SlideShare une entreprise Scribd logo
1  sur  70
Télécharger pour lire hors ligne
Stop Thinking Like an Instructional Designer,
Start Thinking Like a Game Designer
Joe Caprio
Speaker:
TO USE YOUR COMPUTER'S AUDIO:
When the webinar begins, you will be connected to audio using
your computer's microphone and speakers (VoIP). A headset is
recommended.
Webinar will begin:
12:30 PM, PST
TO USE YOUR TELEPHONE:
If you prefer to use your phone, you must select "Use Telephone"
after joining the webinar and call in using the numbers below.
United States: +1 (914) 614-3221
Access Code: 791-725-930
Audio PIN: Shown after joining the webinar
--OR--
Building Learner Engagement
Rob Jeppsen
Speaker:
Naba Ahmed
Moderator:
Karl Kapp
Speaker:
Designing Digitally analyzes your learning and development programs to
discover pain points and knowledge gaps, and then designs customized
strategies that will empower employees and allow you to meet set business
objectives. Whether you are looking for training to support a major initiative,
need general employee development courses, or just want to revamp your
existing efforts, they are here to help you succeed and become the
company you want to be.
3
Building Learner
Engagement
Click on the Questions panel to
interact with the presenters
https://www.elearninglearning.com/webinar-series/building-learner-engagement/
About Rob Jeppsen
With 23 years of direct sales and sales leadership, Rob has successful experience in every part of the sales process.
Rob is the Founder and CEO of Xvoyant, a Sales Leadership Technology Platform committed to helping organizations
develop world-class sales leaders. Xvoyant’s technology drives transformation across sales teams by powering 1:1
meetings with sales leaders and salespeople. Xvoyant creates alignment between Sales Leaders and Salespeople to
create measurable improvement in revenue while reducing administrative burden. Xvoyant services thousands of
managers in 62 countries around the world and recently was recognized with the Gold Stevie® Award for Sales
Technology Partner of the Year.
About Joe Caprio
Joe is the VP Sales of Chorus.ai. Prior to joining Chorus, Joe was a Chorus customer while leading the
sales team at InsightSquared. His focus was on scaling and enabling rapid growth sales teams. His
experience with conversation intelligence and experience in sales enablement created a perfect match of a
tactical practitioner with executive experience and insights.
Joe’s background is in training and development. He has a passion for hiring and training customer facing
reps. He loves to share best practices, learn from his customers, and distill down really powerful programs
for his own team and his customers’ teams as well.
Stop Thinking Like an Instructional Designer,
Start Thinking Like a Game Designer
About Karl Kapp
Dr. Karl Kapp is a professor of instructional technology at Bloomsburg University in Bloomsburg, PA. Karl has written
eight books on the convergence of learning, technology and business with a focus on games, gamification and
interactive learning including his latest co-authored with Robyn Defelice called “Microlearning:Short and Sweet.” He
works all over the world helping organizations deliver impactful, meaningful instruction using a game-thinking
approach with Fortune 500 companies as well as startup organizations. He has been a TEDx speaker, a keynote at
many industry events and is author of several LinkedIn Learning courses. Karl was named one of LinkedIn’s 2017 Top
Voices in Education, is an eLearning Guild Guildmaster and received the ATD Individual Contributor Award in 2019.
Karl leads a member-only consortium called L&D Mentor—contact him for more information on that exciting offering.
About Naba Ahmed
Naba went to Cal Poly, San Luis Obispo and majored in Journalism and minored in Integrated Marketing
Communications. After working as Editor in Chief at the campus newspaper, she became interested in
developing content across multiple platforms, and now works as a Content Marketing Specialist at
Aggregage, providing some of the most interesting thought leaders across a wide variety of industries with a
