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I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies. Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation. Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club. #Metagame Book Club (July 15 - August 16, 2014) http://bit.ly/metagamebookclub Find us on various social media with the hashtag, #Metagame
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
Sherry Jones
On Plot, by Mia Marci and text by Pamela Punzalan
Lit13: Introduction to Fiction and the Plot
Lit13: Introduction to Fiction and the Plot
miamarci
What is creative nonfiction
What is creative nonfiction
ewolterb
Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
Where Reality And Fiction Overlap: Alternate Reality Games A
Where Reality And Fiction Overlap: Alternate Reality Games A
Mela Kocher
The
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video Games
Altug Isigan
Narrative theory
Narrative theory
Narrative theory
xjoshieex
This presentation was delivered at the International Symposium on Electronic Arts in İstanbul.
The open and the closed son
The open and the closed son
Altug Isigan
This is a guest lecture I gave at Winchester School of Art on narratives in games.
Narratives in Contemporary Games
Narratives in Contemporary Games
Christian Bokhove
Recommandé
I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies. Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation. Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club. #Metagame Book Club (July 15 - August 16, 2014) http://bit.ly/metagamebookclub Find us on various social media with the hashtag, #Metagame
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
Sherry Jones
On Plot, by Mia Marci and text by Pamela Punzalan
Lit13: Introduction to Fiction and the Plot
Lit13: Introduction to Fiction and the Plot
miamarci
What is creative nonfiction
What is creative nonfiction
ewolterb
Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
Where Reality And Fiction Overlap: Alternate Reality Games A
Where Reality And Fiction Overlap: Alternate Reality Games A
Mela Kocher
The
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video Games
Altug Isigan
Narrative theory
Narrative theory
Narrative theory
xjoshieex
This presentation was delivered at the International Symposium on Electronic Arts in İstanbul.
The open and the closed son
The open and the closed son
Altug Isigan
This is a guest lecture I gave at Winchester School of Art on narratives in games.
Narratives in Contemporary Games
Narratives in Contemporary Games
Christian Bokhove
Jan. 8, 2016 - This is my keynote presentation on game studies and game-based learning in the humanities for CU Boulder's Spring 2016 Graduate Teacher Program Conference: "Teaching Narrative, Ludology, and Problem-Solving in the College Classroom." Here is the transcript to my presentation: https://medium.com/@autnes/transcript-games-as-logic-machines-learning-the-humanities-through-the-logic-and-paratextuality-fc604aa6046c#.n12hb28gk
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Sherry Jones
My presentation for Metro State University of Denver's Teaching and Learning with Technology Conference 2014, held on October 24, 2014. Educators! Register now for the #Metagame Book Club! The book club will run from November 1-21, 2014. I will be your Track 1: Game Studies facilitator. We will be reading interesting and enlightening academic papers on current theories and controversies in gaming and game studies. #Metagame Book Club Registration Page http://bit.ly/metagamebooksignup #Metagame Book Club Home Page https://sites.google.com/site/metagamebookclub/
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
Sherry Jones
This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
Paratextual Studies and Video Games
Paratextual Studies and Video Games
_
✍️
Essay On Play. Michigan State University
Essay On Play. Michigan State University
Deb Reaser
I was invited by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST) http://gamesmooc.shivtr.com/events/339755?event_instance_id=4800586 "Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression." April 4, 2013 - Youtube - "Narrative and Gameplay in Game Design" http://youtu.be/U4Uktwwn42M This slideshow is featured in the live webcast.
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
Sherry Jones
Lecture "An Introduction to Game Research" by Mirjam P Eladhari. Given in 2010 as part of the course International Game Production Studies I at Gotland University in Sweden.
An Introduction to Game Research
An Introduction to Game Research
Mirjam Eladhari
Developing English language teaching metaphorical associative cards (ELTMAC)
ELTMAC workshop
ELTMAC workshop
treegreen204
Science fiction ...and bears?
Science fiction ...and bears?
Johan Koren
Keynote lecture notes for the University of Cincinnati, "Focus on German Studies" Conference, November 9th, 2013. Features a discussion of polyphony, conflicts and ambiguous heterogeneity in cultural texts and in cultural identities, concludes with an example of transmedial storyworld design from "LEGO the Lord of the Rings" video game.
