Presentation at APA National Convention 2015 in Toronto by Dr. Pamela Rutledge and Dr. Jerri Lynn Hogg.
Technology has changed the learning landscape. We can learn everywhere; it's time to teach everywhere too.
4. Two New Learning Spaces
Enabled by
Networked Technologies:
Online Education
Transmedia Education
5. 2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO
The Bar is High for
Educators
Mobile devices create
personalizable,
on-demand, real time
‘results-only’ learning
environments with no
boundaries of time or
geography
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New Expectations
• Relationships = authenticity
• 78% trust peers; 14% trust
institutional authorities
• Content is co-authored
• Less tolerance for
hierarchies
• New understanding of
time and space = fast
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“What can you
teach me
that I can’t teach
myself?”
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• Collaborative
• Participatory
• Challenging
• Relevant
• Responsive
• Inclusive
• Respectful
• Deliver Value
Teaching Style
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Strategies for Breaking Boundaries
• Online education
– Building and managing an online
environment
• Transmedia strategies
– East Los High
– Legends of
Orkney
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Best Practice Online Education
• New forms of interaction
– Revalues introverts
• Information in multiple
media
– Supports multiple learning
styles
• Delivering material with
redundancy
– Details, clarity; lack of
leverage from F2F
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Virtual Communication
• Nuances of netiquette
– Attribution errors
• The hidden meaning in process
– Usability and tech support
– Speed speaks volumes
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• A picture is worth a thousand words
• Creating mentors
• Connecting over ideas
• Team projects
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Transmedia Strategies
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Whole is less than sum of the parts. Media becomes redundant and
less satisfying.
Whole is more than sum of the parts by creating a larger ‘storyworld,’
enhancing sense of immersion and motivating audience to seek out
other parts.
Traditional vs. Transmedia Models
Source: http://www.tstoryteller.com/transmedia-storytelling
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• Prosocial message
• Strong story based on Sabido Methodology
– Dramatic theory for characters and structure (Brewer)
– Emotional and realistic content
– Archetypal characters (Jung)
– Social Learning Theory: Transitional characters model realistic
change (Bandura)
– Frequency allows creation of parasocial relationships (intimacy
at a distance, Horton & Wohl)
• Narrative stays true across media
– Enhances suspension of disbelief (Bruner)
The Theory of Edu-Entertainment Media
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Addressing Social Issues
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Multiple Platforms Expand Story
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Case Study: Legends of Orkney
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GamersAre Raising Gamers
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Playing in the Flow Zone
Pamela Rutledge, PhD, MBA
Fielding Graduate University
August 6, 2015
@pamelarutledge
53%
of 4th graders
admitted to reading
recreationally “almost
every day,”
Only 20%
of 8th graders could
say the same.
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Literacy Bridge
• Collaboration
– Author Alane Adams &
Artifact Technologies
• Target
– Young adult non-readers who love
games
• Goal
– Create entry point to reading
– Link storyworld to mobile game
– Allow players to join book’s characters in story-
consistent quests that motivate exploration
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Location-Based Game Using
Beacons Technology
• Bluetooth-enabled sensors deliver
content as players pass by
• Encourage a range of social interactions
in specific locations
• Recognizes players via mobile devices
• Players collect virtual cards, solve
quests and cast spells
• Activities link with
action in books
• MixbyTM Technology allows
live enhancement
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Game Play
• Each quest is at a new
location in Orkney
storyworld
• Quests teach about
native people and
creatures
• Goal: collect all wisdom
cards and learn secrets
to cast Stonefire spell
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• Target core psychological needs
(Self-Determination Theory)
• Autonomy: Increase Player
Control
• Mastery: Enhance feedback
• Connectedness:
Responsive game play and
social interaction
Breaking Boundaries
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Integrating User Feedback
• Highlight audience-character resonance for
better identification and narrative immersion
• Who doesn’t love a bear with a sword?
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