‟‟ a film such as Hotel Rwanda would seem decidedly odd, at best” (Oliver & Raney, 2011).
  • 20. VIDEO GAMES You make a game meaningful by drawing us into the emotion … “72 percent of players who started Heavy Rain finished it … if you compare it to the industry average completion rate, which is 20-25 percent, it's downright astounding.” ~ Kristine Steimer …but you have to dial back to the gameplay to do this? @steimer
  • 21. VIDEO GAMES • So, if we don’t enjoy these media products, then what do we do with them? • Selection is driven by a different set of motivations
  • 22. VIDEO GAMES Hey, this is really: • Reflective • Inspiring • Expressive • Meaningful Hey, this is really: • Arousing • Exciting • Pleasurable • Diversionary
  • 23. VIDEO GAMES • 97.6% fun vs. 71.9% meaningful • “insight” as separate need • “Pleasure of Control” • “Pleasure of Cognition”
  • 24. VIDEO GAMES Enjoyment Step 1: Controls Gender Age ∆R2 Step 2: Intrinsic Needs Competence Autonomy Relatedness Insight ∆R2 Step 3: CA Identification Suspension of Disbelief Control Responsibility ∆R2 Appreciation -.05 -.09 .01 -.22*** -.10+ .06*** .47*** .13* .01 -.05 .28*** -.02 .02 .36*** .58*** .69*** -.08 .00 .12* -.08 .02+ -.01 .03 -.06+ .10** .01+
  • 27. MOVING FORWARD • Perspective Demand? – Assumption is that “forced perspective” drives presence, driving up enjoyment – Lots of (anecdotal) evidence suggesting forced perspective to be detrimental to fun (task demanding?)
  • 28. MOVING FORWARD Performance ? User Perspective 0 = 2D; 1 = 3D + + R2 ~ 1.00 User Agency 0 = Yes, 1 = No Task Demand - + - + - + Presence User experience drives down task demand. Enjoyment
  • 29. MOVING FORWARD • Recall Demand? – Entertainment = Enjoyment + Appreciation – If you can’t process the narrative, then you don’t have anything to appreciate.
  • 30. VIDEO GAMES (REMEMBER?) Enjoyment Step 1: Controls Gender Age ∆R2 Step 2: Intrinsic Needs Competence Autonomy Relatedness Insight ∆R2 Step 3: CA Identification Suspension of Disbelief Control Responsibility ∆R2 Appreciation -.05 -.09 .01 -.22*** -.10+ .06*** .47*** .13* .01 -.05 .28*** -.02 .02 .36*** .58*** .69*** -.08 .00 .12* -.08 .02+ -.01 .03 -.06+ .10** .01+
  • 31. MOVING FORWARD Enjoyment - (?) Task Demand - + - (?) R2 ~ 1.00 Narrative Recall - Evaluation + + Appreciation
  • 33. WHAT IS THE MEANING OF THIS? • As we try to understand the psychology of the video game experience, we have to understand our capacity to play as well as our capacity to reflect … • …and our capacity period.
  • 34. WHAT IS THE MEANING OF THIS? • Not… Unenjoyable Very Enjoyable Non-meaningful Very Meaningful • …but? Very Enjoyable Very Meaningful
  • 35. FOR MORE INFORMATION • Nick Bowman, Ph.D. [CV] Twitter (@bowmanspartan) Skype (nicholasdbowman) nicholas.bowman@mail.wvu.edu Media and Interaction Lab Need references for cited materials? Contact me!
  • 36. COLLABORATORS AND INSPIRATIONS • • • • • • • Andrew Billings Frank Biocca Jennings Bryant Mun-Yun Chung Mary Beth Oliver Art Raney Ryan Rogers • • • • • • John Sherry Brett Sherrick Ron Tamborini Rene Weber Julia Woolley [everyone mentioned via Twitter!]