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E-LEARNING :  Information Technology and Education „Dealing with the New Paradigms of Learning“ PROF. RICHARDUS EKO INDRAJIT [email_address] 9 Jun 2011
Meet my 3 year old Satria… 09/06/11 ,[object Object],[object Object],[object Object],[object Object],[object Object]
Reality according to Satria… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],09/06/11 … IS YOUR SCHOOL READY FOR MY SON ?
The Four Generations Cohort 09/06/11 <1946 1946-1964 1964-1980 >1980 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CONNECTING  or CONFLICTING ?
Generation Characteristics 09/06/11 VETERANS < 1946 BABY BOOMERS 1946-1964 XERS 1965-1980 MILLENIALS >1981 Dedicated to a job Live to work Work to live Live in the moment Respectful of authority Sense of optimism Contract  Technology savvy Duty before pleasure Champions of causes Pragmatic world Consistent expectations Patience is a virtue Go into debt Self-reliant Street smart Honor and integrity Team and process oriented Attached to the edge Fun is a must Reluctant to change Personal gratification Authority is casual Give respect if they are respected Patriotic Nostalgic of  youth Versatility of skills Diverse in nature
Worlds and Environment of the Generation 09/06/11 VETERANS < 1946 BABY BOOMERS 1946-1964 XERS 1965-1980 MILLENIALS >1981 HOME  HOME HOME HOME SCHOOL SCHOOL SCHOOL PUBLIC PUBLIC INTERNET
Four Revolution in ICT for Education ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],09/06/11
Digital Education and Technology ,[object Object],[object Object],[object Object],09/06/11
The Hour is NOW ! ,[object Object],[object Object],[object Object],09/06/11
Three Strategic Questions ,[object Object],[object Object],[object Object],09/06/11
E-Learning Paradigm ,[object Object],[object Object],[object Object],09/06/11 E-Learning    To meet the unmet educational needs
The HR and Technology Halaman  National Competitive Advantage Quality of Human Resource Advance of Knowledge and Competencies Speed and Characteristics of Learning Model Ability on Accessing and Managing Information as Source of Knowledge Effective Use of Information and Communication Technology The effective use of ICT determines the quality of human resource developed to gain national competitive advantage …
The Learning Ecosystem Paradigm Halaman  reshaping Human Resource redefenine   Learning reinvent  Institution reconceive  Education The ecosystem to increase human resource quality is emerged. is institutionalised and systemised through formal and non formal is delivered effectively through the existence of is formed because of the intellectual asset collection of is performed by  its quality of Demand Supply ICT Value
HR-ICT Development Approach Halaman  Parallel approach should be taken into consideration in developing HR. People Institution Environment
Visioning HR, Learning, and ICT Halaman  Implementing   LIFE-LONG LEARNING   concept to increase people’s quality of life Promoting ICT as the main enabler to implement  LIFE-LONG LEARNING  concept   Information and Communication Technology (ICT) is used as tool to meet the unmet learning process … Vision Mission “ To learn is to become capable of doing things that we were unable to do before…”
Scharffenberger’s “Three S’s” Halaman  Technology can be brought to the  SCHOOL OF LIFE  to SUSTAIN what is already being done there SUPPLEMENT what is being done there SUBVERT what is done there The impact of technology will depend on our being either CONSERVATIVE , or  REFORMATIVE , or then  REVOLUTIONARY Technology induces change if accompanied by changes in ideas, in the way people view things …
Negroponte’s Law Halaman  The introduction of technology into  SCHOOL OF LIFE  (e.g. education institutions) will probably be much more innovative and  transformative in places where the present quality of the education is perceived as quite bad Even for good institutions, the time to change is  NOW  and change must not be merely  reformative: it needs to be truly transformative (and that means: revolutionary)  Change has to be achieved first in the field of  ideas, in people “mindsets”.
ICT Roles in Life-Long Learning Halaman  align with individual life project (context) promote active interaction use modular approach material enable just-in-time learning needs increase practical competencies match with unique personal learning style Information and Communication Technology
Life-Long Learning is for Everybody Halaman  Generation  Cohorts Individual Type Veterans Pre-1946 Baby Boomers 1946-1964 The Xers 1965-1981 Millenials 1982-beyond Dominant Influencing Steady Cautios
Indonesia Profile as Developing Country ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Halaman  Source: Badan Pusat Statistik, 2006 The country profile create huge opportunities and challenges at the same time …
Indonesian HR Profile in a Glimpse ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Halaman  Source: Badan Pusat Statistik, 2006 The quality of HR is perceived to be bad creating a non competitive situation in facing globalisation …
Issues in Developing Country Halaman  Since the majority of the world population had remained untouched by the ICT revolution, concern was expressed that the huge potential of ICT for advancing development of the developing economies has not been fully captured, thus manifesting the  DIGITAL DIVIDE   For bridging the digital divide, it is imperative to put ICT firmly in the service of development, for which urgent and concerted action at the national, regional and international levels is required It is everybody’s job in the world to bridge the digital gap encountered.
Digital Gap Definition Halaman  INEQUALITY  in the ICT network infrastructure and distribution of the ICT knowledge, skills and resources necessary to access online services and  information among different sections of a modern society Digital Gap Communication infrastructure, computer availability, Internet access and availability of alternative access, e.g. through cable, satellite and digital TVs are Basic to the issue at the country level, and, availability of content in the local language is an important factor too The digital divide among households appears to mainly depend on two factors, viz.  INCOME  and  EDUCATION ; higher the incomes and the level of education, it is more likely that more number of individuals will have access to ICTs HR-ICT strategy should be developed within the educational system.
WSIS Target on ICT-HR Halaman  0-5 years old INFANCY AGE 5-17 years old SCHOOL AGE 15-64 years old PRODUCTIVE AGE 65-up years old SENIOR AGE PRE-SCHOOL PRIMARY SCHOOL SECONDARY SCHOOL HIGH SCHOOL INDUSTRY COLLEGE AND UNIVERSITIES GOVERNMENT SECTOR BIG COMPANIES SMALL AND MEDIUM ENTERPRISES COMMUNITIES AND ORGANISATION INDIVIDUALS AND CONSUMERS COLLEGE AND UNIVERSITIES GOVERNMENT SECTOR BIG COMPANIES SMALL AND MEDIUM ENTERPRISES COMMUNITIES AND ORGANISATION INDIVIDUALS AND CONSUMERS INDUSTRY 65.8% 28.8% 5.4% By year 2015, 50% of national inhabitants should become ICT-Literate people.
