2. Outline
Merging
Trends
Cloud,
mobile,
social
New
expectations
Delivering
Personal
Clouds
Interoperability
in
Personal
Clouds
Fragmentation
on
the
mobile
side
Heterogeneity
of
cloud
services
Diversity
of
Social
networks
and
interactions
Building
Mobile
Apps
Mobile
apps
architecture
Multi-‐platform
development
Dynamic
environments
Conclusion
3. Merging
Trends
Cloud,
mobile,
social
New
expectations
Delivering
Personal
Clouds
4. Cloud,
Mobile
and
Social
for
Everybody
iPhone
WebOS
/
Pre
Ovi
Store
AppStore
BB
AppWorld
Andr.
G1
Andr.
Market
MeeGo
OpenNebula
iCloud
AWS
EC2
OCCI
Nimbus
Xen
Rackspace
OW2
Cloudware
MobileMe
OpenStack
GAE
Flickr
Facebook
Digg
MySpace
Appleseed
Twitter
LinkedIn
Anahita
Waves
Buzz
Google+
Second
Life
YouTube
FB
Platform
OpenSocial
2.0
Del.icio.us
Elgg
OpenSocial
Diaspora
5. New
expecta>ons
Person-‐centric
cloud
with
content,
services,
devices
Access
all
your
content
and
services
anywhere
Mobile
as
the
primary
bridge
between
virtual/real
worlds
Dashboard,
content
and
services
anywhere
on
the
net
Content
ownership
to
user
Distributed
architecture,
personal
servers
Easy
and
personalized
sharing
Multiple
connections
to
public,
private,
hybrid
clouds
easy
migration
of
content,
replacement
of
services
Automation
based
on
relationships,
behavior,
context
Personal
Butler
–
MobiSocial@Stanford
6. Delivering
Personal
Clouds
It’s
the
way
in
which
personal
content
and
services,
as
well
as
relationships
are
managed,
controlled,
and
shared
Many
issues
Trust
and
privacy,
interoperability,
semantics,
reasoning,,
…
Focus
of
this
talk
Interoperability
Mobile
developer
view
point
7. Interoperability
in
Personal
Clouds
Fragmentation
in
the
mobile
ecosystem
Heterogeneity
of
Cloud
API
and
services
Diversity
of
usages
in
social
networks
8. Mobile
Ecosystem
Fragmenta>on
Mobile
plaftorms
have
a
long
history
of
fragmentation
Many
facets
to
fragmentation
Developer
skills
(Objective
C,
Java,
…)
OS
Features
(iOS,
Android,
Blackberry
OS,
…)
Manufacturer
customization
and
device
lifecycle
(J2ME
before,
Android
now)
Form
factor
(different
usages
for
smartphones
and
tablets)
Code
base
(multiple
apps
for
a
company)
9. Heterogeneity
of
Cloud
services
and
plaEorms.
Many
clouds,
many
usages,
many
APIs
IaaS/PaaS/SaaS,
pubilc/private/hybrid
Platforms
(AWS,
Force.com),
Media
(YouTube,
Flickr),
Messaging
(Urban
Airship),
Enterprise
(SAP),
Commerce
(Paypal),...
No
major
player
like
mobile
or
social
Services
(API,
data
format
specifications)
Composition,
reasoning
Standardization
efforts,
Open
Cloud
initiatives
Cloud
federation
10. Diversity
of
Social
networks
and
interac>ons
Social
networks
Only
a
few
major
ones
(Facebook,
Twitter,
YouTube,
LinkedIn)
Consumer
oriented,
public/mass
market
Low
barrier
to
entry
Many
smaller
ones
Enterprise,
community
Higher
barrier
:
authorization,
detailed
profile,
jargon
Interoperability
issues
arise
from
No
standard
on
API,
data
formats
Content
ownership
and
access
by
3rd
party
apps
Information
exchanged
highly
dependent
on
relationships
between
members
(nature/focus
of
the
social
network)
11. Building
Mobile
Apps
Mobile
apps
architecture
Multi-‐platform
development
Dynamic
environments
12. Mobile
Apps
Architectures
Mobile
apps
are
not
a
mobile
version
of
a
Website
Traditionally
client-‐server
(content
push)
Customisation
on
the
server
side
for
the
target
device
Now
mobile-‐aware
Using
the
phone’s
resources
(GPS,
PIM,
sensors,
…)
Towards
collaborative
mobile
apps
in
a
multi-‐
canal
environment
13. Mul>-‐plaEorm
development
Dealing
with
mobile
fragmentation
:
Web
apps
vs.
Native
Apps
Web/Javascript-‐based
apps
Develop
once,
run
everywhere
Applications
run
within
Web
browser,
access
local
Web
pages.
JS
allows
phone/internet
connection
Widely
supported
but
no
native
look
(browser
vs
native
navigation)
Accesss
to
the
phone’s
resources
jQuery
mobile,
Sencha
Middleware-‐based
apps
Middleware
provides
high-‐level
features
mitigates
incompatibilities
between
underlying
platforms
Cost
of
development,
evolution
Native
look
but
time-‐consuming
UI
development
Mixed
approach
:
Middleware
+
HTML5/Javascript
Rhomobile,
PhoneGap
(Tiggr),
Titanium
mobile
14. Dealing
with
Dynamic
Environments
Accessing
new
services
at
runtime
Changing
providers,
interacting
with
a
new
contact
Dealing
with
data,
API,
protocol
Traditional
approaches
to
interoperability
Mediator
and
adapter
design
patterns
Focus
on
syntactic
matching
Converting
to/from
common
representation
or
using
wrapper
From
Mediation
to
Connectors
Using
semantics
Runtime
synthesis
Runtime
interoperability
based
on
models
M2M,
M2C
transformations
Models
learned,
exchanged,
transformed,
reconfigured,
verified
15. Conclusion
Emergence
of
Personal
Clouds
Merging
of
Cloud,
Mobile,
and
Social
domains
Driven
by
privacy,
content-‐ownership
Interoperability
is
a
major
issue
for
the
realization
of
Personal
Clouds
Mobile
fragmentation
Constant
growth
of
APIs
and
data
format
Mobile
apps
developers
face
major
challenges
Adequate
tooling
help
address
mobile
fragmentation
Dynamic
synthesis
of
connectors
still
a
research
issue
Still
need
to
fully
handle
the
environment
to
achieve
ubiquitous
computing
sensors,
context
(user
intents)