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Project
On
Customer Loyalty Through Experiential Marketing
Submitted to:
Shanto Banik
Assistant Professor
Department of Marketing,
University of Chittagong.
Submitted By:
Mohammad Ariful Islam
4th
Year B.B.A
ID NO: 11304042
Session: 2010-11
Department of Marketing,
University of Chittagong.
Submission Date: july 30, 2016
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Table of contents:
Serial
no.
Subject Page
No
01. Abstract 04
02. Introduction 05
03. Conceptual Background 06-23
3.1 Definition of Experiential Marketing 06
3.2 Experience Marketing 11
3.3 The difference between experience and experiential marketing 14
3.4 Conceptual model of experience marketing 15
3.5 Definition of Customer Satisfaction 16
3.6 Definition of Customer Loyalty 18
3.7 Definition of Brand Image 21
3.8 The Relationship Among Experiential Marketing, Satisfaction
and Loyalty
22
3.9 The Relationship Among Experiential Marketing, Brand Image,
and Loyalty
23
04. Literature review 24-31
05. Customer experience antecedents and consequences 31- 38
5.1 Pre experience 31
5.2 Antecedents of customer experience 31
5.2.1 Brand Performance 32
5.2.2 Multichannel Interaction 33
5.2.3 Service Interface 34
5.2.4 Physical Environment 35
5.2.5 Social Environment 35
5.2.6 Price and Promotions 36
5.3 Customer Experience 36
5.4 Post Experience 37
5.5 The CEM Consequences: 37
5.5.1 Customer Satisfaction: The Immediate Result 37
3
5.5.2 Customer Loyalty: The Important Upshot 38
5.5.3 Customer Equity 38
06. Role of Experiential Marketing in Competitive Marketing
Strategy
39
07. Events and Activities Promoting Experiential Marketing 39
08. Benefits of Experiential Marketing 41
09. Strategic and Organizational Issues: Experiential Marketing 42
10. Suggestions for Creating a Winning Experiential Marketing
Strategy in today's World
43
11. Deploying a Successful Experiential Marketing Campaign 44
12. Conclusion 46
13. Observations & Recommendations 46
14. References 48
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Topic: Customer Loyalty through Experiential Marketing
1. Abstract:
Consumers are constantly inundated with repetitive traditional advertising messages,
bombarding their lives, interrupting their TV shows and generally getting in the way. It is
true that if you see an ad enough times, it is likely that at some point when you are ready to
purchase, it will come to mind. That is not to say that consumers are buying because they
have a real emotional connection with the brand; usually it is simply because the brand that
shouted the loudest got their attention. This outdated approach to marketing communications
is dying, and fast.
Brands are realizing that to secure the lifetime value of their customers by gaining true
customer loyalty, they must give back. The relationships between brands and their target
audiences are being revolutionized. The new marketing era, the experiential marketing era,
focuses on giving target audiences a fabulous brand-relevant customer experience that adds
value to their lives, and ultimately makes the consumer remember the brand’s marketing –
not because it shouted the loudest, but because it gave them an unforgettable experience. [1]
Due to the rising of personal incomes and living standards, consumers are more focused on
their personal style and taste. Consumption patterns are also changed from the past
“agricultural economy” to ”industrial economy,” then to “ service economy,” and now to
“experiential economy.” Therefore, the concept of experiential marketing is getting more
important. In an uncertain economic climate, budget conscious marketers may be tempted to
neglect the long-term health of their brand. As a consequence, only the most robust and
resilient brands will survive. Key to their success will be willingness to embrace the
reciprocal nature of the relationships they build and develop with consumers. These are the
brands with the confidence to establish a conversation. They focus on shared interests to
build an empathetic understanding, and they appreciate the importance of a genuine two-way
dialogue. Most importantly, these brands see the value of experiential activities as the means
to connect with audiences in a more direct and empowering way. [2]
The sustainability of a company depends on loyalty of its customer. The customer satisfaction
and creating great experiential value for them is the company`s goal to create customer
loyalty. Consumers are not just willing to buy products, but are ready to experience them and
some will go so far that they will help companies build them. Therefore, experience is a
5
central element of the life of today’s consumer (Schmitt, 2003). Positive experiences need to
become institutionalized within the system so that all touch points deliver the brand essence
(Shaw and Ivens, 2005). This ensures that there is no gap between the brand promise and the
brand delivery and attempts to connect consumers with brands in personally relevant and
memorable ways and also gives customers an opportunity to engage and interact with brands,
products, and services in sensory ways (Ponsonby-Mccabe and Boyle, 2006) [3].
2. Introduction:
There is a crest of revolution taking place in marketing. Each interaction is being asserted to
be more meaningful, personal and engaging. This movement, known as “experiential
marketing,” is being adopted everywhere. Most of the companies shifted from traditional
marketing and started creating experiences for their customers. Contrary to traditional
marketers, experiential marketers think their customers are not only rational but also
emotional human beings [4]. And according to one survey most of the respondents consider
the experiential marketing is the main subject of organizations [5]. Experiential marketing
examinations had an approximately ten years history but it is growing and developing rapidly
[5]. Schmitt is regarded the first person who stated the concept of experiential marketing.
Besides him, Pine and Gilmore stated experiences are the next step as developing of
economic value. [6] - [7]
Experiential marketing, sometimes called "engagement marketing," "event marketing",
"participation marketing," or "live marketing" is a marketing strategy that engages consumers
directly and invites and encourages them to participate in the development of a brand. Instead
of looking at customers as inactive message receivers, experiential marketers believe that
customers should be actively engaged in the production and co-formulation of marketing
plans and cultivating a relation with the brand. To empower this marketing revolution, there
is a revived focus on technologies and events that help in delivering brand experiences which
are highly interactive. [2]
One of main point in experiential marketing is using face-to-face communication method to
raise customers’ physical and emotional feelings. What does this feelings brings that
customers will expect to be relevant and interactive to some brands. By then they will
experience it enthusiastically and completely. [7]
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When consumers make a purchase of a product or service and turn out products or services
match or even surpass what he expects there will be a repeat purchase will establish the
existence of a loyalty to the product. So Before the formation of customer loyalty, there must
be the satisfaction of consumers because of the satisfaction that would later be assumed to be
an effect on customer loyalty.
According to Hasan (2008:83) customer loyalty is defined as a person who buys, especially
Those that buy regularly and repeatedly. Customer is a person who continuously and
repeatedly came to a similar place to satisfy his desire to have a product or obtain a service,
And pay for products or services. [8]
3.Conceptual Background:
3.1 Definition of Experiential Marketing:
Experience has been cited as important in marketing for a long time. Abbott (1955), cited in
Holbrook (2006, p. 40) said that: “What people really desire are not products, but satisfying
experiences”. Experiences were gained through activities that required physical objects for
the services. People wanted products because they wanted the experience which they hoped
the products would render. Dewey (1963) added the dimension of uniqueness and noted that
experiences involved a progression over time and the involvement and uniqueness made the
activity stand out from the ordinary.
A diversity of dictionary definitions of experience gave rise to some confusion. Collins
English Dictionary described experience as “The accumulation of knowledge or skill that
results from direct participation in events or activities” and “. . . the content of direct
observation or participation in an event” (Collins, 2007). The Oxford English Dictionary
stated that “Active participation in events or activities, leading to the accumulation of
knowledge or skill” (OUP, 2006). A more affective and process based definitions was
provided by the American Heritage Dictionary of the English Language (2006), which
defined experience as “The feeling of emotions and sensations as opposed to thinking” and “
involvement in what is happening rather than abstract reflection on an event”. [9]
The brand marketing guru, Professor Bernd Schmitt, was the first to introduce the concept of
experiential marketing. Viewing experiential marketing as an extension of traditional
marketing, he integrated various methods, concepts, and media used in products and
7
marketing campaigns that involve or appeal to consumer experiences to propose the concept
of experiential marketing. He stressed that the ultimate goal of experiential marketing is to
create holistic experiences for customers and defined experiential marketing as a process or
technique of promoting a product and increasing its value by offering customers an
opportunity to observe or participate in events or activities where they may be motivated to
buy or agree with the concept behind the product. Experiential marketing is to create an
unique experience for customers and induce their purchase Intentions by getting them to
sense, feel, think, act, and relate. The focus of experiential Marketing is on customers. [10]
Experiences were private intangible events that occurred in response to some stimulation (e.g.
as provided by marketing efforts before and after purchase). They often resulted from direct
observation and/or participation in events. Schmitt provided a brief description of the five
types of customer experiences that form the basis of the Experiential Marketing Framework
(Schmitt, 1999). “Customer experience” indicates the value of something that impresses and
appeals, involving the senses and impressions of the user such as those the customer actually
feels directly and is impressed with when coming into contact with a company and a brand.
“Customer experience” was not an incidental value but an essential and intrinsic value where
the products and services were understood from the customer’s point-of-view as those
provided by the company and the brand. The objective of marketing, which created
„Customer experience‟ („Experiential marketing‟), was not to provide products and services
as tangible objects to customers, but to take the aspect of consuming in the context of the
customers‟ lifestyles and to interpret their consumption by appealing to their senses and
feelings in the process.
Schmitt (1999) further defined experiential marketing from the customers‟ perspective as
customers developing recognition and purchasing goods or services of a company or a brand
after they get experiences from attending activities and perceiving stimulations. Experiential
marketing, an emerging form of marketing, focuses not only on a product or a service but
also on an entire experience that a company creates for its customers. Compared with
traditional marketing, experiential marketing is focused more on the customers‟ experience
creation processes, including pre-purchase, moment-of-truth, and post-purchase (Schmitt,
1999). Experience is the main component of experiential marketing. Businesses usually
create special stages for customers to experience through different stimulations. As a result of
experiencing, customers have different perceptions and react to these stimulations. When
they walk into these stores, or even close to them, they develop varied perceptions about
8
them. Customers‟ perceptions may be the outcome of marketing efforts that organizations
have made. . [9]
In Experiential Marketing, Schmitt (1999) integrated the concept of traditional marketing into
his view of experiential marketing and proposed a framework of experiential marketing that
can be used for customer experience management based on theories about individual
consumer psychology and social behavior. The conceptual framework of experiential
marketing consists of two elements:
1) Strategic Experiential Modules (SEMs)
2) Experience Providers (ExPros).
1) Strategic Experiential Modules (SEMs):
Schmitt (1999) classified experience values into five modules as a strategic basis of
marketing activities.
(a) Sense marketing: Sense marketing is a way to touch the consumers emotions through
consumers experience that can be gained through the senses that they have product or service.
(b) Feel marketing: Feel marketing appealed to customers‟ inner feelings and emotions,
with the objective of creating affective experiences that ranged from mildly positive moods to
strong emotions of joy and pride. Most affection occurred during consumption. Therefore,
standard emotional advertising was often inappropriate because it did not target feelings
during consumption.
(c) Think marketing: Think marketing appealed to the intellect with the objective of
creating cognitive, problem-solving experiences that engaged customers‟ creativity. Think
appealed to engage customers‟ convergent and divergent thinking through surprise, intrigue,
and provocation.
(d) Act marketing: Act marketing aimed to affect bodily experiences, lifestyles, and
interactions. Act marketing enriched customers‟ lives by enhancing their physical
experiences.
(e) Relate marketing: Relate marketing related to one’s culture and the reference group that
can create a social identity. Relate marketing is about relative experience values that appealed
to individual self-realization.
The purpose of SEMs is to create effective forms of experiences for customers, allowing
them to have a unique encounter with the product, facility or service that is being promoted.
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SEMs refers to five forms of experiences, including sense, feel, think, act, and relate. ExPros
are strategic tools of marketing. They include communications, product presence, co-
branding, spatial environments, websites, and people. These strategic tools are helpful for
businesses to create a pleasant experience for customers, increase product values, and
enhance customer satisfaction and loyalty. According to Schmitt (1999), we define
experiential marketing as “a process of creating an experiential context where consumers are
allowed to sense, feel, think, act, and relate to the product promoted and have a pleasant
memory about this experience, resulting in increased product awareness and product value”.
[10]
According to Silverman (2004), there are 10 manifesto experiential marketing has which are:
experiential marketing should be able to predict one-on-one personal interactions between
consumers and marketers, to be in touch when the consumer has chosen a product, to clearly
ship benefits meaning for the consumer, based on individual experiences to achieve
innovative approaches and tactics to reach consumers and compelling ways, to implements
idealism that can increase individual customer and street-safety sufficient to release the
"grassroots activation". Experiential marketing is associated with authenticity. Experiential
marketing assumes that the world is all that concerns on the media and the universe is based
on the consumer base. Experiential marketers are demonstrated curiosity about strange things
of the world, others and the curiosity of all things. But keep in mind by marketers is that
experience cannot always be perceived by consumers if it is already often perceived.
According to Hamzah (2007), the positive influence between experiential marketing and
brand loyalty is through experiential marketing aspects such sense, feel, think, act and relate.
Fransisca (2007) says that experiential marketing is very effective for marketers to build
brand loyalty. Experiential marketing can have advantages in some situations, including
preventing the decline of brand, to differentiate the products with the products of competitors,
to create the image and the identity of the company, to promote innovation and
experimentation led to the purchase, and the most important thing is loyalty. In some studies
show that sense, feel, think, act and relate an indicator forming experiential marketing, but in
this study, the indicator increased to a variable forming experiential marketing to become
antecedence and consequence experiential marketing .[11]
Smilansky (2009) defines experiential marketing as a “process of identifying and satisfying
customer needs and aspirations profitably, engaging them through two-way communications
that bring brand personalities to life and add value to the tar-get audience”. Experiential
10
marketing helps to create experiences and emotions to the customers. International
Experiential Marketing Association (2011) states that experiential marketing “allows
customers to engage and interact with brands, products, and services in sensory ways”.
According to You-Ming (2010), experiential marketing is a “communication method, which
mainly raises customers’ physical and emotional feelings”. Hauser (2007) describes
experiential marketing as a holistic approach to the customer/brand relationship.
Cantone and Risitano (2011) confirm that many firms are adopting CEM strategies, in which
„the role of emotions, feelings, sentiments, passions and experiences” are emphasized in con-
sumer-brand relationships.
According to Yuan and Wu (2008), experiential marketing can be seen as a marketing tactic
designed by a business to stage the entire physical environment and the operation-al
processes for its customers to experience.
We highlight that all these definitions indicate that experiential marketing is mainly related to
emotions, feelings, and senses; and has less to do with cognition and human intentions.
When Schmitt (1999a) explains the idea of Pine and Gilmore’s (1998, 1999) experience
economy he uses the phrase experiential economy. It shows how those terms and words are
used inter-changeably. [12]
Experiential marketing is the process of identifying and satisfying customer needs and
aspirations profitably, engaging them through two-way communications that bring brand
personalities to life and add value to the target audience:
 Experiential marketing is an integrated methodology, always engaging target audiences
at their will through brand-relevant communications that add value.
 The experiential marketing campaign is built around one big idea that should involve
two-way communication between the brand and the target audience in real time,
therefore featuring a live brand experience at its core.
 The other marketing communications channels that are selected and integrated are the
amplification channels, which amplify the impact of the big idea (the live brand
experience)
Experiential marketing is any communication that has an emotional richness, and that allows
for some connection that isn’t there by the mere fact of communicating. Experiential
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marketing involves changing beliefs and behaviors. Unless you engage the communication
with an emotional trigger, it won’t work. It must bring you into the message. [1]
Finally we conclude that experiential marketing is a marketing concept that aims to establish
a loyal customer by touching the emotions of customers by creating positive experience and
give a feeling positive towards their services and products through sources such as the
external network, consumption, & standard set.
3.2 Experience Marketing:
According to Leeflang (2011) one of the specific topics that have not yet received enough
attention is experience marketing.
Experience marketing is generally based on experience economy theory. Pine and Gilmore
(1998) claim experiences to be the fourth economic offering. They explain the progression of
value from commodities to experiences by showing how experiences differ from goods and
ser-vices (Table 2). Pine and Gilmore (1999, p. 12) declare that “while commodities are
fungible, goods tangible, and services intangible, experiences are memorable”
Table: Economic Distinctions
Economic offering Goods Services Experiences
Economy Industrial Service Experience
Nature of offering Tangible Intangible Memorable
Key
attribute
Standardized Customized Personal
Seller Manu-facturer Provider Stager
Buyer User Client Guest
Factors of demand Features Benefits Sensations
Experience economy (Exponomy) is of in-creasing focus. Although the concept was born in
the business field in 1998, it has gone beyond its boundaries to tourism (Leighton 2007),
retailing (Grewal et al. 2009; Verhoef et al. 2009), architecture, sports, branding (Brakus et
al. 2009; Gentile et al. 2007), entertainment and arts (Petkus 2004), urban planning,
hospitality and other fields.
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Experience economy is also considered as a main underpinning for customer experience
management (CEM). According to Schmitt (2003), the term ‘customer experience
management’ represents the “discipline, methodology and/or process” used to
comprehensively manage a customer's cross-channel exposure, interaction and transaction
with a company, product, brand or service. CEM is more like a program (Cantone, Risitano
2011) or schedule, based on five steps. The CEM strategies impel the customer’s
involvement at different levels (Gentile et al. 2007): rational, emotional, sensorial, physical,
and spiritual.
Walls et al. (2011) define ‘consumer experience’ as “multidimensional takeaway impression
or outcome, based on the consumer’s willingness and capacity to be affected and influenced
by physical and/or human interaction dimensions”.
Experience marketing offers engaging, interactive, and entertaining brand experiences.
Brakus et al. (2009) define brand experience as “subjective, internal consumer responses
(sensations, feelings, and cognitions) and behavioral responses evoked by brand-related
stimuli” that are part of a brand’s design and identity, communications, and environments in
which the brand is marketed or sold.
Experience marketing is also related to consumer behavior theory. Consumer behavior as a
field has expanded to three dominant specializations (subfields): consumer information
processing, consumer culture theory, and behavioral decision theory (MacInnis, Folkes
2010). These subfields have all provided consumer insights on experiences. However,
Schmitt (2010) regards that also two other main marketing disciplines (marketing strategy
and marketing models) have also contributed to experience marketing in addition to
consumer behavior.
According to Schmitt (2010) the key concepts of experience marketing are: 1) experiential
value, 2) different types of experiences, 3) the distinction between ordinary and extraordinary
experiences, and 4) experience touch points. Consumer behavior and experience marketing
fields are open to adjoining disciplines, e.g. psychology, economics, communications,
sociology, anthropology, and culture. These fields may be useful to better under-stand
consumer behavior and experience marketing.
To simplify, as the wording suggests, the focus in experience marketing is on experience. The
other important components are the customer and experience co-creation. “Experience
marketing can create emotions by making entertainment for customers, by allowing them to
13
escape from the reality, by educating them and giving them aesthetic objects or places to see”
(Pine, Gilmore 1999).