The Demand vs. Supply of Learning Activities Halaman  reshaping Human Resource redefenine   Learning reinvent  Institution reconceive  Education The Wheel of HR Competencies as Demand Oriented Requirements The Eight Pillars of ICT Excellence as Supply Oriented Capabilities
The Wheel of HR Competencies Halaman  Source: Robert W. Eichinger and Michael M. Lombardo HR Organisation Skills Courage Individual Excellence Strategic Skills Operating Skills Results
Change in Learning Process Halaman  teacher-centered instruction single-sense stimulation single-path progression  single media isolated work information delivery passive learning  factual knowledge-based reactive response isolated artificial context student-centered instruction multisensory stimulation multipath progression multimedia collaborative work information exchange active/inquiry-based learning critical thinking informed decision making proactive and planned action authentic From… To… real-world context
Change in Learning Institution Halaman  studying once a life ivory towers single-mode institutions broad scope institutions isolated institutions single-unit curricula broad basic studies curricula-oriented degrees term-oriented learning linear curricula content-based learning supply-oriented programs life-long learning competitive markets multiple-mode institutions profiled institutions cooperating institutions inter-unit curricula just-in-time basic studies knowledge certificates learning on demand learning spaces competencies-based learning From… To… demand-oriented programs
The 8 Pillars of ICT Excellence Halaman  Learning Infrastructure and Superstructure Integrated Learning Administration and Resource Management System Learning Performance Analysis Tool Knowledge Source and Repositories Delivery Support Devices Transformative Enablers Agent Capabilities Center of Excellence 1 2 3 4 5 6 7 8 Applications Facilities Institution
ICT Role #1: Knowledge Source Halaman  Knowledge is dynamically growing so fast. Update the scholars with state-of-the-art knowledge. Great teachers are everywhere around the world. Learn from the masters through modern communication models. Books and references are continually updated. Download the sources periodically at the most affordable way. Innovations require group-base thinking. Connect with the community of interests. Learning consumes too much time to acquire knowledge. Undergo LOD (Learning-On-Demand) mode in a very fast and entertaining way. Driving Principles ICT Values
ICT Role #1: Knowledge Source (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #1: Knowledge Source (continue) 09/06/11
ICT Role #2: Delivery Support Halaman  Knowledge delivery should consider the use of real world context. Simulate the real world situation and bring it into the class. The more the illustrations are being given, the faster the process of knowledge acquisition. Develop multimedia presentations to create astounding animations. The students are expected to explore more of what they already know independently. Offer various CBT software for conducting “what-if” scenarios. The acquisition of knowledge are coming from the interaction among students and teachers. Use digital-based communication commonly known by many people. Ratio between the number of teachers and students really makes difference on facilitation process. Leverage the technology applications to mimic one-to-one relationship. Driving Principles ICT Values
ICT Role #2: Delivery Support (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #2: Delivery Support (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #2: Delivery Support (continue) 09/06/11
ICT Role #3: Transformative Enabler Halaman  In learning, “the sky is the limit” philosophy should be emphasised. Allow a 24/7 learning activities in an anywhere, anytime, and anyhow mode. The number and quality of library and laboratory have positive and significant impact on education. Access a great number of e-library and e-laboratory provided within the internet. Limited physical resources shall not become the burden of delivering good education. Implement virtual class and e-learning system through distance educational learning mode. Strategic resources and product(s)/ service(s) should be improved in number and quality. Join an inter-educational institution network. Managing IPRs are considered as a very expensive effort. Share and collaborate with the IPR owners in various arrangements. Driving Principles ICT Values
ICT Role #3: Transformative Enabler (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #3: Transformative Enabler (continue) 09/06/11
ICT Role #4: Agent Capabilities Halaman  Every stakeholder should have competencies, skills, and passion in using technology for education. Increase the e-literacy level of stakeholder in a gradual-based mode. “ Information is the raw materials of knowledge paradigm” should be well understood by teachers. Help the teachers to exchange information among scholars all over the world. Share of knowledge within the archipelago continent of Indonesia is a must-to-do activity. Offer high speed yet affordable communication lines. “ Learning how to learn” is for the students, teachers, and other stakeholders. Provide with easy to use devices that make learning process entertaining and enjoyable. Learning is a process of a lifetime and belongs to everybody. Enable the activities required by people who are willing to learn. Driving Principles ICT Values
ICT Role #4: Agent Capabilities (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #4: Agent Capabilities (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #4: Agent Capabilities (continue) 09/06/11
ICT Role #5: Performance Tool Halaman  Every individual has its own talents and characteristics in learning. Allow teachers and parents (sponsors) to keep track on individual learning development in a very effective way. Teachers should improve their competencies and skills in various field of study. Help the management to monitor teachers performance in a timely basis. Resources are limited, the effective management of such assets should be in place. Support the executives and managers with tools to govern institution assets and resources. Institution should grow from time to time in terms of its scope and quality. Provide management with institution performance dashboards system. Government should have the knowledge about education institution profiles. Ease the government in monitoring and supporting all education institutions. Driving Principles ICT Values
ICT Role #5: Performance Tool (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #5: Performance Tool (continue) 09/06/11
ICT Role #6: Resource Mngt. System Halaman  Each individual needs unstoppable learning support everyday. Manage all individual needs through cyberspace in a 24/7 mode. Interactive interaction and transaction among all education stakeholders require strong back office management. Perform asynchronous processes and activities to serve all education stakeholders. Quality of services in managing education administration should be improved gradually. Leverage assets and resources for increasing institution efficiency. People are the most valuable yet limited resources in the institution. Assign the human resources in the best optimum possibility. Inter-organisational educational system emerges to exist. Enable cross administration system among different institutions. Driving Principles ICT Values
ICT Role #6: Resource Mngt. System (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #6: Resource Mngt. System (continue) 09/06/11
ICT Role #7: Infrastructure Halaman  Today’s books are stored in the digital format. Enable keeping the knowledge resources in multi-storing devices. Students and lecturers are more active and very mobile. Use range of digital products as learning devices. Learning should be done from any place at anytime with anyhow mechanism. Provide broadband infrastructure to enable multimedia presentation of communication. Physical geographical differences should not be the constraints of learning. Install affordable network for better richness and reachness. “ The network is the school” paradigm should be well introduced as new concept. Gain competitive advantage for the new learners over the others. Driving Principles ICT Values
ICT Role #7: Infrastructure (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #7: Infrastructure (continue) 09/06/11
ICT Role #8: Center of Excellence Halaman  All people should have an access to any educational institution node. Enable every individual in the country to attach and to access any educational institution. Education should be able to produce innovations for the betterness of the society. Support all inventor candidates with resources they need regardless their limitation. “ Long life learning” paradigm should be implemented in the society. Provide the society with 24/7 learning-enabled activities. Knowledge-based society is the ultimate targeted profile of the humanitarian. Become the center of community gathering to acquire knowledge. Quality education should be provided to all people regarding their economy status. Ensure the benefits gained from the economic of scale phenomena. Driving Principles ICT Values
ICT Role #8: Center of Excellence (continue) Halaman  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ICT Role #8: Center of Excellence (continue) 09/06/11
The Phases on Developing Institution Halaman  Phase One Prepare Phase Two Deliver Phase Three Excel Phase Four Share
The Main Stakeholders of Education 09/06/11
Maturity Level of Stakeholders 09/06/11 Maturity Level Parents Students Teachers Owners Employees Management Government Society 0 ignore Do not care about it Do not care about it Do not care about it Do note care about it Do not care about it Do note care about it Do not care about it Do not care about it 1 aware Know about it, but do not take into account Know about it, but do not demand such existence Know about it, but do not use it Know about it, but do not decide to allocate resources Know about it but do not use it Know about it, but do not use it Know about it, but do not do anything significant Know about it, but do not do anything significant 2 Plan Know about it and advise the candidates Know and demand for the implementation Know about it, and prepare for implementing it a.s.a.p. Know about it and decide to do some investment Know about it and prepare for changing work environment Know about it and agree to implement it Know about it and have develop master plan as roadmap Know about it and have significant demand from it 3 Execute State as the main mandatory requirements Use it in the class for learning purposes Use it for teaching devices in the class Build and Develop the facilities for institution Acquire and use various applications for daily activities Acquire and use it for various decision making purposes Build the technology for widely use by education institution Require to be connected by using technology 4 Measure Compare and benchmark one institution to another Frequent use inside and outside the class Often use it for teaching inside and outside the class Invest more money based on cost-benefit analysis Agree to insert it as one criteria for performance indicators Decide all matters based on the indicators analysis Aim for cheaper, better, and faster access by the society Measure the performance of technology 5 Excel Select for the best recognized institution Go for “one student-one tool” environment Equip themselves with complete set of teaching devices Periodically allocate money for maintaining state-of-the-art technology Fully use all features of the applications effectively Implement expert and intelligence system Define and classify technology as public goods Expect to be part of the world of knowledge
National Web of Learning Nexus Halaman  The challenge is to build a national learning nexus for all people …
Public Private Partnership Requirement Halaman  Limited resources post crisis should be well allocated to cover nationwide needs. Most of the problems lie upon building effective strategy to handle scalability and sustainability. To achieve significant impacts, revolutionary yet fundamental approch should be taken. Workable governance and business model should be established to satisfy multiple stakeholders. PUBLIC PRIVATE PARTNERSHIP
Replication Mode within the Nation Halaman  S C A L A B I L I T Y UTILITY SHARED SERVICES MODEL S U S T A I N A B I L I T Y 2 1 2 3 Connect the COE to form the National Learning Nexus Gateway Build or Choose Center of Excellence Entity to be used as Neuron Model Connect to the Next Level Institutions as the Downstreamers Use both Physical and Logical Clusters as the Learning Web
Process Illustration Halaman  Cluster COE COE Downstreaming Cluster Downstreaming 4 1 2 3 1 2 2 3
Characteristics of Utility Model Halaman  Consist full array of learning contents and materials; 2 Provide complete range of learning tools, devices, features and capabilities; 1 Operating within a shared-services environment; 4 Invested by private sectors within the educational industry that meet certain standards; 3 Adopt pay-per-use mechanism as main business model; 6 Consist of modular technology that can be easily tailored to the personal needs; 5 Offered widely to any individual or learning entities on demand mode.  8 Governed by self-regulated agency accredited by national government; and 7
PPP Mechanism Model Halaman  The Learning Nexus COE COE COE COE COE COE Government Private Sectors Cluster Cluster Cluster b invest d pay per use c built and shared d pay per use d pay per use a subsidise e return investment f pay tax
Start with the Existing COE Candidates Halaman  EDUCATION GOVERNMENT INDUSTRY COMMUNITIES Community Access Point National ICT Center District Tele Center Vocational School OSOL Center Campus Learning Gateway Training Center Warnet Business Incubator Community Development Center Interest Group Center Mobile ICT Center
Caveat ,[object Object],[object Object],[object Object],[object Object],[object Object],09/06/11
Remember Satria … 09/06/11 We are ready, are you?
