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@charleneiniguez
Tell Me About You
0 Intro
0 Why are you here?
0 If you were an animal what would you be?




                      @charleneiniguez
Agenda_User Centered Design
0 What is it?
0 Methodology
0 Human Interface Guidelines
0 Battle and Hum
   0 Design examples
   0 Competitor Testing




                          @charleneiniguez
Have you heard this before?
                   0 I must have clicked on
                     the wrong thing
                   0 What am I supposed to
                     do now?
                   0 What do I press?
                   0 This is taking too long




          @charleneiniguez
@charleneiniguez
@charleneiniguez
What Is User Centered
            Design?
0 User Centered Design (UCD) is an iterative
  methodology that puts the USER at the center of all
  design decisions
0 YOU are NOT the USER
0 Goal: Happy User 




                      @charleneiniguez
Prototyping Lifecycle

               Define




    Test                      Research




               Design



           @charleneiniguez
Define
0 What does it need to do?
0 Goal




                      @charleneiniguez
Research
0 Who is your user?
0 What do they expect?
0 What do they want to do?




                      @charleneiniguez
Design
0 Prototyping
0 Create Samples




                   @charleneiniguez
Test
0 Have users test and prototype
0 Ask them questions about their experience
0 Incorporate Feedback




                     @charleneiniguez
Research
0 Survey




            @charleneiniguez
Design
0 Free Iphone App good for prototyping
0 POP
 https://itunes.apple.com/us/app/id555647796?mt=
 8&src=af




                     @charleneiniguez
Design
0 Create the image in the following sizes:
   0 For iPhone and iPod touch:
     0 About 43 x 43 pixels
     0 About 86 x 86 pixels (high resolution)
  0 For iPad:
     0 About 55 x 55 pixels
     0 About 110 x 110 pixels (high resolution)




                          @charleneiniguez
iOS Human Interface
           Guidelines
0 https://developer.apple.com/library/ios/#document
 ation/UserExperience/Conceptual/MobileHIG/UIEle
 mentGuidelines/UIElementGuidelines.html#//apple_
 ref/doc/uid/TP40006556-CH13-SW1




                    @charleneiniguez
Battle and Hum
0 http://battleandhum.com/
0 Launching February 2013!




                    @charleneiniguez
Win / Lose Page
                      • Buy the song
                      • Points and coins
                        won
Points      123,456
Coins                 • Happy battle cat
won




     Next Game
First Designer Mock
               0 Something missing




      @charleneiniguez
Second Designer Mock
                0 Fat Fingers!
                0 Boring?
                0 https://basecamp.com/
                   1947957/projects/9060
                   41-battle-and-
                   hum/todos/25034071-
                   win-lose-page




       @charleneiniguez
Test
0 Your app
0 Your competitors




                     @charleneiniguez
Thank You!
@CharleneIniguez
charlene@battleandhum.com
Wanna be a tester?




                 @charleneiniguez

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User Centered Design Training

  • 1.
  • 3. Tell Me About You 0 Intro 0 Why are you here? 0 If you were an animal what would you be? @charleneiniguez
  • 4. Agenda_User Centered Design 0 What is it? 0 Methodology 0 Human Interface Guidelines 0 Battle and Hum 0 Design examples 0 Competitor Testing @charleneiniguez
  • 5. Have you heard this before? 0 I must have clicked on the wrong thing 0 What am I supposed to do now? 0 What do I press? 0 This is taking too long @charleneiniguez
  • 8. What Is User Centered Design? 0 User Centered Design (UCD) is an iterative methodology that puts the USER at the center of all design decisions 0 YOU are NOT the USER 0 Goal: Happy User  @charleneiniguez
  • 9. Prototyping Lifecycle Define Test Research Design @charleneiniguez
  • 10. Define 0 What does it need to do? 0 Goal @charleneiniguez
  • 11. Research 0 Who is your user? 0 What do they expect? 0 What do they want to do? @charleneiniguez
  • 12. Design 0 Prototyping 0 Create Samples @charleneiniguez
  • 13. Test 0 Have users test and prototype 0 Ask them questions about their experience 0 Incorporate Feedback @charleneiniguez
  • 14. Research 0 Survey @charleneiniguez
  • 15. Design 0 Free Iphone App good for prototyping 0 POP https://itunes.apple.com/us/app/id555647796?mt= 8&src=af @charleneiniguez
  • 16. Design 0 Create the image in the following sizes: 0 For iPhone and iPod touch: 0 About 43 x 43 pixels 0 About 86 x 86 pixels (high resolution) 0 For iPad: 0 About 55 x 55 pixels 0 About 110 x 110 pixels (high resolution) @charleneiniguez
  • 17. iOS Human Interface Guidelines 0 https://developer.apple.com/library/ios/#document ation/UserExperience/Conceptual/MobileHIG/UIEle mentGuidelines/UIElementGuidelines.html#//apple_ ref/doc/uid/TP40006556-CH13-SW1 @charleneiniguez
  • 18. Battle and Hum 0 http://battleandhum.com/ 0 Launching February 2013! @charleneiniguez
  • 19. Win / Lose Page • Buy the song • Points and coins won Points 123,456 Coins • Happy battle cat won Next Game
  • 20. First Designer Mock 0 Something missing @charleneiniguez
  • 21. Second Designer Mock 0 Fat Fingers! 0 Boring? 0 https://basecamp.com/ 1947957/projects/9060 41-battle-and- hum/todos/25034071- win-lose-page @charleneiniguez
  • 22. Test 0 Your app 0 Your competitors @charleneiniguez