The diverse perspective and translations on experience has made it difficult to understand the
concept and also define experience marketing. There is no consensus today on what the term
‘experience marketing’ refers to, and the context in which it is used. Lee et al. (2010) explain
that experience marketing aims to request marketing staff to emphasize the overall experience
quality for consumers passed by brands, including rational decision-making and sentimental
consumption experience. Baron et al. (2009) define experience marketing as “the creation of
a memorable episode based on a customer´s direct personal participation or observation”. But
at the same time they use exactly the same definition for experiential marketing.
3.3 The difference between experience and experiential marketing:
The formation of experience marketing is a process from a stimulus up to a change in
customer behavior, learning or attitude. Experiences occur in response to some stimulation
(Schmitt 1999a), e.g. marketing mix. The stimulus can be interpersonal (between people) or
intrapersonal (within a person); it can be marketing stimulus (e.g. 4P) or environmental (e.g.
economic, technological, cultural).
For its subjectivity experiences depend on the expectations and values of the customer (Tars-
sanen, Keyline 2007). Experience can involve a perception on which one builds his/her own
state of reality; a reality based on his/her interaction with the environment (Fig. ).
14
Fig.1. The difference between experience and experiential marketing (Source: adaption of
Leppiman, Same 2011)
A customer creates meaning to all he/she perceives. Experience represents a meaningful
relationship between a person’s perceptional activity and a life situation, and is of particular
significance to the person (Perttula 2007). When the customer experiences something to be
important, this forms his/her life situations consisting of every-thing he/she is in meaningful
relationship (Leppi-man, Same 2011). Experiences are formed out of these relationships and
life situations. Fortezza and Pencarelli (2011) call it “packaging moments of life”.
Experiences may result in changes in attitude or behavior. Customer attitude consists of three
components:
1) Cognitive (mental images, understanding, interpretations),
2) Affective (feelings, emotions), and
3) Conative (intentions, actions, behavior).
The most common sequence that takes place when an attitude forms is cognitive → affective
→ cognitive.
15
(Clow, Baack 2007). This sequence can form a meaningful and relevant experience.
Meaningful experience is composed of feelings, knowledge and beliefs (Leppiman, Same
2011). Thus, meaningful experience is broader than particular, which is mainly related to
emotions and feelings, as seen on Fig. 1. A holistic experiential feeling may lead to changes
in personal opinions and attitudes of a customer. Fig. 1 highlights that the platform of
experience marketing is strategic and larger than experiential marketing.
3.4 Conceptual model of experience marketing:
An experience is important in business and technology because to the mind every economic
offering is experienced (Van Doorn 2006). Experience is broadly speaking an interaction
between a company (brand/product/service) and a customer. Experience is shaped by the
characteristics of the customer and those of the product, company or brand. Desmet and
Hekkert (2007) explain that “all actions and processes that are involved, such as physical
actions and perceptual and cognitive processes (e.g. perceiving, exploring, using,
remembering, comparing, and understanding), will contribute to the experience”.
Consumer behavior is influenced by internal influences, e.g. demographics, personality,
motivation, knowledge, attitudes, beliefs, and feelings. The behavior is also influenced by
external influences, e.g. culture, past experience, lifestyle, marketing mix. Psychological
factors include individual’s motivation, perception, attitude and belief, while personal factors
include income level, personality, age, occupation, lifestyle, etc. In addition, the experience is
always influenced by the context – environment in which the interaction takes place.
The most important parts of the model (Fig. 2) are: 1) offering or stimulus, 2) interaction
between the customer and company, 3) experience and value co-creation, 4) value. We
believe these are the cornerstones of experience marketing.
Hekkert (2006) distinguishes three levels of experience: attribution of meaning (experience of
meaning), emotional response (emotional experience), and aesthetic pleasure (aesthetic
experience). These experiences influence value co-creation, purchase decisions and behavior.
At the level of meaning, cognition comes into play. Desmet and Hekkert (2007) confirm that
contrary to popular belief, “an emotion is the result of a cognitive, though often automatic
and unconscious, process”.
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Fig. 2. Conceptual model of experience marketing
The ultimate outcome for the company is e.g. sales, value added, loyalty, etc. There is also
out-come for the customer and ultimately to society. Tynan and McKechnie (2009) assert that
experience marketing can deliver sensory, emotional, cognitive, behavioral and relational
value to customers, to which social and information based value can be added.
In 2007 the American Marketing Association adopted a new official definition of marketing
(Keefe 2008): “Marketing is the activity, set of institutions, and processes for creating,
communicating, delivering, and exchanging offerings that have value for customers, clients,
partners, and society at large.” This definition also supports the model. [12]
3.5 Definition of Customer Satisfaction :
It is a frequent term used in marketing, it can be measured how the service or product meet
the expectation of customer. There are a number of ways to improve customers satisfaction.
The key is making sure all customers have a pleasant experience. Crating and retaining
satisfied customer is essential for the success of business. Fonvielle (1997) argued that high
customer satisfaction is a competitive advantage for business because it contributes to
repetitive purchasing .Researchers have pointed that the higher customer satisfaction the
17
higher will be customer loyalty ,intention of repetitive purchasing ,positive word of mouth
and market share (Fornell1992) [52]
Fornell (1992) stated that customer satisfaction is an accumulated and experience-based
attitude. Customer satisfaction is a feeling that can be directly evaluated. It is the result of
customers’ comparison between the expected and actual performance of a product or service.
Known as the Father of Modern Marketing, Kotler (1996) pointed out that customer
satisfaction is a function of the difference between the perceived performance and
expectation. Therefore, customer satisfaction is the level of delight or disappointment
deriving from the comparison between perceptions of the characteristics or performances of a
product and personal anticipations. Kotler (1999) also suggested that the level pleasure with a
product is a result of comparison between perceived performances and individual
expectations. Pine and Gilmore (1998) mentioned in The Experience Economy that customer
satisfaction is evaluated based on customers’ experience with the product and depends largely
on customer's evaluation of individual experiences with the product relative to expectations
of its quality. Oliver (1999) argued that customer satisfaction is the degree to which
customers’ expectations of a product or service are fulfilled and can reflect the consistency
between the anticipated and actual performances of the product or service. According to
Schmitt (1999), higher customer value leads to higher customer satisfaction. Wei (2002)
provided a simple approach to increasing customer satisfaction. It is to identify the needs of
customers and satisfy them. In other words, it is to understand customers’ expectations of a
company, product or its employees, manage to meet the expectations earlier than competitors,
and improve weaknesses through constant evaluations from customers’ perspective to win
customers’ trust and lifetime loyalty. Assaf et al. (2011) mentioned that understanding how to
satisfy customers is critical to transformation of available information into effective
marketing strategies and future development of the organization. Higher customer
satisfaction can result in a higher organizational revenue. To sum up, despite the variety of
definitions of customer satisfaction, scholars generally agreed that customer satisfaction is
related to the difference between anticipated and actual performances, and customer
satisfaction is crucial to corporate profits. [10]
Customer satisfaction is a gab between expectation before purchasing and realistic experience
after expenditure. This is common to all in marketing literature everything is not finished
after selling process [56]. The overall attitudes of customers is generally influenced by their
satisfaction level.
18
According to another definition customer satisfaction is realization degree of expected
product advantages is the key point. And this point shows the degree of stability between
expectation and actual results. [55]
The definition of customer satisfaction varies depending on the perspective of looking at the
customer satisfaction and stands for a state in which the trust of customers toward products or
services is continued as a result of coping with desire and expectation of customers as much
as possible. In other words, customer satisfaction can be defined as a state in which
repurchase of products or services takes place as result by coping with desire and expectation
of customers in addition to the continued trust of customers or a state of satisfying the needs
and expectations of customers. Lee, Seong Su has defined satisfaction as an evaluation after
the purchase of certain service coming after the consumption experience and defined
customer satisfaction as general satisfaction which customers experience in the process of
receiving services from the vendor.
Meanwhile, according to Yi, You Jai, Lee, Cheong Lim, not only customer satisfaction is
the greatest task of businesses today and plays very important role as a customer related
activity, but its importance is getting highlighted as competition is getting intensified. Cho,
Seong Gil, Kim, Hae Ryong, Cho, Chun Bong have stated that satisfied customers generally
repurchase, become regular customers and word of mouth effect by satisfied customers create
new customers. Jeong, Hee Young has also stated that good services for customers can
lead to customer satisfaction, customers get to revisit if satisfied and the customer who
revisit become regular customers so that the sales of company gets increased. [57]
3.6 Definition of Customer Loyalty:
“Loyalty” is an old idea in business and marketing dating back to at least the 1940s. Brown
(1952) was the first scholar who empirically studied loyalty in customer. Focusing more on
customer behavior, Brown (1952) associated customer loyalty with the repeat purchase
behavior of customers. According to Dick and Basu (1994), customer loyalty plays a pivotal
role in creating profits, and it can be viewed as the strength of the relationship between an
individual’s relative attitude and their repeat patronage. Jones and Sasser (1995) identified
two types of customer loyalty: long-term loyalty and short-term loyalty. Long-term loyalty is
true loyalty, with which customers are not easily influenced by external factors to change
their view about a product or service. Short-term loyalty, as literally suggests, may easily
vanish when customers find or are given a better choice. Frederick (1996) argued that
19
creating customer value is the fundamental approach to corporate success. This is because
increased customer value leads to higher loyalty, and loyalty in turn can lead to higher
growth, profits, and customer value.
According to Oliver (1997), loyalty is “a deeply held commitment to buy or repatronize a
preferred product or service consistently in the future, despite situational influences and
marketing efforts having the potential to cause switching behavior”. Chen (2008) mentioned
that loyalty exists when customers feel satisfied with a product and have intentions to
repurchase and spread positive word-of-mouth about the product. Lin (2011) viewed
customer loyalty as a commitment to use, repurchase, cross-purchase or recommend products
or services of a particular brand. Based on the above definitions, we define customer loyalty
as the “degree to which consumers feel satisfied with a website, product or service and show
their support for it in attitudinal, behavioral, and the general aspects”.. [10]
A loyal customer is a customer who repurchases from the same service provider whenever
possible, who continues to recommend and who maintains a positive attitude towards the
service provider. Customer remains to be loyal to the service or product as far as he is getting
good service from them. According to Butcher et al., (2001) excluding repeat purchase, four
dimensions of loyalty can be distinguished in the service literature:
1 - positive word-of-mouth,
2 - resistance to switch,
3 - identifying with the service and
4 - preference for a particular service provider.
We can build customer loyalty by treating people how they want to be treated. Customer
loyalty is both an attitudinal and behavioral tendency to favor one brand over all others,
weather due to satisfaction with product or service, its convenience or performance or simply
familiarity and comfort with the brand. Customer loyalty encourages consumers to shop of
wallet, and feel positive about a shopping experience, helping attract consumer to familiar
brands in the face of a competitive environment.
The term customer loyalty is used to describe the behavior of repeat customers, as well as
those that offer good ratings, reviews, or testimonials. Some customers do a particular
company a great service by offering favorable word of mouth publicity regarding a product,
telling friends and family, thus adding them to the number of loyal customers. However,
20
customer loyalty includes much more. It is a process, a program, or a group of programs
geared toward keeping a client happy so he or she will provide more business. [52]
Oliver [58] defines loyalty as a deeply held commitment to rebuy or repatronize a preferred
product/service consistently in the future, thereby causing repetitive same-brand or same-
brand set purchasing, despite situational influences and marketing efforts having the potential
to cause switching behaviors. Although frequent usage and satisfaction with a product or
service are frequently associated with loyalty, they by themselves insufficiently serve as the
precursors to loyalty. The customer’s attitude toward a service or product (brand) including
attitudinal preference and commitment has a greater impact on forming loyalty [59].
Day [60] suggests that two dimensions comprise loyalty: behavior and attitude. The
behavioral dimension is characterized by consequential actions (i.e., as a result of loyalty),
such as repeat purchases, share of wallet (i.e., value a customer places on a brand) and word
of mouth.In contrast, the attitudinal dimension includes formative behaviors as commitment,
a desire to maintain a valued relationship trust, a willingness to rely on an exchange partner
in whom one has confidence and embodies integrity and reliability in the relationship and a
strong emotional attachment that reflects a customer’s bond with a brand. Customer loyal
results from the development of attitude and leads to positive behaviors.
The significance of customer loyalty lies in the competitive advantages a business gains.
Most notably, loyal customers tend not to consider alternatives or shop for lower prices.
When tied to loyalty programs, customer loyalty can increase business revenue and total
customer market share. For example, Reichheld and Sasser said that a 5 percent increase in
customer retention may result in a 25 to 95 percent net present value increase in profits as
observed over 14 industries. Moreover, the retention costs have been reported at five times
less than acquisition costs of new customers [61]
Customer loyalty is all about attracting the right customer, getting them to buy, buy often,
buy in higher quantities and bring you even more customers. It is indispensable variable in
business success.The general characteristics of loyal customers are as below:
(1) expanding more money in buying goods or service of a company.
(2) stimuleting others to buy goods or service of a company.
(3) trusting that it is valuable to buy goods or service of a company.
21
Customer loyalty is defined by many conceptions in the field of marketing science.
According to one, loyal customers are not required to be satisfied but satisfied customers are
liable to loyal customers. On the other edge we know customer satisfaction is a primary
subject to raise customer loyalty an both for enhancing business effectiveness.
Companies try to build loyalty by…
• keeping touch with customers using email marketing, thank you
cards and more.
• treating your team well so they treat your customers well.
• showing that you care and remembering what they like and don’t
like.
• rewarding them for choosing you over your competitors.
• truly giving a damn about them and figuring out how to make them more success, happy
and joyful. In short, we can build customer loyalty by treating people how they want to be
treated. [7]
3.7 Definition of Brand Image
Brand image is becoming the dominant thing in the current era of globalization. Brand image
to be one important factor in the competition and is a valuable corporate asset. According to
the American Marketing Associations (AMA), (2014) brand is a name, term, sign, symbol; or
design or guide of things - it is intended to provide the identity of the goods or services made
or provided a seller or group of sellers and to differentiate them from the goods or services
supplied competitors.
Brand image is part of the consideration set which affect customer preferences in selecting
the brand and making purchasing decisions. Brand image is also very influential in creating a
competitive advantage through the minds of consumer’s capabilities. Brand image used to
provide product differentiation from competitors. This is the symbol of the brand created or
attribute that is the identity of the brand itself and for its customers. According to Peter and
Olson (1996) the brand is something that is formed in the mind of the customer and has the
power to form the trust of customers.
Aaker (1991) says that a brand is a distinguishing name and/or symbol (such as a logo, trade-
mark, or package design) intended to identify the goods or services of either one seller or a
group of sellers, and to differentiate reviews those goods or services from reviews those
competitors. Therefore, the brand function is to help consumers in early recognition of the
22
origin of the products and protect the producers and consumers of the competitors who are
trying to provide similar products. Kotler (2003) mentioned that the function of brand is to
identify the goods or services of persons or groups of presenters and differentiate with similar
products from other renderers.
Kertajaya (2004) and Douglas (2006) expressed the opinion that the level of customer loyalty
is a process that has been constantly evolving since 1970. Loyalty became a destination for
strategic market planning in the long term and are also used as the basis for developing a
sustainable competitive advantage that can be realized through marketing efforts. Kotler
(2014) defines brand loyalty as a deep commitment to buy back or re-subscribe to a product
or service selected for the future, a way to buy the same brand again and again or buy a bunch
of the same brand over and over again despite situational influences and business ventures
marketing potentially because switching behavior.
Douglas (2006) says that brand loyalty is a fundamental concept in strategic marketing;
customer's brand loyalty can create an advantage in marketing with word of mouth referrals
and resistance in the greater competition. Yoo et al (2000) and Arjun & Morris (2001)
defined brand loyalty within the meaning of the conditions in which consumers have a
positive attitude toward a brand, commitment to the brand, and intend keeping future
purchases. The occurrence of brand loyalty in customer caused by the influence of
satisfaction or dissatisfaction with the brand accumulated continuously in addition to the
perception of the quality of the product. [11]
3.8 The Relationship Among Experiential Marketing, Satisfaction and Loyalty:
The concept of experimental marketing was first proposed by Schmitt in 1999. He believed
that after making some observations or participating in certain events, consumers receive
certain stimulations that trigger their motivations to recognize or perform the act of
purchasing. Schmitt (1999) proposed the concept of strategic experiential modules as the
basic strategies for marketing. The objective is to create various experimental marketing for
consumers, including five experimental factors on how they sense, feel, think, act, and relate.
He especially pointed out that companies are no longer simply offering products or services;
they also need to create a consumer experience with the ultimate goal of creating an overall
experience for consumers. Enhancing the experience during the purchasing process can help
to maintain custom loyalty. Many studies in the past also confirmed that experimental
marketing can promote the improvement in customer satisfaction (Tsaur, 2007; Lee, Hsiao
23
and Yang, 2011; Alkilani, Ling and Abzakh, 2013), which subsequently affects customer
loyalty (Lee and Chang, 2012). In other words, customer satisfaction plays the role of the
mediating variable during the process where experimental marketing promotes the increase in
customer loyalty.
3.9 The Relationship Among Experiential Marketing, Brand Image, and Loyalty:
Brand image refers to the awareness of consumer products, thoughts, feelings, and
evaluations (Friedmann and Lessig, 1987; Kotler and Pfoertsch, 2006; Roy and Banerjee,
2007). When consumers are buying a product, they can directly reflect all the associated
information about the brand, as well as the recognition of the brand, in order to derive the
quality of the product, and then stimulate their purchasing behavior (Sierra, Heiser and
Williams, 2010). For companies, brand image can be used to distinguish various products and
services offered by each company (Smith and Wheler, 2005; Subramaniam, Al Mamun,
Permarupan, and Zainol, 2014). The key for brand studies is to find or develop a powerful
image, and then use the subsequent brand propagation to enhance it (Ulusua, 2011). As a
result, brand image is a key factor for establishing the relationship between the company and
its consumers. In terms of the composition of the brand image, from the perspective of
consumer interests, Park, Jaworski and Macinnis (1986) proposed three factors: the
functional factor, symbolic factor, and experimental factor.
24
4. Literature review:
Life interaction between the companies and customers can lead to emotional attachment,
where the ability to solve problems in a problem-solving marketing creates brands and
promotes results for the business. This requires more than just an attempt to be able to create
the right experience for a brand. The concept of experiential marketing is a concept that is
acceptable at all levels to create perfection and benefits towards the experiences, (Gilmore,
2003; Petkus, 2004; Hannam, 2004; Steenhouse, 2003)
Pine and Gilmore (2005) stated that a paradigm shift changing the economics of the service
due to experience on the modern economy has evolved from a commodity to a goods
delivery. Goods in services in the process has evolved in an experience; Service is becoming
more increases with necessity of consumer perception on the lack of competitive advantage,
together with satisfaction; Transferring experiential markets that offer close engagement with
consumers in a memorable thing; All the action of an organization that contributes all the
actions of the organizations that can contribute to experience on what is offered in
experiential marketing.
