The extreme apprenticeship instructional methodology, recently born in Scandinavia, serves to organise education in formal contexts, such as university courses. The fundamental idea is that a new task is learned by apprentices, looking at the master who is performing it, and then repeating the task under his or her guidance. Continuous feedback and learning by doing are key principles of extreme apprenticeship. However, in e-learning contexts, the direct contact with the master may be missing. Then engagement of students with learning material becomes a challenging goal to achieve when designing the material. In this paper, we see how extreme apprenticeship and playful design were combined for designing the learning material of the laboratories of a traditionally `boring' university course, namely, operating systems. A preliminary analytic evaluation concludes the paper showing the viability of the blended approach.
4. premises design methodologypedagogy methodology evaluation and future
Problem and resolution idea
Problem: how
to make OS
learning effective &
engaging for all
5. premises design methodologypedagogy methodology evaluation and future
Problem and resolution idea
Problem: how
to make OS
learning effective &
engaging for all
6. premises design methodologypedagogy methodology evaluation and future
Problem and resolution idea
Problem: how
to make OS
learning effective &
engaging for all
Resolution
idea: playful videos
with animations for lab
tasks, presented like
challenges of a
game
7. It takes 2 + 1 types of expertise
premises design methodologypedagogy methodology evaluation and future
8. It takes 2 + 1 types of expertise
premises design methodologypedagogy methodology evaluation and future
pedagogy expert
9. It takes 2 + 1 types of expertise
premises design methodologypedagogy methodology evaluation and future
UX designers + OS teachers
pedagogy expert
10. It takes 2 + 1 types of expertise
premises design methodologypedagogy methodology evaluation and future
OS lab assistants, the “community of practice”
UX designers + OS teachers
pedagogy expert
11. It takes 2 + 1 types of expertise
premises design methodologypedagogy methodology evaluation and future
UX designers + OS teachers
pedagogy expert
14. design methodology evaluation and future
XA: from Helsinki University to UniBZ
premises pedagogy methodology
Pedagogy paradigm:
Root pedagogy theory:
Pedagogy theory:
Specific instantiation:
constructivism
cognitive apprenticeship
eXtreme Apprenticeship (XA) @ Helsinki
University
Operating Systems (OS) @ UniBZ
15. pedagogy methodology design methodology
Rationale and main ideas
premises evaluation and future
Learning should be perceived as a rewarding
engaging experience per se… intrinsically
motivating
Rationale:
16. Main ideas:
(1) start immediately with practice (no lectures)
pedagogy methodology design methodology
Rationale and main ideas
premises evaluation and future
Learning should be perceived as a rewarding
engaging experience per se… intrinsically
motivating
Rationale:
17. Main ideas:
(1) start immediately with practice (no lectures)
(2) promote learn by doing via small
progressive tasks, presented as
challenges, of which the first should be
obvious
pedagogy methodology design methodology
Rationale and main ideas
premises evaluation and future
Learning should be perceived as a rewarding
engaging experience per se… intrinsically
motivating
Rationale:
18. Main ideas:
(1) start immediately with practice (no lectures)
(2) promote learn by doing via small
progressive tasks, presented as
challenges, of which the first should be
obvious
(3) give continuous formative feedback
pedagogy methodology design methodology
Rationale and main ideas
premises evaluation and future
Learning should be perceived as a rewarding
engaging experience per se… intrinsically
motivating
Rationale:
30. design methodology
“Play but learn” design principles
premises pedagogy methodology evaluation and future
game principles
for engaging in tasks
31. learning principles
for effectiveness
design methodology
“Play but learn” design principles
only if
premises pedagogy methodology evaluation and future
game principles
for engaging in tasks
33. design methodology
Solution = playful videos for challenges
premises pedagogy methodology evaluation and future
!
“Watching, and even just
thinking about, tasks
activates the same parts of
the brain that are activated
when we actually do those
tasks”
44. Evaluation design
Evaluation of videos for high-school usage:
• Before a usage session:
- contextual interviews with teachers from 2
high-schools and the pedagogy expert
- analytic evaluation with 4 evaluators
• During a usage session:
- observer’s observations for engagement
• After a usage session:
- contextual interviews with teachers
- survey for students from high-schools
pedagogy methodologypremises design methodology evaluation and future
45. Evaluation results
• Before a usage session:
- contextual interviews: generally positive; a
teacher got enthusiast and spontaneously
decided to change programme in the middle of
the school year
- analytic evaluation: generally positive, albeit
with issues of inconsistency for representation
of learners’ tasks
• During/after a usage session: results still
under analysis but in general students were
engaged in terms of time, interest and
concentration
pedagogy methodologypremises design methodology evaluation and future
46. evaluation and futurepedagogy methodology design methodologypremises
E3 OS Videos
• Introductory video
• Lab tasks in EN, IT,
DE:
- 30 in each
language
• Derived videos with
subtitles created by:
high-schools, fans
(LUG BZ), other
universities (Santiago,
Chile, ES)
Distribution: present