space to celebrate the diversity, depth, and experience of their professional cultures, personalities, and
passions.
Stop Thinking Like an Instructional Designer:
Start Thinking Like a Game Designer
Twitter:@kkapp By Karl M. Kapp
Bloomsburg University
How can you create engaging instruction using game elements
without creating a game?
How can you apply methods for thinking activity first,
content second?
How do game designers engage players and immerse them in the
game environment?
Questions to Consider
LinkedIn page: karlkapp/
Twitter ID: @kkapp
Email: karlkapp@gmail.com
Website: karlkapp.com
Design takeaway
challenge.
You are a game designer at SuperGame Corporation
which has hit some hard times lately.
It’s Friday 4:59 PM you and your
colleague have only one thing
on your mind.
Suddenly, your boss calls you
and your colleague into her office.
Ito and Jasmine come into my
office.
Yes?
Yes?
Look, someone
wants us to
create a game
about capturing dragons.
It appears to be a craze or
something.
Working name is…
“Dragónmon Go”
You are competing internally for the
project. Winning team earns the
right to work on the project.
Each team will be confronted with a
series of questions. The team that
correctly answers the most questions
wins the work.
What about the other team?
Losers are assigned to the game
“watching paint dry.”
Wow, I heard about that
project, its almost as fun
as… never mind. Dragon
Capturing is much better.
Get it together.
Now let’s hear about
the dragon capturing
game.
First we need to pick teams.
Pollev.com/karlkapp
Two Teams
Moxie Zest
Open Internet browser in separate
window or on mobile phone.
Pollev.com/karlkapp.
Our first decision about this dragon
capturing game is how to start the
game. What should the player’s first
in-game experience be?
You have two choices:
Tell the player three things they need to
know about capturing dragons.
or
Begin with by having the player start
capturing dragons right away.
Why does this answer make
sense?
Not Sure?
Good game designers know that games
are engaging because they require action
right away.
Action draws in the player and
encourages further engagement.
Start by capturing a dragon.
Too often instructional design is
about the content and not about
the actions that need to occur.
Game Design is about action.
Research indicates that learners who
used interactive games for learning
had greater cognitive gains over
learners provided with traditional
classroom training.
Vogel, J. J., Vogel D.S., Cannon-Bowers, J., Bowers, C.A., Muse, K., & Wright, M. (2006). Computer gaming and
Interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229-243.
Solve a mystery.
Make the learners do something.
Answer a question.
Work a problem.
Make a decision.
Escape a room.
Play a game.
Take a quiz.
Here is a quizing example, half of a group
of students had to re-read content, half
had to answer quiz questions after only
seeing the content for 4 minutes.
Wiklund-Hörnqvist, C., Jonsson, B., & Nyberg, L. (2014). Strengthening concept learning by
repeated testing. Scandinavian Journal of Psychology, 55(1), 10–16. http://doi.org/10.1111/sjop.12093
Participants who had been tested
(rather than re-reading the material)
outperformed the other students.
Wiklund-Hörnqvist, C., Jonsson, B., & Nyberg, L. (2014). Strengthening concept learning by
repeated testing. Scandinavian Journal of Psychology, 55(1), 10–16. http://doi.org/10.1111/sjop.12093
Ok, next decision.
Provide a map with the location of all
the dragons.
or
Create a sense of mystery and
curiosity concerning the location of
dragons.
It is always a good idea to build curiosity and
mystery into a game. Reveal locations of dragons
throughout the course of the player’s journey.
Check out my notebook on this
subject.
A sense of suspense, mystery
and intrigue draws people into
games and can draw them into
learning as well.
OK, what do we decide next, should we:
Make the game easy so we don’t discourage the
players.
or
Make the game challenging, knowing some
players will fail the first few times.
Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology
for educational reform. North Central Regional Educational Laboratory. [Online]. Available:
