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Dr Marcus Leaning
                              University of Winchester


Paper presented at
Interactivity: a symposium,
21st September 2011,
University of Winchester
   Considerable literature on Interactivity –
    intrinsic to digital media.
   Rice (1984) interactivity is what defines
    digital media.
   Manovich (2001) cannot talk of digital media
    without the concept - cannot conceptualise
    digital media without the idea of interactivity.
   Jenson (1998) notes its not a fixed concept and
    different disciplines understand it in different
    ways.
   He notes the current use draws upon:
    ◦ Sociology - interpersonal interaction
    ◦ Communication studies more correctly literary / cultural
      theory – PM theories of the changing nature of text
    ◦ Informatics - field of HCI
   Dominant view is that it is a ‘quality’ or
    characteristic possessed by media forms to a
    greater or lesser degree (Reinhard, 2011):
   Definition: Interactivity is a quality of media
    technology that allows for control over the
    flow of information and the selection of
    content presented by the media.



                 ‘Amount 'of interactivity
   Important to realise that interactivity is not
    ‘freedom’.
   Interactivity controls our engagement with a text,
    points us in certain directions, prohibits others.
   Better to think of engaging with an interactive media
    as entering a maze - you can go in any direction
    you want as long as it is not blocked.
   Interactivity can also be understood as
    communication between people.
   Two meanings here:
    ◦ ‘Classical’ media mediate content - technology
      mediates us.
    ◦ ‘Architectural’ view – the interactive technology
      itself is a design and communicates meaning.
   The issue becomes interesting comes when
    we examine the degree to which a technology
    represents or stands in for another human.
   Interactive media do not simply mediate content (as
    old media do).
   Interactive technology is itself a mediation of the will
    of the designer.
   We are in ‘dialogue’ with the designer or producer of
    the media technology.
   The decisions they make in coding, in software
    design are very important and structure our
    experience.
   The form of an interactive media is itself a ‘text’ as
    much as the content it delivers.
   Emerging field of ‘computer criticism’ (Papert, 1987)
    ‘software’ or ‘code’ studies (Berry, 2011).
   To understand the dual nature of interactivity:
    ◦ That it both structures our experience and gives us
      some (impression, at least) of control
    ◦ It is itself a text that requires examination
   Various social-psychological attempts to explore
    interactivity (Reinhard, 2011) – individualist,
    cognitive or biological in explanatory orientation.
   Here I want to draw upon a social theory of
    technology.
   However perhaps this theory needs some
    rehabilitation…
   A broad and critical approach to:
    ◦ Understanding the impact of technology upon society and
      individuals
    ◦ Understanding the impact of society and individuals upon
      technology.



                                      Society and
       Technology
                                      individuals




      The story starts in early Modernity…
   Modernity more than a
    drive to rationality.
   As well as the positivist,
    teleological emphasis
    there also existed the
    counter weight of:
    ◦ the veneration of nature,
    ◦ Romanticism,
    ◦ the emergence of the
      transcendental-self tied
      with nationalism and sub
      nationalism;
    ◦ and a whole plethora of
      decidedly anti-‘modern’
      tendencies.
   Technology, as the
    application of science,
    was understood in certain
    ways in Modernity.
   Indeed technology is
    considered by many as an
    intrinsic part of
    modernity (Giddens,
    1990).
   Technology was              The handloom gives you
    understood to drive         society with the feudal
    development –               lord;    the  steam   mill
    technology impacts and      society with the industrial
    structures society          capitalist.
    (Winner, 1987).
   At the same time there
    was a reaction based
    upon an economic (real
    or not) and ‘spiritual’
    rejection of technology
    combined with a sense
    of nostalgia.
   Luddism - initially an
    economic fear - come
    to mean a more
    cultural fear
   Arts and crafts
    movement (late C19th)
   This critique of technology saw
    technology as something bad and
    alienating of humanity from its
    integration with nature.
   Became more formalised in
    Heidegger’s work esp. his
    ‘Question Concerning
    Technology’ (1977) where he saw
    modern technology as deeply
    problematic as we are given over
    to it and become part of a
    ‘system’.
   Modern physics based technology
    is inherently different older
    practical technology.
   Philosophical critique -
    technology itself is problematic
    for what it does to us as humans.
   Challenges the modernist ontological divide
    between humans and non-humans.


