This presentation to the South Florida ASTD chapter. The session answers questions like:
What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?
What tools are most effective for delivering what types of training?
Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,
how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.
Gadgets, Games and Google For Learning South FL Presentation
1. Gadgets Games Google For Learning By: Karl M. Kapp, Ed.D. Professor, Instructional Technology Bloomsburg University Twitter: @kkapp
2.
3. Google “Kapp Notes” www.kaplaneduneering.com/kappnotes 2012 New Book: “The Gamification of Learning and Instruction” July 2011 T&D Article Matching the Right Instruction to the Right Content September 2011 Training Quarterly Article Improving Training: Thinking Like a Game Developer
4. Agenda 2 1 How are organizations leveraging Gadgets for learning? How did we get to this point? Why are we here? 4 3 How do games impact learning, are they effective tools for transferring knowledge? How Google, Twitter and Facebook changed learner expectations?
9. We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in. --Palm CEO Ed Colligan, 16 Nov 2006
14. Gamer 2.0 What is the pattern these aliens are following? Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me?
35. Games Provide a challenge Use scaffolding Use stories Provide immediate/useful feedback
36. Percentages of Impact Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
42. Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity. Guided Practice. Step-by-step instructions and then fading of instruction
43. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
47. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list. Researchers have found that the human brain has a natural affinity for narrative construction. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
59. Google + Tips and Techniques Clarification of Terms Frequently Asked Questions Posting/Collection of of Valuable Resources Advice from Veteran Employees Geographically Dispersed Conversation
63. What are you thinking? How do I…? Where can I find…?. Who knows…?
64. What do employees need to know now? Is there information I want to share with my co-workers? What do I want to say to people I don’t see everyday?
65. Real-time access to experts Answering one question leads to more questions Sending Reminders. Quick question Broadcasting Thoughts and Opinions Research Focused Chats
67. Agenda 2 1 Performance support is the best use of mobile devices and, think beyond the phone. Technology has advance in many areas: Not so much in learning. 4 3 Games impact learning in terms of feedback, storytelling, scaffolding, and challenging the learner. This about social media as an extended conversation, change the question.
68. Questions/More Information http://www.kaplaneduneering.com/kappnotes/ Recommended books Samples and Examples Slides Learning in 3D www.learningin3d.info Gadgets, Games and Gizmos for Learning www.gadgetsgamesandgizmos.com Email: kkapp@bloomu.edu Email: karlkapp@gmail.com Look for “The Gamification of Learning and Instruction” this Spring