http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing
better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass. Chapter 2
“The Gamification of Learning and Instruction.”
It needs to be challenging.
Look! Good games give players a set of
challenging problems and let them solve those
problems until they can do it automatically.
Then those same games throw a new class of
problem at the players requiring them to re-
think, their now—taken for granted—mastery.
They must learn something new and integrate
into their old mastery.
Well said!
Actually, my good friend James Paul
Gee said those words, I’m quoting
him.
Always good to cite
sources!
Also, keep in mind things that are too easy or
too difficult will not pique a learner’s interest
because they lead to boredom or frustration.
Research has shown that challenge is
correlated with both intrinsic motivation
and motivation related to the desire to
seek competence and self confidence.
White, R.W. (1959) Motivation reconsidered: The concept of competence. Psychological Review, 66, 297-333.
In fact, give them the
Kobayashi Maru of challenges.
Harsh!
Well, the next decision, should we:
Put the player at risk, they could die at
any moment.
or
Let the player safely explore the
environment.
Seriously, you are asking me
this question. The player needs
to be at risk.
No risk, or danger equal no skin in
the game.
Get the player emotionally involved
by putting him or her at “mock”
risk.
In games, failing is allowed, it’s
acceptable, and it’s part of the
process. Games accommodate
failure with multiple lives, second
chances and alternative methods of
success.
Research indicates that our brains
grow when we make a mistake
because it is a time of struggle.
Moser, J. Schroder, H.S., Heeter, C., C., Moran, T.P., & Lee, Y.H. (2011) Mind your errors: Evidence for a neural
mechanism linking growth mindset to adaptive post error adjustments. Psychological Science, 22, 1284-1489.
Our brains react with greater
electrical activity when we make a
mistake than when we are correct.
Do you punish failure in your
learning design or do you allow and
encourage the freedom to fail?
Lot of information, thanks. So
let me ask one more question.
Which team gets to design
“Dragónmon Go”? Which team won?
Well, they are all winners to me.
Ugh….
How about a
re-cap…
Here are five tips for thinking like a
game designer:
1) Begin with activity
2) Create curiosity, mystery, intrigue
3) Create a challenge for the learner
4) Put learners at “mock” risk—
encourage mistakes
5) Give learners meaningful choices
What game elements
were in this
presentation?
1) Story
2) Character
3) Competition/teams
4) Real-time feedback
5) Meaningful Decision making
6) Uncertain ending
7) Allowing failure
8) Uncertainty
Another Example
You can use more
realistic settings for
storytelling.
Can I have a moment
of your time?
Well, I am busy…
A) It’s only a moment.
B) When is a good time for us to talk?
C) Ok, but let me ask you one question
before I go.
Questions?
90 Days of Poll Everywhere Premium: Free
1. Create a free account
2. Email code: K_Kapp
to support@polleverywhere.com
Automatically downgrades to the standard free
plan after 90 days.
Resources
Engagement Guru Uses Segmented Polls (https://tinyurl.com/pollev101)
Articles:
Segmentation (https://tinyurl.com/pollev102)
Software:
https://www.polleverywhere.com/
Case of the Disengaged Learner (Example) https://tinyurl.com/CaseDisengagedLearner
Resources
LinkedIn Learning 30 Day Free Trial (https://tinyurl.com/LLFreeTrial)
Most universities, corporations, schools, libraries have subscriptions.
Gamification Books: (https://tinyurl.com/GamificationBooks101)
L&D Mentor Consortium
• Corporate Membership Program
• Four Self-Paced Courses Yearly
• Monthly, Virtual Mentoring
• Limited Number of Members
Email: karlkapp@gmail.com
Questions?
CEO of Xvoyant
Linkedin page: robjeppsen/
Twitter ID: @robjeppsen
Email: Rob@Xvoyant.com
Website: xvoyant.com
Rob Jeppsen
Speaker:
Professor of Instructional Technology, Bloomsburg
University
LinkedIn page: karlkapp/
Twitter ID: @kkapp
Email: karlkapp@gmail.com
Website: karlkapp.com
Karl Kapp

