Presenting the Slippery Rock Falls multiplayer educational roleplaying game (MPERG) and the Adaptive Learning Game Design (ALGAE) Model at the TCC 2014 Worldwide Online Conference by Andrew Stricker, Ed Lavieri, Jr., Barbara Truman, Jason Murray, Diane Martini and Cynthia Calongne.
On National Teacher Day, meet the 2024-25 Kenan Fellows
Slippery Rock Falls and Algae TCC 2014
1. TCC Worldwide Conference April 22-24, 2014
SLIPPERY ROCKS AND ALGAE
Multiplayer Educational Roleplaying Game (MPERPG)
and an Adaptive Learning Game Design
Cynthia Calongne
Andrew Stricker
Barbara Truman
Jason Murray
Ed Lavieri, Jr.
Diane Martini
2. An Immersive
Learning
Environment to
Explore MOOCs
Researchers
hosted weekly
sessions.
Loire Learning
Campus
integrated
Moodle LMS,
SLOODLE HUD,
game designs,
radio station,
& a mobile app
Research in
Virtual Harmony
11. Game Design Activity
• Define the problem and desired outcomes
• Identify the possible genres and tactics
• Explore the story and game mechanics
• Identify the tools, technology and resources
• Design the quests and activities
• Integrate the story, quests and game mechanics
• Play the game
• Evaluate the desired outcomes and aesthetics
12. Game Genres and Play Styles
Types of games
• Word, trivia or puzzle
• Scavenger or Treasure Hunt
• Action or adventure
• Real Time Strategy (RTS)
• Roleplay game (RPG)
• MMORPGs
• Arcade or Video games
• First Person Shooter (FPS)
• Simulations (Sims)
• Board or card games
• Mobile and social games
Play styles
• Individual or social
• Multiplayer cooperative
• Multiplayer competitive
• Everyone is a winner!
• Last man standing – PvP
• Player vs Environment
• Roleplay
• Capture the flag
• Team wins
• High score
• Social and free play games
21. A Few Design Distinctions
Strategy Game
• Game engine
• Modeling
– 2D diagrams and 3D objects
• Character Creation
• Level & Strategy Design
• System Integration
• Game Events
• Win Strategy - Objectives
• Quality Assurance
– Unit & Integration Tests
– Play and Usability tests
Virtual World
• Virtual World Simulator
• Rapid Prototyping
– 3D Game Objects
• Bots (NPCs) and Avatars
• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations
• Rubrics - Objectives & Outcomes
• QA - Change Management
– Object Behavior Tests
– Integration, Play & Usability Tests
25. Design Comparisons
Strategy Game Design
• Treatment & Design
• Game Strategy & Engine
• Rules, Content, Behavior
• Models, Terrain, Characters
• Game Logic & Programming
• Artificial Intelligence - NPCs
• Operational Test
• Level & Strategy Test
• Usability & Play Test
• Documentation – user & design
documentation
Virtual World Simulations
• Treatment/Concept
• Game Design & Objectives
• Learning Rubrics & Behaviors
• Modeling & Prototyping
• Texturing & Scripting
• Integration – external resources
– Multimedia, Bots, Databases
• Operational Test
• Usability & Play Test
• Learning Assessment
• User Documentation - informal
26. Designing a Game Inside a Game
Photo by C. Calongne
Game Design by AgileBill Firehawk
27. Benefits of Games
Games can stimulate
• Problem solving
• Critical thinking
• Digital literacy
• Strategy & tactics
• Motor skill development
• Collaboration
• Leadership & courage
• Socialization
Game-based learning
• Vision & creativity
• Sustainability
• Immersion
• Learning retention
• Heutagogy
• Knowledge networks
• Socio-technical skills
• Entrepreneurship
28. Game Creation Resources
Torque3D - open source http://www.garagegames.com/products/torque-3d
Unity3D Game Engine – Multiplatform http://unity3d.com/
GameMaker Studio by YoYo Games
http://www.yoyogames.com/gamemaker/
SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732
Games in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools
Class Tools.net: Create Interactive flash games for education
http://www.classtools.net/
Create & Play PurposeGames http://www.purposegames.com/
Artificial Intelligence Resources:
Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home
29. Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://janemcgonigal.com/
McCrea, B. (2012). WoWing Language Arts. The Journal, Sept. 2012.
http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-
puzzle-that-baffled-scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
http://archive.nmc.org/2010-nml-symposium/steinkuehler-keynote
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Re-Mission 2: Fight cancer and WIN! Games for cancer based on
scientific research http://www.re-mission2.org/
30. Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem
s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life.
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from
GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learning
http://www.edutopia.org/blog/film-festival-video-game-based-learning
31. Edu Games and Game Design Labs
3D Game Lab http://3dgamelab.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Games Based Learning MOOC http://gamesmooc.shivtr.com/
Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
Mars Expedition Strategy Challenge Trailer
https://www.facebook.com/photo.php?v=1399395902637&set=vb.124529564864&type=3&permPage=1
Mars Expedition Strategy Challenge Video:
https://www.facebook.com/photo.php?v=1404251944035&set=vb.124529564864&type=3&permPage=1
32. Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive
learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue
game to geothermal energy on Mars in Virtual Harmony
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks
http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-
tricks
Stricker, A., McCrocklin, M., & Calongne, C. (2010). Mars Expedition GameTech 2010
http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life.
http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life
http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-
life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video
http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html