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Educational Computer Games:  What are the Students’ Expectations? Yong Su Ting
Introduction Purpose of research What is educational game? Effective game design Methods Student feedback Discussion Conclusion Future research Outline of Presentation
Introduction Educational game research: ,[object Object]
Amory, Naicker, Vincent and Adams (1999)
Holzinger, Pichler and Almer (2001)
Rosas, Nussbaum, Cumsille, Marianov, Correa, Flores, Grau, Lagos, Lopez, Lopez, Rodriguez and Salina (2002)
Mokka, Vaatanen, Heinila and Valkkynen (2003)
Natvig and Line (2004)
Chua (2004)
Cai, Lu, Fan, Indhumathi, Lim, Chan and Jiang (2006)
Ke and Grabowski (2007)
Ebner and Holzinger (2007)
Warren, Dondlinger, Stein and Barab (2009)
Eagle and Barnes (2009)
Chaffin, Doran, Hicks and Barnes (2009)
Papastergiou (2009)
McInerney (2010).The use of computer games in education is a fast becoming popular trend (Becker, 2007).
Purpose of research Identify important elements of effective educational games. Determine students’ perceived importanceof these elements.
What is educational game? Educational computer games can be classified into 3 generations (Egenfeldt-Nielsen (2007).   1st generation:  Edutainment - combination of educational and entertainment.   2nd generation:  Built on cognitivism and constructivism.   3rd generation:  Educational computer games use.  
Educational Game Research Educational simulation game to teach children what to do in case of a domestic fire (Wishart, 1990).   Educational computer game with a learning companion to teach mathematics (Holzinger, Pichler & Almer, 2001). Gameboy design - educational games to teach basic language acquisition skills, reading comprehension, spelling and basic mathematics operations(Rosas et al., 2002).        A fitness computer game: 3D virtual environment & exercise bicycle (Mokka, Vaatanen, Heinila and Valkkynen, 2003). A game to learn history (Natvig and Line, 2004). A knowledge management (KM) simulation game (Chua, 2004). Sport-genre game to learn protein structures (Cai, et al., 2006). An online game : Structural Concrete Civil Engineering (Ebner and Holzinger, 2007). Educational game to learn computer memory concepts (Papastergiou, 2009). 
Educational games have been proven to be motivational (Mokka, Vaatanen, Heinila & Valkkynen, 2003; Natvig & Line, 2004; Papastergiou, 2009; McInerney, 2010). Understanding of Motivational Construct Effective educational game development
Effective game design Game design process must consider motivation constructs and effective employment of motivation (Bixler, 2006).   Game Design Motivation Motivation is the most important component in effective learning (Gee, 2003; Presky, 2003; Denis & Jouvelot, 2005).   Effective Learning If no motivation then it will be no game playing and no learning (Gee, 2003).
Methods Introduction to IT Topics covered: Computer, hardware, software, system unit, input devices, output devices, system software & IT application.  Lecture 1 (2 hours) ,[object Object],Lecture 2 (2 hours) ,[object Object],Lecture 3 (2 hours) ,[object Object],Lecture 4 (2 hours) ,[object Object],Students’ feedback Thomson Course Technology at http://login.course.com

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Educational computer games: what are the students’ expectations?

  • 1. Educational Computer Games: What are the Students’ Expectations? Yong Su Ting
  • 2. Introduction Purpose of research What is educational game? Effective game design Methods Student feedback Discussion Conclusion Future research Outline of Presentation
  • 3.
  • 4. Amory, Naicker, Vincent and Adams (1999)
  • 6. Rosas, Nussbaum, Cumsille, Marianov, Correa, Flores, Grau, Lagos, Lopez, Lopez, Rodriguez and Salina (2002)
  • 7. Mokka, Vaatanen, Heinila and Valkkynen (2003)
  • 10. Cai, Lu, Fan, Indhumathi, Lim, Chan and Jiang (2006)
  • 13. Warren, Dondlinger, Stein and Barab (2009)
  • 15. Chaffin, Doran, Hicks and Barnes (2009)
  • 17. McInerney (2010).The use of computer games in education is a fast becoming popular trend (Becker, 2007).
  • 18. Purpose of research Identify important elements of effective educational games. Determine students’ perceived importanceof these elements.
  • 19. What is educational game? Educational computer games can be classified into 3 generations (Egenfeldt-Nielsen (2007). 1st generation: Edutainment - combination of educational and entertainment. 2nd generation: Built on cognitivism and constructivism. 3rd generation: Educational computer games use.  
  • 20. Educational Game Research Educational simulation game to teach children what to do in case of a domestic fire (Wishart, 1990). Educational computer game with a learning companion to teach mathematics (Holzinger, Pichler & Almer, 2001). Gameboy design - educational games to teach basic language acquisition skills, reading comprehension, spelling and basic mathematics operations(Rosas et al., 2002). A fitness computer game: 3D virtual environment & exercise bicycle (Mokka, Vaatanen, Heinila and Valkkynen, 2003). A game to learn history (Natvig and Line, 2004). A knowledge management (KM) simulation game (Chua, 2004). Sport-genre game to learn protein structures (Cai, et al., 2006). An online game : Structural Concrete Civil Engineering (Ebner and Holzinger, 2007). Educational game to learn computer memory concepts (Papastergiou, 2009). 
  • 21. Educational games have been proven to be motivational (Mokka, Vaatanen, Heinila & Valkkynen, 2003; Natvig & Line, 2004; Papastergiou, 2009; McInerney, 2010). Understanding of Motivational Construct Effective educational game development
  • 22. Effective game design Game design process must consider motivation constructs and effective employment of motivation (Bixler, 2006). Game Design Motivation Motivation is the most important component in effective learning (Gee, 2003; Presky, 2003; Denis & Jouvelot, 2005). Effective Learning If no motivation then it will be no game playing and no learning (Gee, 2003).
  • 23.
  • 24.
  • 25. Online Resources for Discovering Computer 2008
  • 26. Wheel of Terms: Starting the Game
  • 27. Wheel of Terms: Guessing the Words
  • 28. Track and Field: Javelin events with multiple choices questions
  • 29. Track and Field: long jump events with true/false questions
  • 30. Track and Field: Hurdles events with short answer questions
  • 31. Track and Field: End of the game
  • 33. Edutainment : Combination of education (support learning & useful) and entertainment (interesting & fun) (Prensky, 2003; Egenfeldt-Nielsen, 2007; Yong, 2009). Students’ feedback- 64 university students in 2009 Less expectation: Control & complexity.
  • 34. Educational game must be useful. Control is the least important factor.
  • 35. Discussion Students’ perceptions & expectations: 1st generation of educational game - Edutainment: Education (useful) + Entertainment (fun) Control – least important : 3rd generation of educational game - participation and control
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