The End Q&A and Discussion  RICHARDUS EKO INDRAJIT [email_address] 9 Jun 2011

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E-Learning Concept for University

  • 1. E-LEARNING : Information Technology and Education „Dealing with the New Paradigms of Learning“ PROF. RICHARDUS EKO INDRAJIT [email_address] 9 Jun 2011
  • 2.
  • 3.
  • 4.
  • 5. Generation Characteristics 09/06/11 VETERANS < 1946 BABY BOOMERS 1946-1964 XERS 1965-1980 MILLENIALS >1981 Dedicated to a job Live to work Work to live Live in the moment Respectful of authority Sense of optimism Contract Technology savvy Duty before pleasure Champions of causes Pragmatic world Consistent expectations Patience is a virtue Go into debt Self-reliant Street smart Honor and integrity Team and process oriented Attached to the edge Fun is a must Reluctant to change Personal gratification Authority is casual Give respect if they are respected Patriotic Nostalgic of youth Versatility of skills Diverse in nature
  • 6. Worlds and Environment of the Generation 09/06/11 VETERANS < 1946 BABY BOOMERS 1946-1964 XERS 1965-1980 MILLENIALS >1981 HOME HOME HOME HOME SCHOOL SCHOOL SCHOOL PUBLIC PUBLIC INTERNET
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. The HR and Technology Halaman National Competitive Advantage Quality of Human Resource Advance of Knowledge and Competencies Speed and Characteristics of Learning Model Ability on Accessing and Managing Information as Source of Knowledge Effective Use of Information and Communication Technology The effective use of ICT determines the quality of human resource developed to gain national competitive advantage …
  • 13. The Learning Ecosystem Paradigm Halaman reshaping Human Resource redefenine Learning reinvent Institution reconceive Education The ecosystem to increase human resource quality is emerged. is institutionalised and systemised through formal and non formal is delivered effectively through the existence of is formed because of the intellectual asset collection of is performed by its quality of Demand Supply ICT Value
  • 14. HR-ICT Development Approach Halaman Parallel approach should be taken into consideration in developing HR. People Institution Environment
  • 15. Visioning HR, Learning, and ICT Halaman Implementing LIFE-LONG LEARNING concept to increase people’s quality of life Promoting ICT as the main enabler to implement LIFE-LONG LEARNING concept Information and Communication Technology (ICT) is used as tool to meet the unmet learning process … Vision Mission “ To learn is to become capable of doing things that we were unable to do before…”
  • 16. Scharffenberger’s “Three S’s” Halaman Technology can be brought to the SCHOOL OF LIFE to SUSTAIN what is already being done there SUPPLEMENT what is being done there SUBVERT what is done there The impact of technology will depend on our being either CONSERVATIVE , or REFORMATIVE , or then REVOLUTIONARY Technology induces change if accompanied by changes in ideas, in the way people view things …
  • 17. Negroponte’s Law Halaman The introduction of technology into SCHOOL OF LIFE (e.g. education institutions) will probably be much more innovative and transformative in places where the present quality of the education is perceived as quite bad Even for good institutions, the time to change is NOW and change must not be merely reformative: it needs to be truly transformative (and that means: revolutionary) Change has to be achieved first in the field of ideas, in people “mindsets”.
  • 18. ICT Roles in Life-Long Learning Halaman align with individual life project (context) promote active interaction use modular approach material enable just-in-time learning needs increase practical competencies match with unique personal learning style Information and Communication Technology
  • 19. Life-Long Learning is for Everybody Halaman Generation Cohorts Individual Type Veterans Pre-1946 Baby Boomers 1946-1964 The Xers 1965-1981 Millenials 1982-beyond Dominant Influencing Steady Cautios
  • 20.
  • 21.
  • 22. Issues in Developing Country Halaman Since the majority of the world population had remained untouched by the ICT revolution, concern was expressed that the huge potential of ICT for advancing development of the developing economies has not been fully captured, thus manifesting the DIGITAL DIVIDE For bridging the digital divide, it is imperative to put ICT firmly in the service of development, for which urgent and concerted action at the national, regional and international levels is required It is everybody’s job in the world to bridge the digital gap encountered.
  • 23. Digital Gap Definition Halaman INEQUALITY in the ICT network infrastructure and distribution of the ICT knowledge, skills and resources necessary to access online services and information among different sections of a modern society Digital Gap Communication infrastructure, computer availability, Internet access and availability of alternative access, e.g. through cable, satellite and digital TVs are Basic to the issue at the country level, and, availability of content in the local language is an important factor too The digital divide among households appears to mainly depend on two factors, viz. INCOME and EDUCATION ; higher the incomes and the level of education, it is more likely that more number of individuals will have access to ICTs HR-ICT strategy should be developed within the educational system.
  • 24. WSIS Target on ICT-HR Halaman 0-5 years old INFANCY AGE 5-17 years old SCHOOL AGE 15-64 years old PRODUCTIVE AGE 65-up years old SENIOR AGE PRE-SCHOOL PRIMARY SCHOOL SECONDARY SCHOOL HIGH SCHOOL INDUSTRY COLLEGE AND UNIVERSITIES GOVERNMENT SECTOR BIG COMPANIES SMALL AND MEDIUM ENTERPRISES COMMUNITIES AND ORGANISATION INDIVIDUALS AND CONSUMERS COLLEGE AND UNIVERSITIES GOVERNMENT SECTOR BIG COMPANIES SMALL AND MEDIUM ENTERPRISES COMMUNITIES AND ORGANISATION INDIVIDUALS AND CONSUMERS INDUSTRY 65.8% 28.8% 5.4% By year 2015, 50% of national inhabitants should become ICT-Literate people.