Experiential marketing is an approach in marketing that have actually done since the times
first until now by the marketers. Schmitt (2000) and Palupi (2001) says the essence of
shifting the traditional marketing approach to experiential marketing approach due to the
development of three factors in the business world where information technology exists, the
sophistication of the technology revolution can create an experience in a person and share
them with others anywhere for example share them with media computers, cell phones, etc.
The second factor is the hallmarks of the brand through sophistication of information
technologies about the brand which can be widely spread through various media globally.
When there is control on a product or service from different characters which are no longer
functional but meaningful as a creator of experience for consumers. As for the last factor
which causes the shift is the large number of communications and entertainment everywhere,
it results in all current products and services to be branded to large number of people. It can
equally be used for marketing form of communication and entertainment devices while will
create experience for consumers (Schmitt, 2000).
According to Schmitt (2000) and Li (2008), wherever is experiential marketing developed by
5 and 5 subjects included in the Strategic Experiences Modules namely: sense of feel, think,
act and relate. Sense influences by sight, sound, taste and smell; feel influenced by emotion
25
and feeling; think influenced by convergent, divergent, surprise, intrigue and, provocation;
act is influenced by the interaction, action and lifestyle, relate is affected by idealizing self,
others and the culture. Meanwhile, Widdis (2001) says that consumers now have a direction
on features and its benefits, product quality and brand image positive. It communicates reality
as possible, marketing campaign can bring a brand to life by communicating a sense of
consumers, touched his heart and stimulating their minds.
Kotler & Keller (2014), Schmitt (2000) explained that the customer experience can be done
through experience providers (facilities / tools that provide / supply the experience for the
customer) the following: Communications: advertising, public relations, annual reports,
brochures, newsletters and analogs. 2. Visual-verbal identity: brand name, logo, signage,
vehicle as transportation. 3. Product presence: product design, packaging, point-of-sale
displays. 4. Co-branding: event marketing, Sponsorships, alliances and partnership
(partnership), Licensing (patent), advertising on TV or cinema. 5. Environments: retail and
public spaces, trade booths, corporate buildings, interior offices and factories. 6. Web sites
and electronic media: the company website, the site of products and services, CD-ROMs,
automated emails, online advertising, intranets. 7. People: sale people, representative’s
customer service, technical support, Repair providers (repair service), company
spokespersons, CEOs and executives involved.
Experiential marketing can have advantages in some situations, including preventing the
decline of brand, to differentiate the products with the products of competitors, to create the
image and the identity of the company, to promote innovation and lead trial, purchase, and
the most important thing is loyalty, (Schmitt, 2000).
According to Mc. Farlane (2008), Managing Director of Ogilvy Action Analyst stated that
experiential marketing brings emotions consumers can create consumer purchasing decisions.
According Yue.et.al., (2007), the existence of positive influence between experiential
marketing and brand loyalty through experiential marketing aspects such as sense, feel, think,
act and relate. Schmitt (1999), Fransisca (2007), Hamzah (2007), Munson (2001), Pullen
(2001), Palupi (2001) Petkus(2004), Hannam (2004) and Stenhouse (2003), said that the
experiential marketing is very effective for marketers to build brand loyalty through sense
feel, think, act and relate. Brands have to draw on all the factors that can increase your brand
image and brand awareness, keeping the memorable experiences that affect the spirit of the
word of mouth and loyalty. This experience created bigotry in the minds of consumers (Wolf,
1999). Customer perceived experience is unique and gives a different impact in the marketing
26
process. With the rise of the modern retail market in Indonesia, followed by rapid growth and
competition between large companies such as Alfa, macro, Carrefour, Giant, Hypermarket,
Lotte, Seven Eleven and others, gave rise to a high competition to gain customer loyalty. On
the other hand, the existence of a wide variety of modern shops in this form, resulting in
diverse customer expectations toward the services and facilities provided these stores. Not all
products capable of providing experiential marketing, because only product/service
categories established premium have differentiation to the upscale segment of the customer.
(Rhenald Kasali, 2001 into Palupi, 2001), but it was rejected by Goni (2001) into Palupi
(2001) said that all of product/service enable to giving experiential marketing. [11]
In recent years, there has been increased interest in building and enhancing customer
experience among researchers and practitioners. Companies are shifting their attention and
efforts from premium prices or superior quality to memorable experiences. Also, the value
created by memorable or unique customer experiences and emotions exert significant impact
on organizational performance in terms of customer satisfaction, retention and loyalty.
Experiential marketing is the new approach which views marketing as an experience and
treats consumption like a total experiment, by taking cognizance of the rational and emotional
aspects of consumption using eclectic methods.
We are in the era of ‘experience economy’ and the main concern and preoccupation of
proactive organization is how to create total experience and unique value system for
customers, which necessitate the need to understand the life of customer from perspective of
their shopping experience. Experiences is inherent in the mind of everyone, and may result
into physical, emotional, and cognitive activities which invariably may generate strong
feelings that the customer might take away. Experience tends to come from the interaction of
personal minds and events, and thus no two experiences may be the same in any occasion
(Schmitt, 1999).
Schmitt (2003) distinguishes between five types of experience that marketers can create for
customers to include; sensory experience (sense), affective experience (feel), creative
cognitive experience (think), physical experience, behaviors and lifestyles (act), and social-
identity experience, all relating to a reference group or culture (relate). The author posits that
the ultimate goal of experiential marketing is to create holistic experience that seek to
integrate all these individual types of experiences into total customer experience.
According to Pine and Gilmore (1999), economic development is generating a new and
dynamic era of experiences, which challenge the traditional sales approach focusing on
27
product sales and service offering. And in order to enhance consumers' emotional
connections to the brand and provide a point of differentiation in a competitive oligopoly,
retailers have turned their attention to creating memorable retail experiences, which try to
appeal to consumers at both physical as well as psychological levels.
The emergence and spread of shopping malls, supermarkets and hypermarkets in both
developed and developing countries, heightened competition for consumers’ spendable or
discretionary incomes. There are therefore more choices available for consumers than ever
before. In such a situation retailers seeks to develop business strategies that focus on creating
and maintaining customers, by offering customers a differentiated shopping experience.
The term "Experiential Marketing" refers to actual customer experience with the
product/service that drive sales and increase brand image and awareness. When done right,
it's the most powerful technique to win brand loyalty. Olorunniwo et al., (2006) concluded
that customer experience is related to behavioral intentions and connecting the audience with
the authentic nature of the brand is one of the prime goal of experiential marketing. This is
achieved through participation in personally relevant, credible and memorable encounters.
Shopping has been considered a search process where shoppers would like to ensure that they
make the right decisions. In addition, they also intend to derive emotional satisfaction
(Tauber, 1972). It has been found that a high level of brand awareness may not translate into
sales. Proactive organization should consider every visit of the shopper as a distinct encounter
and a moment of truth. Unless the interaction is satisfactory, the next visit may not
guaranteed. Therefore, if the store does not provide a compelling reason for a repeat
patronage, the amount of purchase per visit may likely decline (Zeithaml, 1998).
The concept of experiential marketing appears to have resonated with practitioners and
academicians alike. However, research work on customer experience appears to be in its
infancy, compared to other service related topics such as service quality and loyalty.
Furthermore, customer experience as a concept is considered by some practitioners as
applicable and relevant to entertainment industry (Zomerdijk and Voss, 2010). However, in
view of the dynamic nature of consumer behavior, whatever the service (or product) a
customer is buying or receiving, the customer will have an experience; good, bad or
indifferent. In other word, exchange of goods or services always comes with an experience
(Carbone and Haecke, 1994) whilst shopping encounters for instance, even for a mundane
product or service provide an opportunity for emotional engagement (Berry and Carbone,
2007)
28
The growing significance of experiential marketing has resulted into diverse and fascinating
study on the concept (e.g. Csikzentmihalyi, 1997; Schmitt 1999; Pine and Gilmore 1999;
Holbrook, 2000; Arnould et al., 2002; Caru and Cova, 2003 to mention a few). However, the
dynamics of consumer behavior have necessitated the need for more papers. With few
exceptions, the existing experiential retail literature has focused mainly on the isolated testing
of static design elements (i.e. atmospherics, ambient conditions, and services cape
architecture) of retail stores (Turley and Milliman, 2000). McCole (2004) in particular
recognizes this dearth of academic research in the areas of experiential and event marketing
as an indication of the division between academia and business and calls for marketing theory
in these areas to be more closely aligned with practice.
Similarly, Gupta, (2003) identified a lack of systemic body of knowledge and conceptual
framework on which to base scientific inquiry as a key tenet of experiential marketing. The
current study seeks to address some of these gaps in the literature.
Experience as defined within the realm of management is a personal occurrence with
emotional significance created by an interaction with product or brand related stimuli
(Holbrook and Hirschman, 1982). For this to become experiential marketing the result must
be “something extremely significant and unforgettable for the consumer immersed in the
experience” (Caru and Cova, 2003, p. 273).
According to Schmitt (1999) experiential marketing is how to get customers to sense, feel,
think, act, and relate with the company and brands. Customer satisfaction is a key outcome of
experiential marketing and is defined as the “customer fulfillment response” which is an
evaluation as well as an emotion-based response to a service. It is an indication of the
customer’s belief on the probability or possibility of a service leading to a positive feeling.
And positive affect is positively and negatively related to satisfaction (Liljander and
Strandvik, 1997).
Experiential marketing involves the marketing of a product or service through experience and
in the process the customer becomes emotionally involved and connected with the object of
the experience (Marthurs, 1971). A well designed experience engages the attention and
emotion of the consumer, and becomes memorable and allows for a free interpretation, as it is
non-partisan (Hoch, 2002). In contrast to traditional marketing which focuses on gaining
customer satisfaction, experiential marketing creates emotional attachment for the consumers
(McCole, 2004). The sensory or emotional element of a total experience has a greater impact
29
on shaping consumer preferences than the product or service attributes Zaltman (2003). The
benefits of a positive experience include the value it provides the consumer (Babin et al.,
1994; Holbrook, 1999) and the potential for building customer loyalty (Pine and Gilmore,
1998; Gobe and Zyman, 2001).
Experiential retail strategies facilitate the creation of emotional attachments, which help
customers obtain a higher degree of possessive control over in-store activities (Schmitt,
2003). These strategies allow consumers to become immersed within the holistic experience
design, which often creates a flow of experiences (Csikszentmihalyi, 1997). Affective
reaction based on an interaction with an object can be described as a person’s subjective
perception or judgment about whether such interaction will change his or her core affect or
his or her emotion toward the object. Cognitive reaction toward interacting with the object
involves cognitive reasoning or appraisal, and is a consumer assessment of the purchase
implications for his/her well being. Cognitive and affective reactions towards an object can
be quite different, for example: one might appraise taking garlic as good and useful for one’s
health, nevertheless, one can at the same time consider it unpleasant due to its smell and taste.
Experiential events can turn out to create both consumer and consumption experiences and
can by far more effective in attaining communication goals. Caru and Cova (2003)
conceptualization of experience, and Csikzentmihalyi (1997) experience typology and 7 ‘I’s
of Wood and Masterman (2007) may serve as a useful framework for evaluating the
effectiveness of an event by developing measures that relates to the level of challenges,
newness, surprise, and matching it with the audience’s prior experience and skill level.
However, the usefulness of measuring these attributes of the event depends upon the
assumption and belief that an event that is strong in those attributes will effectively create a
memorable and potentially behavior changing experience.
The strategic experiential marketing framework consists of five strategic experiential models
which create different forms of experience for customers. The five bases of the strategic
experiential modules are: (1) Sensory experience: the sensory experience of customers
towards experiential media includes visual, auditory, olfactory and tactile response results.
(2) Emotional experience: the inner emotion and sense of customers raised by experience
media. (3) Thinking experience: customers' thoughts on the surprise and enlightenment
provoked by experience media. (4) Action experience: is the avenue through which
experience media, linked customers so that they can acquire social identity and sense of
30
belonging. (5) Related experience for customers: is actualizes through the experience of
media production links, and to social recognition. [71]
Yang [2009] explored in experiential marketing the various constructs of “sense marketing”,
and discovered using regression model, the correlations between the variables of “repurchase
intention” and “customer satisfaction”. It was concluded that the sense of experiential
marketing is a crucial factor and significant correlation between repurchase intention and
consumer satisfaction was also shown by each construct of sense marketing.
Srinivasan and Srivastava, examined and analyzed the various facets of experiential
marketing, from the view point of both the consumer’s as well as the marketer’s. It was
proposed that the retailers are required to work on the ecological aspects to increase the level
of satisfaction and promote the return of customers. Mall developers and retailers should
provide customers with more benign offers and a conclusive buying experience which is
based on ‘visual’ merchandising, that is, sound, sight, taste, touch and smell. Ming [2] tested
the effects of experiential marketing on consumers’ satisfaction by using relationship quality
as the disturbance variable. He found that the experiential marketing do improve customers’
loyalty. In order to implement experiential marketing strategies, it is necessary to think about
whether the method can effectively improve customers’ experiential value at the same time.
Lee, Hsaio and Yang [3] explored the relationship among customer satisfaction, customer
loyalty, service quality, and experiential marketing for a number of shopping malls situated in
Taiwan. It was found that service quality and experiential marketing has a significantly
positive impact on customer satisfaction. Also, customer satisfaction, service quality and
experiential marketing have a significantly positive impact on customer loyalty.
Luo, Chen, Ching and Liu [4] tested the relationship between five elements (sense, pleasure,
flow, interaction and community relationship) of virtual experiential marketing (VEM) and
consumer browse and buying intentions and consumer loyalty. They also examined the
moderating effects between the customer intentions and VEM elements.
To test the suggested model, a survey of those consumers who repeatedly visited two online
stores of games was conducted. Because VEM is limited in its sensory engagement, four
VEM elements (interaction, pleasure, flow and community relationship) were identified that
increase browse and purchase intentions and support the success of experiential marketing,
customer loyalty, on the Internet. It was also found that the web design plays an important
role in empowering the four VEM elements.
31
Anggie and Haryanto [5] studied the influence of the experiential marketing, approach
behavior and olfactory towards purchase intention. It was found that, in order to create a
purchase intention, the retailers should develop approach behavior and experiential marketing
through olfactory first. The application of an appropriate retail environment (i.e. olfactory)
will create an experiential marketing. This experience will lead to approach or positive
behavior and finally push customer purchase intention.
Cannenterre, Mou, Moul, Bernadac and Ghor [6] examined how do experiential marketing
helps companies in innovating and attracting consumers? They found that that companies
have to build a whole strategy to implement Experiential Marketing such as: well define their
target market, which tools to use and what the impacts they will have on their business. This
marketing strategy has an influence on how customers react and buy things. More
importantly, consumers are looking for experience. It will lead to an added‐value for the
customers. Tsai and Yeh [7] attempted to explore the effects of both the “qualia” and
experiential marketing on the brand image, customer satisfaction, and customer loyalty and
concluded that both the “qualia” and experiential marketing have significantly positive
effects on the brand image, customer satisfaction, and customer loyalty. [2]
5. Customer experience antecedents and consequences
5.1 Pre experience:
This is the first stage in CEM process. In this stage customers prepare for consumption and
also anticipate the consumption process by first imagining about the experience, searching for
relevant information about the type of experience they would want and finally planning and
budgeting for the experience (Arnould et al, 2004).
5.2 Antecedents of customer experience:
Experiences help form attitudes. Attitudes are not stable over time. Good experiences result
in favorable attitudes. However consistent positive experiences reinforce feelings for the
brand. Recall of experience results in attitude towards selected elements of the overall
experience and this influences attitude towards brand
32
Figure 1: Conceptual Model of Customer experience antecedents and consequences
5.2.1 Brand Performance
The product is also the touch point likely to create the strongest emotional reaction, because it
is in the product experience that brand promise is fulfilled. The product itself is the most
valuable customer touch point, and creating a positive experience here is essential to building
customer loyalty (Garrett, 2006). In literature, brand attributes and performance leading to
development of customer relationship, has not been much explored. Brands help to develop
attitudes which in turn influence behavior. Majority of the research has focused on quality
aspect of brand performance and effect of development of attitudes. Customer perception of
belief and attitudes towards a product is shaped by product performance but only few studies
integrate it with emotional framework which helps in building sustaining relationships with
33
customers. Customer attitudes are formed by customer experiences which are sum total of
product performance, packaging and display as well as point of purchase perceptions. Only
very few authors like Billeter et al, (2011) have studied the link between product purchase
and usage experience. Their studies were based on products that require skills to use, such as
computers, cell phones, and sports equipment where consumers purchase and usage decisions
often depend on their prediction of the speed with which they will master the relevant skills.
Clatworthy, (2012) underlines the importance of aligning the customer experience to the
company brand and suggests how this can be achieved. By the help of analytical work and
experience prototyping the author tries to develop service personality and analyze service
touch point. The major outcome of the work is the development of process model which
connects brand congruence, project team cohesiveness and experiential result. It proposes the
involvement of brand in NSD (New Service Development). Authors like Hellier et al, (2003)
conclude that satisfaction is the overall level of contentment and pleasure resulting from
experience with the service or product.
5.2.2 Multichannel Interaction
The goal of multichannel customer management is customer acquisition, development and
retention. Multichannel customer management involves the design, deployment, co-
ordination and evaluation of all the channels through which the companies and its customers
interact. Authors Neslin et al, (2006) identify five major challenges which should be
addressed by practitioners to increase multichannel customer management affectivity. These
include the following: (a) data integration, (b) understanding consumer behavior, (c) channel
evaluation, (d) allocation of resources across channels, and (e) coordination of channel
strategies. Schmitt,( 2003) extends experiential marketing to include excellent customer
experiences with the brand at all touch points including alternative channels which result in
high customer equity. Integration of channels promotes better customer experiences at these
touch points as companies are increasingly embracing both online and offline channels. On
their work on apparel manufacturer, Venkatesan et al, (2007) conclude that the greatest
influence on second-channel adoption duration is the frequency-related interaction
characteristics. Integrated channels facilitate the protection of knowledge-based assets and
high levels of interaction with customers (McNaughton and Bell, 2001).The role of channel
integration and management for better customer response has been propounded by Li et al,
(2011) whereby they propose a customer response model. This model identifies how
customer demands evolve for various products, the multidimensional roles of cross-selling
solicitations for education, advertising, and promotion and customer’s heterogeneous
34
preference for communication channels. Customers view a solution as a set of customer–
supplier relational processes comprising (1) customer requirements definition, (2)
customization and integration of goods and/or services and (3) their deployment, and (4) post
deployment customer support, all of which are aimed at meeting customer’s business needs
(Tuli et al, 2007). Multi channel integration requires structural changes in an organization and
also changes in customer behavior. It is, from a firm’s point of view a strategic issue
(Hughes, 2006).
