SlideShare une entreprise Scribd logo
1  sur  24
Soft Shadow Maps  for Linear Lights ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Motivation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],Receiver Light Source Occluder
Soft Shadow Maps ,[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],shade(p) { if( depth 1 (p) > S 1 [p] )  l 1  = 0; else l 1  = V 1 [p] * illum(p,L 1 ); if( depth 2 (p) > S 2 [p] )  l 2  = 0; else l 2  = V 2 [p] * illum(p,L 2 ); return l 1 +l 2 ; }
Hardware Implementation ,[object Object],[object Object],left sample point right sample point camera view
Hardware Implementation ,[object Object],[object Object],left sample point right sample point
Hardware Implementation ,[object Object],[object Object]
Hardware Implementation ,[object Object],[object Object]
Hardware Implementation ,[object Object],[object Object]
Hardware Implementation ,[object Object],left sample point right sample point
Hardware Implementation ,[object Object],[object Object],[object Object]
Sampling the Light Source ,[object Object],[object Object],[object Object],[object Object]
Results
Results ,[object Object],ray traced 10 samples ray traced 200 samples our method 2 samples
Results
Results
Results
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Contenu connexe

Tendances

Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)
Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)
Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)
Matthias Trapp
 
Deferred Rendering in Killzone 2
Deferred Rendering in Killzone 2Deferred Rendering in Killzone 2
Deferred Rendering in Killzone 2
ozlael ozlael
 

Tendances (20)

Introduction to Point Based Global Illumination (PBGI)
Introduction to Point Based Global Illumination (PBGI)Introduction to Point Based Global Illumination (PBGI)
Introduction to Point Based Global Illumination (PBGI)
 
論文紹介"DynamicFusion: Reconstruction and Tracking of Non-­‐rigid Scenes in Real...
論文紹介"DynamicFusion: Reconstruction and Tracking of Non-­‐rigid Scenes in Real...論文紹介"DynamicFusion: Reconstruction and Tracking of Non-­‐rigid Scenes in Real...
論文紹介"DynamicFusion: Reconstruction and Tracking of Non-­‐rigid Scenes in Real...
 
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in FrostbitePhysically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
 
Praseed Pai
Praseed PaiPraseed Pai
Praseed Pai
 
Temporary Coherence 3D Animation
Temporary Coherence 3D AnimationTemporary Coherence 3D Animation
Temporary Coherence 3D Animation
 
Introductory Level of SLAM Seminar
Introductory Level of SLAM SeminarIntroductory Level of SLAM Seminar
Introductory Level of SLAM Seminar
 
30th コンピュータビジョン勉強会@関東 DynamicFusion
30th コンピュータビジョン勉強会@関東 DynamicFusion30th コンピュータビジョン勉強会@関東 DynamicFusion
30th コンピュータビジョン勉強会@関東 DynamicFusion
 
Siggraph 2011: Occlusion culling in Alan Wake
Siggraph 2011: Occlusion culling in Alan WakeSiggraph 2011: Occlusion culling in Alan Wake
Siggraph 2011: Occlusion culling in Alan Wake
 
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDShiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
 
Visual Saliency: Learning to Detect Salient Objects
Visual Saliency: Learning to Detect Salient ObjectsVisual Saliency: Learning to Detect Salient Objects
Visual Saliency: Learning to Detect Salient Objects
 
Point cloud mesh-investigation_report-lihang
Point cloud mesh-investigation_report-lihangPoint cloud mesh-investigation_report-lihang
Point cloud mesh-investigation_report-lihang
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
 
Remote Sensing Field Camp 2016
Remote Sensing Field Camp 2016 Remote Sensing Field Camp 2016
Remote Sensing Field Camp 2016
 
Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)
Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)
Interactive Stereoscopic Rendering for Non-Planar Projections (GRAPP 2009)
 
Zupt, LLC's SLAM and Optimal Sensor fusion
Zupt, LLC's SLAM and Optimal Sensor fusionZupt, LLC's SLAM and Optimal Sensor fusion
Zupt, LLC's SLAM and Optimal Sensor fusion
 
Deferred Rendering in Killzone 2
Deferred Rendering in Killzone 2Deferred Rendering in Killzone 2
Deferred Rendering in Killzone 2
 
Analysis of KinectFusion
Analysis of KinectFusionAnalysis of KinectFusion
Analysis of KinectFusion
 
Large scale 3 d point cloud compression using adaptive radial distance predic...
Large scale 3 d point cloud compression using adaptive radial distance predic...Large scale 3 d point cloud compression using adaptive radial distance predic...
Large scale 3 d point cloud compression using adaptive radial distance predic...
 