  • 25. The Demand vs. Supply of Learning Activities Halaman reshaping Human Resource redefenine Learning reinvent Institution reconceive Education The Wheel of HR Competencies as Demand Oriented Requirements The Eight Pillars of ICT Excellence as Supply Oriented Capabilities
  • 26. The Wheel of HR Competencies Halaman Source: Robert W. Eichinger and Michael M. Lombardo HR Organisation Skills Courage Individual Excellence Strategic Skills Operating Skills Results
  • 27. Change in Learning Process Halaman teacher-centered instruction single-sense stimulation single-path progression single media isolated work information delivery passive learning factual knowledge-based reactive response isolated artificial context student-centered instruction multisensory stimulation multipath progression multimedia collaborative work information exchange active/inquiry-based learning critical thinking informed decision making proactive and planned action authentic From… To… real-world context
  • 28. Change in Learning Institution Halaman studying once a life ivory towers single-mode institutions broad scope institutions isolated institutions single-unit curricula broad basic studies curricula-oriented degrees term-oriented learning linear curricula content-based learning supply-oriented programs life-long learning competitive markets multiple-mode institutions profiled institutions cooperating institutions inter-unit curricula just-in-time basic studies knowledge certificates learning on demand learning spaces competencies-based learning From… To… demand-oriented programs
  • 29. The 8 Pillars of ICT Excellence Halaman Learning Infrastructure and Superstructure Integrated Learning Administration and Resource Management System Learning Performance Analysis Tool Knowledge Source and Repositories Delivery Support Devices Transformative Enablers Agent Capabilities Center of Excellence 1 2 3 4 5 6 7 8 Applications Facilities Institution
  • 30. ICT Role #1: Knowledge Source Halaman Knowledge is dynamically growing so fast. Update the scholars with state-of-the-art knowledge. Great teachers are everywhere around the world. Learn from the masters through modern communication models. Books and references are continually updated. Download the sources periodically at the most affordable way. Innovations require group-base thinking. Connect with the community of interests. Learning consumes too much time to acquire knowledge. Undergo LOD (Learning-On-Demand) mode in a very fast and entertaining way. Driving Principles ICT Values
  • 31.
  • 32. ICT Role #1: Knowledge Source (continue) 09/06/11
  • 33. ICT Role #2: Delivery Support Halaman Knowledge delivery should consider the use of real world context. Simulate the real world situation and bring it into the class. The more the illustrations are being given, the faster the process of knowledge acquisition. Develop multimedia presentations to create astounding animations. The students are expected to explore more of what they already know independently. Offer various CBT software for conducting “what-if” scenarios. The acquisition of knowledge are coming from the interaction among students and teachers. Use digital-based communication commonly known by many people. Ratio between the number of teachers and students really makes difference on facilitation process. Leverage the technology applications to mimic one-to-one relationship. Driving Principles ICT Values
  • 34.
  • 35.
  • 36. ICT Role #2: Delivery Support (continue) 09/06/11
  • 37. ICT Role #3: Transformative Enabler Halaman In learning, “the sky is the limit” philosophy should be emphasised. Allow a 24/7 learning activities in an anywhere, anytime, and anyhow mode. The number and quality of library and laboratory have positive and significant impact on education. Access a great number of e-library and e-laboratory provided within the internet. Limited physical resources shall not become the burden of delivering good education. Implement virtual class and e-learning system through distance educational learning mode. Strategic resources and product(s)/ service(s) should be improved in number and quality. Join an inter-educational institution network. Managing IPRs are considered as a very expensive effort. Share and collaborate with the IPR owners in various arrangements. Driving Principles ICT Values
  • 38.
  • 39. ICT Role #3: Transformative Enabler (continue) 09/06/11
  • 40. ICT Role #4: Agent Capabilities Halaman Every stakeholder should have competencies, skills, and passion in using technology for education. Increase the e-literacy level of stakeholder in a gradual-based mode. “ Information is the raw materials of knowledge paradigm” should be well understood by teachers. Help the teachers to exchange information among scholars all over the world. Share of knowledge within the archipelago continent of Indonesia is a must-to-do activity. Offer high speed yet affordable communication lines. “ Learning how to learn” is for the students, teachers, and other stakeholders. Provide with easy to use devices that make learning process entertaining and enjoyable. Learning is a process of a lifetime and belongs to everybody. Enable the activities required by people who are willing to learn. Driving Principles ICT Values
  • 41.
  • 42.
  • 43. ICT Role #4: Agent Capabilities (continue) 09/06/11
  • 44. ICT Role #5: Performance Tool Halaman Every individual has its own talents and characteristics in learning. Allow teachers and parents (sponsors) to keep track on individual learning development in a very effective way. Teachers should improve their competencies and skills in various field of study. Help the management to monitor teachers performance in a timely basis. Resources are limited, the effective management of such assets should be in place. Support the executives and managers with tools to govern institution assets and resources. Institution should grow from time to time in terms of its scope and quality. Provide management with institution performance dashboards system. Government should have the knowledge about education institution profiles. Ease the government in monitoring and supporting all education institutions. Driving Principles ICT Values
  • 45.
  • 46. ICT Role #5: Performance Tool (continue) 09/06/11
  • 47. ICT Role #6: Resource Mngt. System Halaman Each individual needs unstoppable learning support everyday. Manage all individual needs through cyberspace in a 24/7 mode. Interactive interaction and transaction among all education stakeholders require strong back office management. Perform asynchronous processes and activities to serve all education stakeholders. Quality of services in managing education administration should be improved gradually. Leverage assets and resources for increasing institution efficiency. People are the most valuable yet limited resources in the institution. Assign the human resources in the best optimum possibility. Inter-organisational educational system emerges to exist. Enable cross administration system among different institutions. Driving Principles ICT Values
  • 48.
  • 49. ICT Role #6: Resource Mngt. System (continue) 09/06/11
  • 50. ICT Role #7: Infrastructure Halaman Today’s books are stored in the digital format. Enable keeping the knowledge resources in multi-storing devices. Students and lecturers are more active and very mobile. Use range of digital products as learning devices. Learning should be done from any place at anytime with anyhow mechanism. Provide broadband infrastructure to enable multimedia presentation of communication. Physical geographical differences should not be the constraints of learning. Install affordable network for better richness and reachness. “ The network is the school” paradigm should be well introduced as new concept. Gain competitive advantage for the new learners over the others. Driving Principles ICT Values
  • 51.
  • 52. ICT Role #7: Infrastructure (continue) 09/06/11
  • 53. ICT Role #8: Center of Excellence Halaman All people should have an access to any educational institution node. Enable every individual in the country to attach and to access any educational institution. Education should be able to produce innovations for the betterness of the society. Support all inventor candidates with resources they need regardless their limitation. “ Long life learning” paradigm should be implemented in the society. Provide the society with 24/7 learning-enabled activities. Knowledge-based society is the ultimate targeted profile of the humanitarian. Become the center of community gathering to acquire knowledge. Quality education should be provided to all people regarding their economy status. Ensure the benefits gained from the economic of scale phenomena. Driving Principles ICT Values
  • 54.