5.2.3 Service Interface
Emphasis of academic literature has almost entirely been on interpersonal dynamics of
service encounters. Some authors like Meuter et al, (2000) have focused their research on
customer interaction with technology based self service delivery options. Customers
experience a variety of negative emotions when service failure occurs. Interestingly,
customer’s perception plays an important role here. The type of reaction depends on the
customer’s perception of why the service failure occurred. Behavioral outcomes associated
with service recovery therefore depend directly on the negative emotion and indirectly on the
customer's perception of the cause (Harrison-Walker, 2012).
Customers elicit a sense of comfort from service encounters and overall comfort positively
impacts both overall quality and customer satisfaction, and this ultimately leads to positive
word-of-mouth (Lloyd and Luk, 2011). To provide better customer experiences companies
try to incorporate such elements in the service design. The application to a multimedia
service highlights how CEM can facilitate the work of multidisciplinary design teams by
providing insights to service design and by shifting focus from single experience elements to
their orchestration. (Teixeira et al, 2012).Academic literature has extensively focused on
healthcare and improvements of customer experiences in this industry. In their studies on
private surgical services Orava and Touminen, (2002), concluded that the surgical procedure
itself is not the most important element, but that, it must be supplemented by quality
dimensions in both output and process throughout the whole surgical service process. Some
authors like Ashill et al, (2005) have studied the front line service recovery process in
hospitals and conclude that managers can improve experiences in health care settings by
designing for frontline service recovery excellence. Service interface has a major effect on
experience which leads to brand experience recall resulting in perceptions which ultimately
shape attitudes.
35
5.2.4 Physical Environment
Physical environment is also an important contributor to shaping the customer experience.
Swanson and Davis, (2003) pointed out that when customers find contact employees more
responsible for the experience, what is delivered is most important for evaluation of service
quality. When management is thought to be responsible, how service is delivered becomes
important. When responsibility is perceived to be shared between contact employees and
management, the physical environment may play a larger role in influencing consumer’s
satisfaction with the service experience. Customer experience is profoundly affected by
physical evidence particularly the service escape. This is inclusive of experiences which are
spectacular (e.g.travel adventure), routine (e.g. bus ride) or meaningful (e.g. weddings). In all
the cases, the customers would find experiences satisfying, meaningful and emotionally
connecting if the physical evidence delivered by the company positively influences
experience flow (Zeithaml et al, 2006).
5.2.5 Social Environment
Social environment is inclusive of interaction with other customers in retail setting and is also
inclusive of interaction with other customers in online applications, platforms and media
which aim to facilitate sharing of content. Social media network is important because there is
interaction between consumer and community and these result in immediate and interactive
communication (Miller et al, 2009). Ideally, companies expect a customer to interact with
them regarding product or service concern however, in reality customers usually rely on peer
to peer interaction as a source for company information. This is also the most trusted source.
Since peer to peer interactions are one of the major influencers, companies should try to
cultivate peer to peer communities. This helps to get feedback and lets satisfied customers
share positive feedback. Also, negative feedback helps companies address issues which might
otherwise go unaddressed (Mandell, 2012).
Moore and Capella, (2005) in their research on customer to customer interaction (CCI) in
high personal contact setting in different salons concluded that the salon atmospherics had an
important role in the formation of CCI which in turn influenced satisfaction, loyalty and
positive word-of-mouth. Academic literature could explore even more relationship between
customer to customer interaction and experience formation.
36
5.2.6 Price and Promotions
Although reduced prices are incentives for purchase, there is a direct relation between
customer experience and pricing effects. When companies focus only on reducing costs to
support lower prices and show little or no sensitivity to experiences which customers have,
they may actually be decreasing the value of their offerings (Berry et al, 2002). The
importance of sensory experience cannot be underestimated. If customer if burdened with
factors like long waiting lines, disorganized store, then this can outweigh customer’s
consideration for price.
5.3 Customer Experience:
In academic literature, classification of experiences have been done is different ways. It is
classified into sensory, emotional, rational, pragmatic and relational (Gentile et al., 2007).
The goods, services, or anything else customers can see, smell, taste, hear, or perceive while
interacting with service systems constitute clues (Berry and Carbone, 2007), which directly
affects the experience the customer perceives or forms. Customers experience a range of
clues which help them generate a set of impressions. The impressions that customers have,
may be extremely obvious or subliminal. They may occur or may be designed. Clues help
form impressions which become experiences. Experiences are reinforced by positive or
negative clues. Clues may be performance based or context based. Performance clues are
based on functions of product or service. Context clues are more related to atmospherics
which involves sight, sound, touch, taste and smell. Positive customer experiences can be
derived by systematically engineering the clues. Clues also help to differentiate experiences.
If clues are not managed properly they also provide negative perception. Novak et al, (2000)
suggests an intuitive and logical way to analyze customer experiences by scrutinizing a
customer’s flow through e-brokerage systems with the first layer pertaining to the physical
and relational components in a service system (e.g., clues). After perceiving performance on
the basis of the service system, a customer develops a cognitive state of the flow experience,
which denotes the next layer of customer experiences and determines satisfaction with the
service. Berry et al,(2002) have identified three categories of clues in service experience
namely- functional clues, mechanic clues and human clues. According to them functional
clues correspond to technical quality of service while mechanic clues relate to design and
ambient factors like layout equipment, color and lighting. Human clues include service
employee behavior. Some authors like Pine and Gilmore, (1999) classified customer
experience into four parts i.e. entertainment, educational, escapist and esthetic. On the other
hand Gentile et al, (2007) have classified customer experience into six categories: sensorial,
37
emotional, cognitive, pragmatic, lifestyle and relational. This is the most comprehensive
classification of customer experiences. Customers seek out functional value leading to
rational economic consumer choices driven by utilitarian meaning (Arnould et al, 2004).
5.4 Post Experience:
After the purchase is made product consumption happens. It could happen that consumption
is made in more than one occasion. Every consumption occasion is another moment of truth.
Hence there could be one or multiple moments of truth. The second moment of truth involves
use, handling and actual consumption post purchase. Since, at this stage it involves separation
of purchase and consumption, the benefits that influence customer satisfaction may be
different in the first and second moments of truth. When a customer has a positive experience
it creates enjoyment. In the process customers learn and develop new skills. Customer may
also experience nostalgia and display behavior of nostalgic reminiscing when reliving it
(Schindler and Holbrook, 2003). Not only this, customers also engage in fantasizing about
how the experience was or could have been in other context or to other customers. Service
firms are now making extensive use of post experience survey questionnaires to elicit the
feedback of customers on quality, satisfaction and repurchase behavior to improve
experiences. In satisfaction research, consumption emotions are generally assessed at the
retrospective, global level, once the service transaction is over. Typically, at the end of a
service transaction, the same survey will assess the overall intensity of various emotions, in
conjunction with measures of perceived performance and satisfaction (Dube and Menon,
2000). Dholakia et al, (2010) in their research found that such surveys have the potential to
evoke question-behavior effects (QBE) on participating customers and suggest that its impact
on firm revenues is positive.
5.5 The CEM Consequences:
5.5.1 Customer Satisfaction: The Immediate Result
An important antecedent of loyalty is customer satisfaction. Several authors have reported the
impact of customer satisfaction on repurchase behavior (Sambandam and Lord, 1995;
LaBarbera and Mazursky, 1983), repurchase intent (Anderson and Sullivan, 1993; Cronin et
al., 2000). Customer satisfaction resulting in loyalty has been covered extensively in
literature. But is not the only variable which results in loyalty. Image and loyalty studies have
received less attention. Studies that integrate image, loyalty and customer satisfaction are
even rare. Experience plays an important role because image changes with positive or
38
negative customer experience. However customer experience with product or service results
in customer satisfaction which results in loyalty.
5.5.2 Customer Loyalty: The Important Upshot
Wong and Sohal, (2003) in their research on a large chain department store concluded that
service quality is positively associated with customer loyalty, and that the relationship
between the two is stronger at the company level, rather than at the interpersonal level. It was
also noted that at the company level the main predictor of customer loyalty was tangibles
while at the interpersonal level it was empathy. Interpersonal relationship quality enhanced
customer satisfaction with the service firm but was also directly linked to loyalty to the firm
and positive word-of-mouth about the firm (Macintosh, 2007) .Firms engage in customer
satisfaction surveys with the end goal of measuring customer satisfaction. There is the belief
that high satisfaction would result in high loyalty and repeat purchase. Authors Bennet and
Thiele, (2004) argue that high level of satisfaction does not always result in high level of
loyalty. Customers become loyal because of experiences they have, as a result of quality
control processes and relationship management initiatives (Garret,2006). CEM strategy helps
to deliver increased loyalty, increased growth and financially optimal performance.
5.5.3 Customer Equity
For firms, customer relationships could be a source of major intangible assets. There is a need
to address the issues in managing and harnessing such relationships based equity, for superior
competitive advantage and financial performance (Bejou and Iyer, 2006). Rust et al, (2000)
have defined customer equity as a subtotal of "the discounted lifetime values of all
customers". According to the authors, the customer equity is made up of three drivers: value
equity (the customer’s objective assessment of the brand's utility, based on perceptions of
what is given up, for what is received), brand equity (the customer‟s subjective and
intangible assessment of the brand, above and beyond its objectively perceived value), and
retention equity (the customer’s tendency to stick with the brand, above and beyond his or her
objective and subjective assessments of the brand). Authors Biedenbach and Marell, (2010)
in their studies concluded that customer experience has a positive effect on all dimensions of
brand equity such as brand awareness, brand associations, perceived quality and brand
loyalty. The study advances the findings from previous research indicating that customer
experience affects brand attitudes. The concepts of customer equity and brand equity are
highly related.The two concepts can have an interactive effect such that marketing actions to
improve customer equity can also improve brand equity and vice versa (Keiningham et al.
39
2005). Schmitt, (2003) propounded the theory that customer equity is CEM outcome through
the three dimensions of customer acquisition, customer retention and add-on selling. [72]
6. Role of Experiential Marketing in Competitive Marketing Strategy:
The principle of competitive plan is to achieve a sustainable competitive advantage and
thereby improve business performance. One of the main goals of marketing strategy is to
improve the firm’s long-term financial performance. Therefore, the competitive marketing
strategy helps in improving the firm’s financial performance by the way of Sustainable
Competitive Advantages (SCA).
For a resource to become a source of SCA, there are four essential requirements. It must be
valuable, imperfectly imitable, exceptional among competitors and for this resource skill
there must not be any parallel substitutes. These sources result in positional competitive gain
i.e., differentiation of the product and its low cost, which in turn leads to greater long-term
market and financial performance. Creating competitive marketing strategies also involves,
understanding relationships between the marketing mix elements as well as finding out the
impact of competitive and market surroundings on marketing mix formulation. In relation to
this, a model has stated the relationship between prices, promotion expenditures and product
quality levels and to review how industry structure impacts the formulation of marketing mix.
Here comes the role of experiential marketing. Experiential marketing serves as intermediary
for the sustenance of positional gains and influences the stimulus of market and competitive
conditions on the formation of the marketing mix. A crucial element of firm’s marketing
strategy is firm’s relationships with customers, competitors and with channel members.
7. Events and Activities Promoting Experiential Marketing:
Experiential marketing employs a large number of events and activities. However, Tie-ins
with sports events are among the most popular and effective types of experiential marketing.
The following are some examples:
anchor for a sponsor village that includes everything from the world’s largest plasma TV
screen to fortune tellers and tattoo parlors, all brand-backed. Sponsoring marketers include
PlayStation, Slim Jim, Toyota, Vans, and Verizon Wireless, among others.
40
-Miami
Speedway, M&T Bank Stadium in Baltimore, and several other sports venues. The party
decks give Miller Lite a permanent branded entertainment area.
Local social events are another form of experiential marketing. The following are some
examples:
•Borders book stores has offered a wide range of free events, including fitness and recreation
clinics, seminars on diet options, singles nights, wellness fairs, and yoga classes.
which feature stuffed game, artificial trout streams, and restaurants.
evening run. Afterward the members of the Niketown Running Club socialize in the store
over refreshments. Nike’s staff keeps track of performances, hailing members who have
logged more than 100 miles.
tours.
At the Whole Foods supermarket in Seattle, shoppers take part in a singles night the first
Friday of every month. The store’s marketing staff organizes a wine tasting with snacks.
Participants can opt to wear a red or blue ribbon to indicate whether they are looking for a
male or a female partner.
pular experiential marketing tool. The following are some examples:
house parties. Produced by marketing services House Party, Hershey staged 10,200 House of
Bliss parties over the April 25, 2008, weekend. At each event, hosts invited friends and
family to share personal stories of bliss while sampling Hershey’s Bliss products. More than
129,000 people attended the parties, about which there were more than 15,000 blog entries
sponsored for about 300 guests a pool party at a midtown Manhattan hotel.
Experiential Marketing by Brands in India
Following are some of the examples of events organized by some brands to enhance
experiential marketing in India:
41
Homeshop18: Homeshop 18, which is actually a home-shopping television channel, has
started first mobile aided, virtual shopping experience in India. At Terminal 3 of IGI Airport,
New Delhi, the virtual wall displays a variety of products that can be bought by the
passengers by way of scanning the QR codes of products on their cell phones. They are
channeled to the website from where they can get the delivery of product directly at their
doorstep and also pay the price on delivery.
Mahindra Monastery Escape: To give the credible Himalayan experience to adventure
admirers, SUVs of Mahindra are off on the current Mahindra Monastery Escape campaign.
This journey from Delhi to Leh, is an annual event and is pointed as the ‘drive of a lifetime’,
becoming increasingly popular year by year.
Coca-Cola: Coca-Cola applied ‘Small World Machines’ placed in malls in Lahore and
New Delhi to bring together the folk of India and Pakistan. By 3D touch-screens, customers
in both nations were motivated for interaction with
their counterparts. They were enabled to join hands, draw peace signs, wave and even dance
together. The machine disbursed a can of Coca-Cola to both of them at the end of it.The
‘Open Happiness’ concept was taken to a completely new level by this activity.
Puma Social Club: The Puma Social Club located in Bengaluru is a latest and attractive
spot for the ‘after-hours athlete’ to hang out in. It offers beverages, food, a Super Mario
console, quirky gizmos, and even a breathalyzer machine to test if the athlete can drive home
himself. Puma Social is augmenting the fact that Puma isn’t just a sports brand; it’s a sports
lifestyle brand.
8. Benefits of Experiential Marketing:
Experiential marketing engages consumers and encourages them to engage in the
development of a brand. Consumer engagement is the definitive point in which a consumer
and a brand link up in order to offer a real experience which is related to the core values of
the brand. It is a long term network that needs to be improved over time.
Firstly, experiential marketing is a tremendous stance for bringing a brand personality to life.
When a consumer is engaged with the brand he has an impressive understanding of intricate
brand values and will affiliate the product with that personality, also he would connect with
42
the lifestyle and aspiration aims of the consumer resulting in strengthening the relationship
and genuine connection between the consumer and the brand.
Secondly, it helps in creating brand advocacy as experiential marketing focuses on increasing
customer loyalty and strengthens brand relationships through personal recommendations that
are the result of consumer’s sentiments and emotions that the brand experience supplemented
value and associated with them through pertinent interaction.
Thirdly, there are few products in the market that have to compete in the drenched sector,
where differentiating between such product features is sometimes a difficult task .In such a
situation by creating a brand experience, it helps to form an emotional bond with its target
consumers, and these consumers are more expected to develop brand loyalty to that product,
allowing the business to have a stable market share and avoid relying on sales promotions.
9. Strategic and Organizational Issues: Experiential Marketing:
Although experiential marketing provides a large number of benefits, yet it is not easy to
adopt it. It involves some strategic and organizational issues, which are as follows:
Strategic Issues:
Brand Architecture
One of the major issues covered under experiential marketing is brand architecture as it is
projected to the suppliers and consumers. Characteristically a company that has very
towering corporate visibility like Sony or Ford should not only build for itself an experiential
identity but for its brands and products also it must build experiential identities, and these
should not collide with the corporate identity. A corporation that has formed a strong stand-
alone brand individuality (General Motors) may give up experiential branding because it has
lower visibility as a corporation, but still there is a need to manage the experiential
distinctiveness of its products and brands.
Innovative Products, Brand Expansion and Partnership Strategies
Using the traditional approach, the main objective of new product development is adding new
features and benefits to the product and improving the old technologies to form an innovative
product. New product and brand extension decisions using the approach of experiential
marketing are driven by the extent to which these new products and brand extension
categories improves the experiential representation of the organization, the extent to which
43
these new products and brand extensions accumulate new experiences which may be
leveraged in supplementary new products and also the extent to which they help in the
formation of holistic experiences.
These considerations will also influence the choice of other firms for strategic partnership.
For example, the decision of Daimler-Benz and Swatch to create a joint venture and to
manufacture a the Smart Car was influenced by the experiential considerations.
This Smart Car was a new automotive contribution that was experiential from outset to end
being the combination of the best of its parents’ world. The Smart is perceived as a
completely new product-an innovative way out to the tribulations of city driving.
Organizational Issues
Experiential Marketing focuses on the vital strategic issues, but it also requires organizational
changes, i.e., creating a new spirit that pervades the complete organizational culture which is
termed as "the Dionysian organization" where the managers concentrates on what experience
they want to create in the long term for their customer by inventing interesting ideas. Also
they motivate their employees to freely express themselves and challenge them to create new
techniques and methodologies through innovation thoughts and prevailing management
practices. Creativity and Innovation are the main ingredients of forming a Dionysian
organization. Also, the experience-oriented firm treats innovativeness and creativity
presented by its employees as its most significant intellectual capital. The organizations who
want to make outstanding experiential programs may rely on expertise which manages these
programs in an integrated fashion.
10. Suggestions for Creating a Winning Experiential Marketing Strategy in
today's World:
A predominantly popular and efficient way for firms to associate with their target
audiences is by the way of experiential marketing which is simply a matter of forming a
series of events that allow the marketer's product to get into the hands of the consumer and
lets them directly touch, taste or learn about it. Brand consciousness can be increased through
experiential marketing campaigns for a large range of products and services, ranging from
packaged goods to even financial services. Before taking over a larger segment of market
share a marketer should focus on the following points:
44
Knowing the Brand: It is vital to have a clear idea about the brand i.e., to know what the
brand stands for and what message it wants to convey to the customers. This is very essential,
especially when associating with the audience by way of an experiential marketing event.
Consistency Is Key: One should make sure of the creative team which is hired, should be
provided with the materials from all of the conventional above-the-line drives including
billboards, print ads, TV commercials and radio spots. It is crucial to keep the same message
across all channels. When it comes to the product, irrespective of what they're reading about,
seeing, listening to or experiencing.
Number of events in a Campaign: A single event cannot make the campaign effective .The
marketer should undertake certain amount of events so that the campaign will be really
effective and yield expected outcome and results.
