This games workshop introduces a variety of game genres, game design features and the tools used to play games. It examines live game streaming and a few of the games for change, including FoldIt and Re-Mission, and highlights from Jane McGonigal's research. The session closes with images from CTU student-designed games and notes a few references for additional information.
Micro-Scholarship, What it is, How can it help me.pdf
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
1. Games for Change
What Can We Learn from Video Games, Online Games and Simulations?
Dr. Cynthia Calongne
January 16, 2014
2. Games Workshop Topics
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Meaningful Play
Video Games
MMORPGs
Games for Change
Gamer Superpowers
Game Research
CTU Game Designs
• References for games, research and game creation resources
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Cover photo by Lyr Lobo
– Second Life Multiplayer Game Design by AgileBill Firehawk
– Hosted during the Virtual Worlds Best Practices in Education 2013
10. PS4 Video Games
Social
The 1st month of the PS4 launch featured over 20 million minutes or 38 years of
gameplay recorded and broadcast on Twitch and Ustream
14. Benefits of Games
Games can stimulate
• Problem solving
• Critical thinking
• Digital literacy
• Strategy & tactics
• Motor skill development
• Collaboration
• Leadership & courage
• Socialization
Game-based learning
• Vision & creativity
• Sustainability
• Immersion
• Learning retention
• Heutagogy
• Knowledge networks
• Socio-technical skills
• Entrepreneurship
15. MMORPGs
The World of Warcraft
Strategy and tactics
Collaborative play
Competitive
PvE, PvP, RP, PKer
16. Games that Make a Difference
• FoldIt http://fold.it
– Crowdsourcing to Solve Puzzles for Science
– Gamers modeled a pre-HIV retroviral protease in ten days
– Scientists worked on it for ten years
• Re-Mission and Re-Mission 2
– Fight cancer http://www.re-mission.net/
• Find the Future http://game.nypl.org
– 500 gamers play an alternate reality game while writing a book
in the library in one night
19. Re-Mission
• Largest randomized, controlled study of a video
game’s impact on cancer patients
– 375 teens and young adults
– 34 medical centers during 3 months of treatment
• Research design
– Control group received PCs with a popular video game
– Test group - PCs with the same game and Re-Mission
• Results - Jane McGonigal at ISTE
– 20% higher survival rate from patients using chemo and
medication to fight cancer
25. Gamer Powers
Mobbability –real-time work &
scalable collaboration
Cooperation radar – sense the best
collaborators
Ping quotient – responsive to requests
Influency – persuasive in diverse
social environments and media
Multi-capitalism –
natural, intellectual, social, financial
Protovation – fearless, rapid
innovation
Open authorship
See the big picture – longbroading
Emergensight – prepare and handle
surprising results and complexity
Signal/noise management – identify
meaningful patterns from data stream
http://www.slideshare.net/avantgame/10-collaboration-superpowers
26. Games and Play Styles
Types of games
Play styles
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Word, trivia or puzzle
Scavenger or Treasure Hunt
Action or adventure
Real Time Strategy (RTS)
Roleplay game (RPG)
MMORPGs
Arcade or Video games
First Person Shooter (FPS)
Simulations (Sims)
Board or card games
Individual or social
Multiplayer cooperative
Multiplayer competitive
Everyone is a winner!
Last man standing – PvP
Player vs Environment
Roleplay
Capture the flag
Team wins
High score
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28. Serious Games Design Comparison
Strategy Game Design
Virtual World Simulations
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Treatment & Design
Game Strategy & Engine
Rules, Content, Behavior
Models, Terrain, Characters
Game Logic & Programming
Artificial Intelligence - NPCs
Operational Test
Level & Strategy Test
Usability & Play Test
Documentation – user & design
documentation
Treatment/Concept
Game Design & Objectives
Learning Rubrics & Behaviors
Modeling & Prototyping
Texturing & Scripting
Integration – external resources
– Multimedia, Bots, Databases
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Operational Test
Usability & Play Test
Learning Assessment
User Documentation - informal
31. SLIPPERY ROCK FALLS
Multiplayer Educational Roleplaying Game
(MPERPG)
A virtual world 3D game for 2-member teams to learn
how to improve collaboration and communication
skills
32. SLIPPERY ROCK FALLS
Multiplayer Educational Roleplaying Game
(MPERPG)
T
eam Control Board
Note: located in the game environment at the activity location, each team has a
control board. These color-coded control boards support four teams playing
simultaneously.
33. SLIPPERY ROCK
Multiplayer Educational Roleplaying Game (MPERPG)
FALLS
Rubric and
Rating Scale
1 Poor
2 Fair
3 Good
4 Very Good
5 Excellent
Definitions
- Knows: refers to the recall of facts, principles, and theories.
- Knows how: involves the ability to solve problems and describe procedures.
- Shows how: involves demonstration of skills in a controlled setting.
- Does: can demonstrate the ability to imitate or replicate techniques, apply principles in a familiar
situation, adapt principles to new situations, and associate new knowledge with previously learned
principles.