Contenu connexe

Tendances

Design thinking - Project Zero
Design thinking -  Project ZeroDesign thinking -  Project Zero
Design thinking - Project Zero
beebsy
 
Presentation: What we did Right and Wrong with LGS
Presentation: What we did Right and Wrong with LGSPresentation: What we did Right and Wrong with LGS
Presentation: What we did Right and Wrong with LGS
arcwhite
 

Tendances (20)

The Human Side of Working from Home
The Human Side of Working from HomeThe Human Side of Working from Home
The Human Side of Working from Home
 
Using Poll Everywhere to Create an Interactive Story-based Presentation
Using Poll Everywhere to Create an Interactive Story-based PresentationUsing Poll Everywhere to Create an Interactive Story-based Presentation
Using Poll Everywhere to Create an Interactive Story-based Presentation
 
Remote innovation student_program_sept_2020
Remote innovation student_program_sept_2020Remote innovation student_program_sept_2020
Remote innovation student_program_sept_2020
 
20180324 zen and the art of programming
20180324 zen and the art of programming20180324 zen and the art of programming
20180324 zen and the art of programming
 
Design thinking - Project Zero
Design thinking -  Project ZeroDesign thinking -  Project Zero
Design thinking - Project Zero
 
Presentation: What we did Right and Wrong with LGS
Presentation: What we did Right and Wrong with LGSPresentation: What we did Right and Wrong with LGS
Presentation: What we did Right and Wrong with LGS
 
5 Steps for Data-Driven Learning
5 Steps for Data-Driven Learning5 Steps for Data-Driven Learning
5 Steps for Data-Driven Learning
 
Solution Focus
Solution FocusSolution Focus
Solution Focus
 
One Point Per Slide – Why It’s Important and How to Do It
One Point Per Slide – Why It’s Important and How to Do ItOne Point Per Slide – Why It’s Important and How to Do It
One Point Per Slide – Why It’s Important and How to Do It
 
Summary of 'The Mom Test' (v2 2013-11-05)
Summary of 'The Mom Test' (v2 2013-11-05)Summary of 'The Mom Test' (v2 2013-11-05)
Summary of 'The Mom Test' (v2 2013-11-05)
 
Transitioning2Digital.2009 09 17
Transitioning2Digital.2009 09 17Transitioning2Digital.2009 09 17
Transitioning2Digital.2009 09 17
 
Go Beyond the Hype: Proven Strategies for Effective Microlearning
Go Beyond the Hype: Proven Strategies for Effective MicrolearningGo Beyond the Hype: Proven Strategies for Effective Microlearning
Go Beyond the Hype: Proven Strategies for Effective Microlearning
 
Creating a culture of collaborative learning
Creating a culture of collaborative learningCreating a culture of collaborative learning
Creating a culture of collaborative learning
 
CTO Universe Leadership Series: The Six Principles of Persuasion
CTO Universe Leadership Series: The Six Principles of PersuasionCTO Universe Leadership Series: The Six Principles of Persuasion
CTO Universe Leadership Series: The Six Principles of Persuasion
 
Cultivating Project-Based Learning & Leadership in Engineering Education
Cultivating Project-Based Learning & Leadership in Engineering EducationCultivating Project-Based Learning & Leadership in Engineering Education
Cultivating Project-Based Learning & Leadership in Engineering Education
 
What is the 70/20/10 Model?
What is the 70/20/10 Model?What is the 70/20/10 Model?
What is the 70/20/10 Model?
 
How to empower and lead with change
How to empower and lead with changeHow to empower and lead with change
How to empower and lead with change
 
The Art of Collaboration
The Art of CollaborationThe Art of Collaboration
The Art of Collaboration
 
PowerPointed: 5 Tips for Designing TOP Presentations - Rachel Boyd
PowerPointed: 5 Tips for Designing TOP Presentations - Rachel BoydPowerPointed: 5 Tips for Designing TOP Presentations - Rachel Boyd
PowerPointed: 5 Tips for Designing TOP Presentations - Rachel Boyd
 
How to Jump Start Your Video Focused Content Strategy | Webinar 04.09.2015
How to Jump Start Your Video Focused Content Strategy | Webinar 04.09.2015How to Jump Start Your Video Focused Content Strategy | Webinar 04.09.2015
How to Jump Start Your Video Focused Content Strategy | Webinar 04.09.2015
 

Similaire à Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer

A Report On Global Business Environment
A Report On Global Business EnvironmentA Report On Global Business Environment
A Report On Global Business Environment
Mary Stevenson
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
Abhishek Pathak
 
First lego league
First lego leagueFirst lego league
First lego league
Jo Art
 
Creating a Profesessional Development Plan
Creating a Profesessional Development PlanCreating a Profesessional Development Plan
Creating a Profesessional Development Plan
Susanne Markgren
 

Similaire à Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer (20)

Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Learning thru Gamification
Learning thru GamificationLearning thru Gamification
Learning thru Gamification
 
Leveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and FunLeveraging Game Elements for Learning, Engagement, and Fun
Leveraging Game Elements for Learning, Engagement, and Fun
 
How to get started in gamification in education
How to get started in gamification in educationHow to get started in gamification in education
How to get started in gamification in education
 
A Report On Global Business Environment
A Report On Global Business EnvironmentA Report On Global Business Environment
A Report On Global Business Environment
 
eLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or FishyeLearning and the Future through Fact or Fishy
eLearning and the Future through Fact or Fishy
 
Game Storming Overview- Big Design
Game Storming Overview- Big DesignGame Storming Overview- Big Design
Game Storming Overview- Big Design
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
L&D COP Talk
L&D COP TalkL&D COP Talk
L&D COP Talk
 
First lego league
First lego leagueFirst lego league
First lego league
 
The Brown Book of Design Thinking
The Brown Book of Design ThinkingThe Brown Book of Design Thinking
The Brown Book of Design Thinking
 
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
TH504 - Stop Thinking Like an Instructional Designer: Start Thinking Like a G...
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on Learning
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning
 
Advice for the next-generation planner
Advice for the next-generation plannerAdvice for the next-generation planner
Advice for the next-generation planner
 
Creating a Profesessional Development Plan
Creating a Profesessional Development PlanCreating a Profesessional Development Plan
Creating a Profesessional Development Plan
 
Dgxpo
DgxpoDgxpo
Dgxpo
 
Level Up Your Talent Development with Gamification [eBook]
Level Up Your Talent Development with Gamification [eBook]Level Up Your Talent Development with Gamification [eBook]
Level Up Your Talent Development with Gamification [eBook]
 
How to Deliver Low Tech Gamification with Game the System™
How to Deliver Low Tech Gamification with Game the System™How to Deliver Low Tech Gamification with Game the System™
How to Deliver Low Tech Gamification with Game the System™
 

Plus de Aggregage

Sales & Marketing Alignment_ How to Synergize for Success.pptx.pdf
Sales & Marketing Alignment_ How to Synergize for Success.pptx.pdfSales & Marketing Alignment_ How to Synergize for Success.pptx.pdf
Sales & Marketing Alignment_ How to Synergize for Success.pptx.pdf
Aggregage
 
How Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of ReportingHow Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of Reporting
Aggregage
 
The Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance CultureThe Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance Culture
Aggregage
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon Harmer
Aggregage
 
Breaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for ExcellenceBreaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for Excellence
Aggregage
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
Aggregage
 

Plus de Aggregage (20)

The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
 
How to Leverage Behavioral Science Insights for Direct Mail Success
How to Leverage Behavioral Science Insights for Direct Mail SuccessHow to Leverage Behavioral Science Insights for Direct Mail Success
How to Leverage Behavioral Science Insights for Direct Mail Success
 
Sales & Marketing Alignment_ How to Synergize for Success.pptx.pdf
Sales & Marketing Alignment_ How to Synergize for Success.pptx.pdfSales & Marketing Alignment_ How to Synergize for Success.pptx.pdf
Sales & Marketing Alignment_ How to Synergize for Success.pptx.pdf
 
Sales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessSales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for Success
 
How Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of ReportingHow Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of Reporting
 
Planning your Restaurant's Path to Profitability
Planning your Restaurant's Path to ProfitabilityPlanning your Restaurant's Path to Profitability
Planning your Restaurant's Path to Profitability
 
The Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance CultureThe Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance Culture
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon Harmer
 
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
 
The Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
The Retention Ripple Effect: Nonprofit Staff and Donor DynamicsThe Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
The Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
 
Breaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for ExcellenceBreaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for Excellence
 
Strategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
Strategic CX: A Deep Dive into Voice of the Customer Insights for ClarityStrategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
Strategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
 
How to Build an Experimentation Culture for Data-Driven Product Development
How to Build an Experimentation Culture for Data-Driven Product DevelopmentHow to Build an Experimentation Culture for Data-Driven Product Development
How to Build an Experimentation Culture for Data-Driven Product Development
 
Bridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
Bridging the Gap: The Intersection of DEI Initiatives and Employee BenefitsBridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
Bridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
 
Mapping Digital Transformation: Retail’s Strategic Shift
Mapping Digital Transformation: Retail’s Strategic ShiftMapping Digital Transformation: Retail’s Strategic Shift
Mapping Digital Transformation: Retail’s Strategic Shift
 
AI & DEI: With Great Opportunities Comes Great HR Responsibility
AI & DEI: With Great Opportunities Comes Great HR ResponsibilityAI & DEI: With Great Opportunities Comes Great HR Responsibility
AI & DEI: With Great Opportunities Comes Great HR Responsibility
 
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
 
How Personalized Customer Experiences Drive Retail Growth and Revenue
How Personalized Customer Experiences Drive Retail Growth and RevenueHow Personalized Customer Experiences Drive Retail Growth and Revenue
How Personalized Customer Experiences Drive Retail Growth and Revenue
 
Your Expert Guide to CX Orchestration & Enhancing Customer Journeys
Your Expert Guide to CX Orchestration & Enhancing Customer JourneysYour Expert Guide to CX Orchestration & Enhancing Customer Journeys
Your Expert Guide to CX Orchestration & Enhancing Customer Journeys
 

Dernier

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
MateoGardella
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Dernier (20)

