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READY TO PLAY?
SHALL WE PLAY A GAME?


      NO SERIOUSLY…..
Overview
• What are Serious Games?

• What are we trying to do here?

• How can I use them?

• Sample Serious Games
What are Serious Games?
• Serious Games are games with a purpose
  beyond entertainment, including but not
  limited to games for learning, games for
  health, and games for policy and social
  change.




                                                 Source:
                             http://seriousgames.msu.edu/
Serious Games
• Henry Jenkins, MIT
   – Exploration
   – Experimentation
   – Problem solving




                                                                 Source:
 http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html
Serious Games
• Henry Jenkins, MIT
   – Harness the metagaming, the active discussion
     and speculation that take place around the game,
     to inform other learning activities.




                                                                 Source:
 http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html
What does this mean?




                                         Source:
               http://clarkaldrich.blogspot.com/
Or as Michigan State puts it…




                                       Source:
                   http://seriousgames.msu.edu/
The New Literacies
• Play — the capacity to experiment with one’s surroundings
  as a form of problem-solving

• Performance — the ability to adopt alternative identities
  for the purpose of improvisation and discovery

• Simulation — the ability to interpret and construct dynamic
  models of real-world processes

• Appropriation — the ability to meaningfully sample and
  remix media content
The New Literacies
• Multitasking — the ability to scan one’s environment
  and shift focus as needed to salient details.

• Distributed Cognition — the ability to interact
  meaningfully with tools that expand mental capacities

• Collective Intelligence — the ability to pool knowledge
  and compare notes with others toward a common goal

• Judgment — the ability to evaluate the reliability and
  credibility of different information sources
The New Literacies
• Transmedia Navigation — the ability to follow the
  flow of stories and information across multiple
  modalities

• Networking — the ability to search for,
  synthesize, and disseminate information

• Negotiation — the ability to travel across diverse
  communities, discerning and respecting multiple
  perspectives, and grasping and following
  alternative norms.
Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E
                                                                 %7D/JENKINS_WHITE_PAPER.PDF
Game Genres
• Mini games:
   – Small, easy-to-access game built to be simple and
     addictive, which often focuses on mastering an action
     and can provide awareness of more complicated
     issues.

• Interactive metrics:
   – Simulation in which students typically try to impact
     critical metrics by allocating resources along
     competing categories and getting feedback of their
     decisions through graphs and charts.
Game Genres
• Frame games:
  – Students engage familiar games and puzzles such
    as Wheel of Fortune®, solitaire, or memory, with
    important pieces of awareness or task-based
    content replacing trivia or icons.

• Branching story:
  – Simulation in which students make a series of
    decisions via a multiple choice interface to
    progress through and impact an event.
Game Genres
• Practice ware:
  – Real-time, often 3D sims that encourages
    participants to repeat actions in high fidelity
    situations until the skills become natural in the
    real-world counterpart

• Virtual product or virtual lab :
  – A series of challenges/puzzles to be solved using
    on-screen representations of real-world objects
    and software.
STUDENT ENGAGEMENT
•   Content
•   Mode of Information
•   Metagaming
•   CYTIE
Vocabulary
• Simulation v. Game



• Engagement v. Fun
How can I use Serious Games?
Before using Serious Games
• Determine what your objectives are.

• Determine simulation requirements and
  reasonable computer capacity.
  – This will determine if students will encounter
    simulation in class / on campus or off campus
Before using Serious Games
• Use the simulation yourself
  – Student’s will expect that you have done this and
    can solve any of their problems
Before using Serious Games
• Develop grading and task rubric
  – Student’s will want clear goals and objectives
     • Pre-survey
     • Actual task
     • Discussion
Before using Serious Games
• Assign task with realistic timeframe
  – If simulation is too large, cut it down


• Request feedback / post survey
  – Student’s want to know that you are doing this for
    a reason
  – Survey’s allow students to vent and point out
    issues and areas for improvement
Using Serious Games
1. Ice breakers
  – Utilize serious games/ simulations to introduce
    class to new topics and stimulate discussion


• Projects
  – Group or individual work
  – Use to reinforce class concepts and assess
    mastery
Using Serious Games
1. Competitions
  – Break students into groups and have them
    compete for prizes / extra credit

  – Set up a computer lab for real time competition/
    tournaments. ****

  – Show screen on SmartBoard, so teams can share
    tactics/ learn new methods. *****
Place
• On the SmartBoard before class

• On the SmartBoard during class

• In computer classroom

• Computer Commons

• Student’s personal Computers
Games for You to Test
Dafur is Dying
Eye of the Donkey
Viking Quest
REST OF THE WEEK
• Play one or all of the games
  – Darfur is Dying
  – Eye of the Donkey
  – Viking Quest
REST OF THE WEEK
• Show us or tell us about it.

  – Post in Forums
  – Use a Screen capture?
  – Would you use it?
  – Why? Why not?
  – Found something better? Share!
Wednesday – 7 pm MST
• TWEETCHAT

  – 60 minutes of twitter discussion
  – Start with quick intro
  – Then 4 questions
  – #gamemooc
Thursday – 7 pm MST
• Broadcast over Google On Air
• Second Life on Front Range
• Discussion of Jim Gee’s “Big G Games”
  – Marianne Maelstrom
  – Peggy Sheehy
  – Bron Stuckey
Saturday Virtual Field Trip
• World of Warcraft
  – Google Air
  – Sisters of Elune, U.S. Server

  – If you don’t already have a WoW account, we
    suggest watching this Saturday and next Saturday
    we will do an orientation.