  • 55. ICT Role #8: Center of Excellence (continue) 09/06/11
  • 56. The Phases on Developing Institution Halaman Phase One Prepare Phase Two Deliver Phase Three Excel Phase Four Share
  • 57. The Main Stakeholders of Education 09/06/11
  • 58. Maturity Level of Stakeholders 09/06/11 Maturity Level Parents Students Teachers Owners Employees Management Government Society 0 ignore Do not care about it Do not care about it Do not care about it Do note care about it Do not care about it Do note care about it Do not care about it Do not care about it 1 aware Know about it, but do not take into account Know about it, but do not demand such existence Know about it, but do not use it Know about it, but do not decide to allocate resources Know about it but do not use it Know about it, but do not use it Know about it, but do not do anything significant Know about it, but do not do anything significant 2 Plan Know about it and advise the candidates Know and demand for the implementation Know about it, and prepare for implementing it a.s.a.p. Know about it and decide to do some investment Know about it and prepare for changing work environment Know about it and agree to implement it Know about it and have develop master plan as roadmap Know about it and have significant demand from it 3 Execute State as the main mandatory requirements Use it in the class for learning purposes Use it for teaching devices in the class Build and Develop the facilities for institution Acquire and use various applications for daily activities Acquire and use it for various decision making purposes Build the technology for widely use by education institution Require to be connected by using technology 4 Measure Compare and benchmark one institution to another Frequent use inside and outside the class Often use it for teaching inside and outside the class Invest more money based on cost-benefit analysis Agree to insert it as one criteria for performance indicators Decide all matters based on the indicators analysis Aim for cheaper, better, and faster access by the society Measure the performance of technology 5 Excel Select for the best recognized institution Go for “one student-one tool” environment Equip themselves with complete set of teaching devices Periodically allocate money for maintaining state-of-the-art technology Fully use all features of the applications effectively Implement expert and intelligence system Define and classify technology as public goods Expect to be part of the world of knowledge
  • 59. National Web of Learning Nexus Halaman The challenge is to build a national learning nexus for all people …
  • 60. Public Private Partnership Requirement Halaman Limited resources post crisis should be well allocated to cover nationwide needs. Most of the problems lie upon building effective strategy to handle scalability and sustainability. To achieve significant impacts, revolutionary yet fundamental approch should be taken. Workable governance and business model should be established to satisfy multiple stakeholders. PUBLIC PRIVATE PARTNERSHIP
  • 61. Replication Mode within the Nation Halaman S C A L A B I L I T Y UTILITY SHARED SERVICES MODEL S U S T A I N A B I L I T Y 2 1 2 3 Connect the COE to form the National Learning Nexus Gateway Build or Choose Center of Excellence Entity to be used as Neuron Model Connect to the Next Level Institutions as the Downstreamers Use both Physical and Logical Clusters as the Learning Web
  • 62. Process Illustration Halaman Cluster COE COE Downstreaming Cluster Downstreaming 4 1 2 3 1 2 2 3
  • 63. Characteristics of Utility Model Halaman Consist full array of learning contents and materials; 2 Provide complete range of learning tools, devices, features and capabilities; 1 Operating within a shared-services environment; 4 Invested by private sectors within the educational industry that meet certain standards; 3 Adopt pay-per-use mechanism as main business model; 6 Consist of modular technology that can be easily tailored to the personal needs; 5 Offered widely to any individual or learning entities on demand mode. 8 Governed by self-regulated agency accredited by national government; and 7
  • 64. PPP Mechanism Model Halaman The Learning Nexus COE COE COE COE COE COE Government Private Sectors Cluster Cluster Cluster b invest d pay per use c built and shared d pay per use d pay per use a subsidise e return investment f pay tax
  • 65. Start with the Existing COE Candidates Halaman EDUCATION GOVERNMENT INDUSTRY COMMUNITIES Community Access Point National ICT Center District Tele Center Vocational School OSOL Center Campus Learning Gateway Training Center Warnet Business Incubator Community Development Center Interest Group Center Mobile ICT Center
  • 66.
  • 67. Remember Satria … 09/06/11 We are ready, are you?
  • 68. The End Q&A and Discussion RICHARDUS EKO INDRAJIT [email_address] 9 Jun 2011

Notes de l'éditeur

  1. Fakta telah memperlihatkan bahwa salah satu faktor utama penentu tinggi rendahnya daya saing bangsa terletak pada kualitas SDM yang dimilikinya. Kualitas SDM yang dimiliki biasanya diukur dari tingkat pengetahuan dan kompetensi yang ada pada masyarakat sebuah bangsa. Dimana pengetahuan dan kompetensi yang ada diperoleh melalui proses pembelajaran dan pendidikan yang diberlakukan pada negara yang bersangkutan. Mengingat bahwa informasi merupakan bahan baku dari sebuah pengetahuan, maka kemampuan dan kapabilitas individu dalam mengakses informasi akan sangat menentukan kualitas pencapaian pengetahuan dan kompetensi yang ada. Dalam konteks ini, keberadaan dan kemampuan masyarakat dalam menggunakan ICT untuk meningkatkan kinerja proses pembelajaran dan pendidikan akan berdampak langsung pada peningkatan daya saing bangsa.
  2. Proses peningkatan kualitas SDM sangat tergantung pada sejumlah komponen penting dalam sebuah ekosistem dengan hubungan keterkaitan sebagai berikut: Usaha merubah pola pikir dan paradigma SDM dalam menghadapi era globalisasi hanya dapat dilakukan dengan cara meredefinisikan ulang hakekat dari proses pembelajaran; Dimana dalam tahap implementasinya, aktivitas pembelajaran yang dimaksud harus diinstitutionalisasikan melalui proses pendidikan formal maupun informal; dan Dalam kaitan ini, keberadaan serta kinerja beraneka ragam institusi pendidikan dan pengajaran yang ada di tanah air, akan sangat menentukan sukses tidaknya usaha untuk meningkatkan kualitas SDM yang dimaksud. Keempat domain tersebut merupakan sebuah ekosistem yang mempertemukan antara sisi kebutuhan (demand) dan ketersediaan (supply) akan sumber daya ICT.
  3. Melalui sejumlah pertemuan yang dipimpin langsung oleh para penentu kebijakan terkait dengan bidang komunikasi dan teknologi informasi, diputuskanlah sejumlah hal strategis terkait dengan filosofi nasional SDM-ICT. Visi nasional terkait dengan pengembangan SDM di bidang teknologi informasi dan komunikasi adalah: “ MENGIMPLEMENTASIKAN PARADIGMA BELAJAR SEUMUR HIDUP UNTUK MENINGKATKAN KUALITAS KEHIDUPAN MANUSIA” dimana secara jelas ICT diposisikan dalam konteks tersebut sebagai sebuah sumber daya untuk pencapaian misi “ MENJADIKAN ICT SEBAGAI ALAT BANTU DALAM PENCAPAIAN PARADIGMA KONSEP BELAJAR SEUMUR HIDUP”
  4. Menurut Scharffenberger, teknologi dapat masuk melalui “sekolah kehidupan” melalui tiga cara (3S), masing-masing adalah: Sustain – mempertahankan dan memperkuat penyelenggaraan pembelajaran yang telah berlangsung; Supplement – menggantikan metode pembelajaran yang saat ini dianut; dan Subvert – merombak total seluruh sistem pembelajaran yang sedang dilaksanakan. Sesuai dengan ketiga tingkatan perubahan tersebut, maka pendekatan yang biasa dipergunakan pun ada tiga, yaitu: konservatif, reformatif, atau revolusioner. Terlepas dari pilihan yang ada, teknologi akan memberikan nilai tambah terbesar apabila dimulai dari perubahan pola pikir dan cara pandang manusia terhadap sesuatu, yang dalam hal ini adalah cara belajar.
  5. Negroponte dalam pernyataannya mengatakan bahwa justru di tempat yang sistem pendidikannya dinilai buruk maka dengan teknologi dapat menemukan tempatnya, dalam arti kata semakin mudah ditemukan inovasi yang dapat mentransformasikan institusi pendidikan yang bersangkutan. Namun demikian, bagi institusi yang dianggap telah sedemikian baik menyelenggarakan pendidikannya sekalipun, perubahan pola pikir dan perilaku untuk melakukan proses pembelajaranpun harus pula berubah, sejalan dengan perubahan generasi, globalisasi, dan kemajuan teknologi. Dari berbagai jenis pola perubahan yang ada, hal yang paling penting untuk diutamakan adalah paling tidak adanya perubahan paradigma, cara pandang, atau pola pikir (baca: mindset). Karena hal inilah yang akan menjadi pemicu utama berhasil tidaknya suatu sistem pendidikan menemukan bentuk terbaiknya atau tidak.