         Humans,          Nature
         Culture          Non-humans
                          Technology


Offers an alternate description of how we exist – in networks of
actors (human) and Actants (non-human).
   Jim Johnson / Latour examines the micro
    nature of the impact of technology upon
    action.
   Sees technology as functioning as our
    ‘Lieutenant’ – we give it instructions and it
    carries them out and corrals the freedom or
    controls the actions of others.
   Adds a sociological sophistication to the
    spiritual anti-technology of Luddism.
   But both seem to lack a bit of a cultural
    critique.
   Frankfurt School Marxist
    scholar, Negations (1968)
    argued that technology is
    not something deployed in
    the service of a political
    ideology but is essentially
    political at core.
   Thus politics is not added
    to technology but is their
    in technology’s creation
    through its design and
    manufacture.
   In seeing technology in this manner Marcuse
    mirrors the Cultural Materialism of thinkers
    such as Williams (1974) and cultural
    anthropologists.
   Cultural Materialism sees cultural texts as
    deeply imbued with the historical situation of
    their production, they carry within them a
    strong imprint of that situation and it is
    possible to read a society’s culture from its
    material artefacts.
   One of Marcuse’s (many) points is that
    technology is the same, it carries cultural values.
   However, because technology causes change and
    transforms society, we must be careful.
   If we use technology to drive social change we
    automatically import the cultural values of the
    society that produced the technology.
   In bringing about a new society with a new social
    form we are ‘staining’ the new society with the
    cultural values of the originating culture.
   Said Pol Pot.
   If we use foreign capitalist
    running-dog technology we will
    simply create another capitalist
    running-dog society!
   The only option is to go back to
    Year Zero and start again,
    recreate technology from
    scratch in a socialist utopia.
   We had best kill all the teaches,
    doctors, engineers, intellectuals
    and people with glasses so as
    to rid ourselves of capitalist
    infection.
   The adoption of
    substantivist principles by
    various Maoist
    revolutionary movements
    and the subsequent
    horrific brutality
    performed by them when
    the principles are taken to
    extremes has perhaps
    damaged the substantivist
    approach to technology.
   Not terribly popular today.
   However, I would argue that substantivism
    with its double edge of enquiry – examining
    both the impact and origin of a technology
    offers a valuable lens through which we can
    examine interactive media.
   While we often theorize the power of various
    technologies to bring about change we rarely
    integrate this into accounts of technology’s
    history.
   Latour’s work partly did this but could benefit
    from a cultural materialist turn
   Proposal for a ‘cultural’ or substantive
    critique of interactive media - not just
    content but technical form.
   Interactive media needs to be examined not
    only as a representational form but as a
    further structur(al/ing) system.
   Substantivism as a underpining rationale for
    semiotics of performative action…
Berry, D. M. (2011) The Philosophy of Software: Code and Mediation in the Digital Age, London:
   Palgrave Macmillan.
Fuller, M. (2008) Software studies : a lexicon, Cambridge, Mass: MIT Press.
Giddens, A. (1990) The Consequences of Modernity, Cambridge: Polity Press.
Heidegger, M. (1977) The Question Concerning Technology and Other Essays, New York: Harper
   Torchbooks.
Jensen, J.F. (1998) ‘Interactivity: tracking a new concept in media and communication
   studies’, Nordicom Review, 19(1), 185-204.
Johnson, J. (Latour, B.) (1988), 'Mixing Humans and Nonhumans Together: The Sociology of a
   Door-Closer', Social Problems, 35, 298-310.
Manovich, L. (2001) The Language of New Media, Massachusetts: The MIT Press.
Marcuse, H ( 1972) Negations, Harmondsworth: Penguin University Books.
Papert, S. (1987) Computer criticism versus technocentric thinking, Educational Researcher, 16(1),
   24–28.
Reinhard, C. (2011) ‘Studying the interpretive and physical aspects of interactivity: Revisiting
   interactivity as a situated interplay of structure and agencies’ Communications, 36(3), 353-
   374.
Rice, R. (1984) 'Development of New Media Research' in R. Rice ed. Communication, Research, and
   Technology, pp 15-31, Beverly Hills: Sage.
Williams, R. (1974). Television: Technology and Cultural Form. London: Fontana.
Winner, L. (1987) Autonomous Technology: Technics-out -of-Control as a Theme in Political
   Thought, Cambridge, Cambridge, Mass: MIT Press.

