2. Instructional Design
A problem solving process that has been
applied to the creation of training. It
determines the who, what, where, why and
how of a learning program in order to
develop an effective and efficient
instructional product for the classroom.
3. Rapid Prototyping Model
A faster more efficient way of developing
a training program. The design and
development phases are done at the same
time and the evaluation is done throughout
the process.
4. History of Rapid Prototyping
The first rapid prototyping techniques
became accessible in the late 1980’s and
were used for production of prototype and
model parts. The history can be traced
back to the late 1960’s, when an engineer
professor, Hebert Voelcker, questioned
himself about the possibilities of doing
interesting things with computer controlled
and automatic machine tools.
5. Implementing Rapid
Prototyping
Allows the client to have a piece of the
training product.
Proper evaluation of the product for fit,
look, and feel before paying for any
expensive tools or production equipment.
Saves money and time on revisions.
Problems are immediately addressed and
corrected before the final product is
presented.
6. Representation of the
Rapid Prototyping Model
Assess Needs and Analyze Content
Set Objectives
Construct Prototype (Design)
Utilize Prototype (Research)
Install and Maintain System
7. Advantages of
Rapid Prototyping
Encourages and requires active student
participation in the design process
Clients don’t know their requirements until
they see them implemented
It accelerates the development cycle
Can increase creativity through quicker user
feedback
Reduces development costs
8. Cont. Advantages of
Rapid Prototyping
It allows for better communication between
the designers and user because the needs
are clearly expressed from the beginning.
This results in a better product.
9. Disadvantages of
Rapid Prototyping
Sometime encourages informal design
methods which may cause more problems
needing to be fixed.
May lead to a premature commitment to a
design if it is not remembered that the
design is only a demonstration.
10. ASSURE MODEL
This model emphasizes on teaching
students with different learning styles. It
creates a well designed lesson by capturing
the learners attention, stating objectives
that are to be met, presenting new material,
engage the student in practicing, assesses
understanding provided feedback and lastly
provides follow-up activities.
11. History of
ASSURE Model
A realistic approach to training design
developed by Robert Heinich and Michael
Molendo of Indiana University and James D.
Russell of Purdue University in the 1990’s
12. Implementing the ASSURE Model
in Instructional Design
The model proposes a 6 step guide for
planning and delivering instruction.
1) Analyze Learner
2) State Objective
3) Select Method, Media and Materials
4) Utilize Media and Materials
5) Require Learner Participation
6) Evaluate and Revise
13. Summary of the ASSURE Model
A procedural guide for planning and
delivering instruction that combines
technology and media into the teaching
process
A systematic approach to writing lesson
plans
A plan used to help teachers organize
instructional procedures
A plan used to help teachers do an
authentic assessment of student learning.
14. Advantages of
ASSURE Model
More details about learners, methods,
media and materials, and evaluation
One on one relation between students to
analyze them early
Early preparation
Chance for revisions according to the critics
after the lesson is done
15. Disadvantages of
ASSURE Model
Very time consuming
A great amount of research needed
Constraining, limits creativity
16. Similarities of Rapid Prototyping
and ASSURE Model
They both have the following in common.
Analysis
Audience Objectives
Creating Learning/Performance Objectives
Evaluation and Assessment
17. Differences Between Rapid
Prototyping and ASSURE Model
Rapid Prototyping is less time consuming
than the ASSURE model
The ASSURE model limits creativity while the
Rapid Prototyping encourages it
ASSURE model is a “Classroom Orientation”
model only where as Rapid Prototyping
starts with a problem for which training
may or may not be the answer
18. References
Big Dog & Little Dog’s Performance Juxtapostion. (2010). Retrieved
June 08, 2012, from
http://www.nwlink.com/donclark/hrd/sat1.html
The ASSURE Model of Learning. Retrieved June 08, 2012, from
http://itchybon1.tripod.com/hrd/id15.html
Course Construction: ASSURE. (2002). Retrieved June 08, 2012,
from http://www.mscd.edu/act2/courseconstruct/assure.html
Instructional Design. (2011). Retrieved June 08, 2012, from
http://www.instructionaldesign.org/models/rapid_prototyping.htm
l
The ASSURE Model of Instructional Design. (2007). Retrieved June
08, 2012, from
http://www.pen.ntid.rit.edu/newdownloads/workshop/USA/2007/
Korea_IT_training/design/design_ppt.pdf