Integrate social media from the initial stage: The interaction and growth of social media,
mobile and content marketing provide a right environment for experiential marketing. It is
important to reach to the millions which can only be done through the social media, and
which will ensure the deliverance of the message to a much wider audience.
Pay Attention To The Response: The most important aspect of experiential marketing is that
customer reaction is immediately known to the marketer. If the message is not clear, it can be
changed for the second event. Therefore, the marketer is required to pay attention to the
customer feedback and adjusting the event accordingly as soon as possible [8-35]. [2]
11. Deploying a Successful Experiential Marketing Campaign:
Every company wants to create that “A-ha!” moment when the brand goes from recognized
to internalized in the customer’s mind. But before you can reap these rewards, you need to set
the stage for a successful experiential marketing campaign.
Here are six steps to get you on the right track:
1. Start with the end in mind: Visualize what successful experiential marketing would
look like for your business. What actions do you want to influence? Do you want to
push a one-time customer to become a lifelong brand advocate? By envisioning an
ideal event beforehand, you can better replicate those results in real life.
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing
Customer Loyalty through Experiential Marketing

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Customer Loyalty through Experiential Marketing

  • 1. 1 Project On Customer Loyalty Through Experiential Marketing Submitted to: Shanto Banik Assistant Professor Department of Marketing, University of Chittagong. Submitted By: Mohammad Ariful Islam 4th Year B.B.A ID NO: 11304042 Session: 2010-11 Department of Marketing, University of Chittagong. Submission Date: july 30, 2016
  • 2. 2 Table of contents: Serial no. Subject Page No 01. Abstract 04 02. Introduction 05 03. Conceptual Background 06-23 3.1 Definition of Experiential Marketing 06 3.2 Experience Marketing 11 3.3 The difference between experience and experiential marketing 14 3.4 Conceptual model of experience marketing 15 3.5 Definition of Customer Satisfaction 16 3.6 Definition of Customer Loyalty 18 3.7 Definition of Brand Image 21 3.8 The Relationship Among Experiential Marketing, Satisfaction and Loyalty 22 3.9 The Relationship Among Experiential Marketing, Brand Image, and Loyalty 23 04. Literature review 24-31 05. Customer experience antecedents and consequences 31- 38 5.1 Pre experience 31 5.2 Antecedents of customer experience 31 5.2.1 Brand Performance 32 5.2.2 Multichannel Interaction 33 5.2.3 Service Interface 34 5.2.4 Physical Environment 35 5.2.5 Social Environment 35 5.2.6 Price and Promotions 36 5.3 Customer Experience 36 5.4 Post Experience 37 5.5 The CEM Consequences: 37 5.5.1 Customer Satisfaction: The Immediate Result 37
  • 3. 3 5.5.2 Customer Loyalty: The Important Upshot 38 5.5.3 Customer Equity 38 06. Role of Experiential Marketing in Competitive Marketing Strategy 39 07. Events and Activities Promoting Experiential Marketing 39 08. Benefits of Experiential Marketing 41 09. Strategic and Organizational Issues: Experiential Marketing 42 10. Suggestions for Creating a Winning Experiential Marketing Strategy in today's World 43 11. Deploying a Successful Experiential Marketing Campaign 44 12. Conclusion 46 13. Observations & Recommendations 46 14. References 48
  • 4. 4 Topic: Customer Loyalty through Experiential Marketing 1. Abstract: Consumers are constantly inundated with repetitive traditional advertising messages, bombarding their lives, interrupting their TV shows and generally getting in the way. It is true that if you see an ad enough times, it is likely that at some point when you are ready to purchase, it will come to mind. That is not to say that consumers are buying because they have a real emotional connection with the brand; usually it is simply because the brand that shouted the loudest got their attention. This outdated approach to marketing communications is dying, and fast. Brands are realizing that to secure the lifetime value of their customers by gaining true customer loyalty, they must give back. The relationships between brands and their target audiences are being revolutionized. The new marketing era, the experiential marketing era, focuses on giving target audiences a fabulous brand-relevant customer experience that adds value to their lives, and ultimately makes the consumer remember the brand’s marketing – not because it shouted the loudest, but because it gave them an unforgettable experience. [1] Due to the rising of personal incomes and living standards, consumers are more focused on their personal style and taste. Consumption patterns are also changed from the past “agricultural economy” to ”industrial economy,” then to “ service economy,” and now to “experiential economy.” Therefore, the concept of experiential marketing is getting more important. In an uncertain economic climate, budget conscious marketers may be tempted to neglect the long-term health of their brand. As a consequence, only the most robust and resilient brands will survive. Key to their success will be willingness to embrace the reciprocal nature of the relationships they build and develop with consumers. These are the brands with the confidence to establish a conversation. They focus on shared interests to build an empathetic understanding, and they appreciate the importance of a genuine two-way dialogue. Most importantly, these brands see the value of experiential activities as the means to connect with audiences in a more direct and empowering way. [2] The sustainability of a company depends on loyalty of its customer. The customer satisfaction and creating great experiential value for them is the company`s goal to create customer loyalty. Consumers are not just willing to buy products, but are ready to experience them and some will go so far that they will help companies build them. Therefore, experience is a
  • 5. 5 central element of the life of today’s consumer (Schmitt, 2003). Positive experiences need to become institutionalized within the system so that all touch points deliver the brand essence (Shaw and Ivens, 2005). This ensures that there is no gap between the brand promise and the brand delivery and attempts to connect consumers with brands in personally relevant and memorable ways and also gives customers an opportunity to engage and interact with brands, products, and services in sensory ways (Ponsonby-Mccabe and Boyle, 2006) [3]. 2. Introduction: There is a crest of revolution taking place in marketing. Each interaction is being asserted to be more meaningful, personal and engaging. This movement, known as “experiential marketing,” is being adopted everywhere. Most of the companies shifted from traditional marketing and started creating experiences for their customers. Contrary to traditional marketers, experiential marketers think their customers are not only rational but also emotional human beings [4]. And according to one survey most of the respondents consider the experiential marketing is the main subject of organizations [5]. Experiential marketing examinations had an approximately ten years history but it is growing and developing rapidly [5]. Schmitt is regarded the first person who stated the concept of experiential marketing. Besides him, Pine and Gilmore stated experiences are the next step as developing of economic value. [6] - [7] Experiential marketing, sometimes called "engagement marketing," "event marketing", "participation marketing," or "live marketing" is a marketing strategy that engages consumers directly and invites and encourages them to participate in the development of a brand. Instead of looking at customers as inactive message receivers, experiential marketers believe that customers should be actively engaged in the production and co-formulation of marketing plans and cultivating a relation with the brand. To empower this marketing revolution, there is a revived focus on technologies and events that help in delivering brand experiences which are highly interactive. [2] One of main point in experiential marketing is using face-to-face communication method to raise customers’ physical and emotional feelings. What does this feelings brings that customers will expect to be relevant and interactive to some brands. By then they will experience it enthusiastically and completely. [7]
  • 6. 6 When consumers make a purchase of a product or service and turn out products or services match or even surpass what he expects there will be a repeat purchase will establish the existence of a loyalty to the product. So Before the formation of customer loyalty, there must be the satisfaction of consumers because of the satisfaction that would later be assumed to be an effect on customer loyalty. According to Hasan (2008:83) customer loyalty is defined as a person who buys, especially Those that buy regularly and repeatedly. Customer is a person who continuously and repeatedly came to a similar place to satisfy his desire to have a product or obtain a service, And pay for products or services. [8] 3.Conceptual Background: 3.1 Definition of Experiential Marketing: Experience has been cited as important in marketing for a long time. Abbott (1955), cited in Holbrook (2006, p. 40) said that: “What people really desire are not products, but satisfying experiences”. Experiences were gained through activities that required physical objects for the services. People wanted products because they wanted the experience which they hoped the products would render. Dewey (1963) added the dimension of uniqueness and noted that experiences involved a progression over time and the involvement and uniqueness made the activity stand out from the ordinary. A diversity of dictionary definitions of experience gave rise to some confusion. Collins English Dictionary described experience as “The accumulation of knowledge or skill that results from direct participation in events or activities” and “. . . the content of direct observation or participation in an event” (Collins, 2007). The Oxford English Dictionary stated that “Active participation in events or activities, leading to the accumulation of knowledge or skill” (OUP, 2006). A more affective and process based definitions was provided by the American Heritage Dictionary of the English Language (2006), which defined experience as “The feeling of emotions and sensations as opposed to thinking” and “ involvement in what is happening rather than abstract reflection on an event”. [9] The brand marketing guru, Professor Bernd Schmitt, was the first to introduce the concept of experiential marketing. Viewing experiential marketing as an extension of traditional marketing, he integrated various methods, concepts, and media used in products and
  • 7. 7 marketing campaigns that involve or appeal to consumer experiences to propose the concept of experiential marketing. He stressed that the ultimate goal of experiential marketing is to create holistic experiences for customers and defined experiential marketing as a process or technique of promoting a product and increasing its value by offering customers an opportunity to observe or participate in events or activities where they may be motivated to buy or agree with the concept behind the product. Experiential marketing is to create an unique experience for customers and induce their purchase Intentions by getting them to sense, feel, think, act, and relate. The focus of experiential Marketing is on customers. [10] Experiences were private intangible events that occurred in response to some stimulation (e.g. as provided by marketing efforts before and after purchase). They often resulted from direct observation and/or participation in events. Schmitt provided a brief description of the five types of customer experiences that form the basis of the Experiential Marketing Framework (Schmitt, 1999). “Customer experience” indicates the value of something that impresses and appeals, involving the senses and impressions of the user such as those the customer actually feels directly and is impressed with when coming into contact with a company and a brand. “Customer experience” was not an incidental value but an essential and intrinsic value where the products and services were understood from the customer’s point-of-view as those provided by the company and the brand. The objective of marketing, which created „Customer experience‟ („Experiential marketing‟), was not to provide products and services as tangible objects to customers, but to take the aspect of consuming in the context of the customers‟ lifestyles and to interpret their consumption by appealing to their senses and feelings in the process. Schmitt (1999) further defined experiential marketing from the customers‟ perspective as customers developing recognition and purchasing goods or services of a company or a brand after they get experiences from attending activities and perceiving stimulations. Experiential marketing, an emerging form of marketing, focuses not only on a product or a service but also on an entire experience that a company creates for its customers. Compared with traditional marketing, experiential marketing is focused more on the customers‟ experience creation processes, including pre-purchase, moment-of-truth, and post-purchase (Schmitt, 1999). Experience is the main component of experiential marketing. Businesses usually create special stages for customers to experience through different stimulations. As a result of experiencing, customers have different perceptions and react to these stimulations. When they walk into these stores, or even close to them, they develop varied perceptions about
  • 8. 8 them. Customers‟ perceptions may be the outcome of marketing efforts that organizations have made. . [9] In Experiential Marketing, Schmitt (1999) integrated the concept of traditional marketing into his view of experiential marketing and proposed a framework of experiential marketing that can be used for customer experience management based on theories about individual consumer psychology and social behavior. The conceptual framework of experiential marketing consists of two elements: 1) Strategic Experiential Modules (SEMs) 2) Experience Providers (ExPros). 1) Strategic Experiential Modules (SEMs): Schmitt (1999) classified experience values into five modules as a strategic basis of marketing activities. (a) Sense marketing: Sense marketing is a way to touch the consumers emotions through consumers experience that can be gained through the senses that they have product or service. (b) Feel marketing: Feel marketing appealed to customers‟ inner feelings and emotions, with the objective of creating affective experiences that ranged from mildly positive moods to strong emotions of joy and pride. Most affection occurred during consumption. Therefore, standard emotional advertising was often inappropriate because it did not target feelings during consumption. (c) Think marketing: Think marketing appealed to the intellect with the objective of creating cognitive, problem-solving experiences that engaged customers‟ creativity. Think appealed to engage customers‟ convergent and divergent thinking through surprise, intrigue, and provocation. (d) Act marketing: Act marketing aimed to affect bodily experiences, lifestyles, and interactions. Act marketing enriched customers‟ lives by enhancing their physical experiences. (e) Relate marketing: Relate marketing related to one’s culture and the reference group that can create a social identity. Relate marketing is about relative experience values that appealed to individual self-realization. The purpose of SEMs is to create effective forms of experiences for customers, allowing them to have a unique encounter with the product, facility or service that is being promoted.
  • 9. 9 SEMs refers to five forms of experiences, including sense, feel, think, act, and relate. ExPros are strategic tools of marketing. They include communications, product presence, co- branding, spatial environments, websites, and people. These strategic tools are helpful for businesses to create a pleasant experience for customers, increase product values, and enhance customer satisfaction and loyalty. According to Schmitt (1999), we define experiential marketing as “a process of creating an experiential context where consumers are allowed to sense, feel, think, act, and relate to the product promoted and have a pleasant memory about this experience, resulting in increased product awareness and product value”. [10] According to Silverman (2004), there are 10 manifesto experiential marketing has which are: experiential marketing should be able to predict one-on-one personal interactions between consumers and marketers, to be in touch when the consumer has chosen a product, to clearly ship benefits meaning for the consumer, based on individual experiences to achieve innovative approaches and tactics to reach consumers and compelling ways, to implements idealism that can increase individual customer and street-safety sufficient to release the "grassroots activation". Experiential marketing is associated with authenticity. Experiential marketing assumes that the world is all that concerns on the media and the universe is based on the consumer base. Experiential marketers are demonstrated curiosity about strange things of the world, others and the curiosity of all things. But keep in mind by marketers is that experience cannot always be perceived by consumers if it is already often perceived. According to Hamzah (2007), the positive influence between experiential marketing and brand loyalty is through experiential marketing aspects such sense, feel, think, act and relate. Fransisca (2007) says that experiential marketing is very effective for marketers to build brand loyalty. Experiential marketing can have advantages in some situations, including preventing the decline of brand, to differentiate the products with the products of competitors, to create the image and the identity of the company, to promote innovation and experimentation led to the purchase, and the most important thing is loyalty. In some studies show that sense, feel, think, act and relate an indicator forming experiential marketing, but in this study, the indicator increased to a variable forming experiential marketing to become antecedence and consequence experiential marketing .[11] Smilansky (2009) defines experiential marketing as a “process of identifying and satisfying customer needs and aspirations profitably, engaging them through two-way communications that bring brand personalities to life and add value to the tar-get audience”. Experiential
  • 10. 10 marketing helps to create experiences and emotions to the customers. International Experiential Marketing Association (2011) states that experiential marketing “allows customers to engage and interact with brands, products, and services in sensory ways”. According to You-Ming (2010), experiential marketing is a “communication method, which mainly raises customers’ physical and emotional feelings”. Hauser (2007) describes experiential marketing as a holistic approach to the customer/brand relationship. Cantone and Risitano (2011) confirm that many firms are adopting CEM strategies, in which „the role of emotions, feelings, sentiments, passions and experiences” are emphasized in con- sumer-brand relationships. According to Yuan and Wu (2008), experiential marketing can be seen as a marketing tactic designed by a business to stage the entire physical environment and the operation-al processes for its customers to experience. We highlight that all these definitions indicate that experiential marketing is mainly related to emotions, feelings, and senses; and has less to do with cognition and human intentions. When Schmitt (1999a) explains the idea of Pine and Gilmore’s (1998, 1999) experience economy he uses the phrase experiential economy. It shows how those terms and words are used inter-changeably. [12] Experiential marketing is the process of identifying and satisfying customer needs and aspirations profitably, engaging them through two-way communications that bring brand personalities to life and add value to the target audience:  Experiential marketing is an integrated methodology, always engaging target audiences at their will through brand-relevant communications that add value.  The experiential marketing campaign is built around one big idea that should involve two-way communication between the brand and the target audience in real time, therefore featuring a live brand experience at its core.  The other marketing communications channels that are selected and integrated are the amplification channels, which amplify the impact of the big idea (the live brand experience) Experiential marketing is any communication that has an emotional richness, and that allows for some connection that isn’t there by the mere fact of communicating. Experiential
  • 11. 11 marketing involves changing beliefs and behaviors. Unless you engage the communication with an emotional trigger, it won’t work. It must bring you into the message. [1] Finally we conclude that experiential marketing is a marketing concept that aims to establish a loyal customer by touching the emotions of customers by creating positive experience and give a feeling positive towards their services and products through sources such as the external network, consumption, & standard set. 3.2 Experience Marketing: According to Leeflang (2011) one of the specific topics that have not yet received enough attention is experience marketing. Experience marketing is generally based on experience economy theory. Pine and Gilmore (1998) claim experiences to be the fourth economic offering. They explain the progression of value from commodities to experiences by showing how experiences differ from goods and ser-vices (Table 2). Pine and Gilmore (1999, p. 12) declare that “while commodities are fungible, goods tangible, and services intangible, experiences are memorable” Table: Economic Distinctions Economic offering Goods Services Experiences Economy Industrial Service Experience Nature of offering Tangible Intangible Memorable Key attribute Standardized Customized Personal Seller Manu-facturer Provider Stager Buyer User Client Guest Factors of demand Features Benefits Sensations Experience economy (Exponomy) is of in-creasing focus. Although the concept was born in the business field in 1998, it has gone beyond its boundaries to tourism (Leighton 2007), retailing (Grewal et al. 2009; Verhoef et al. 2009), architecture, sports, branding (Brakus et al. 2009; Gentile et al. 2007), entertainment and arts (Petkus 2004), urban planning, hospitality and other fields.