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
Frans Mäyrä
Science Fiction: 2003 version
Science Fiction: 2003 version
Johan Koren
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALPLAYGROUnD: FICTIOnAL wORLDs AnD THOUGHT EXPERIMEnTs The universe of possible worlds is constantly expanding and diversifying thanks to the incessant world-constructing activity of human minds and hands. Literary fiction is probably the most active experimental laboratory of the world-constructing enterprise. 1 Although design usually references sculpture and painting for material, formal and graphic inspiration, and more recently the social sciences for protocols on working with and studying people—if we are interested in shifting design’s focus from designing for how the world is now to designing for how things could be—we will need to turn to speculative culture and what Lubomír Doležel has called an “experimental laboratory of the world-constructing enterprise.” 9808.indb 69 9/23/13 5:48 PM Co py ri gh t @ 20 13 . Th e MI T Pr es s. Al l ri gh ts r es er ve d. M ay n ot b e re pr od uc ed i n an y fo rm w it ho ut p er mi ss io n fr om t he p ub li sh er , ex ce pt f ai r us es p er mi tt ed u nd er U .S . or a pp li ca bl e co py ri gh t la w. EBSCO : eBook Collection (EBSCOhost) - printed on 3/5/2019 7:43 PM via MONASH UNIVERSITY LIBRARY AN: 672907 ; Dunne, Anthony, Raby, Fiona.; Speculative Everything : Design, Fiction, and Social Dreaming Account: s8849760.main.ehost 70 CHAPTER 5 Speculating is based on imagination, the ability to literally imagine other worlds and alternatives. In Such Stuff as Dreams Keith oatley writes that “[i]magination gives us entry to abstraction, including mathematics. We gain the ability to conceive alternatives and hence to evaluate. We gain the ability to think of futures and outcomes, skills of planning. The ability to think ethically also becomes a possibility.” 2 There are many kinds of imagination, dark imaginations, original imaginations, social, creative, mathematical. There are also professional imaginations—the scientific imagination, the technological imagination, the artistic imagination, the sociological imagination, and of course the one we are most interested in, the design imagination. fictionAl WorldS As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds, “our actual world is surrounded by an infinity of other possible worlds.” 3 once we move away from the present, from how things are now, we enter this realm of possible worlds. We find the idea of creating fictional worlds and putting them to work fascinating. The ones we are most interested in are not just for entertainment but for reflection, critique, provocation, and inspiration. Rather than thinking about architecture, products, and the environment, we start with laws, ethics, political systems, social beliefs, values, fears, and hopes, and how these can be translated into material expressions, embodied in material culture, becoming little bits of .
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
troutmanboris
What Are Game Studies
What Are Game Studies
TRowlands
Science Fiction . .; . and Mice!
Science Fiction . .; . and Mice!
Johan Koren
Understanding Culture, Society, and Politics narra NHS SHS Narra Palawan
Handout 1Understanding Culture, Society, and Politics narra NHS SHS Narra Pal...
Handout 1Understanding Culture, Society, and Politics narra NHS SHS Narra Pal...
Sham Lumba
Presentation I gave about comic books and teaching at the 2016 Colorado Teen Lit Conference
Comics and universe ctlc presentation 2016
Comics and universe ctlc presentation 2016
James Kelley
Elit 48 c class 4 post qhq less vs fewer
Elit 48 c class 4 post qhq less vs fewer
jordanlachance
Literary Theory
Literary Theory
_
The International Institute for Science, Technology and Education (IISTE) Journals Call for paper http://www.iiste.org/Journals
Pragmatics as applied to characters’ relationships
Pragmatics as applied to characters’ relationships
Alexander Decker
Introduction to early debates about ludology and narratology.