  6. Dengan kata lain, ICT memberikan manfaat (baca: value) dan kontribusi bagi dunia pendidikan dan pembelajaran melalui aspek-aspek sebagai berikut: Memudahkan ilmu pengetahuan dipelajari karena dapat dibagi-bagi kontenya menjadi entitas yang modular; Memungkinkan disimulasikannya kejadian nyata dalam kehidupan sehari-hari secara kontekstual sehingga meningkatkan level relevansi ilmu yang dipelajari; Menyediakan berbagai fasilitas yang memungkinkan terjadinya interaksi aktif bagi para komunitas pembelajar secara efektif dan efisien; Memberikan keleluasaan kepada siapa saja untuk belajar secara fleksibel, sesuai dengan keinginannya (anytime, anywhere); Menawarkan konsep pembelajaran yang disesuaikan dengan keunikan masing-masing individu yang ada; dan Merubah cara belajar mengajar dengan menjembatani antara teori dan praktek atau kejadian nyata di lapangan.
  7. Dunia psikologi kerap melakukan pengelompokkan berbagai individu berdasarkan kesamaan terhadap sejumlah aspek tertentu. Pengelompokkan yang cenderung men-stereotype-kan seseorang ini salah satu tujuannya adalah untuk mengetahui bagaimana model belajar seseorang. Misalnya ada yang membaginya berdasarkan tahun kelahirannya (generation cohorts). Semakin baru generasi, semakin biasa mereka belajar dengan menggunakan ICT. Ada juga yang mengelompokkan individu berdasarkan karakteristiknya, yang disimpulkan dari bagaimana cara pandang dan perilaku mereka dalam menghadapi situasi tertentu (baca: life value). Tipe individu “dominant” misalnya adalah yang paling cocok dengan model pembelajaran dengan menggunakan ICT. Intinya adalah bahwa profil individu akan sangat menentukan cara atau model pembelajaran yang mereka senangi.
  8. Kenyataan bahwa Indonesia merupakan sebuah negara kepulauan raksasa mendatangkan tantangan tersendiri bagi pengembangan ICT di tanah air. Dengan lebih dari 18,000 pulau yang menempati area hampir sebesar benua Amerika Serikat, tidak mudah melakukan suatu manajemen efektif dalam meningkatkan kualitas SDM yang ada. Adalah merupakan suatu pekerjaan rumab besar bagi seluruh bangsa untuk dapat menemukan cara yang efektif untuk dapat secara adil dan merata memberikan akses ICT demi kebutuhan pengajaran dan pendidikan di tanah air tercinta ini. Tentu saja dibalik permasalahan ini terkandung sejumlah peluang dan kesempatan besar bagi semua pihak untuk saling bekerjasama memenuhi kebutuhan hidup berskala nasional.
  9. Dari segi sumber daya manusia, sebagai negara nomor empat yang terbesar jumlah penduduknya setelah Cina, India, dan Amerika Serikat, Indonesia memiliki pertumbuhan penduduk per tahun sekitar 1.41%, yang berarti bahwa pada tahun 2015 akan ada jumlah penduduk sekitar 260 juta manusia. Seperti diketahui, heterogenitas dan ketidakseimbangan pembangunan di tanah air telah membuat lebarnya spektrum disparasi antara daerah yang sangat kaya dan yang teramat miskin. Lihatlah bagaimana di sebuah daerah memiliki kepadatan penduduk dari hanya 100 orang per kilometer persegi hingga 850 orang per kilomter persegi. Tentu saja harus ditemukan sebuah model efektif yang tepat untuk diterapkan di masing-masing daerah, tanpa adanya proses diskriminasi pembangunan yang tidak adil. Model arsitektur yang dikembangkan harus mampu menjawab tantangan kompleksitas ini.
  10. Adalah merupakan suatu kenyataan bahwa tidak semua negara telah tersentuh secara intensif oleh ICT sebagaimana layaknya negara-negara maju. Kesenjangan yang dikenal sebagai fenomena “digital gap” ini merupakan permasalahan global yang dicoba ditangani oleh berbagai pihak di dunia melalui berbagai macam forum dan kegiatan. Dari pengalaman yang ada di masa lalu, terlihat secara jelas, bahwa gerakan mengatasi atau mengentaskan kesenjangan ini tidak cukup diselesaikan dalam ruang lingkup nasional saja, tetapi harus melibatkan pula mitra-mitra negara lain di tingkat regional maupun internasional. Oleh karena itulah, dengan berpegang pada kekuatan dan peluang yang ada pada bangsa ini, ditopang dengan niat baik untuk berkolaborasi dengan bangsa lain di dunia, serangkaian usaha mengentaskan gap harus dilaksanakan secara efektif dengan pendekatan yang sebaik-baiknya, dengan tetap menghormati kedaulatan sebuah bangsa.
  11. Kesenjangan digital didefinisikan sebagai adanya ketidaksamaan terhadap kemampuan akses ke jaringan infrastruktur ICT yang di dalamnya mengalir beraneka ragam informasi dan pengetahuan untuk meningkatkan kualitas kompetensi dan keahlian SDM sebuah negara dalam konteks pembentukan masyarakat moderen berbasis informasi dan/atau pengetahuan. Ketersediaan berbagai jenis atau beragam akses alternatif – baik melalui infrastruktur jaringan darat, laut, dan udara – paling tidak merupakan fasilitas dasar yang dianggap menjadi faktor penting dewasa ini. Studi memperlihatkan bahwa isu terbesar dalam kesenjangan digital menyangkut masalah kapasitas penghasilan dan kualitas sistem pendidikan. Semaking tinggi tingkat pendapatan dan pendidikan, biasanya semakin tinggi pula probabilitas yang bersangkutan dapat memiliki akses ke ICT.
  12. Dengan berpegang pada data statistik yang ada, jumlah populasi terbesar (65.8%) adalah mereka yang berada dalam usia produktif (mulai tamatan SMP sampai dengan usia pensiun). Sementara usia sekolah menempati urutan kedua yaitu (28.8%) dan usia manula menempati urutan terakhir (5.4%). Dengan kata lain, secara sederhana, populasi di Indonesia dapat dibagi menjadi tiga kelas, masing-masing adalah: Usia Sekolah – yang di Indonesia telah melingkupi masa-masa wajib belajar hingga Sekolah Menengah Pertama Usia Produktif – yang merupakan usia legal dan ideal untuk bekerja, baik di Industri maupun di pemerintahan Usia Lanjut – yang kerap disebut sebagai manula atau “manusia usia lanjut” Berpegang pada WSIS, paling tidak 50% masyarakat ini memiliki e-literacy di tahun 2015.
  13. Dalam proses belajar mengajar, telah banyak para ahli pendidikan – melalui hasil ratusan riset yang dilaksanakan – yang pada akhirnya menyadari, bahwa di dunia moderen ini, terdapat sejumlah paradigma proses belajar mengajar yang perlu mengalami perubahan secara mendasar. Misalnya kalau dulu guru merupakan pusat atau sentra proses belajar mengajar – karena dianggap sebagai sumber ilmu pengetahuan – saat ini justru yang bersangkutan hanya menjadi fasilitator dari semua murid-muridnya yang masing-masing memiliki cara belajar (baca: learning style) yang berbeda. Jika dahulu contoh-contoh yang diberikan kerap sifatnya artifisial, saat ini dituntut untuk menggunakan konteks kehidupan yang sebenarnya, sehingga dapat ditarik garis hubungan antara teori dan praktek. Contoh lainnya adalah bagaiamana sekarang siswa lebih diutamakan untuk menjadi pemikir yang kritis dibandingkan hanya melakukan penilaian pasif (atau menghafal) terhadap fenomena pengetahuan yang ditemukan di kehidupan sehari-hari.