  • 12. 12 Experience economy is also considered as a main underpinning for customer experience management (CEM). According to Schmitt (2003), the term ‘customer experience management’ represents the “discipline, methodology and/or process” used to comprehensively manage a customer's cross-channel exposure, interaction and transaction with a company, product, brand or service. CEM is more like a program (Cantone, Risitano 2011) or schedule, based on five steps. The CEM strategies impel the customer’s involvement at different levels (Gentile et al. 2007): rational, emotional, sensorial, physical, and spiritual. Walls et al. (2011) define ‘consumer experience’ as “multidimensional takeaway impression or outcome, based on the consumer’s willingness and capacity to be affected and influenced by physical and/or human interaction dimensions”. Experience marketing offers engaging, interactive, and entertaining brand experiences. Brakus et al. (2009) define brand experience as “subjective, internal consumer responses (sensations, feelings, and cognitions) and behavioral responses evoked by brand-related stimuli” that are part of a brand’s design and identity, communications, and environments in which the brand is marketed or sold. Experience marketing is also related to consumer behavior theory. Consumer behavior as a field has expanded to three dominant specializations (subfields): consumer information processing, consumer culture theory, and behavioral decision theory (MacInnis, Folkes 2010). These subfields have all provided consumer insights on experiences. However, Schmitt (2010) regards that also two other main marketing disciplines (marketing strategy and marketing models) have also contributed to experience marketing in addition to consumer behavior. According to Schmitt (2010) the key concepts of experience marketing are: 1) experiential value, 2) different types of experiences, 3) the distinction between ordinary and extraordinary experiences, and 4) experience touch points. Consumer behavior and experience marketing fields are open to adjoining disciplines, e.g. psychology, economics, communications, sociology, anthropology, and culture. These fields may be useful to better under-stand consumer behavior and experience marketing. To simplify, as the wording suggests, the focus in experience marketing is on experience. The other important components are the customer and experience co-creation. “Experience marketing can create emotions by making entertainment for customers, by allowing them to
  • 13. 13 escape from the reality, by educating them and giving them aesthetic objects or places to see” (Pine, Gilmore 1999). The diverse perspective and translations on experience has made it difficult to understand the concept and also define experience marketing. There is no consensus today on what the term ‘experience marketing’ refers to, and the context in which it is used. Lee et al. (2010) explain that experience marketing aims to request marketing staff to emphasize the overall experience quality for consumers passed by brands, including rational decision-making and sentimental consumption experience. Baron et al. (2009) define experience marketing as “the creation of a memorable episode based on a customer´s direct personal participation or observation”. But at the same time they use exactly the same definition for experiential marketing. 3.3 The difference between experience and experiential marketing: The formation of experience marketing is a process from a stimulus up to a change in customer behavior, learning or attitude. Experiences occur in response to some stimulation (Schmitt 1999a), e.g. marketing mix. The stimulus can be interpersonal (between people) or intrapersonal (within a person); it can be marketing stimulus (e.g. 4P) or environmental (e.g. economic, technological, cultural). For its subjectivity experiences depend on the expectations and values of the customer (Tars- sanen, Keyline 2007). Experience can involve a perception on which one builds his/her own state of reality; a reality based on his/her interaction with the environment (Fig. ).
  • 14. 14 Fig.1. The difference between experience and experiential marketing (Source: adaption of Leppiman, Same 2011) A customer creates meaning to all he/she perceives. Experience represents a meaningful relationship between a person’s perceptional activity and a life situation, and is of particular significance to the person (Perttula 2007). When the customer experiences something to be important, this forms his/her life situations consisting of every-thing he/she is in meaningful relationship (Leppi-man, Same 2011). Experiences are formed out of these relationships and life situations. Fortezza and Pencarelli (2011) call it “packaging moments of life”. Experiences may result in changes in attitude or behavior. Customer attitude consists of three components: 1) Cognitive (mental images, understanding, interpretations), 2) Affective (feelings, emotions), and 3) Conative (intentions, actions, behavior). The most common sequence that takes place when an attitude forms is cognitive → affective → cognitive.
  • 15. 15 (Clow, Baack 2007). This sequence can form a meaningful and relevant experience. Meaningful experience is composed of feelings, knowledge and beliefs (Leppiman, Same 2011). Thus, meaningful experience is broader than particular, which is mainly related to emotions and feelings, as seen on Fig. 1. A holistic experiential feeling may lead to changes in personal opinions and attitudes of a customer. Fig. 1 highlights that the platform of experience marketing is strategic and larger than experiential marketing. 3.4 Conceptual model of experience marketing: An experience is important in business and technology because to the mind every economic offering is experienced (Van Doorn 2006). Experience is broadly speaking an interaction between a company (brand/product/service) and a customer. Experience is shaped by the characteristics of the customer and those of the product, company or brand. Desmet and Hekkert (2007) explain that “all actions and processes that are involved, such as physical actions and perceptual and cognitive processes (e.g. perceiving, exploring, using, remembering, comparing, and understanding), will contribute to the experience”. Consumer behavior is influenced by internal influences, e.g. demographics, personality, motivation, knowledge, attitudes, beliefs, and feelings. The behavior is also influenced by external influences, e.g. culture, past experience, lifestyle, marketing mix. Psychological factors include individual’s motivation, perception, attitude and belief, while personal factors include income level, personality, age, occupation, lifestyle, etc. In addition, the experience is always influenced by the context – environment in which the interaction takes place. The most important parts of the model (Fig. 2) are: 1) offering or stimulus, 2) interaction between the customer and company, 3) experience and value co-creation, 4) value. We believe these are the cornerstones of experience marketing. Hekkert (2006) distinguishes three levels of experience: attribution of meaning (experience of meaning), emotional response (emotional experience), and aesthetic pleasure (aesthetic experience). These experiences influence value co-creation, purchase decisions and behavior. At the level of meaning, cognition comes into play. Desmet and Hekkert (2007) confirm that contrary to popular belief, “an emotion is the result of a cognitive, though often automatic and unconscious, process”.
  • 16. 16 Fig. 2. Conceptual model of experience marketing The ultimate outcome for the company is e.g. sales, value added, loyalty, etc. There is also out-come for the customer and ultimately to society. Tynan and McKechnie (2009) assert that experience marketing can deliver sensory, emotional, cognitive, behavioral and relational value to customers, to which social and information based value can be added. In 2007 the American Marketing Association adopted a new official definition of marketing (Keefe 2008): “Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.” This definition also supports the model. [12] 3.5 Definition of Customer Satisfaction : It is a frequent term used in marketing, it can be measured how the service or product meet the expectation of customer. There are a number of ways to improve customers satisfaction. The key is making sure all customers have a pleasant experience. Crating and retaining satisfied customer is essential for the success of business. Fonvielle (1997) argued that high customer satisfaction is a competitive advantage for business because it contributes to repetitive purchasing .Researchers have pointed that the higher customer satisfaction the
  • 17. 17 higher will be customer loyalty ,intention of repetitive purchasing ,positive word of mouth and market share (Fornell1992) [52] Fornell (1992) stated that customer satisfaction is an accumulated and experience-based attitude. Customer satisfaction is a feeling that can be directly evaluated. It is the result of customers’ comparison between the expected and actual performance of a product or service. Known as the Father of Modern Marketing, Kotler (1996) pointed out that customer satisfaction is a function of the difference between the perceived performance and expectation. Therefore, customer satisfaction is the level of delight or disappointment deriving from the comparison between perceptions of the characteristics or performances of a product and personal anticipations. Kotler (1999) also suggested that the level pleasure with a product is a result of comparison between perceived performances and individual expectations. Pine and Gilmore (1998) mentioned in The Experience Economy that customer satisfaction is evaluated based on customers’ experience with the product and depends largely on customer's evaluation of individual experiences with the product relative to expectations of its quality. Oliver (1999) argued that customer satisfaction is the degree to which customers’ expectations of a product or service are fulfilled and can reflect the consistency between the anticipated and actual performances of the product or service. According to Schmitt (1999), higher customer value leads to higher customer satisfaction. Wei (2002) provided a simple approach to increasing customer satisfaction. It is to identify the needs of customers and satisfy them. In other words, it is to understand customers’ expectations of a company, product or its employees, manage to meet the expectations earlier than competitors, and improve weaknesses through constant evaluations from customers’ perspective to win customers’ trust and lifetime loyalty. Assaf et al. (2011) mentioned that understanding how to satisfy customers is critical to transformation of available information into effective marketing strategies and future development of the organization. Higher customer satisfaction can result in a higher organizational revenue. To sum up, despite the variety of definitions of customer satisfaction, scholars generally agreed that customer satisfaction is related to the difference between anticipated and actual performances, and customer satisfaction is crucial to corporate profits. [10] Customer satisfaction is a gab between expectation before purchasing and realistic experience after expenditure. This is common to all in marketing literature everything is not finished after selling process [56]. The overall attitudes of customers is generally influenced by their satisfaction level.
  • 18. 18 According to another definition customer satisfaction is realization degree of expected product advantages is the key point. And this point shows the degree of stability between expectation and actual results. [55] The definition of customer satisfaction varies depending on the perspective of looking at the customer satisfaction and stands for a state in which the trust of customers toward products or services is continued as a result of coping with desire and expectation of customers as much as possible. In other words, customer satisfaction can be defined as a state in which repurchase of products or services takes place as result by coping with desire and expectation of customers in addition to the continued trust of customers or a state of satisfying the needs and expectations of customers. Lee, Seong Su has defined satisfaction as an evaluation after the purchase of certain service coming after the consumption experience and defined customer satisfaction as general satisfaction which customers experience in the process of receiving services from the vendor. Meanwhile, according to Yi, You Jai, Lee, Cheong Lim, not only customer satisfaction is the greatest task of businesses today and plays very important role as a customer related activity, but its importance is getting highlighted as competition is getting intensified. Cho, Seong Gil, Kim, Hae Ryong, Cho, Chun Bong have stated that satisfied customers generally repurchase, become regular customers and word of mouth effect by satisfied customers create new customers. Jeong, Hee Young has also stated that good services for customers can lead to customer satisfaction, customers get to revisit if satisfied and the customer who revisit become regular customers so that the sales of company gets increased. [57] 3.6 Definition of Customer Loyalty: “Loyalty” is an old idea in business and marketing dating back to at least the 1940s. Brown (1952) was the first scholar who empirically studied loyalty in customer. Focusing more on customer behavior, Brown (1952) associated customer loyalty with the repeat purchase behavior of customers. According to Dick and Basu (1994), customer loyalty plays a pivotal role in creating profits, and it can be viewed as the strength of the relationship between an individual’s relative attitude and their repeat patronage. Jones and Sasser (1995) identified two types of customer loyalty: long-term loyalty and short-term loyalty. Long-term loyalty is true loyalty, with which customers are not easily influenced by external factors to change their view about a product or service. Short-term loyalty, as literally suggests, may easily vanish when customers find or are given a better choice. Frederick (1996) argued that
  • 19. 19 creating customer value is the fundamental approach to corporate success. This is because increased customer value leads to higher loyalty, and loyalty in turn can lead to higher growth, profits, and customer value. According to Oliver (1997), loyalty is “a deeply held commitment to buy or repatronize a preferred product or service consistently in the future, despite situational influences and marketing efforts having the potential to cause switching behavior”. Chen (2008) mentioned that loyalty exists when customers feel satisfied with a product and have intentions to repurchase and spread positive word-of-mouth about the product. Lin (2011) viewed customer loyalty as a commitment to use, repurchase, cross-purchase or recommend products or services of a particular brand. Based on the above definitions, we define customer loyalty as the “degree to which consumers feel satisfied with a website, product or service and show their support for it in attitudinal, behavioral, and the general aspects”.. [10] A loyal customer is a customer who repurchases from the same service provider whenever possible, who continues to recommend and who maintains a positive attitude towards the service provider. Customer remains to be loyal to the service or product as far as he is getting good service from them. According to Butcher et al., (2001) excluding repeat purchase, four dimensions of loyalty can be distinguished in the service literature: 1 - positive word-of-mouth, 2 - resistance to switch, 3 - identifying with the service and 4 - preference for a particular service provider. We can build customer loyalty by treating people how they want to be treated. Customer loyalty is both an attitudinal and behavioral tendency to favor one brand over all others, weather due to satisfaction with product or service, its convenience or performance or simply familiarity and comfort with the brand. Customer loyalty encourages consumers to shop of wallet, and feel positive about a shopping experience, helping attract consumer to familiar brands in the face of a competitive environment. The term customer loyalty is used to describe the behavior of repeat customers, as well as those that offer good ratings, reviews, or testimonials. Some customers do a particular company a great service by offering favorable word of mouth publicity regarding a product, telling friends and family, thus adding them to the number of loyal customers. However,
  • 20. 20 customer loyalty includes much more. It is a process, a program, or a group of programs geared toward keeping a client happy so he or she will provide more business. [52] Oliver [58] defines loyalty as a deeply held commitment to rebuy or repatronize a preferred product/service consistently in the future, thereby causing repetitive same-brand or same- brand set purchasing, despite situational influences and marketing efforts having the potential to cause switching behaviors. Although frequent usage and satisfaction with a product or service are frequently associated with loyalty, they by themselves insufficiently serve as the precursors to loyalty. The customer’s attitude toward a service or product (brand) including attitudinal preference and commitment has a greater impact on forming loyalty [59]. Day [60] suggests that two dimensions comprise loyalty: behavior and attitude. The behavioral dimension is characterized by consequential actions (i.e., as a result of loyalty), such as repeat purchases, share of wallet (i.e., value a customer places on a brand) and word of mouth.In contrast, the attitudinal dimension includes formative behaviors as commitment, a desire to maintain a valued relationship trust, a willingness to rely on an exchange partner in whom one has confidence and embodies integrity and reliability in the relationship and a strong emotional attachment that reflects a customer’s bond with a brand. Customer loyal results from the development of attitude and leads to positive behaviors. The significance of customer loyalty lies in the competitive advantages a business gains. Most notably, loyal customers tend not to consider alternatives or shop for lower prices. When tied to loyalty programs, customer loyalty can increase business revenue and total customer market share. For example, Reichheld and Sasser said that a 5 percent increase in customer retention may result in a 25 to 95 percent net present value increase in profits as observed over 14 industries. Moreover, the retention costs have been reported at five times less than acquisition costs of new customers [61] Customer loyalty is all about attracting the right customer, getting them to buy, buy often, buy in higher quantities and bring you even more customers. It is indispensable variable in business success.The general characteristics of loyal customers are as below: (1) expanding more money in buying goods or service of a company. (2) stimuleting others to buy goods or service of a company. (3) trusting that it is valuable to buy goods or service of a company.
  • 21. 21 Customer loyalty is defined by many conceptions in the field of marketing science. According to one, loyal customers are not required to be satisfied but satisfied customers are liable to loyal customers. On the other edge we know customer satisfaction is a primary subject to raise customer loyalty an both for enhancing business effectiveness. Companies try to build loyalty by… • keeping touch with customers using email marketing, thank you cards and more. • treating your team well so they treat your customers well. • showing that you care and remembering what they like and don’t like. • rewarding them for choosing you over your competitors. • truly giving a damn about them and figuring out how to make them more success, happy and joyful. In short, we can build customer loyalty by treating people how they want to be treated. [7] 3.7 Definition of Brand Image Brand image is becoming the dominant thing in the current era of globalization. Brand image to be one important factor in the competition and is a valuable corporate asset. According to the American Marketing Associations (AMA), (2014) brand is a name, term, sign, symbol; or design or guide of things - it is intended to provide the identity of the goods or services made or provided a seller or group of sellers and to differentiate them from the goods or services supplied competitors. Brand image is part of the consideration set which affect customer preferences in selecting the brand and making purchasing decisions. Brand image is also very influential in creating a competitive advantage through the minds of consumer’s capabilities. Brand image used to provide product differentiation from competitors. This is the symbol of the brand created or attribute that is the identity of the brand itself and for its customers. According to Peter and Olson (1996) the brand is something that is formed in the mind of the customer and has the power to form the trust of customers. Aaker (1991) says that a brand is a distinguishing name and/or symbol (such as a logo, trade- mark, or package design) intended to identify the goods or services of either one seller or a group of sellers, and to differentiate reviews those goods or services from reviews those competitors. Therefore, the brand function is to help consumers in early recognition of the
  • 22. 22 origin of the products and protect the producers and consumers of the competitors who are trying to provide similar products. Kotler (2003) mentioned that the function of brand is to identify the goods or services of persons or groups of presenters and differentiate with similar products from other renderers. Kertajaya (2004) and Douglas (2006) expressed the opinion that the level of customer loyalty is a process that has been constantly evolving since 1970. Loyalty became a destination for strategic market planning in the long term and are also used as the basis for developing a sustainable competitive advantage that can be realized through marketing efforts. Kotler (2014) defines brand loyalty as a deep commitment to buy back or re-subscribe to a product or service selected for the future, a way to buy the same brand again and again or buy a bunch of the same brand over and over again despite situational influences and business ventures marketing potentially because switching behavior. Douglas (2006) says that brand loyalty is a fundamental concept in strategic marketing; customer's brand loyalty can create an advantage in marketing with word of mouth referrals and resistance in the greater competition. Yoo et al (2000) and Arjun & Morris (2001) defined brand loyalty within the meaning of the conditions in which consumers have a positive attitude toward a brand, commitment to the brand, and intend keeping future purchases. The occurrence of brand loyalty in customer caused by the influence of satisfaction or dissatisfaction with the brand accumulated continuously in addition to the perception of the quality of the product. [11] 3.8 The Relationship Among Experiential Marketing, Satisfaction and Loyalty: The concept of experimental marketing was first proposed by Schmitt in 1999. He believed that after making some observations or participating in certain events, consumers receive certain stimulations that trigger their motivations to recognize or perform the act of purchasing. Schmitt (1999) proposed the concept of strategic experiential modules as the basic strategies for marketing. The objective is to create various experimental marketing for consumers, including five experimental factors on how they sense, feel, think, act, and relate. He especially pointed out that companies are no longer simply offering products or services; they also need to create a consumer experience with the ultimate goal of creating an overall experience for consumers. Enhancing the experience during the purchasing process can help to maintain custom loyalty. Many studies in the past also confirmed that experimental marketing can promote the improvement in customer satisfaction (Tsaur, 2007; Lee, Hsiao
  • 23. 23 and Yang, 2011; Alkilani, Ling and Abzakh, 2013), which subsequently affects customer loyalty (Lee and Chang, 2012). In other words, customer satisfaction plays the role of the mediating variable during the process where experimental marketing promotes the increase in customer loyalty. 3.9 The Relationship Among Experiential Marketing, Brand Image, and Loyalty: Brand image refers to the awareness of consumer products, thoughts, feelings, and evaluations (Friedmann and Lessig, 1987; Kotler and Pfoertsch, 2006; Roy and Banerjee, 2007). When consumers are buying a product, they can directly reflect all the associated information about the brand, as well as the recognition of the brand, in order to derive the quality of the product, and then stimulate their purchasing behavior (Sierra, Heiser and Williams, 2010). For companies, brand image can be used to distinguish various products and services offered by each company (Smith and Wheler, 2005; Subramaniam, Al Mamun, Permarupan, and Zainol, 2014). The key for brand studies is to find or develop a powerful image, and then use the subsequent brand propagation to enhance it (Ulusua, 2011). As a result, brand image is a key factor for establishing the relationship between the company and its consumers. In terms of the composition of the brand image, from the perspective of consumer interests, Park, Jaworski and Macinnis (1986) proposed three factors: the functional factor, symbolic factor, and experimental factor.
