Paul Cheyrou-Lagreze
57
Abonné
Personal Information
Entreprise/Lieu de travail
Tarbes Area, France, Outside US & Canada France
Profession
Developer and 3D graphics expert at Sketchfab
À propos
Real Time Simulation, Games and environment:
Augmented Reality, Interactivity: Museum, Video Projection
Real Time Simulation, Serious Games : 3D graphics, Physics, Collisions, Spatial Sound, Editors
From Architecture to latest Research on the field.
Specialties: Multimedia : 2d (bitmap, vectors), 3d realtime
Ogre 3D, Opengl, Directx, Shaders (Glsl, Hlsl, CG) C++, Canvas & webgl (javascript), high performance computing (Cuda, OpenCL), Physic & Collision simulation, sound, network, etc.
Mots-clés
ogre3d
ogre
moteur 3d
opengl
3d
directx
moteur
pipeline
graphiques
fr
gpu
Tout plus
- Présentations
- Documents
- Infographies
SIGGRAPH Asia 2008 Modern OpenGL
Mark Kilgard
•
il y a 15 ans
Design for Continuous Experimentation
Dan McKinley
•
il y a 11 ans
How to name things: the hardest problem in programming
Peter Hilton
•
il y a 9 ans
Hardware trends 2015
HAX
•
il y a 9 ans
Approaching zero driver overhead
Cass Everitt
•
il y a 10 ans
Secrets of Simplicity: rules for being simple and usable (Giles Colborne)
cxpartners
•
il y a 14 ans
word2vec, LDA, and introducing a new hybrid algorithm: lda2vec
👋 Christopher Moody
•
il y a 8 ans
Kicking the Bukkit: Anatomy of an open source meltdown
RyanMichela
•
il y a 9 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
OpenGL 3.2 and More
Mark Kilgard
•
il y a 14 ans
Beyond porting
Cass Everitt
•
il y a 10 ans
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
il y a 9 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
il y a 8 ans
GOOGLE: Designs, Lessons and Advice from Building Large Distributed Systems
xlight
•
il y a 14 ans
ECMAScript 6 from an Attacker's Perspective - Breaking Frameworks, Sandboxes, and everything else
Mario Heiderich
•
il y a 9 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Broken Linux Performance Tools 2016
Brendan Gregg
•
il y a 8 ans
Optimizing unity games (Google IO 2014)
Alexander Dolbilov
•
il y a 9 ans
How to prototype and influence people
azaraskin
•
il y a 13 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
il y a 8 ans