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Gadgets Games Google For Learning By: Karl M. Kapp, Ed.D. Professor, Instructional Technology Bloomsburg University Twitter: @kkapp
Google “Kapp Notes” www.kaplaneduneering.com/kappnotes 2012 New Book: “The Gamification of Learning and Instruction” July 2011 T&D Article Matching the Right Instruction to the Right Content September 2011 Training Quarterly Article Improving Training: Thinking Like a Game Developer
Agenda 2 1 How are organizations leveraging Gadgets for learning? How did we get to this point? Why are we here? 4 3 How do games impact learning, are they  effective tools for transferring knowledge? How Google, Twitter and Facebook changed learner expectations?
How did we get  to this point? Why are we here?
Brief history of…  The World
We’ve learned and struggled for a few years here figuring out how to make a  decent phone. PC guys are not going  to just figure this out. They’re not going to just walk in. --Palm CEO Ed Colligan, 16 Nov 2006
Gamer 1.0 4 2 3
Gamer 1.0 4 3 How will the ball bounce off the wall? Where is my opponent going to go next? In what direction should I try to move the ball?
Gamer 2.0
Gamer 2.0 What is the pattern these aliens are following? Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me?
What actions should I take based on this information?
Gamer 3.0
What must I do to achieve my goal? Where do I explore first? What activities are of the most value?
What variables do I balance to keep my person happy? How should I manage my time?
Gamer 4.0
Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
What leadership strategy should I use?
Found at bat-blog.com
Games For Learning
Games Provide a challenge Use scaffolding Use stories Provide immediate/useful feedback
Percentages of Impact Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
Provide a Challenge
Can this group solve the challenge?  Do they know what tools to use?
Survive!
- Realistic simulators for contemporary    Leadership Training - Integrate these games into leadership development    programs - Attempt various leadership structures ,[object Object],  decision an hour in a game Leadership’s Online Labs Harvard Business  Review, May 2008
 Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity.  Guided Practice. Step-by-step instructions and then fading of instruction
Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
Level One: Talking with the receptionist.
Level Two: Talking with the nurse gatekeeper.
Level Three: Talking with the physician.
Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list. Researchers have found that the human brain has a natural affinity for narrative construction. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
Feedback
Life or Death Immediate/Realistic Feedback
How are organizations  leveraging Gadgets for learning?
How do I get to….
Visual SOP Listen, for a steady rhythm
H: 79° L: 68° Maui 1.3 miles  Pacific Ocean
Google For Learning
Google + Tips and Techniques Clarification of  Terms Frequently  Asked Questions Posting/Collection of of Valuable Resources Advice from Veteran Employees Geographically Dispersed Conversation
Asks the question: “What’s Happening?”
Eating lunch. Nothing? Wasting time.
Eating lunch. Nothing? Wasting time. Change the question.
What are you thinking? How do I…? Where can I find…?. Who knows…?
What do employees need to know now? Is there information I want to share with my co-workers? What do I want to say to people I don’t see everyday?
Real-time access to experts Answering one question leads to more questions Sending Reminders. Quick question Broadcasting Thoughts and Opinions Research Focused Chats
What Key Takeaways did you gather from this session?
Agenda 2 1 Performance support is the best use of mobile devices and, think beyond the phone. Technology has advance in many areas: Not so much in learning. 4 3 Games impact learning in terms of feedback,  storytelling, scaffolding, and challenging the learner. This about social media as an  extended conversation, change the question.
Questions/More Information http://www.kaplaneduneering.com/kappnotes/ Recommended books Samples and Examples Slides Learning in 3D www.learningin3d.info Gadgets, Games and Gizmos for Learning www.gadgetsgamesandgizmos.com Email: kkapp@bloomu.edu Email: karlkapp@gmail.com Look for “The Gamification of Learning and Instruction” this Spring

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Gadgets, Games and Google For Learning South FL Presentation

  • 1. Gadgets Games Google For Learning By: Karl M. Kapp, Ed.D. Professor, Instructional Technology Bloomsburg University Twitter: @kkapp
  • 2.