  • 24. 24 4. Literature review: Life interaction between the companies and customers can lead to emotional attachment, where the ability to solve problems in a problem-solving marketing creates brands and promotes results for the business. This requires more than just an attempt to be able to create the right experience for a brand. The concept of experiential marketing is a concept that is acceptable at all levels to create perfection and benefits towards the experiences, (Gilmore, 2003; Petkus, 2004; Hannam, 2004; Steenhouse, 2003) Pine and Gilmore (2005) stated that a paradigm shift changing the economics of the service due to experience on the modern economy has evolved from a commodity to a goods delivery. Goods in services in the process has evolved in an experience; Service is becoming more increases with necessity of consumer perception on the lack of competitive advantage, together with satisfaction; Transferring experiential markets that offer close engagement with consumers in a memorable thing; All the action of an organization that contributes all the actions of the organizations that can contribute to experience on what is offered in experiential marketing. Experiential marketing is an approach in marketing that have actually done since the times first until now by the marketers. Schmitt (2000) and Palupi (2001) says the essence of shifting the traditional marketing approach to experiential marketing approach due to the development of three factors in the business world where information technology exists, the sophistication of the technology revolution can create an experience in a person and share them with others anywhere for example share them with media computers, cell phones, etc. The second factor is the hallmarks of the brand through sophistication of information technologies about the brand which can be widely spread through various media globally. When there is control on a product or service from different characters which are no longer functional but meaningful as a creator of experience for consumers. As for the last factor which causes the shift is the large number of communications and entertainment everywhere, it results in all current products and services to be branded to large number of people. It can equally be used for marketing form of communication and entertainment devices while will create experience for consumers (Schmitt, 2000). According to Schmitt (2000) and Li (2008), wherever is experiential marketing developed by 5 and 5 subjects included in the Strategic Experiences Modules namely: sense of feel, think, act and relate. Sense influences by sight, sound, taste and smell; feel influenced by emotion
  • 25. 25 and feeling; think influenced by convergent, divergent, surprise, intrigue and, provocation; act is influenced by the interaction, action and lifestyle, relate is affected by idealizing self, others and the culture. Meanwhile, Widdis (2001) says that consumers now have a direction on features and its benefits, product quality and brand image positive. It communicates reality as possible, marketing campaign can bring a brand to life by communicating a sense of consumers, touched his heart and stimulating their minds. Kotler & Keller (2014), Schmitt (2000) explained that the customer experience can be done through experience providers (facilities / tools that provide / supply the experience for the customer) the following: Communications: advertising, public relations, annual reports, brochures, newsletters and analogs. 2. Visual-verbal identity: brand name, logo, signage, vehicle as transportation. 3. Product presence: product design, packaging, point-of-sale displays. 4. Co-branding: event marketing, Sponsorships, alliances and partnership (partnership), Licensing (patent), advertising on TV or cinema. 5. Environments: retail and public spaces, trade booths, corporate buildings, interior offices and factories. 6. Web sites and electronic media: the company website, the site of products and services, CD-ROMs, automated emails, online advertising, intranets. 7. People: sale people, representative’s customer service, technical support, Repair providers (repair service), company spokespersons, CEOs and executives involved. Experiential marketing can have advantages in some situations, including preventing the decline of brand, to differentiate the products with the products of competitors, to create the image and the identity of the company, to promote innovation and lead trial, purchase, and the most important thing is loyalty, (Schmitt, 2000). According to Mc. Farlane (2008), Managing Director of Ogilvy Action Analyst stated that experiential marketing brings emotions consumers can create consumer purchasing decisions. According Yue.et.al., (2007), the existence of positive influence between experiential marketing and brand loyalty through experiential marketing aspects such as sense, feel, think, act and relate. Schmitt (1999), Fransisca (2007), Hamzah (2007), Munson (2001), Pullen (2001), Palupi (2001) Petkus(2004), Hannam (2004) and Stenhouse (2003), said that the experiential marketing is very effective for marketers to build brand loyalty through sense feel, think, act and relate. Brands have to draw on all the factors that can increase your brand image and brand awareness, keeping the memorable experiences that affect the spirit of the word of mouth and loyalty. This experience created bigotry in the minds of consumers (Wolf, 1999). Customer perceived experience is unique and gives a different impact in the marketing
  • 26. 26 process. With the rise of the modern retail market in Indonesia, followed by rapid growth and competition between large companies such as Alfa, macro, Carrefour, Giant, Hypermarket, Lotte, Seven Eleven and others, gave rise to a high competition to gain customer loyalty. On the other hand, the existence of a wide variety of modern shops in this form, resulting in diverse customer expectations toward the services and facilities provided these stores. Not all products capable of providing experiential marketing, because only product/service categories established premium have differentiation to the upscale segment of the customer. (Rhenald Kasali, 2001 into Palupi, 2001), but it was rejected by Goni (2001) into Palupi (2001) said that all of product/service enable to giving experiential marketing. [11] In recent years, there has been increased interest in building and enhancing customer experience among researchers and practitioners. Companies are shifting their attention and efforts from premium prices or superior quality to memorable experiences. Also, the value created by memorable or unique customer experiences and emotions exert significant impact on organizational performance in terms of customer satisfaction, retention and loyalty. Experiential marketing is the new approach which views marketing as an experience and treats consumption like a total experiment, by taking cognizance of the rational and emotional aspects of consumption using eclectic methods. We are in the era of ‘experience economy’ and the main concern and preoccupation of proactive organization is how to create total experience and unique value system for customers, which necessitate the need to understand the life of customer from perspective of their shopping experience. Experiences is inherent in the mind of everyone, and may result into physical, emotional, and cognitive activities which invariably may generate strong feelings that the customer might take away. Experience tends to come from the interaction of personal minds and events, and thus no two experiences may be the same in any occasion (Schmitt, 1999). Schmitt (2003) distinguishes between five types of experience that marketers can create for customers to include; sensory experience (sense), affective experience (feel), creative cognitive experience (think), physical experience, behaviors and lifestyles (act), and social- identity experience, all relating to a reference group or culture (relate). The author posits that the ultimate goal of experiential marketing is to create holistic experience that seek to integrate all these individual types of experiences into total customer experience. According to Pine and Gilmore (1999), economic development is generating a new and dynamic era of experiences, which challenge the traditional sales approach focusing on
  • 27. 27 product sales and service offering. And in order to enhance consumers' emotional connections to the brand and provide a point of differentiation in a competitive oligopoly, retailers have turned their attention to creating memorable retail experiences, which try to appeal to consumers at both physical as well as psychological levels. The emergence and spread of shopping malls, supermarkets and hypermarkets in both developed and developing countries, heightened competition for consumers’ spendable or discretionary incomes. There are therefore more choices available for consumers than ever before. In such a situation retailers seeks to develop business strategies that focus on creating and maintaining customers, by offering customers a differentiated shopping experience. The term "Experiential Marketing" refers to actual customer experience with the product/service that drive sales and increase brand image and awareness. When done right, it's the most powerful technique to win brand loyalty. Olorunniwo et al., (2006) concluded that customer experience is related to behavioral intentions and connecting the audience with the authentic nature of the brand is one of the prime goal of experiential marketing. This is achieved through participation in personally relevant, credible and memorable encounters. Shopping has been considered a search process where shoppers would like to ensure that they make the right decisions. In addition, they also intend to derive emotional satisfaction (Tauber, 1972). It has been found that a high level of brand awareness may not translate into sales. Proactive organization should consider every visit of the shopper as a distinct encounter and a moment of truth. Unless the interaction is satisfactory, the next visit may not guaranteed. Therefore, if the store does not provide a compelling reason for a repeat patronage, the amount of purchase per visit may likely decline (Zeithaml, 1998). The concept of experiential marketing appears to have resonated with practitioners and academicians alike. However, research work on customer experience appears to be in its infancy, compared to other service related topics such as service quality and loyalty. Furthermore, customer experience as a concept is considered by some practitioners as applicable and relevant to entertainment industry (Zomerdijk and Voss, 2010). However, in view of the dynamic nature of consumer behavior, whatever the service (or product) a customer is buying or receiving, the customer will have an experience; good, bad or indifferent. In other word, exchange of goods or services always comes with an experience (Carbone and Haecke, 1994) whilst shopping encounters for instance, even for a mundane product or service provide an opportunity for emotional engagement (Berry and Carbone, 2007)
  • 28. 28 The growing significance of experiential marketing has resulted into diverse and fascinating study on the concept (e.g. Csikzentmihalyi, 1997; Schmitt 1999; Pine and Gilmore 1999; Holbrook, 2000; Arnould et al., 2002; Caru and Cova, 2003 to mention a few). However, the dynamics of consumer behavior have necessitated the need for more papers. With few exceptions, the existing experiential retail literature has focused mainly on the isolated testing of static design elements (i.e. atmospherics, ambient conditions, and services cape architecture) of retail stores (Turley and Milliman, 2000). McCole (2004) in particular recognizes this dearth of academic research in the areas of experiential and event marketing as an indication of the division between academia and business and calls for marketing theory in these areas to be more closely aligned with practice. Similarly, Gupta, (2003) identified a lack of systemic body of knowledge and conceptual framework on which to base scientific inquiry as a key tenet of experiential marketing. The current study seeks to address some of these gaps in the literature. Experience as defined within the realm of management is a personal occurrence with emotional significance created by an interaction with product or brand related stimuli (Holbrook and Hirschman, 1982). For this to become experiential marketing the result must be “something extremely significant and unforgettable for the consumer immersed in the experience” (Caru and Cova, 2003, p. 273). According to Schmitt (1999) experiential marketing is how to get customers to sense, feel, think, act, and relate with the company and brands. Customer satisfaction is a key outcome of experiential marketing and is defined as the “customer fulfillment response” which is an evaluation as well as an emotion-based response to a service. It is an indication of the customer’s belief on the probability or possibility of a service leading to a positive feeling. And positive affect is positively and negatively related to satisfaction (Liljander and Strandvik, 1997). Experiential marketing involves the marketing of a product or service through experience and in the process the customer becomes emotionally involved and connected with the object of the experience (Marthurs, 1971). A well designed experience engages the attention and emotion of the consumer, and becomes memorable and allows for a free interpretation, as it is non-partisan (Hoch, 2002). In contrast to traditional marketing which focuses on gaining customer satisfaction, experiential marketing creates emotional attachment for the consumers (McCole, 2004). The sensory or emotional element of a total experience has a greater impact
  • 29. 29 on shaping consumer preferences than the product or service attributes Zaltman (2003). The benefits of a positive experience include the value it provides the consumer (Babin et al., 1994; Holbrook, 1999) and the potential for building customer loyalty (Pine and Gilmore, 1998; Gobe and Zyman, 2001). Experiential retail strategies facilitate the creation of emotional attachments, which help customers obtain a higher degree of possessive control over in-store activities (Schmitt, 2003). These strategies allow consumers to become immersed within the holistic experience design, which often creates a flow of experiences (Csikszentmihalyi, 1997). Affective reaction based on an interaction with an object can be described as a person’s subjective perception or judgment about whether such interaction will change his or her core affect or his or her emotion toward the object. Cognitive reaction toward interacting with the object involves cognitive reasoning or appraisal, and is a consumer assessment of the purchase implications for his/her well being. Cognitive and affective reactions towards an object can be quite different, for example: one might appraise taking garlic as good and useful for one’s health, nevertheless, one can at the same time consider it unpleasant due to its smell and taste. Experiential events can turn out to create both consumer and consumption experiences and can by far more effective in attaining communication goals. Caru and Cova (2003) conceptualization of experience, and Csikzentmihalyi (1997) experience typology and 7 ‘I’s of Wood and Masterman (2007) may serve as a useful framework for evaluating the effectiveness of an event by developing measures that relates to the level of challenges, newness, surprise, and matching it with the audience’s prior experience and skill level. However, the usefulness of measuring these attributes of the event depends upon the assumption and belief that an event that is strong in those attributes will effectively create a memorable and potentially behavior changing experience. The strategic experiential marketing framework consists of five strategic experiential models which create different forms of experience for customers. The five bases of the strategic experiential modules are: (1) Sensory experience: the sensory experience of customers towards experiential media includes visual, auditory, olfactory and tactile response results. (2) Emotional experience: the inner emotion and sense of customers raised by experience media. (3) Thinking experience: customers' thoughts on the surprise and enlightenment provoked by experience media. (4) Action experience: is the avenue through which experience media, linked customers so that they can acquire social identity and sense of
  • 30. 30 belonging. (5) Related experience for customers: is actualizes through the experience of media production links, and to social recognition. [71] Yang [2009] explored in experiential marketing the various constructs of “sense marketing”, and discovered using regression model, the correlations between the variables of “repurchase intention” and “customer satisfaction”. It was concluded that the sense of experiential marketing is a crucial factor and significant correlation between repurchase intention and consumer satisfaction was also shown by each construct of sense marketing. Srinivasan and Srivastava, examined and analyzed the various facets of experiential marketing, from the view point of both the consumer’s as well as the marketer’s. It was proposed that the retailers are required to work on the ecological aspects to increase the level of satisfaction and promote the return of customers. Mall developers and retailers should provide customers with more benign offers and a conclusive buying experience which is based on ‘visual’ merchandising, that is, sound, sight, taste, touch and smell. Ming [2] tested the effects of experiential marketing on consumers’ satisfaction by using relationship quality as the disturbance variable. He found that the experiential marketing do improve customers’ loyalty. In order to implement experiential marketing strategies, it is necessary to think about whether the method can effectively improve customers’ experiential value at the same time. Lee, Hsaio and Yang [3] explored the relationship among customer satisfaction, customer loyalty, service quality, and experiential marketing for a number of shopping malls situated in Taiwan. It was found that service quality and experiential marketing has a significantly positive impact on customer satisfaction. Also, customer satisfaction, service quality and experiential marketing have a significantly positive impact on customer loyalty. Luo, Chen, Ching and Liu [4] tested the relationship between five elements (sense, pleasure, flow, interaction and community relationship) of virtual experiential marketing (VEM) and consumer browse and buying intentions and consumer loyalty. They also examined the moderating effects between the customer intentions and VEM elements. To test the suggested model, a survey of those consumers who repeatedly visited two online stores of games was conducted. Because VEM is limited in its sensory engagement, four VEM elements (interaction, pleasure, flow and community relationship) were identified that increase browse and purchase intentions and support the success of experiential marketing, customer loyalty, on the Internet. It was also found that the web design plays an important role in empowering the four VEM elements.
  • 31. 31 Anggie and Haryanto [5] studied the influence of the experiential marketing, approach behavior and olfactory towards purchase intention. It was found that, in order to create a purchase intention, the retailers should develop approach behavior and experiential marketing through olfactory first. The application of an appropriate retail environment (i.e. olfactory) will create an experiential marketing. This experience will lead to approach or positive behavior and finally push customer purchase intention. Cannenterre, Mou, Moul, Bernadac and Ghor [6] examined how do experiential marketing helps companies in innovating and attracting consumers? They found that that companies have to build a whole strategy to implement Experiential Marketing such as: well define their target market, which tools to use and what the impacts they will have on their business. This marketing strategy has an influence on how customers react and buy things. More importantly, consumers are looking for experience. It will lead to an added‐value for the customers. Tsai and Yeh [7] attempted to explore the effects of both the “qualia” and experiential marketing on the brand image, customer satisfaction, and customer loyalty and concluded that both the “qualia” and experiential marketing have significantly positive effects on the brand image, customer satisfaction, and customer loyalty. [2] 5. Customer experience antecedents and consequences 5.1 Pre experience: This is the first stage in CEM process. In this stage customers prepare for consumption and also anticipate the consumption process by first imagining about the experience, searching for relevant information about the type of experience they would want and finally planning and budgeting for the experience (Arnould et al, 2004). 5.2 Antecedents of customer experience: Experiences help form attitudes. Attitudes are not stable over time. Good experiences result in favorable attitudes. However consistent positive experiences reinforce feelings for the brand. Recall of experience results in attitude towards selected elements of the overall experience and this influences attitude towards brand
  • 32. 32 Figure 1: Conceptual Model of Customer experience antecedents and consequences 5.2.1 Brand Performance The product is also the touch point likely to create the strongest emotional reaction, because it is in the product experience that brand promise is fulfilled. The product itself is the most valuable customer touch point, and creating a positive experience here is essential to building customer loyalty (Garrett, 2006). In literature, brand attributes and performance leading to development of customer relationship, has not been much explored. Brands help to develop attitudes which in turn influence behavior. Majority of the research has focused on quality aspect of brand performance and effect of development of attitudes. Customer perception of belief and attitudes towards a product is shaped by product performance but only few studies integrate it with emotional framework which helps in building sustaining relationships with
  • 33. 33 customers. Customer attitudes are formed by customer experiences which are sum total of product performance, packaging and display as well as point of purchase perceptions. Only very few authors like Billeter et al, (2011) have studied the link between product purchase and usage experience. Their studies were based on products that require skills to use, such as computers, cell phones, and sports equipment where consumers purchase and usage decisions often depend on their prediction of the speed with which they will master the relevant skills. Clatworthy, (2012) underlines the importance of aligning the customer experience to the company brand and suggests how this can be achieved. By the help of analytical work and experience prototyping the author tries to develop service personality and analyze service touch point. The major outcome of the work is the development of process model which connects brand congruence, project team cohesiveness and experiential result. It proposes the involvement of brand in NSD (New Service Development). Authors like Hellier et al, (2003) conclude that satisfaction is the overall level of contentment and pleasure resulting from experience with the service or product. 5.2.2 Multichannel Interaction The goal of multichannel customer management is customer acquisition, development and retention. Multichannel customer management involves the design, deployment, co- ordination and evaluation of all the channels through which the companies and its customers interact. Authors Neslin et al, (2006) identify five major challenges which should be addressed by practitioners to increase multichannel customer management affectivity. These include the following: (a) data integration, (b) understanding consumer behavior, (c) channel evaluation, (d) allocation of resources across channels, and (e) coordination of channel strategies. Schmitt,( 2003) extends experiential marketing to include excellent customer experiences with the brand at all touch points including alternative channels which result in high customer equity. Integration of channels promotes better customer experiences at these touch points as companies are increasingly embracing both online and offline channels. On their work on apparel manufacturer, Venkatesan et al, (2007) conclude that the greatest influence on second-channel adoption duration is the frequency-related interaction characteristics. Integrated channels facilitate the protection of knowledge-based assets and high levels of interaction with customers (McNaughton and Bell, 2001).The role of channel integration and management for better customer response has been propounded by Li et al, (2011) whereby they propose a customer response model. This model identifies how customer demands evolve for various products, the multidimensional roles of cross-selling solicitations for education, advertising, and promotion and customer’s heterogeneous
  • 34. 34 preference for communication channels. Customers view a solution as a set of customer– supplier relational processes comprising (1) customer requirements definition, (2) customization and integration of goods and/or services and (3) their deployment, and (4) post deployment customer support, all of which are aimed at meeting customer’s business needs (Tuli et al, 2007). Multi channel integration requires structural changes in an organization and also changes in customer behavior. It is, from a firm’s point of view a strategic issue (Hughes, 2006). 5.2.3 Service Interface Emphasis of academic literature has almost entirely been on interpersonal dynamics of service encounters. Some authors like Meuter et al, (2000) have focused their research on customer interaction with technology based self service delivery options. Customers experience a variety of negative emotions when service failure occurs. Interestingly, customer’s perception plays an important role here. The type of reaction depends on the customer’s perception of why the service failure occurred. Behavioral outcomes associated with service recovery therefore depend directly on the negative emotion and indirectly on the customer's perception of the cause (Harrison-Walker, 2012). Customers elicit a sense of comfort from service encounters and overall comfort positively impacts both overall quality and customer satisfaction, and this ultimately leads to positive word-of-mouth (Lloyd and Luk, 2011). To provide better customer experiences companies try to incorporate such elements in the service design. The application to a multimedia service highlights how CEM can facilitate the work of multidisciplinary design teams by providing insights to service design and by shifting focus from single experience elements to their orchestration. (Teixeira et al, 2012).Academic literature has extensively focused on healthcare and improvements of customer experiences in this industry. In their studies on private surgical services Orava and Touminen, (2002), concluded that the surgical procedure itself is not the most important element, but that, it must be supplemented by quality dimensions in both output and process throughout the whole surgical service process. Some authors like Ashill et al, (2005) have studied the front line service recovery process in hospitals and conclude that managers can improve experiences in health care settings by designing for frontline service recovery excellence. Service interface has a major effect on experience which leads to brand experience recall resulting in perceptions which ultimately shape attitudes.
