Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Sloan-C International Emerging Technology in Online Learning, San Francisco, June 09
1. Learning Technology Center
Meeting Your Pedagogical Needs More
Effectively: How to Best Use Second Life
Session 2, Room: N, 9:00a.m. - 9:50a.m.
Tanya Joosten
tjoosten@uwm.edu
Learning Technology Center
Department of Communication
University of Wisconsin-Milwaukee
SL Juice Gyoza
2. Learning Technology Center
Abstract
• Every educator wants to know is how do I use
Second Life in my course? Educators are
looking for not only concrete examples of
Second Life use, but they are looking for
pedagogically sound best practices that are
supported by research, which I will provide.
3. Learning Technology Center
Session Overview: Outcomes
• What is Second Life?
• How do we use it in our courses?
• Why should we use it?
4. Learning Technology Center
University Wisconsin-Milwaukee
Second Life Initiative
• Pilot started Summer 07, Delivered Spring 08
• UW System Emerging Technology Grant
• Faculty Development Workshops for Second
Life – over 40 new faculty
• Second Life Wiki for Faculty
– http://uwmsecondlife.wikispaces.com
5. Learning Technology Center
Who are you?
• Who is teaching using Second Life already?
• Who wants to teach using Second Life?
• Who is helping faculty teach using Second
Life?
• Who is trying to figure out what Second Life
is?
• Who is waiting to be convinced to use it?
Who has an avatar?
6. Learning Technology Center
What is Second Life?
• Not a Game
• Online, Virtual World, 3-D
• Network through software to a virtual space
• Not just information
• People, Places
• User constructed
10. Learning Technology Center
What is Second Life?
Asynchronous Synchronous Virtual Worlds
Medium Discussion Collaboration Tools
Forums
Technology Text-Only, Static Text, Audio (VOIP), Text, Audio (VOIP), Static Images,
Images, Tables Static Images, Video Video, 3-D
Cues Written Verbal, Written Verbal, Written Verbal, Emoticons, Oral
Emoticons Emoticons, Oral Verbal, Verbal, Nonverbal: Paralanguage,
Nonverbal: Kinesics, Proxemics, Haptics,
Paralanguage, Kinesics Objectics, Environmentics
Feedback Delayed Immediate/Real Time Immediate/Real Time
Participants Limited to course Limited by task, invitees, Somewhat limited by bandwidth and
size and bandwidth, task, open attendance
Media Richness Lean Medium Rich
12. Learning Technology Center
Getting Started: Tips for Faculty
• 1: Learn basic navigation
– https://pantherfile.uwm.edu/groups/sa/ltc/SecondLife/Faculty%20Workshop/
• 2: Network
– Finding events: http://sl.nmc.org/wiki/SLED_Calender
– Second Life Educators list:
– https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
– Search SLED archives: http://tinyurl.com/y234ht
• 3: Tour
– Collect SLURLS from colleagues and networks
13. Learning Technology Center
Question 1
• What networks will you tap in order to find
out more about the resources that already
exist in Second Life? To support your
implementation of Second Life?
38. Learning Technology Center
Question 2
• With the richness of Second Life, what
learning objectives could you achieve better in
Second Life than in the f2f classroom or the
traditional online classroom? (whichever
applies)
39. Learning Technology Center
Question 3
• Students who spend more time completing a
meaningful project in Second Life are more
satisfied with the experience. How much time
do you foresee your students spending in
Second Life (weekly, over the semester)?
How can you make the learning activity a
meaningful one?
40. Learning Technology Center
How do we use: Best practices
• Create meaningful activities in SL
• Create a collaborative activities for SL
• Manage student expectations
• Don’t have to build to use SL
41. Learning Technology Center
Question 4
• Second Life has a great impact when the
activity is collaborative. How could you move
a current group project into Second Life?
What new activity could you create that
would facilitate the collaborative nature of
Second Life?
42. Learning Technology Center
Question 5
• The learning curve for students is a concern
for many faculty.
• How would you introduce your students to
Second Life? How would you orient your
students to Second Life? What do you see as
the crisis points for your students?
44. Learning Technology Center
Communication Student
Comments
• “I thought the content of the course was very
interesting. I really enjoyed the face that we
incorporated Second Life into the course. I also think
it is very useful to work in virtual teams to complete
a project(despite the fact the it can be a pain:])”
• “I would have liked to see more required
participation within second life. I noticed many
students went in did what they had to fro the first
couple task and then did not sue it again.”
45. Learning Technology Center
Health Sciences Student
• Students response after visiting
numerous health resources in SL
• “Overall, I think Second Life provides
endless opportunities to explore and
learn about an infinite number of
subjects.”
46. Learning Technology Center
Emerging Technology Grant
• How do virtual worlds, an emerging
technology, impact student learning?
• What are some best practices in using virtual
worlds?
63. Learning Technology Center
Communication Student Blogs
• Option 1, Managing Change, an Implementation of SL
• http://emily-second-life.blogspot.com/ , tba
• http://teamdynasty4.blogspot.com/ , 12.18, 2pm
• Option 2, Virtual Decision Making in Second Life
http://www.teamcatalyst.blogspot.com/ , 12.17, 4pm