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Intro to Games Based Learning Course

  • 2. SHALL WE PLAY A GAME? NO SERIOUSLY…..
  • 3. Overview • What are Serious Games? • What are we trying to do here? • How can I use them? • Sample Serious Games
  • 4. What are Serious Games? • Serious Games are games with a purpose beyond entertainment, including but not limited to games for learning, games for health, and games for policy and social change. Source: http://seriousgames.msu.edu/
  • 5. Serious Games • Henry Jenkins, MIT – Exploration – Experimentation – Problem solving Source: http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html
  • 6. Serious Games • Henry Jenkins, MIT – Harness the metagaming, the active discussion and speculation that take place around the game, to inform other learning activities. Source: http://www.henryjenkins.org/2007/11/from_serious_games_to_serious_1.html
  • 7. What does this mean? Source: http://clarkaldrich.blogspot.com/
  • 8. Or as Michigan State puts it… Source: http://seriousgames.msu.edu/
  • 9. The New Literacies • Play — the capacity to experiment with one’s surroundings as a form of problem-solving • Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery • Simulation — the ability to interpret and construct dynamic models of real-world processes • Appropriation — the ability to meaningfully sample and remix media content
  • 10. The New Literacies • Multitasking — the ability to scan one’s environment and shift focus as needed to salient details. • Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities • Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal • Judgment — the ability to evaluate the reliability and credibility of different information sources
  • 11. The New Literacies • Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities • Networking — the ability to search for, synthesize, and disseminate information • Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms. Source: http://www.digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E %7D/JENKINS_WHITE_PAPER.PDF
  • 12. Game Genres • Mini games: – Small, easy-to-access game built to be simple and addictive, which often focuses on mastering an action and can provide awareness of more complicated issues. • Interactive metrics: – Simulation in which students typically try to impact critical metrics by allocating resources along competing categories and getting feedback of their decisions through graphs and charts.
  • 13. Game Genres • Frame games: – Students engage familiar games and puzzles such as Wheel of Fortune®, solitaire, or memory, with important pieces of awareness or task-based content replacing trivia or icons. • Branching story: – Simulation in which students make a series of decisions via a multiple choice interface to progress through and impact an event.
  • 14. Game Genres • Practice ware: – Real-time, often 3D sims that encourages participants to repeat actions in high fidelity situations until the skills become natural in the real-world counterpart • Virtual product or virtual lab : – A series of challenges/puzzles to be solved using on-screen representations of real-world objects and software.
  • 15. STUDENT ENGAGEMENT • Content • Mode of Information • Metagaming • CYTIE
  • 16. Vocabulary • Simulation v. Game • Engagement v. Fun
  • 17. How can I use Serious Games?
  • 18. Before using Serious Games • Determine what your objectives are. • Determine simulation requirements and reasonable computer capacity. – This will determine if students will encounter simulation in class / on campus or off campus
  • 19. Before using Serious Games • Use the simulation yourself – Student’s will expect that you have done this and can solve any of their problems
  • 20. Before using Serious Games • Develop grading and task rubric – Student’s will want clear goals and objectives • Pre-survey • Actual task • Discussion
  • 21. Before using Serious Games • Assign task with realistic timeframe – If simulation is too large, cut it down • Request feedback / post survey – Student’s want to know that you are doing this for a reason – Survey’s allow students to vent and point out issues and areas for improvement
  • 22. Using Serious Games 1. Ice breakers – Utilize serious games/ simulations to introduce class to new topics and stimulate discussion • Projects – Group or individual work – Use to reinforce class concepts and assess mastery
  • 23. Using Serious Games 1. Competitions – Break students into groups and have them compete for prizes / extra credit – Set up a computer lab for real time competition/ tournaments. **** – Show screen on SmartBoard, so teams can share tactics/ learn new methods. *****
  • 24. Place • On the SmartBoard before class • On the SmartBoard during class • In computer classroom • Computer Commons • Student’s personal Computers
  • 25. Games for You to Test
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  • 29. Eye of the Donkey
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  • 33. REST OF THE WEEK • Play one or all of the games – Darfur is Dying – Eye of the Donkey – Viking Quest
  • 34. REST OF THE WEEK • Show us or tell us about it. – Post in Forums – Use a Screen capture? – Would you use it? – Why? Why not? – Found something better? Share!
  • 35. Wednesday – 7 pm MST • TWEETCHAT – 60 minutes of twitter discussion – Start with quick intro – Then 4 questions – #gamemooc
  • 36. Thursday – 7 pm MST • Broadcast over Google On Air • Second Life on Front Range • Discussion of Jim Gee’s “Big G Games” – Marianne Maelstrom – Peggy Sheehy – Bron Stuckey
  • 37. Saturday Virtual Field Trip • World of Warcraft – Google Air – Sisters of Elune, U.S. Server – If you don’t already have a WoW account, we suggest watching this Saturday and next Saturday we will do an orientation.