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 

Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer

  • 1. Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer Joe Caprio Speaker: TO USE YOUR COMPUTER'S AUDIO: When the webinar begins, you will be connected to audio using your computer's microphone and speakers (VoIP). A headset is recommended. Webinar will begin: 12:30 PM, PST TO USE YOUR TELEPHONE: If you prefer to use your phone, you must select "Use Telephone" after joining the webinar and call in using the numbers below. United States: +1 (914) 614-3221 Access Code: 791-725-930 Audio PIN: Shown after joining the webinar --OR-- Building Learner Engagement Rob Jeppsen Speaker: Naba Ahmed Moderator: Karl Kapp Speaker:
  • 2. Designing Digitally analyzes your learning and development programs to discover pain points and knowledge gaps, and then designs customized strategies that will empower employees and allow you to meet set business objectives. Whether you are looking for training to support a major initiative, need general employee development courses, or just want to revamp your existing efforts, they are here to help you succeed and become the company you want to be.
  • 3. 3 Building Learner Engagement Click on the Questions panel to interact with the presenters https://www.elearninglearning.com/webinar-series/building-learner-engagement/
  • 4. About Rob Jeppsen With 23 years of direct sales and sales leadership, Rob has successful experience in every part of the sales process. Rob is the Founder and CEO of Xvoyant, a Sales Leadership Technology Platform committed to helping organizations develop world-class sales leaders. Xvoyant’s technology drives transformation across sales teams by powering 1:1 meetings with sales leaders and salespeople. Xvoyant creates alignment between Sales Leaders and Salespeople to create measurable improvement in revenue while reducing administrative burden. Xvoyant services thousands of managers in 62 countries around the world and recently was recognized with the Gold Stevie® Award for Sales Technology Partner of the Year. About Joe Caprio Joe is the VP Sales of Chorus.ai. Prior to joining Chorus, Joe was a Chorus customer while leading the sales team at InsightSquared. His focus was on scaling and enabling rapid growth sales teams. His experience with conversation intelligence and experience in sales enablement created a perfect match of a tactical practitioner with executive experience and insights. Joe’s background is in training and development. He has a passion for hiring and training customer facing reps. He loves to share best practices, learn from his customers, and distill down really powerful programs for his own team and his customers’ teams as well. Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer About Karl Kapp Dr. Karl Kapp is a professor of instructional technology at Bloomsburg University in Bloomsburg, PA. Karl has written eight books on the convergence of learning, technology and business with a focus on games, gamification and interactive learning including his latest co-authored with Robyn Defelice called “Microlearning:Short and Sweet.” He works all over the world helping organizations deliver impactful, meaningful instruction using a game-thinking approach with Fortune 500 companies as well as startup organizations. He has been a TEDx speaker, a keynote at many industry events and is author of several LinkedIn Learning courses. Karl was named one of LinkedIn’s 2017 Top Voices in Education, is an eLearning Guild Guildmaster and received the ATD Individual Contributor Award in 2019. Karl leads a member-only consortium called L&D Mentor—contact him for more information on that exciting offering. About Naba Ahmed Naba went to Cal Poly, San Luis Obispo and majored in Journalism and minored in Integrated Marketing Communications. After working as Editor in Chief at the campus newspaper, she became interested in developing content across multiple platforms, and now works as a Content Marketing Specialist at Aggregage, providing some of the most interesting thought leaders across a wide variety of industries with a space to celebrate the diversity, depth, and experience of their professional cultures, personalities, and passions.
  • 5. Stop Thinking Like an Instructional Designer: Start Thinking Like a Game Designer Twitter:@kkapp By Karl M. Kapp Bloomsburg University
  • 6. How can you create engaging instruction using game elements without creating a game? How can you apply methods for thinking activity first, content second? How do game designers engage players and immerse them in the game environment? Questions to Consider LinkedIn page: karlkapp/ Twitter ID: @kkapp Email: karlkapp@gmail.com Website: karlkapp.com
  • 8.
  • 9. You are a game designer at SuperGame Corporation which has hit some hard times lately.
  • 10. It’s Friday 4:59 PM you and your colleague have only one thing on your mind.
  • 11. Suddenly, your boss calls you and your colleague into her office. Ito and Jasmine come into my office.
  • 13. Look, someone wants us to create a game about capturing dragons.
  • 14. It appears to be a craze or something.
  • 16. You are competing internally for the project. Winning team earns the right to work on the project.
  • 17. Each team will be confronted with a series of questions. The team that correctly answers the most questions wins the work.
  • 18. What about the other team?
  • 19. Losers are assigned to the game “watching paint dry.”
  • 20. Wow, I heard about that project, its almost as fun as… never mind. Dragon Capturing is much better.
  • 21. Get it together. Now let’s hear about the dragon capturing game.
  • 22. First we need to pick teams.
  • 24. Two Teams Moxie Zest Open Internet browser in separate window or on mobile phone. Pollev.com/karlkapp.
  • 25. Our first decision about this dragon capturing game is how to start the game. What should the player’s first in-game experience be?
  • 26. You have two choices: Tell the player three things they need to know about capturing dragons. or Begin with by having the player start capturing dragons right away.
  • 27. Why does this answer make sense? Not Sure?