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Interactivity and the problematic nature of a substantivist reading

  • 1. Dr Marcus Leaning University of Winchester Paper presented at Interactivity: a symposium, 21st September 2011, University of Winchester
  • 2. Considerable literature on Interactivity – intrinsic to digital media.  Rice (1984) interactivity is what defines digital media.  Manovich (2001) cannot talk of digital media without the concept - cannot conceptualise digital media without the idea of interactivity.
  • 3. Jenson (1998) notes its not a fixed concept and different disciplines understand it in different ways.  He notes the current use draws upon: ◦ Sociology - interpersonal interaction ◦ Communication studies more correctly literary / cultural theory – PM theories of the changing nature of text ◦ Informatics - field of HCI
  • 4. Dominant view is that it is a ‘quality’ or characteristic possessed by media forms to a greater or lesser degree (Reinhard, 2011):  Definition: Interactivity is a quality of media technology that allows for control over the flow of information and the selection of content presented by the media. ‘Amount 'of interactivity
  • 5. Important to realise that interactivity is not ‘freedom’.  Interactivity controls our engagement with a text, points us in certain directions, prohibits others.  Better to think of engaging with an interactive media as entering a maze - you can go in any direction you want as long as it is not blocked.
  • 6. Interactivity can also be understood as communication between people.  Two meanings here: ◦ ‘Classical’ media mediate content - technology mediates us. ◦ ‘Architectural’ view – the interactive technology itself is a design and communicates meaning.  The issue becomes interesting comes when we examine the degree to which a technology represents or stands in for another human.
  • 7. Interactive media do not simply mediate content (as old media do).  Interactive technology is itself a mediation of the will of the designer.  We are in ‘dialogue’ with the designer or producer of the media technology.  The decisions they make in coding, in software design are very important and structure our experience.  The form of an interactive media is itself a ‘text’ as much as the content it delivers.  Emerging field of ‘computer criticism’ (Papert, 1987) ‘software’ or ‘code’ studies (Berry, 2011).
  • 8. To understand the dual nature of interactivity: ◦ That it both structures our experience and gives us some (impression, at least) of control ◦ It is itself a text that requires examination  Various social-psychological attempts to explore interactivity (Reinhard, 2011) – individualist, cognitive or biological in explanatory orientation.  Here I want to draw upon a social theory of technology.  However perhaps this theory needs some rehabilitation…
  • 9. A broad and critical approach to: ◦ Understanding the impact of technology upon society and individuals ◦ Understanding the impact of society and individuals upon technology. Society and Technology individuals The story starts in early Modernity…
  • 10. Modernity more than a drive to rationality.  As well as the positivist, teleological emphasis there also existed the counter weight of: ◦ the veneration of nature, ◦ Romanticism, ◦ the emergence of the transcendental-self tied with nationalism and sub nationalism; ◦ and a whole plethora of decidedly anti-‘modern’ tendencies.
  • 11. Technology, as the application of science, was understood in certain ways in Modernity.  Indeed technology is considered by many as an intrinsic part of modernity (Giddens, 1990).  Technology was The handloom gives you understood to drive society with the feudal development – lord; the steam mill technology impacts and society with the industrial structures society capitalist. (Winner, 1987).
  • 12. At the same time there was a reaction based upon an economic (real or not) and ‘spiritual’ rejection of technology combined with a sense of nostalgia.  Luddism - initially an economic fear - come to mean a more cultural fear  Arts and crafts movement (late C19th)
  • 13. This critique of technology saw technology as something bad and alienating of humanity from its integration with nature.  Became more formalised in Heidegger’s work esp. his ‘Question Concerning Technology’ (1977) where he saw modern technology as deeply problematic as we are given over to it and become part of a ‘system’.  Modern physics based technology is inherently different older practical technology.  Philosophical critique - technology itself is problematic for what it does to us as humans.
