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Soft Shadow Maps  for Linear Lights ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Motivation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],Receiver Light Source Occluder
Soft Shadow Maps ,[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Soft Shadow Maps ,[object Object],shade(p) { if( depth 1 (p) > S 1 [p] )  l 1  = 0; else l 1  = V 1 [p] * illum(p,L 1 ); if( depth 2 (p) > S 2 [p] )  l 2  = 0; else l 2  = V 2 [p] * illum(p,L 2 ); return l 1 +l 2 ; }
Hardware Implementation ,[object Object],[object Object],left sample point right sample point camera view
Hardware Implementation ,[object Object],[object Object],left sample point right sample point
Hardware Implementation ,[object Object],[object Object]
Hardware Implementation ,[object Object],[object Object]
Hardware Implementation ,[object Object],[object Object]
Hardware Implementation ,[object Object],left sample point right sample point
Hardware Implementation ,[object Object],[object Object],[object Object]
Sampling the Light Source ,[object Object],[object Object],[object Object],[object Object]
Results
Results ,[object Object],ray traced 10 samples ray traced 200 samples our method 2 samples
Results
Results
Results
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Soft Shadow Maps for Linear Lights