35. A Few Design Distinctions
Strategy Game
Virtual World
• Game engine
• Modeling
• Virtual World Simulator
• Rapid Prototyping
– 2D diagrams and 3D objects
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Character Creation
Level & Strategy Design
System Integration
Game Events
Win Strategy - Objectives
Quality Assurance
– Unit & Integration Tests
– Play and Usability tests
– 3D Game Objects
• Bots (NPCs) and Avatars
• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations
• Rubrics - Objectives & Outcomes
• QA - Change Management
– Object Behavior Tests
– Integration, Play & Usability Tests
36. CTU EM Games
• EM 840 Virtual World Simulation
– Greek Mythology
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Pandora’s Garden
The Temple
The Labyrinth and Daedalus’s Wings
Medusa’s Lair
– Space
• The Spaceship game
– Blue Earth
• Trading card game
41. Badges and Gamification
• Transforming a course into a game
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Points and grades become gold and rewards
Reputation, titles and badges
Incentivizes learning
Minimizes game development
Uses a similar assessment strategy
If competitive, requires anonymity, seeding the population
with NPCs
57. Will Wright and the Game of Life
• Bar Karma – a community designed a TV show
– Wright designed the Storymaker tool for storyboarding it
– Episode One: https://www.youtube.com/watch?v=ysSaK2wQXwc
– Most mysterious bar in the universe; the Twilight Zone meets the Men in Black
• Wright’s latest project is the Game of Life
– Leveraging social media and gathering facts on the players via mobile devices
59. Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012.
http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffledscientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE)
http://my.plane.edu.au/
60. Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem
s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life.
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from
GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learning
http://www.edutopia.org/blog/film-festival-video-game-based-learning
61. Images
Controllers from Nintendo, Sony Playstation and Microsoft Xbox 360
PS 4 Teardown http://www.techinsights.com/sony-playstation-4/
Twitch.Tv (2014, Jan 6). Twitch live stream. Retrieved from http://www.twitch.tv/
Pulu, T. (2011, 20 Sep). Gamers solve decade old HIV puzzle in ten days. ZME Science. Retrieved
from http://www.zmescience.com/research/studies/gamers-solve-decade-old-hiv-puzzle-in-tendays/#RVu8gKEgRiXY1bCV.99
Lerner, E. (2011, 24 May). Game Night at the N.Y.P.L. The New Yorker. Retrieved from
http://www.newyorker.com/online/blogs/books/2011/05/game-night-at-the-nypl.html#slide_ss_0=1
McGonigal, J. (2011). http://www.slideshare.net/avantgame/10-collaboration-superpowers
Arnold, B. (2012, 30 May). Left Brain Right Brain Illustration. Retrieved from
http://www.cartoonaday.com/left-brain-right-brain-illustration/
62. Educational Games – Online & VWs
Virtual Worlds
Games Based Learning MOOC http://gamesmooc.shivtr.com/
Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
3D Game Lab http://3dgamelab.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School
http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Other Educational Game Sites
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
63. A Few Game Creation Resources
SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732
Games in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools
Unity3D Game Engine – Multiplatform http://unity3d.com/
Class Tools.net: Create Interactive flash games for education http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-game/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
Resources:
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Pandorabots –Chatbot Creation http://www.pandorabots.com/botmaster/en/home
64. Game-Based Learning Tips
Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller
Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B.
(2004). Game-Based Learning: How to Delight and Instruct in the 21st
Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66.
http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
Teaching Entry Level Geoscience (n.d.). Game-based learning.
http://serc.carleton.edu/introgeo/games/index.html
Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where
it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-itsgoing.html
eSchool News (2012). Why ‘game-based learning’ is the future of education.
http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/
Upside Learning Blog (2011). What is Game Based Learning?
http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
65. Simulations and Games
Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim.
http://unity.em840.com/Virtual_Harmony/Welcome.html
Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A
unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worldssimulations-and-games.html
Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) .
Ephemeral: Virtual world games and simulation research.
https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with
Somatic Computing in an Immersive 3D World Simulation. Mars
Geothermal IRB Proposal for Virtual Harmony.
https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK
ER_15_June_2011.docx
Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
66. Journals, Blogs and Conferences
International Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/
Ladley, P. (2012). Games-based learning interest around the world.
http://www.games-based-learning.com/
Education Scotland (2012). Game based learning
http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp
Game Based Learning 2010. (2010). Video games, social media & learning.
http://www.gamebasedlearning2010.com/
‘Game-based’ learning. (2012). Check out the classroom of the future, Bill
Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012).
http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm
US Dept of Education (2012). Connected Educator Month: Game-Based
Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
67. Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to
immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a
hostage rescue game to geothermal energy on Mars in Virtual Harmony
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks
http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Calongne, C. (2010). Mars Expedition GameTech 2010
http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit
in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-insecond-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life
http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto
Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
68. Games for Change
What Can We Learn from Video Games, Online Games and Simulations?
Questions?
Dr. Cynthia Calongne
January 16, 2014