11. Instant Message, Instant Girlfriend By ROGER HOBBS For several years I had a problem unusual among Internet geeks: I had too much success with women. I used the Internet as a means of communication with women I had already met offline in order to overcome my social awkwardness and forge romantic relationships. Sounds healthy? It wasn’t. It started in my sophomore year in high school… May 25, 2008
12. I was blinded by the common belief that somehow a relationship forged on the Internet isn’t real. When I saw that fated text message — “I love you” — I realized the truth. The Internet is not a separate place a person can go to from the real world. The Internet is the real world. Only faster. Instant Message, Instant Girlfriend May 25, 2008
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14. What Life Skills do We Need for Navigating Digital Media? Using Tools & Technology Resources Well Critical Analysis, Reflection & Ethics Teamwork & Problem- Solving Creativity & Expression
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16. Building Analysis and Critical Thinking Skills with the Media Literacy Remote Control
19. Analyze an Alcohol Ad 2.What techniques are used to attract and hold attention?
20. 3. What lifestyles, values and points of view are represented? The ad suggests a meaning. It doesn’t state the meaning directly. What are some possible messages that the advertiser wants you to think or feel after viewing this ad?
27. Integrating ML Across the Curriculum 1. Teaching With Media & Technology 2. Making Connections with Out-of-School Literacies 3. Developing Information Access & Research Skills 4. Strengthening Message Analysis Skills 5. Composing Messages using Multimedia 6. Exploring Media Issues in Society 7. Sharing Ideas and Taking Action
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30. Media today is mobile and user generated Media Today is Mobile and User-Generated
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32. Building Analysis and Critical Thinking Skills with the Media Literacy Remote Control
33. The Big Picture for Life in a Digital Nation Media Literacy at School Understanding Children’s and Teens’ Media & Technology Practices Media Literacy at Home Critical Thinking, Reflection, & Ethics Creativity & Expression Collaboration & Teamwork
38. CONTACT: Renee Hobbs Temple University School of Communications and Theater Media Education Lab Philadelphia PA 19122 Email: [email_address] Phone: (215) 204-4291 Web: http://mediaeducationlab.com
Notes de l'éditeur
Where and how they use media has changed too: Media today is mobile, giving kids 24/7 access to their favorite TV shows, music, movies and games, wherever they are. Increase of media in children’s bedrooms: making media consumption a private and individual experience Media is also user generated. Kids are no longer just passive observers -- they are active participants in creating media. Whether it’s voting for their favorite Idol, creating a video to post on YouTube, or developing an online identity. Did you know that more than 65,000 videos are uploaded on YouTube daily? And that more than 10 million videos are downloaded each day?
I was at the bottom of the barrel: a plump, silent, painfully awkward dweeb who clung to his Latin textbook as if it held the secrets to existence. The only good thing that happened to me that year was meeting Chelsea. We talked for maybe 5 minutes about video games between classes, and of that time I spent 4 minutes and 59 seconds dripping in nervous sweat and trying to swallow my stutter. Whenever I tried to say something charming, my sentence drooped off with an invisible ellipsis. My words of wit fell flat, and my skillful cultural allusions deteriorated into a stream of loosely associated quotations from “Star Trek.” I don’t know what it was exactly. Somewhere in the dark reaches of the Internet I went through a transformation sequence worthy of a Japanese children’s cartoon. I suddenly shifted from an overweight, overdressed frog to a charming, handsome, technology-savvy prince. I was hooked. It was as if the Internet had allowed me to turn flirtation and seduction into a video game. But I didn’t know if my Internet charms were just a fluke or if they were real. I wanted, no, needed to know that the cool person I became when my fingers caressed the keys was actually me. Therefore, with a scientific resolve possessed only by physicists and 80th-level paladins, I set out to repeat my success. I didn’t want another girlfriend per se, but rather I wanted the affirmation that would come with being able to get another girlfriend. I did it again and again. In five minutes I could persuade a girl to give me her screen name and a week after that I could persuade her to go out with me. By the end of the year, I had six girlfriends simultaneously, all maintained through a complicated system of instant messenger, e-mail messages and heavily orchestrated dates.
When two nerds break up in person, the threat of eye contact typically ends the conversation in minutes. It’s painful, but at least it’s quick. When two nerds break up over the phone, it can take about an hour. With e-mail or instant messages, the fight can last longer than a special edition “Lord of the Rings” movie. Don’t mistake my story for a technophobe’s cautionary tale, however.
Where and how they use media has changed too: Media today is mobile, giving kids 24/7 access to their favorite TV shows, music, movies and games, wherever they are. Increase of media in children’s bedrooms: making media consumption a private and individual experience Media is also user generated. Kids are no longer just passive observers -- they are active participants in creating media. Whether it’s voting for their favorite Idol, creating a video to post on YouTube, or developing an online identity. Did you know that more than 65,000 videos are uploaded on YouTube daily? And that more than 10 million videos are downloaded each day?