  • 3. Google “Kapp Notes” www.kaplaneduneering.com/kappnotes 2012 New Book: “The Gamification of Learning and Instruction” July 2011 T&D Article Matching the Right Instruction to the Right Content September 2011 Training Quarterly Article Improving Training: Thinking Like a Game Developer
  • 4. Agenda 2 1 How are organizations leveraging Gadgets for learning? How did we get to this point? Why are we here? 4 3 How do games impact learning, are they effective tools for transferring knowledge? How Google, Twitter and Facebook changed learner expectations?
  • 5. How did we get to this point? Why are we here?
  • 7.
  • 8.
  • 9. We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in. --Palm CEO Ed Colligan, 16 Nov 2006
  • 10.
  • 11. Gamer 1.0 4 2 3
  • 12. Gamer 1.0 4 3 How will the ball bounce off the wall? Where is my opponent going to go next? In what direction should I try to move the ball?
  • 14. Gamer 2.0 What is the pattern these aliens are following? Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me?
  • 15.
  • 16. What actions should I take based on this information?
  • 17.
  • 18.
  • 20.
  • 21. What must I do to achieve my goal? Where do I explore first? What activities are of the most value?
  • 22. What variables do I balance to keep my person happy? How should I manage my time?
  • 24. Gamer 4.0 What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
  • 25. What can we create together?
  • 26. What leadership strategy should I use?
  • 27.
  • 28.
  • 30.
  • 31.
  • 32.
  • 33.
  • 35. Games Provide a challenge Use scaffolding Use stories Provide immediate/useful feedback
  • 36. Percentages of Impact Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 38. Can this group solve the challenge? Do they know what tools to use?
  • 40.
  • 41.
  • 42. Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity. Guided Practice. Step-by-step instructions and then fading of instruction
  • 43. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
  • 44. Level One: Talking with the receptionist.
  • 45. Level Two: Talking with the nurse gatekeeper.
  • 46. Level Three: Talking with the physician.
  • 47. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list. Researchers have found that the human brain has a natural affinity for narrative construction. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
  • 49. Life or Death Immediate/Realistic Feedback
  • 50.
  • 51. How are organizations leveraging Gadgets for learning?
  • 52. How do I get to….
  • 53. Visual SOP Listen, for a steady rhythm
  • 54.
  • 55. H: 79° L: 68° Maui 1.3 miles Pacific Ocean
  • 56.
  • 57.
  • 59. Google + Tips and Techniques Clarification of Terms Frequently Asked Questions Posting/Collection of of Valuable Resources Advice from Veteran Employees Geographically Dispersed Conversation
  • 60. Asks the question: “What’s Happening?”
  • 61. Eating lunch. Nothing? Wasting time.
  • 62. Eating lunch. Nothing? Wasting time. Change the question.
  • 63. What are you thinking? How do I…? Where can I find…?. Who knows…?
  • 64. What do employees need to know now? Is there information I want to share with my co-workers? What do I want to say to people I don’t see everyday?
  • 65. Real-time access to experts Answering one question leads to more questions Sending Reminders. Quick question Broadcasting Thoughts and Opinions Research Focused Chats
  • 66. What Key Takeaways did you gather from this session?
  • 67. Agenda 2 1 Performance support is the best use of mobile devices and, think beyond the phone. Technology has advance in many areas: Not so much in learning. 4 3 Games impact learning in terms of feedback, storytelling, scaffolding, and challenging the learner. This about social media as an extended conversation, change the question.
  • 68. Questions/More Information http://www.kaplaneduneering.com/kappnotes/ Recommended books Samples and Examples Slides Learning in 3D www.learningin3d.info Gadgets, Games and Gizmos for Learning www.gadgetsgamesandgizmos.com Email: kkapp@bloomu.edu Email: karlkapp@gmail.com Look for “The Gamification of Learning and Instruction” this Spring