  14. Berbagai kasus yang ada di tanah air maupun di negara lain memperlihatkan bahwa cara belajar mengajar yang berubah seperti dijelaskan tersebut tidak akan terjadi apabila institusi pendidikan formal yang menaunginya pun tetap mempertahankan cara konvensional tanpa mau membuka diri terhadap inovasi-inovasi baru dalam sistem pendidikan. Semboyan “belajar untuk mendapatkan pekerjaan” harus digantikan dengan “belajar untuk meningkatkan kualitas hidup” mengandung arti bahwa proses pembelajaran sebenarnya merupakan aktivitas yang tak berkesudahan (baca: life-long learning). Setiap institusi yang percaya pada hal ini akan membuka jendela inovasi sebesar-besarnya untuk melakukan hal-hal semacam: bekerjasama dengan institusi lain dalam proses pembelajaran, menyusun kurikulum yang bersifat lintas bidang, dan lain sebagainya.
  15. Berdasarkan metodologi tersebut, dan dalam hubungannya dengan konsep “belajar seumur hidup” (lifelong learning) bagi HR-ICT- baik yang dikembangkan merupakan tipe ICT Worker maupun ICT Professional - keduanya dapat memanfaatkan teknologi melalui delapan konteks utama. Secara anatomi, dengan menggunakan analogi sebuah rumah, konteks ICT di dunia pembelajaran terbagi menjadi tiga: ICT sebagai pilar utama pendidikan ICT sebagai landasan institusi pendidikan ICT sebagai pusat unggulan jejaring Kedelapan konteks utama ini kelak akan menjadi dasar cetak biru pengembangan Arsitektur Teknologi Informasi Pendidikan Indonesia (ATIPI) untuk saat ini dan mendatang.
  16. Setelah memiliki sumber daya manusia yang handal dan fasilitas ICT yang memadai, konteks ketiga manfaat ICT bagi pendidikan adalah sebagai sumber informasi dan ilmu pengetahuan. Hal tersebut disimpulkan berdasarkan pertimbangan sebagai berikut: Ilmu pengetahuan berkembang sedemikian cepatnya, dimana perkembangan yang terkini telah tersedia dan dapat diambil melalui internet. Guru-guru dan para ahli sebuah bidang ilmu tersebar di berbagai lapisan dunia. Buku-buku, bahan ajar, dan referensi yang paling baru dari berbagai sumber institusi pendidikan saling dipertukarkan dan diperbincangkan di dunia maya. Inovasi dalam beragam bidang ilmu pengetahuan biasanya berasal dari kerjasama sejumlah pakar di bidang yang sama. Tanpa teknologi, proses pembelajaran yang “up-to-date” membutuhkan waktu yang lama dan biaya yang mahal.
  17. Untuk dapat menjadikannya sebagai sumber ilmu pengetahuan, paling tidak ada tujuh hal yang perlu dibangun, sebagai berikut: Aplikasi explorasi dunia maya Aplikasi manajemen pengetahuan Aplikasi komunikasi, kooperasi, dan kolaborasi antar kelompok. Aplikasi penghubung jejaring antar institusi dan lembaga pendidikan Aplikasi pengelolaan konten dinamis Aplikasi pembanding dan pencari ilmu pengetahuan terkini (terbaik) Aplikasi sistem cerdas pengelola ilmu pengetahuan
  18. Peranan ICT yang keempat adalah untuk membantu melaksanakan proses belajar mengajar yang selama ini sangat sulit untuk dilakukan, atau dalam bahasa Inggrisnya dikatakan sebagai “to meet the unmet learning process”. Misalnya dalam situasi sebagai berikut: Menghubungkan antara mata ajar yang diberikan dengan situasi di dunia nyata. Memberikan ilustrasi berbagai fenomena ilmu pengetahuan untuk mempercepat penyerapan bahan ajar. Memberikan keleluasaan bagi pelajar dalam melakukan eksplorasi ilmu pengetahuan yang dimilikinya tanpa batas. Meningkatkan intensitas dan kualitas interaksi antara pengajar dan peserta didik. Memecahkan permasalahan rasio relasi antara pengajar dan peserta didik (baca: leverage).
  19. Adapun aplikasi yang dapat dipergunakan sebagai pendukung proses belajar mengajar antara lain sebagai berikut: Aplikasi pembuatan imitasi peristiwa ilmu pengetahuan Aplikasi simulasi berbasis kasus-kasus Aplikasi presentasi multimedia Aplikasi pelatihan berbasis komputer interaktif Aplikasi penunjang proses peserta ajar Aplikasi manajemen konten bahan ajar Aplikasi sistem belajar secara berkelompok Aplikasi jejaring intranet antar guru, murid, dan orang tua Aplikasi pengembangan modul bahan test, ujian, dan evaluasi Aplikasi sistem pemantau kinerja dan efektivitas belajar mengajar Aplikasi pengembang buku pintar interaktif Aplikasi papan tulis berbasis digital Aplikasi perekam kejadian sehari-hari.
  20. Prinsip ke enam adalah kemampuan ICT untuk melakukan transformasi dalam mengubah sejumlah cara melakukan proses belajar mengajar yang selama ini terkesan mahal dan membutuhkan banyak sekali sumber daya fisik, yaitu: Semua berawal dari siapapun di wilayah manapun di Indonesia berhak mendapatkan akses ke pendidikan, tanpa memandang kaya maupun miskin. Institusi pendidikan yang kurang mampu memiliki perpustakaan dan laboratorium yang canggih misalnya, dapat menggunakan konsep e-library dan e-laboratory untuk memperbaiki kualitas pendidikannya. Demikian pula dimungkinkannya dilakukan proses pendidikan e-learning yang mampu menghubungkan instruktur handal dari manapun dengan institusi pendidikan yang membutuhkannya. Secara prinsip, ICT mampu membantu mengatasi sejumlah permasalahan keterbatasan sumber daya dengan cara saling berbagi pakai antar institusi (sharing resources). Dengan cara saling berbagi pakai, maka biaya hak cipta intelektual yang sangat mahal dapat ditekan.
  21. Enam buah cara yang dapat membantu lembaga pendidikan dalam melakukan transformasinya adalah sebagai berikut: Pembangunan perpustakaan virtual Implementasi kelas berbasis e-learning Pengembangan sistem pakar Penerapan konsep sekolah bergerak Laboratorium berbasis dokumen elektronik Pengembangan pusat riset berbagi pakai
  22. Hal pertama yang harus perlu difokuskan adalah perubahan paradigma atau pola pikir dari para stakeholder mengenai betapa pentingnya ICT dalam proses pendidikan dan pengajaran. Lima prinsip dasar yang harus ditanamkan, masing-masing adalah: Setiap pemangku kepentingan harus memiliki kompentensi dan keahlian menggunakan ICT untuk belajar Informasi merupakan “bahan mentah” dari pengetahuan yang harus diolah melalui proses pembelajaran Membagi pengetahuan antar satu pembelajar dengan yang lainnya bersifat mutlak dan tidak berkesudahan “ Belajar mengenai bagaimana cara belajar yang efektif dan efisien” dewasa ini merupakan kunci keberhasilan setiap negara dalam meningkatkan daya saing SDM-nya Belajar adalah proses seumur hidup yang berlaku bagi setiap individu atau manusia yang ingin meningkatkan kualitas kehidupannya
  23. Berkaca dengan negara-negara tetangga dan bangsa lainnya yang telah maju, paling tidak ada 16 aplikasi yang perlu dikuasai oleh individu dimaksud, yaitu: Aplikasi pengolah kata Aplikasi penghitung berbasis tabel Aplikasi presentasi Aplikasi basis data skala kecil Aplikasi surat elektronik Aplikasi jejaring surat elektronik Aplikasi penjelajah dunia maya Aplikasi pencetakan dokumen khusus Aplikasi pengatur jadwal Aplikasi navigasi sumber daya komputasi Aplikasi animasi multimedia Aplikasi pengembangan situs Aplikasi pemrograman sederhana Aplikasi manajemen dokumen elektronik Aplikasi komunikasi simultan Aplikasi manajemen program
  24. Hal ketujuh adalah dipergunakannya ICT – terutama oleh para pimpinan pengambil keputusan – untuk melihat performa atau kinerja institusi pendidikan terkait, melalui implementasi sejumlah aspek: Kurikulum Berbasis Kompetensi yang menekankan bahwa setiap individual adalah unik mengharuskan pengajar untuk mengetahui perkembangan setiap peserta didik dalam keunikannya masing-masing. Instruktur harus dipantau agar yang bersangkutan juga meningkat kualitas kompetensi dan keahlian yang dimilikinya. Manajemen institusi harus dapat memonitor pengelolaan sumber daya terbatas yang dimilikinya agar efekfif serta efisien. Institusi harus selalu tumbuh dan berkembang dari hari ke hari yang dapat dilihat dengan cara memantau indikator kinerjanya. Pemerintah terkait harus dapat melihat dan mengevaluasi kemajuan masing-masing institusi dalam meningkatkan kualitas penyelenggaraan pendidikannya.