  • 35. 35 5.2.4 Physical Environment Physical environment is also an important contributor to shaping the customer experience. Swanson and Davis, (2003) pointed out that when customers find contact employees more responsible for the experience, what is delivered is most important for evaluation of service quality. When management is thought to be responsible, how service is delivered becomes important. When responsibility is perceived to be shared between contact employees and management, the physical environment may play a larger role in influencing consumer’s satisfaction with the service experience. Customer experience is profoundly affected by physical evidence particularly the service escape. This is inclusive of experiences which are spectacular (e.g.travel adventure), routine (e.g. bus ride) or meaningful (e.g. weddings). In all the cases, the customers would find experiences satisfying, meaningful and emotionally connecting if the physical evidence delivered by the company positively influences experience flow (Zeithaml et al, 2006). 5.2.5 Social Environment Social environment is inclusive of interaction with other customers in retail setting and is also inclusive of interaction with other customers in online applications, platforms and media which aim to facilitate sharing of content. Social media network is important because there is interaction between consumer and community and these result in immediate and interactive communication (Miller et al, 2009). Ideally, companies expect a customer to interact with them regarding product or service concern however, in reality customers usually rely on peer to peer interaction as a source for company information. This is also the most trusted source. Since peer to peer interactions are one of the major influencers, companies should try to cultivate peer to peer communities. This helps to get feedback and lets satisfied customers share positive feedback. Also, negative feedback helps companies address issues which might otherwise go unaddressed (Mandell, 2012). Moore and Capella, (2005) in their research on customer to customer interaction (CCI) in high personal contact setting in different salons concluded that the salon atmospherics had an important role in the formation of CCI which in turn influenced satisfaction, loyalty and positive word-of-mouth. Academic literature could explore even more relationship between customer to customer interaction and experience formation.
  • 36. 36 5.2.6 Price and Promotions Although reduced prices are incentives for purchase, there is a direct relation between customer experience and pricing effects. When companies focus only on reducing costs to support lower prices and show little or no sensitivity to experiences which customers have, they may actually be decreasing the value of their offerings (Berry et al, 2002). The importance of sensory experience cannot be underestimated. If customer if burdened with factors like long waiting lines, disorganized store, then this can outweigh customer’s consideration for price. 5.3 Customer Experience: In academic literature, classification of experiences have been done is different ways. It is classified into sensory, emotional, rational, pragmatic and relational (Gentile et al., 2007). The goods, services, or anything else customers can see, smell, taste, hear, or perceive while interacting with service systems constitute clues (Berry and Carbone, 2007), which directly affects the experience the customer perceives or forms. Customers experience a range of clues which help them generate a set of impressions. The impressions that customers have, may be extremely obvious or subliminal. They may occur or may be designed. Clues help form impressions which become experiences. Experiences are reinforced by positive or negative clues. Clues may be performance based or context based. Performance clues are based on functions of product or service. Context clues are more related to atmospherics which involves sight, sound, touch, taste and smell. Positive customer experiences can be derived by systematically engineering the clues. Clues also help to differentiate experiences. If clues are not managed properly they also provide negative perception. Novak et al, (2000) suggests an intuitive and logical way to analyze customer experiences by scrutinizing a customer’s flow through e-brokerage systems with the first layer pertaining to the physical and relational components in a service system (e.g., clues). After perceiving performance on the basis of the service system, a customer develops a cognitive state of the flow experience, which denotes the next layer of customer experiences and determines satisfaction with the service. Berry et al,(2002) have identified three categories of clues in service experience namely- functional clues, mechanic clues and human clues. According to them functional clues correspond to technical quality of service while mechanic clues relate to design and ambient factors like layout equipment, color and lighting. Human clues include service employee behavior. Some authors like Pine and Gilmore, (1999) classified customer experience into four parts i.e. entertainment, educational, escapist and esthetic. On the other hand Gentile et al, (2007) have classified customer experience into six categories: sensorial,
  • 37. 37 emotional, cognitive, pragmatic, lifestyle and relational. This is the most comprehensive classification of customer experiences. Customers seek out functional value leading to rational economic consumer choices driven by utilitarian meaning (Arnould et al, 2004). 5.4 Post Experience: After the purchase is made product consumption happens. It could happen that consumption is made in more than one occasion. Every consumption occasion is another moment of truth. Hence there could be one or multiple moments of truth. The second moment of truth involves use, handling and actual consumption post purchase. Since, at this stage it involves separation of purchase and consumption, the benefits that influence customer satisfaction may be different in the first and second moments of truth. When a customer has a positive experience it creates enjoyment. In the process customers learn and develop new skills. Customer may also experience nostalgia and display behavior of nostalgic reminiscing when reliving it (Schindler and Holbrook, 2003). Not only this, customers also engage in fantasizing about how the experience was or could have been in other context or to other customers. Service firms are now making extensive use of post experience survey questionnaires to elicit the feedback of customers on quality, satisfaction and repurchase behavior to improve experiences. In satisfaction research, consumption emotions are generally assessed at the retrospective, global level, once the service transaction is over. Typically, at the end of a service transaction, the same survey will assess the overall intensity of various emotions, in conjunction with measures of perceived performance and satisfaction (Dube and Menon, 2000). Dholakia et al, (2010) in their research found that such surveys have the potential to evoke question-behavior effects (QBE) on participating customers and suggest that its impact on firm revenues is positive. 5.5 The CEM Consequences: 5.5.1 Customer Satisfaction: The Immediate Result An important antecedent of loyalty is customer satisfaction. Several authors have reported the impact of customer satisfaction on repurchase behavior (Sambandam and Lord, 1995; LaBarbera and Mazursky, 1983), repurchase intent (Anderson and Sullivan, 1993; Cronin et al., 2000). Customer satisfaction resulting in loyalty has been covered extensively in literature. But is not the only variable which results in loyalty. Image and loyalty studies have received less attention. Studies that integrate image, loyalty and customer satisfaction are even rare. Experience plays an important role because image changes with positive or
  • 38. 38 negative customer experience. However customer experience with product or service results in customer satisfaction which results in loyalty. 5.5.2 Customer Loyalty: The Important Upshot Wong and Sohal, (2003) in their research on a large chain department store concluded that service quality is positively associated with customer loyalty, and that the relationship between the two is stronger at the company level, rather than at the interpersonal level. It was also noted that at the company level the main predictor of customer loyalty was tangibles while at the interpersonal level it was empathy. Interpersonal relationship quality enhanced customer satisfaction with the service firm but was also directly linked to loyalty to the firm and positive word-of-mouth about the firm (Macintosh, 2007) .Firms engage in customer satisfaction surveys with the end goal of measuring customer satisfaction. There is the belief that high satisfaction would result in high loyalty and repeat purchase. Authors Bennet and Thiele, (2004) argue that high level of satisfaction does not always result in high level of loyalty. Customers become loyal because of experiences they have, as a result of quality control processes and relationship management initiatives (Garret,2006). CEM strategy helps to deliver increased loyalty, increased growth and financially optimal performance. 5.5.3 Customer Equity For firms, customer relationships could be a source of major intangible assets. There is a need to address the issues in managing and harnessing such relationships based equity, for superior competitive advantage and financial performance (Bejou and Iyer, 2006). Rust et al, (2000) have defined customer equity as a subtotal of "the discounted lifetime values of all customers". According to the authors, the customer equity is made up of three drivers: value equity (the customer’s objective assessment of the brand's utility, based on perceptions of what is given up, for what is received), brand equity (the customer‟s subjective and intangible assessment of the brand, above and beyond its objectively perceived value), and retention equity (the customer’s tendency to stick with the brand, above and beyond his or her objective and subjective assessments of the brand). Authors Biedenbach and Marell, (2010) in their studies concluded that customer experience has a positive effect on all dimensions of brand equity such as brand awareness, brand associations, perceived quality and brand loyalty. The study advances the findings from previous research indicating that customer experience affects brand attitudes. The concepts of customer equity and brand equity are highly related.The two concepts can have an interactive effect such that marketing actions to improve customer equity can also improve brand equity and vice versa (Keiningham et al.
  • 39. 39 2005). Schmitt, (2003) propounded the theory that customer equity is CEM outcome through the three dimensions of customer acquisition, customer retention and add-on selling. [72] 6. Role of Experiential Marketing in Competitive Marketing Strategy: The principle of competitive plan is to achieve a sustainable competitive advantage and thereby improve business performance. One of the main goals of marketing strategy is to improve the firm’s long-term financial performance. Therefore, the competitive marketing strategy helps in improving the firm’s financial performance by the way of Sustainable Competitive Advantages (SCA). For a resource to become a source of SCA, there are four essential requirements. It must be valuable, imperfectly imitable, exceptional among competitors and for this resource skill there must not be any parallel substitutes. These sources result in positional competitive gain i.e., differentiation of the product and its low cost, which in turn leads to greater long-term market and financial performance. Creating competitive marketing strategies also involves, understanding relationships between the marketing mix elements as well as finding out the impact of competitive and market surroundings on marketing mix formulation. In relation to this, a model has stated the relationship between prices, promotion expenditures and product quality levels and to review how industry structure impacts the formulation of marketing mix. Here comes the role of experiential marketing. Experiential marketing serves as intermediary for the sustenance of positional gains and influences the stimulus of market and competitive conditions on the formation of the marketing mix. A crucial element of firm’s marketing strategy is firm’s relationships with customers, competitors and with channel members. 7. Events and Activities Promoting Experiential Marketing: Experiential marketing employs a large number of events and activities. However, Tie-ins with sports events are among the most popular and effective types of experiential marketing. The following are some examples: anchor for a sponsor village that includes everything from the world’s largest plasma TV screen to fortune tellers and tattoo parlors, all brand-backed. Sponsoring marketers include PlayStation, Slim Jim, Toyota, Vans, and Verizon Wireless, among others.
  • 40. 40 -Miami Speedway, M&T Bank Stadium in Baltimore, and several other sports venues. The party decks give Miller Lite a permanent branded entertainment area. Local social events are another form of experiential marketing. The following are some examples: •Borders book stores has offered a wide range of free events, including fitness and recreation clinics, seminars on diet options, singles nights, wellness fairs, and yoga classes. which feature stuffed game, artificial trout streams, and restaurants. evening run. Afterward the members of the Niketown Running Club socialize in the store over refreshments. Nike’s staff keeps track of performances, hailing members who have logged more than 100 miles. tours. At the Whole Foods supermarket in Seattle, shoppers take part in a singles night the first Friday of every month. The store’s marketing staff organizes a wine tasting with snacks. Participants can opt to wear a red or blue ribbon to indicate whether they are looking for a male or a female partner. pular experiential marketing tool. The following are some examples: house parties. Produced by marketing services House Party, Hershey staged 10,200 House of Bliss parties over the April 25, 2008, weekend. At each event, hosts invited friends and family to share personal stories of bliss while sampling Hershey’s Bliss products. More than 129,000 people attended the parties, about which there were more than 15,000 blog entries sponsored for about 300 guests a pool party at a midtown Manhattan hotel. Experiential Marketing by Brands in India Following are some of the examples of events organized by some brands to enhance experiential marketing in India:
  • 41. 41 Homeshop18: Homeshop 18, which is actually a home-shopping television channel, has started first mobile aided, virtual shopping experience in India. At Terminal 3 of IGI Airport, New Delhi, the virtual wall displays a variety of products that can be bought by the passengers by way of scanning the QR codes of products on their cell phones. They are channeled to the website from where they can get the delivery of product directly at their doorstep and also pay the price on delivery. Mahindra Monastery Escape: To give the credible Himalayan experience to adventure admirers, SUVs of Mahindra are off on the current Mahindra Monastery Escape campaign. This journey from Delhi to Leh, is an annual event and is pointed as the ‘drive of a lifetime’, becoming increasingly popular year by year. Coca-Cola: Coca-Cola applied ‘Small World Machines’ placed in malls in Lahore and New Delhi to bring together the folk of India and Pakistan. By 3D touch-screens, customers in both nations were motivated for interaction with their counterparts. They were enabled to join hands, draw peace signs, wave and even dance together. The machine disbursed a can of Coca-Cola to both of them at the end of it.The ‘Open Happiness’ concept was taken to a completely new level by this activity. Puma Social Club: The Puma Social Club located in Bengaluru is a latest and attractive spot for the ‘after-hours athlete’ to hang out in. It offers beverages, food, a Super Mario console, quirky gizmos, and even a breathalyzer machine to test if the athlete can drive home himself. Puma Social is augmenting the fact that Puma isn’t just a sports brand; it’s a sports lifestyle brand. 8. Benefits of Experiential Marketing: Experiential marketing engages consumers and encourages them to engage in the development of a brand. Consumer engagement is the definitive point in which a consumer and a brand link up in order to offer a real experience which is related to the core values of the brand. It is a long term network that needs to be improved over time. Firstly, experiential marketing is a tremendous stance for bringing a brand personality to life. When a consumer is engaged with the brand he has an impressive understanding of intricate brand values and will affiliate the product with that personality, also he would connect with
  • 42. 42 the lifestyle and aspiration aims of the consumer resulting in strengthening the relationship and genuine connection between the consumer and the brand. Secondly, it helps in creating brand advocacy as experiential marketing focuses on increasing customer loyalty and strengthens brand relationships through personal recommendations that are the result of consumer’s sentiments and emotions that the brand experience supplemented value and associated with them through pertinent interaction. Thirdly, there are few products in the market that have to compete in the drenched sector, where differentiating between such product features is sometimes a difficult task .In such a situation by creating a brand experience, it helps to form an emotional bond with its target consumers, and these consumers are more expected to develop brand loyalty to that product, allowing the business to have a stable market share and avoid relying on sales promotions. 9. Strategic and Organizational Issues: Experiential Marketing: Although experiential marketing provides a large number of benefits, yet it is not easy to adopt it. It involves some strategic and organizational issues, which are as follows: Strategic Issues: Brand Architecture One of the major issues covered under experiential marketing is brand architecture as it is projected to the suppliers and consumers. Characteristically a company that has very towering corporate visibility like Sony or Ford should not only build for itself an experiential identity but for its brands and products also it must build experiential identities, and these should not collide with the corporate identity. A corporation that has formed a strong stand- alone brand individuality (General Motors) may give up experiential branding because it has lower visibility as a corporation, but still there is a need to manage the experiential distinctiveness of its products and brands. Innovative Products, Brand Expansion and Partnership Strategies Using the traditional approach, the main objective of new product development is adding new features and benefits to the product and improving the old technologies to form an innovative product. New product and brand extension decisions using the approach of experiential marketing are driven by the extent to which these new products and brand extension categories improves the experiential representation of the organization, the extent to which
  • 43. 43 these new products and brand extensions accumulate new experiences which may be leveraged in supplementary new products and also the extent to which they help in the formation of holistic experiences. These considerations will also influence the choice of other firms for strategic partnership. For example, the decision of Daimler-Benz and Swatch to create a joint venture and to manufacture a the Smart Car was influenced by the experiential considerations. This Smart Car was a new automotive contribution that was experiential from outset to end being the combination of the best of its parents’ world. The Smart is perceived as a completely new product-an innovative way out to the tribulations of city driving. Organizational Issues Experiential Marketing focuses on the vital strategic issues, but it also requires organizational changes, i.e., creating a new spirit that pervades the complete organizational culture which is termed as "the Dionysian organization" where the managers concentrates on what experience they want to create in the long term for their customer by inventing interesting ideas. Also they motivate their employees to freely express themselves and challenge them to create new techniques and methodologies through innovation thoughts and prevailing management practices. Creativity and Innovation are the main ingredients of forming a Dionysian organization. Also, the experience-oriented firm treats innovativeness and creativity presented by its employees as its most significant intellectual capital. The organizations who want to make outstanding experiential programs may rely on expertise which manages these programs in an integrated fashion. 10. Suggestions for Creating a Winning Experiential Marketing Strategy in today's World: A predominantly popular and efficient way for firms to associate with their target audiences is by the way of experiential marketing which is simply a matter of forming a series of events that allow the marketer's product to get into the hands of the consumer and lets them directly touch, taste or learn about it. Brand consciousness can be increased through experiential marketing campaigns for a large range of products and services, ranging from packaged goods to even financial services. Before taking over a larger segment of market share a marketer should focus on the following points:
  • 44. 44 Knowing the Brand: It is vital to have a clear idea about the brand i.e., to know what the brand stands for and what message it wants to convey to the customers. This is very essential, especially when associating with the audience by way of an experiential marketing event. Consistency Is Key: One should make sure of the creative team which is hired, should be provided with the materials from all of the conventional above-the-line drives including billboards, print ads, TV commercials and radio spots. It is crucial to keep the same message across all channels. When it comes to the product, irrespective of what they're reading about, seeing, listening to or experiencing. Number of events in a Campaign: A single event cannot make the campaign effective .The marketer should undertake certain amount of events so that the campaign will be really effective and yield expected outcome and results. Integrate social media from the initial stage: The interaction and growth of social media, mobile and content marketing provide a right environment for experiential marketing. It is important to reach to the millions which can only be done through the social media, and which will ensure the deliverance of the message to a much wider audience. Pay Attention To The Response: The most important aspect of experiential marketing is that customer reaction is immediately known to the marketer. If the message is not clear, it can be changed for the second event. Therefore, the marketer is required to pay attention to the customer feedback and adjusting the event accordingly as soon as possible [8-35]. [2] 11. Deploying a Successful Experiential Marketing Campaign: Every company wants to create that “A-ha!” moment when the brand goes from recognized to internalized in the customer’s mind. But before you can reap these rewards, you need to set the stage for a successful experiential marketing campaign. Here are six steps to get you on the right track: 1. Start with the end in mind: Visualize what successful experiential marketing would look like for your business. What actions do you want to influence? Do you want to push a one-time customer to become a lifelong brand advocate? By envisioning an ideal event beforehand, you can better replicate those results in real life.