Ludology vs. Narratology
Ludology vs. Narratology
Craig Carey
Science Fiction: 2007 version
Science Fiction: 2007 version
Johan Koren
MeCCSA 2013 Pub Quiz
MeCCSA 2013 Pub Quiz
_
This is the module introduction for the Transmedia Narratives strand of the module MED306 for Interactive Media Arts students at The University of Ulster
MED306 Transmedia Narratives
MED306 Transmedia Narratives
_
Contenu connexe
Similaire à Narratology & Ludology
Jan. 8, 2016 - This is my keynote presentation on game studies and game-based learning in the humanities for CU Boulder's Spring 2016 Graduate Teacher Program Conference: "Teaching Narrative, Ludology, and Problem-Solving in the College Classroom." Here is the transcript to my presentation: https://medium.com/@autnes/transcript-games-as-logic-machines-learning-the-humanities-through-the-logic-and-paratextuality-fc604aa6046c#.n12hb28gk
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Sherry Jones
My presentation for Metro State University of Denver's Teaching and Learning with Technology Conference 2014, held on October 24, 2014. Educators! Register now for the #Metagame Book Club! The book club will run from November 1-21, 2014. I will be your Track 1: Game Studies facilitator. We will be reading interesting and enlightening academic papers on current theories and controversies in gaming and game studies. #Metagame Book Club Registration Page http://bit.ly/metagamebooksignup #Metagame Book Club Home Page https://sites.google.com/site/metagamebookclub/
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
Sherry Jones
This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
Paratextual Studies and Video Games
Paratextual Studies and Video Games
_
✍️
Essay On Play. Michigan State University
Essay On Play. Michigan State University
Deb Reaser
I was invited by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST) http://gamesmooc.shivtr.com/events/339755?event_instance_id=4800586 "Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression." April 4, 2013 - Youtube - "Narrative and Gameplay in Game Design" http://youtu.be/U4Uktwwn42M This slideshow is featured in the live webcast.
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
Sherry Jones
Lecture "An Introduction to Game Research" by Mirjam P Eladhari. Given in 2010 as part of the course International Game Production Studies I at Gotland University in Sweden.
An Introduction to Game Research
An Introduction to Game Research
Mirjam Eladhari
Developing English language teaching metaphorical associative cards (ELTMAC)
ELTMAC workshop
ELTMAC workshop
treegreen204
Science fiction ...and bears?
Science fiction ...and bears?
Johan Koren
Keynote lecture notes for the University of Cincinnati, "Focus on German Studies" Conference, November 9th, 2013. Features a discussion of polyphony, conflicts and ambiguous heterogeneity in cultural texts and in cultural identities, concludes with an example of transmedial storyworld design from "LEGO the Lord of the Rings" video game.
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
Frans Mäyrä
Science Fiction: 2003 version
Science Fiction: 2003 version
Johan Koren
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALPLAYGROUnD: FICTIOnAL wORLDs AnD THOUGHT EXPERIMEnTs The universe of possible worlds is constantly expanding and diversifying thanks to the incessant world-constructing activity of human minds and hands. Literary fiction is probably the most active experimental laboratory of the world-constructing enterprise. 1 Although design usually references sculpture and painting for material, formal and graphic inspiration, and more recently the social sciences for protocols on working with and studying people—if we are interested in shifting design’s focus from designing for how the world is now to designing for how things could be—we will need to turn to speculative culture and what Lubomír Doležel has called an “experimental laboratory of the world-constructing enterprise.” 9808.indb 69 9/23/13 5:48 PM Co py ri gh t @ 20 13 . Th e MI T Pr es s. Al l ri gh ts r es er ve d. M ay n ot b e re pr od uc ed i n an y fo rm w it ho ut p er mi ss io n fr om t he p ub li sh er , ex ce pt f ai r us es p er mi tt ed u nd er U .S . or a pp li ca bl e co py ri gh t la w. EBSCO : eBook Collection (EBSCOhost) - printed on 3/5/2019 7:43 PM via MONASH UNIVERSITY LIBRARY AN: 672907 ; Dunne, Anthony, Raby, Fiona.; Speculative Everything : Design, Fiction, and Social Dreaming Account: s8849760.main.ehost 70 CHAPTER 5 Speculating is based on imagination, the ability to literally imagine other worlds and alternatives. In Such Stuff as Dreams Keith oatley writes that “[i]magination gives us entry to abstraction, including mathematics. We gain the ability to conceive alternatives and hence to evaluate. We gain the ability to think of futures and outcomes, skills of planning. The ability to think ethically also becomes a possibility.” 2 There are many kinds of imagination, dark imaginations, original imaginations, social, creative, mathematical. There are also professional imaginations—the scientific imagination, the technological imagination, the artistic imagination, the sociological imagination, and of course the one we are most interested in, the design imagination. fictionAl WorldS As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds, “our actual world is surrounded by an infinity of other possible worlds.” 3 once we move away from the present, from how things are now, we enter this realm of possible worlds. We find the idea of creating fictional worlds and putting them to work fascinating. The ones we are most interested in are not just for entertainment but for reflection, critique, provocation, and inspiration. Rather than thinking about architecture, products, and the environment, we start with laws, ethics, political systems, social beliefs, values, fears, and hopes, and how these can be translated into material expressions, embodied in material culture, becoming little bits of .