  25. Secara prinsip, ada empat kelompok aplikasi yang dapat dipergunakan dalam konteks ini, yaitu: Sistem informasi eksekutif Sistem pengambilan keputusan Sistem informasi manajemen Sistem informasi operasional
  26. Konteks kelima adalah pemanfaatan ICT sebagai alat penunjang pengelolaan administrasi dan sumber daya institusi pendidikan terkait, terutama dalam hal-hal sebagai berikut: Setiap individu ingin memiliki hak dan kemudahan akses selama 24 jam sehari dan 7 hari seminggu kepada seluruh sumber daya pendidikan yang tersedia. Interaksi antara semua pemegang kepentingan di pendidikan membutuhkan sistem administrasi yang canggih, seperti: sistem administrasi terpadu, sistem penyimpanan ragam konten pendidikan, dan lain sebagainya. Harus tersedia berbagai jasa pelayanan bagi para pemegang kepentingan terutama terkait dengan hal-hal semacam “help desk”, “call center”, dan lain-lain. Sumber daya manusia yang terbatas dalam sistem pendidikan harus dapat dimanfaatkan semaksimal mungkin keberadaannya. Institusi terkait harus dapat dihubungkan dengan “back office” lembaga lain agar dapat saling tukar menukar sumber daya pendidikan secara efektif dan berdaya guna.
  27. Paling tidak ada delapan aplikasi yang perlu dikembangkan dalam konteks ini, yaitu: Aplikasi sistem manajemen peserta ajar Aplikasi sistem manajemen instruktur Aplikasi sistem manajemen fasilitas dan sarana pendidikan Aplikasi manajemen konten dan mata ajar Aplikasi sistem back-office terpadu Aplikasi sistem pengelolaan sumber daya manusia Aplikasi sistem keungan dan akuntansi Aplikasi sistem pengadaan sumber daya
  28. Setelah sumber daya manusia memiliki paradigma yang baru, tentu saja hal kedua yang harus dimiliki adalah teknologi itu sendiri, berdasarkan pemikiran sebagai berikut: Alasan utamanya adalah bahwa pada saat ini, hampir semua bahan ajar terbaik di dunia disimpan dalam format digital. Dengan menggunakan teknologi yang tepat. Sementara para pembelajar – instruktur dan peserta didik – secara aktif selalu bergerak dari satu tempat ke tempat lainnya dengan menggunakan “mobile technology”. Artinya, proses belajar dapat dilakukan darimana dan kapan saja, tanpa harus terbelenggu dengan keterbatasan fisik maupun geografis. Dengan kata lain, profil negara kepulauan Republik Indonesia harus memiliki infrastruktur ICT yang handal dan merata untuk mendukung proses pembelajaran semacam ini. Pada akhirnya paradigma “the network is the school” akan menjadi fenomena baru di dalam dunia pendidikan tanah air.
  29. Terkait dengan infrastruktur ini, maka dibutuhkan sejumlah perangkat keras maupun aplikasi sebagai prasyarat terlaksananya proses pembelajaran yang dimaksud, yaitu: Media transmisi Jaringan data dan suara (multimedia) Sistem operasi berbasis jaringan nasional Komputer dan/atau notebook Peralatan berbasis digital lainnya Bahasa pemrograman tingkat tinggi Sistem manajemen basis data Portofolio aplikasi pendidikan Ragam kanal akses data, informasi, dan pengetahuan
  30. Peranan kedelapan adalah suatu target akhir seandainya sebagian besar dari konteks ICT pertama hingga ketujuh telah terpenuhi, yaitu berfungsinya lembaga terkait sebagai sebuah Pusat Unggulan atau Center of Excellence. Institusi ini perlu ada karena berbagai pemikiran: Setiap individu yang ingin belajar harus memiliki akses ke pusat belajar mengajar dengan mudah. Interaksi antara sejumlah individu melalui institusi tersebut diharapkan dapat menghasilkan berbagai inovasi untuk meningkatkan kualitas kehidupan masyarakat di sekitarnya. Perlu adanya tempat untuk membuktikan bahwa negara serius ingin menuju pada paradigma belajar seumur hidup karena setiap individu memiliki hak dan kewajiban untuk memajukan institusi pendidikan yang ada di sekelilingnya. Komunitas berbasis informasi dan/atau pengetahuan, merupakan target di milenium ini Pendidikan yang berkualitas harus dapat dinikmati oleh semua penduduk tanpa kecuali.
  31. Paling tidak ada lima buah kapabilitas yang perlu dimiliki oleh pusat unggulan dimaksud, agar dapat menjadi tempat akses secara fisik maupun virtual bagi warga di sekitarnya, yaitu: Kepemilikian hak akses ke dunia maya (internet) dengan bandwidht yang memadai Portofolio aplikasi dengan obyektif berbeda Peralatan kumpulan database dan alat penyimpan digital lainnya berbasis berbagi pakai Sistem jaringan yang terbuka bagi semua orang Struktur tata kelola ICT yang efektif dan baik
  32. Seperti yang terlihat pada gambar arsitektur, urutan nomornya tidak lazim, karena didasarkan pada prioritas pengembangan. Artinya adalah sebagai berikut: Tahap I merupakan prasyarat yang harus dimiliki terlebih dahulu oleh institusi terkait. Tahap II merupakan tahap awal dan utama (minimal) dimana ICT dapat memberikan nilai tambah bagi para pembelajar. Tahap III merupakan tahap pengembangan selanjutnya untuk tujuan multiplikasi dan replikasi kapabilitas institut (scalabality) Tahap IV merupakan tahap akhir dimana institusi akan menjadi pusat unggulan yang bekerjasama dengan pihak lain agar terbentuk ekosistem yang diinginkan (sustainability)
  33. Pada kenyataannya, beraneka ragam strategi tersebut telah dilakukan oleh sejumlah pihak yang perduli dengan proses penuntasan kesenjangan digital. Belajar dari pengalaman yang ada, terdapat 7 (tujuh) isu penting yang menentukan berhasil tidaknya inisiatif yang ada, yaitu: Strategi implementasi yang efektif, karena telah banyak konsep bagus yang diperkenalkan, namun gagal dalam implementasinya; Mekanisme penularan keberhasilan sebuah institusi ke tempat-tempat lain, sehingga semakin banyak ditemukan cerita sukses implementasi; Jaminan adanya kelanggengan dan kebersinambungan inisiatif untuk jangka waktu yang panjang; Terbentuknyua ekosistem berbasis PPP yang timbul secara alami dan mandiri; Keberadaan model bisnis yang menguntungkan semua pihak; Tingginya akselerasi percepatan pengembangan inisiatif yang telah berhasil; dan Pengelolaan manajemen perubahan yang tepat dan efektif.