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BTEC Level 3Extended Diploma Year 2 Streams Software and Web Development Course Team Leader: Pete Cooke 1 Year 2 Choices 2010-2011
Units and Delivery Plan Semester 1 Unit 8: e-Commerce (EC) Unit 15: Object Oriented Programming (OOP) Unit 20: Client Side Customisation of Web Pages (CSCWP) Unit 30: Digital Graphics (DG) Semester 22 Unit 22: Developing Computer Games (DCG) Unit 24: Controlling Systems Using IT (CSUIT) Unit 27: Web Server Scripting (WSS) Unit 31: Computer Animation (CA) Semester 1 and 2 Unit 26: Mathematics for IT Practitioners (MITP) 2 Year 2 Choices 2010-2011
Unit 8: e-Commerce Know the technologies required for an e-commerce system Understand the impact of e-Commerce on organisations Understand the effects of e-Commerce on Society Be able to plan e-Commerce strategies 3 Year 2 Choices 2010-2011
Unit 15: Object Oriented Programming Understand the features of object oriented programming Be able to use the tools and techniques of an object oriented language Be able to design object oriented applications Be able to implement object oriented applications OOP is the standard programming technique used for most modern software. You will learn OOP techniques using C#.Net  4 Year 2 Choices 2010-2011
Unit 20: Client Side Customisation of Web Pages Understand the fundamentals of cascading style sheets Understand the fundamentals of scripting languages Be able to control the layout of web pages using CSS Be able to create interactive web pages 5 Year 2 Choices 2010-2011
Unit 30: Digital Graphics Know the hardware and the software required to work with graphic images Understand the types of graphic images and graphic file formats Be able to use editing tools to edit and manipulate images Be able to create and modify graphic images to meet user requirements 6 Year 2 Choices 2010-2011
Unit 22: Developing Computer Games Understand the impact of the gaming revolution on society Know the different types of computer game Be able to design and develop computer games Be able to test and document computer games You will use XNA and C#.Net to design and develop a game 7 Year 2 Choices 2010-2011
Unit 24: Controlling Systems Using IT Understand the requirements of a control system Know how data is represented in control systems Understand control loop operations Be able to design and implement control systems You will build and program a robot in small groups using Lego Mindstorms 8 Year 2 Choices 2010-2011
Unit 27: Web Server Scripting Understand the principles of web server scripting Be able to use web server scripting Understand the issues affecting web server scripting 9 Year 2 Choices 2010-2011
Unit 31: Computer Animation Understand the types and uses of animation Know the software techniques used in animation Be able to design and implement digital animations You will use Flash to generate your own animations 10 Year 2 Choices 2010-2011
Unit 26: Mathematics for IT Practitioners Be able to apply matrix methods Be able to apply sequences and series, probability and recursion Be able to apply number systems Be able to interpret data 11 Year 2 Choices 2010-2011

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Btec level 3 sd web delivery plan

  • 1. BTEC Level 3Extended Diploma Year 2 Streams Software and Web Development Course Team Leader: Pete Cooke 1 Year 2 Choices 2010-2011
  • 2. Units and Delivery Plan Semester 1 Unit 8: e-Commerce (EC) Unit 15: Object Oriented Programming (OOP) Unit 20: Client Side Customisation of Web Pages (CSCWP) Unit 30: Digital Graphics (DG) Semester 22 Unit 22: Developing Computer Games (DCG) Unit 24: Controlling Systems Using IT (CSUIT) Unit 27: Web Server Scripting (WSS) Unit 31: Computer Animation (CA) Semester 1 and 2 Unit 26: Mathematics for IT Practitioners (MITP) 2 Year 2 Choices 2010-2011
  • 3. Unit 8: e-Commerce Know the technologies required for an e-commerce system Understand the impact of e-Commerce on organisations Understand the effects of e-Commerce on Society Be able to plan e-Commerce strategies 3 Year 2 Choices 2010-2011
  • 4. Unit 15: Object Oriented Programming Understand the features of object oriented programming Be able to use the tools and techniques of an object oriented language Be able to design object oriented applications Be able to implement object oriented applications OOP is the standard programming technique used for most modern software. You will learn OOP techniques using C#.Net 4 Year 2 Choices 2010-2011
  • 5. Unit 20: Client Side Customisation of Web Pages Understand the fundamentals of cascading style sheets Understand the fundamentals of scripting languages Be able to control the layout of web pages using CSS Be able to create interactive web pages 5 Year 2 Choices 2010-2011
  • 6. Unit 30: Digital Graphics Know the hardware and the software required to work with graphic images Understand the types of graphic images and graphic file formats Be able to use editing tools to edit and manipulate images Be able to create and modify graphic images to meet user requirements 6 Year 2 Choices 2010-2011
  • 7. Unit 22: Developing Computer Games Understand the impact of the gaming revolution on society Know the different types of computer game Be able to design and develop computer games Be able to test and document computer games You will use XNA and C#.Net to design and develop a game 7 Year 2 Choices 2010-2011
  • 8. Unit 24: Controlling Systems Using IT Understand the requirements of a control system Know how data is represented in control systems Understand control loop operations Be able to design and implement control systems You will build and program a robot in small groups using Lego Mindstorms 8 Year 2 Choices 2010-2011
  • 9. Unit 27: Web Server Scripting Understand the principles of web server scripting Be able to use web server scripting Understand the issues affecting web server scripting 9 Year 2 Choices 2010-2011
  • 10. Unit 31: Computer Animation Understand the types and uses of animation Know the software techniques used in animation Be able to design and implement digital animations You will use Flash to generate your own animations 10 Year 2 Choices 2010-2011
  • 11. Unit 26: Mathematics for IT Practitioners Be able to apply matrix methods Be able to apply sequences and series, probability and recursion Be able to apply number systems Be able to interpret data 11 Year 2 Choices 2010-2011