  • 14. Challenges the modernist ontological divide between humans and non-humans. Humans, Nature Culture Non-humans Technology Offers an alternate description of how we exist – in networks of actors (human) and Actants (non-human).
  • 15. Jim Johnson / Latour examines the micro nature of the impact of technology upon action.  Sees technology as functioning as our ‘Lieutenant’ – we give it instructions and it carries them out and corrals the freedom or controls the actions of others.  Adds a sociological sophistication to the spiritual anti-technology of Luddism.  But both seem to lack a bit of a cultural critique.
  • 16. Frankfurt School Marxist scholar, Negations (1968) argued that technology is not something deployed in the service of a political ideology but is essentially political at core.  Thus politics is not added to technology but is their in technology’s creation through its design and manufacture.
  • 17. In seeing technology in this manner Marcuse mirrors the Cultural Materialism of thinkers such as Williams (1974) and cultural anthropologists.  Cultural Materialism sees cultural texts as deeply imbued with the historical situation of their production, they carry within them a strong imprint of that situation and it is possible to read a society’s culture from its material artefacts.
  • 18. One of Marcuse’s (many) points is that technology is the same, it carries cultural values.  However, because technology causes change and transforms society, we must be careful.  If we use technology to drive social change we automatically import the cultural values of the society that produced the technology.  In bringing about a new society with a new social form we are ‘staining’ the new society with the cultural values of the originating culture.
  • 19. Said Pol Pot.  If we use foreign capitalist running-dog technology we will simply create another capitalist running-dog society!  The only option is to go back to Year Zero and start again, recreate technology from scratch in a socialist utopia.  We had best kill all the teaches, doctors, engineers, intellectuals and people with glasses so as to rid ourselves of capitalist infection.
  • 20. The adoption of substantivist principles by various Maoist revolutionary movements and the subsequent horrific brutality performed by them when the principles are taken to extremes has perhaps damaged the substantivist approach to technology.  Not terribly popular today.
  • 21. However, I would argue that substantivism with its double edge of enquiry – examining both the impact and origin of a technology offers a valuable lens through which we can examine interactive media.  While we often theorize the power of various technologies to bring about change we rarely integrate this into accounts of technology’s history.  Latour’s work partly did this but could benefit from a cultural materialist turn
  • 22. Proposal for a ‘cultural’ or substantive critique of interactive media - not just content but technical form.  Interactive media needs to be examined not only as a representational form but as a further structur(al/ing) system.  Substantivism as a underpining rationale for semiotics of performative action…
  • 23. Berry, D. M. (2011) The Philosophy of Software: Code and Mediation in the Digital Age, London: Palgrave Macmillan. Fuller, M. (2008) Software studies : a lexicon, Cambridge, Mass: MIT Press. Giddens, A. (1990) The Consequences of Modernity, Cambridge: Polity Press. Heidegger, M. (1977) The Question Concerning Technology and Other Essays, New York: Harper Torchbooks. Jensen, J.F. (1998) ‘Interactivity: tracking a new concept in media and communication studies’, Nordicom Review, 19(1), 185-204. Johnson, J. (Latour, B.) (1988), 'Mixing Humans and Nonhumans Together: The Sociology of a Door-Closer', Social Problems, 35, 298-310. Manovich, L. (2001) The Language of New Media, Massachusetts: The MIT Press. Marcuse, H ( 1972) Negations, Harmondsworth: Penguin University Books. Papert, S. (1987) Computer criticism versus technocentric thinking, Educational Researcher, 16(1), 24–28. Reinhard, C. (2011) ‘Studying the interpretive and physical aspects of interactivity: Revisiting interactivity as a situated interplay of structure and agencies’ Communications, 36(3), 353- 374. Rice, R. (1984) 'Development of New Media Research' in R. Rice ed. Communication, Research, and Technology, pp 15-31, Beverly Hills: Sage. Williams, R. (1974). Television: Technology and Cultural Form. London: Fontana. Winner, L. (1987) Autonomous Technology: Technics-out -of-Control as a Theme in Political Thought, Cambridge, Cambridge, Mass: MIT Press.