Lidar in the adverse weather: dust, fog, snow and rain
Lidar in the adverse weather: dust, fog, snow and rainLidar in the adverse weather: dust, fog, snow and rain
Lidar in the adverse weather: dust, fog, snow and rain
 
FastCampus 2018 SLAM Workshop
FastCampus 2018 SLAM WorkshopFastCampus 2018 SLAM Workshop
FastCampus 2018 SLAM Workshop
 

Similaire à Soft Shadow Maps for Linear Lights

Snow accumulation and ge neration
Snow accumulation and ge nerationSnow accumulation and ge neration
Snow accumulation and ge neration
Yuanhui Chen
 

Similaire à Soft Shadow Maps for Linear Lights (20)

Shadow Mapping with Today's OpenGL Hardware
Shadow Mapping with Today's OpenGL HardwareShadow Mapping with Today's OpenGL Hardware
Shadow Mapping with Today's OpenGL Hardware
 
Build Your Own 3D Scanner: 3D Scanning with Swept-Planes
Build Your Own 3D Scanner: 3D Scanning with Swept-PlanesBuild Your Own 3D Scanner: 3D Scanning with Swept-Planes
Build Your Own 3D Scanner: 3D Scanning with Swept-Planes
 
Normal Mapping / Computer Graphics - IK
Normal Mapping / Computer Graphics - IKNormal Mapping / Computer Graphics - IK
Normal Mapping / Computer Graphics - IK
 
A Practical and Robust Bump-mapping Technique for Today’s GPUs (slides)
A Practical and Robust Bump-mapping Technique for Today’s GPUs (slides)A Practical and Robust Bump-mapping Technique for Today’s GPUs (slides)
A Practical and Robust Bump-mapping Technique for Today’s GPUs (slides)
 
Real-time Shadowing Techniques: Shadow Volumes
Real-time Shadowing Techniques: Shadow VolumesReal-time Shadowing Techniques: Shadow Volumes
Real-time Shadowing Techniques: Shadow Volumes
 
5 ray casting computer graphics
5 ray casting computer graphics5 ray casting computer graphics
5 ray casting computer graphics
 
Single Sample Soft Shadows Using Depth Maps
Single Sample Soft Shadows Using Depth MapsSingle Sample Soft Shadows Using Depth Maps
Single Sample Soft Shadows Using Depth Maps
 
Deferred Pixel Shading on the PLAYSTATION®3
Deferred Pixel Shading on the PLAYSTATION®3Deferred Pixel Shading on the PLAYSTATION®3
Deferred Pixel Shading on the PLAYSTATION®3
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics Technology
 
Ray casting algorithm by mhm
Ray casting algorithm by mhmRay casting algorithm by mhm
Ray casting algorithm by mhm
 
PapersWeLove - Rendering Synthetic Objects Into Real Scenes - Paul Debevec.pdf
PapersWeLove - Rendering Synthetic Objects Into Real Scenes - Paul Debevec.pdfPapersWeLove - Rendering Synthetic Objects Into Real Scenes - Paul Debevec.pdf
PapersWeLove - Rendering Synthetic Objects Into Real Scenes - Paul Debevec.pdf
 
Neural Radiance Fields & Neural Rendering.pdf
Neural Radiance Fields & Neural Rendering.pdfNeural Radiance Fields & Neural Rendering.pdf
Neural Radiance Fields & Neural Rendering.pdf
 
Probabilistic Approaches to Shadow Maps Filtering
Probabilistic Approaches to Shadow Maps FilteringProbabilistic Approaches to Shadow Maps Filtering
Probabilistic Approaches to Shadow Maps Filtering
 
Lecture1
Lecture1Lecture1
Lecture1
 
Computer Graphics Part1
Computer Graphics Part1Computer Graphics Part1
Computer Graphics Part1
 
Snow accumulation and ge neration
Snow accumulation and ge nerationSnow accumulation and ge neration
Snow accumulation and ge neration
 
D04432528
D04432528D04432528
D04432528
 
Conception_et_realisation_dun_site_Web_d.pdf
Conception_et_realisation_dun_site_Web_d.pdfConception_et_realisation_dun_site_Web_d.pdf
Conception_et_realisation_dun_site_Web_d.pdf
 
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
 
Practical spherical harmonics based PRT methods.ppsx
Practical spherical harmonics based PRT methods.ppsxPractical spherical harmonics based PRT methods.ppsx
Practical spherical harmonics based PRT methods.ppsx
 

Dernier

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Victor Rentea
 

Dernier (20)

Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDM
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
AI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by Anitaraj
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
JohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptxJohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptx
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 

Soft Shadow Maps for Linear Lights