  • 28. Good game designers know that games are engaging because they require action right away. Action draws in the player and encourages further engagement. Start by capturing a dragon.
  • 29. Too often instructional design is about the content and not about the actions that need to occur. Game Design is about action.
  • 30. Research indicates that learners who used interactive games for learning had greater cognitive gains over learners provided with traditional classroom training. Vogel, J. J., Vogel D.S., Cannon-Bowers, J., Bowers, C.A., Muse, K., & Wright, M. (2006). Computer gaming and Interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229-243.
  • 31. Solve a mystery. Make the learners do something. Answer a question. Work a problem. Make a decision. Escape a room. Play a game. Take a quiz.
  • 32. Here is a quizing example, half of a group of students had to re-read content, half had to answer quiz questions after only seeing the content for 4 minutes. Wiklund-Hörnqvist, C., Jonsson, B., & Nyberg, L. (2014). Strengthening concept learning by repeated testing. Scandinavian Journal of Psychology, 55(1), 10–16. http://doi.org/10.1111/sjop.12093
  • 33. Participants who had been tested (rather than re-reading the material) outperformed the other students. Wiklund-Hörnqvist, C., Jonsson, B., & Nyberg, L. (2014). Strengthening concept learning by repeated testing. Scandinavian Journal of Psychology, 55(1), 10–16. http://doi.org/10.1111/sjop.12093
  • 34. Ok, next decision. Provide a map with the location of all the dragons. or Create a sense of mystery and curiosity concerning the location of dragons.
  • 35. It is always a good idea to build curiosity and mystery into a game. Reveal locations of dragons throughout the course of the player’s journey. Check out my notebook on this subject.
  • 36.
  • 37.
  • 38. A sense of suspense, mystery and intrigue draws people into games and can draw them into learning as well.
  • 39. OK, what do we decide next, should we: Make the game easy so we don’t discourage the players. or Make the game challenging, knowing some players will fail the first few times.
  • 40. Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North Central Regional Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey-Bass. Chapter 2 “The Gamification of Learning and Instruction.” It needs to be challenging.
  • 41. Look! Good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re- think, their now—taken for granted—mastery. They must learn something new and integrate into their old mastery.
  • 43. Actually, my good friend James Paul Gee said those words, I’m quoting him.
  • 44. Always good to cite sources!
  • 45. Also, keep in mind things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration. Research has shown that challenge is correlated with both intrinsic motivation and motivation related to the desire to seek competence and self confidence. White, R.W. (1959) Motivation reconsidered: The concept of competence. Psychological Review, 66, 297-333.
  • 46. In fact, give them the Kobayashi Maru of challenges.
  • 48. Well, the next decision, should we: Put the player at risk, they could die at any moment. or Let the player safely explore the environment.
  • 49. Seriously, you are asking me this question. The player needs to be at risk.
  • 50. No risk, or danger equal no skin in the game. Get the player emotionally involved by putting him or her at “mock” risk.
  • 51. In games, failing is allowed, it’s acceptable, and it’s part of the process. Games accommodate failure with multiple lives, second chances and alternative methods of success.
  • 52. Research indicates that our brains grow when we make a mistake because it is a time of struggle. Moser, J. Schroder, H.S., Heeter, C., C., Moran, T.P., & Lee, Y.H. (2011) Mind your errors: Evidence for a neural mechanism linking growth mindset to adaptive post error adjustments. Psychological Science, 22, 1284-1489. Our brains react with greater electrical activity when we make a mistake than when we are correct.
  • 53. Do you punish failure in your learning design or do you allow and encourage the freedom to fail?
  • 54. Lot of information, thanks. So let me ask one more question.
  • 55. Which team gets to design “Dragónmon Go”? Which team won?
  • 56. Well, they are all winners to me.
  • 59. Here are five tips for thinking like a game designer: 1) Begin with activity 2) Create curiosity, mystery, intrigue 3) Create a challenge for the learner 4) Put learners at “mock” risk— encourage mistakes 5) Give learners meaningful choices
  • 60. What game elements were in this presentation?
  • 61. 1) Story 2) Character 3) Competition/teams 4) Real-time feedback 5) Meaningful Decision making 6) Uncertain ending 7) Allowing failure 8) Uncertainty
  • 63. You can use more realistic settings for storytelling.
  • 64. Can I have a moment of your time?
  • 65. Well, I am busy…
  • 66. A) It’s only a moment. B) When is a good time for us to talk? C) Ok, but let me ask you one question before I go.
  • 68. 90 Days of Poll Everywhere Premium: Free 1. Create a free account 2. Email code: K_Kapp to support@polleverywhere.com Automatically downgrades to the standard free plan after 90 days. Resources Engagement Guru Uses Segmented Polls (https://tinyurl.com/pollev101) Articles: Segmentation (https://tinyurl.com/pollev102) Software: https://www.polleverywhere.com/ Case of the Disengaged Learner (Example) https://tinyurl.com/CaseDisengagedLearner
  • 69. Resources LinkedIn Learning 30 Day Free Trial (https://tinyurl.com/LLFreeTrial) Most universities, corporations, schools, libraries have subscriptions. Gamification Books: (https://tinyurl.com/GamificationBooks101) L&D Mentor Consortium • Corporate Membership Program • Four Self-Paced Courses Yearly • Monthly, Virtual Mentoring • Limited Number of Members Email: karlkapp@gmail.com
  • 70. Questions? CEO of Xvoyant Linkedin page: robjeppsen/ Twitter ID: @robjeppsen Email: Rob@Xvoyant.com Website: xvoyant.com Rob Jeppsen Speaker: Professor of Instructional Technology, Bloomsburg University LinkedIn page: karlkapp/ Twitter ID: @kkapp Email: karlkapp@gmail.com Website: karlkapp.com Karl Kapp