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
troutmanboris
What Are Game Studies
What Are Game Studies
TRowlands
Science Fiction . .; . and Mice!
Science Fiction . .; . and Mice!
Johan Koren
Understanding Culture, Society, and Politics narra NHS SHS Narra Palawan
Handout 1Understanding Culture, Society, and Politics narra NHS SHS Narra Pal...
Handout 1Understanding Culture, Society, and Politics narra NHS SHS Narra Pal...
Sham Lumba
Presentation I gave about comic books and teaching at the 2016 Colorado Teen Lit Conference
Comics and universe ctlc presentation 2016
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James Kelley
Elit 48 c class 4 post qhq less vs fewer
Elit 48 c class 4 post qhq less vs fewer
jordanlachance
Literary Theory
Literary Theory
_
The International Institute for Science, Technology and Education (IISTE) Journals Call for paper http://www.iiste.org/Journals
Pragmatics as applied to characters’ relationships
Pragmatics as applied to characters’ relationships
Alexander Decker
Introduction to early debates about ludology and narratology.
Ludology vs. Narratology
Ludology vs. Narratology
Craig Carey
Science Fiction: 2007 version
Science Fiction: 2007 version
Johan Koren
Similaire à Narratology & Ludology
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Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
Paratextual Studies and Video Games
Paratextual Studies and Video Games
Essay On Play. Michigan State University
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"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
An Introduction to Game Research
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ELTMAC workshop
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Science fiction ...and bears?
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"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
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69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
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Handout 1Understanding Culture, Society, and Politics narra NHS SHS Narra Pal...
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Comics and universe ctlc presentation 2016
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Elit 48 c class 4 post qhq less vs fewer
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Literary Theory
Pragmatics as applied to characters’ relationships
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This is the module introduction for the Transmedia Narratives strand of the module MED306 for Interactive Media Arts students at The University of Ulster
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This lecture breaks down the idea of narrative into 4 sections, looking at plot, setting, themes and charaters. It has a focus on Aristotals poetics. (thanks goes to @vee_uye for her work with narrative)
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This lecture looks at the new developments in film production, as the mobile phone progresses from communication device to video camera and tv screen. This lecture focuses on the practice of viral videos and youtube as a distribution platform
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This is the module guide for MED316 on the Interactive Media Arts BA(hons) course at The University of Ulster.
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This module outlines important developments within video and television production and distribution within network cultures and new media arts, specifically how programme content is being adapted and explored on mobile platforms. It will introduce you to the key theoretical debates with reference to influential work in the field, and examine these through the production of video content designed for delivery on new platforms.
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This presentation looks at the maybe over used essay by Walter Benjamin, "The Work of Art in The Age of Mechanical Reproduction" and looks at its relevance to digital arts practice.
The Work of Art In The Age of ... (?)
The Work of Art In The Age of ... (?)
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This Lecture will look at the theories of Johan Huizinga and the Magic Circle and interogate it through the practice of Augmented and Alternative Reality Gaming as a form of New Media Storytelling
ARGs and The Magic Circle
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This presentation is to support the play session of Passage and Gravitation by Jason Rohrer and the Authorial Role in interactive narrative design.
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This lecture looks at Determinism and Technological Determinism. This lecture is part of the Media and Cultural Theories module on the MSc and MA in Creative Technology and Creative Games at The University of Salford.
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Technological Determinism
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Discover the top CodeIgniter development companies that can elevate your project to new heights. Our blog explores the best firms known for their expertise in CodeIgniter framework development. From robust web applications to scalable solutions, these companies deliver excellence. Whether you're a startup or an enterprise, find the perfect match for your development needs on Top CSS Gallery's blog.
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