SlideShare une entreprise Scribd logo
1  sur  30
Télécharger pour lire hors ligne
“Use of gamification techniques
in app for smart cities projects”
Alina Gnerre
Our goal
Our goal today is the analysis of gamification techniques and their use in smart city projects. We will analyze
the relationship between smart city and gamification and how you can apply gamification techniques in your
app, thanks to the example of NotiCity, a smart city app developed by KES ( www.kesitaly.it ). NotyCity has the
purpose of the management and the reporting of critical events on the territory of Verona, Viterbo and
Avellino city. Then we’ll see the implementation of the technical choices and the creation of a new prototype
version of a gamified NotiCity .
Game “we are all players”
Gamification
The origins of the term“gamification”
dates back to 2010.



The term“gamification”indicates 

“the application of game-design
elements and game principles in non-
game contexts”…



…in attempts to engage and motivate
people to achieve their goals.
There are two kinds of gamification:
intern or extern. 



Very important: not to be confused it
with“serious game”!
Things are changing…
There are several reasons why
games and gamification are
becoming more common:
• Games are easier to build than
ever before.
• The average age of a person who
plays video games is getting
older.
• Games are available on
smartphones.
Games are no longer a
dirty word at the office
It is not unreasonable to believe that 

within a short amount of time, 

the idea of games and gamification 

will be common in all workplaces 

and educational institutions.

Not convinced? 

Listen to this analogy that might help…
Five wrong reasons
1. Game and gamification are
cool/awesome/fun

2. Everyone is doing it

3. Things will be effortless

4. Everyone loves game

5. It’s easy to design them
Five right reasons
1.Creating interactivity

2. Engagement

3.Opportunities for reflection

4.Positively change behavior 

5.Authentic practice
Success stories: education, marketing and tourism
Success stories: eco-sustainability
Success stories: transport, health and wellness
Gamification
techniques
1) Points -> reward
2) Levels -> status
3) Challenges -> achievement
4) Virtual Goods -> self expression
5) Leaderboards -> competition
Feeling of ownership, epic meaning
and calling: the desire of
participation is the desire to be part
of something much bigger than us,
to contribute to the creation of a
common good.
A smart city creates sustainable economic development and high quality of life by excelling
in multiple areas like mobility, environment, people and living. Excelling in these key areas
can be done so through strong human capital, social capital and/or ICT infrastructure.
“We should try to take a step
forward to the theme of
‘smart city’ that is already
innovative: when you think to
a smart city, you think to all
its services, but you have to
have citizens who volunteer
and emotionally are involved.
How you can achieve this?
Through videogames: using a
number of techniques that
make it a fun experience”

F. Viola
I-City
• iCity is an IoT ready solution by KES
with a set of innovative services and
tools to monitoring the main areas
of a smart city. iCity gathers and
analyzes data from the city through
smart objects (cameras, sensors, ...)
and offers applications for security,
mobility, environment and energy.
Target:
- Public administrations, to ensure
smart services for more livable cities;


- Citizens, to take active part in the
city life;
A video shows I-City
NotiCity
has been designed in a dual role: one to make people active part of the

city with the ability to report critical events, the other in support of those 

who must take action to resolve the critical issues .
NotiCity: main functions
• Creating different types of geo-referenced reports ( accident , potholes , ... )
with an attached image
• Display lists of reports awaiting action and those stored
• Ability to change the flag status by staff authorizing intervention (new - work
in - resolved)
• Integration with iCity
NotiCity architecture
NotiCity is an hybrid app, adaptable to different
OS . The architecture is client-server. Server's
responsibilities are to receive queries from clients
and return the result. The server is based on REST
principles . The clients provide a user friendly
interface which will facilitate the construction of
the query and displays the results received from
the server.

Requests to the server are made through Ajax
and jQuery.
Gamifying NotiCity
Gamification can influence citizens’
behaviour in relation to many Smart Cities
concerns, such as participatory gover-
nance, tourism, culture, education, etc. The
“human” part of the city is gaining a
prominent position as a decisive factor in
good city policies.
ACTION/SCORE
Sign in +20 points
New valid report +50 points
Report with photo +10 points
New invalid report - 70 points
“bonus malus”
LEVELS
1 0 points
2 over 50 points
3 over 200 points
4 over 350 points
5 over 550 points
6 over 800 points
TOP over 1050 points
“signaller”
“guardian”
“duke”
“ancient roman”
“knight”
As his experience as a smart city citizen will go on ,
he will increase his score, he will win a higher level
and will scale leaderboard.
“sentinel”
The work done
To apply gamification
techniques, and make the
necessary changes, it was
necessary to work on two
fronts :
• Server side
• Client side
Server side


In order to keep track of new
informations introduced by
gamification techniques, it was
necessary to update the tables
in the existing database
designed with MySql. It was
added the column "score" in
the "user" table. And it was
created the table "level" with
the maximum and minimum
values for each level and the
table "action" that describes
the score associated with each
activity.
Server side pt.2
These are the four methods added to API Rest:
• UserRanking(User id) called to show users
ranking. It generates a group of arrays key-
value that will be the leaderboard.
• UserInformation(User id) called to show the
score of a single user. It returns all the
informations about the user, for example his
score.
• DeleteEvent(Event request) called by system to
add a score after a valid report.
• ApproveEvent(Event request) called by system
to subtract a score after an invalid report, that
will be deleted.
Client side


It was made a graphic restyling of UI
with the aim of making the user
experience more immersive and
captivating. The easy of use, the
attractive graphic, but also any
sounds to be added to highlight the
sending of a report or reaching an
higher level, are all key factors for
success, as we learn from the world
of videogames.

Restyling it’s very important
before…
Restyling it’s very important
…and after
NotiCity
The future of Gamification
Studies show that by 2020 there will be significant advances in the use of gamification and that more than
half of all companies will have “gamified” the innovation processes, and that gamification is the area where
most large companies have plans to invest in the short term. Certainly one of the major application
development areas of gamification will be precisely that of "citizen engagement", as demonstrated by the
importance that the theme plays as part of Horizon2020 program of the European Commission. In the long
run, gamification may just become the normal way we design, implement and interact with the world
around us. Research believes that gamification will continue to evolve.
Also in the argument of this paper it is possible
to imagine further developments in citizens
engagement allowed by gamification
techniques. The most significant challenge is
the transition from pure report feature to the
active participation to city’s problems. In other
words, "close the loop" by the activation of
initiatives by volunteers who take charge of a
problem’s solution.
From reporting to do something
Recommended
Reading
• “Actionable
Gamification - beyond
points, badges and
leaderboards” Yu-kai
Chou

• “The Gamification of
Learning and
Instruction Fieldbook”
Karl M.Kapp, Lucas
Blair, Rich Mesch

Contenu connexe

Tendances

SXSW 2016 Takeaways
SXSW 2016 TakeawaysSXSW 2016 Takeaways
SXSW 2016 Takeawayssteffan
 
Decentraland: Building the Metaverse
Decentraland: Building the MetaverseDecentraland: Building the Metaverse
Decentraland: Building the MetaverseTravis Scher
 
20170205 master market deck
20170205 master market deck 20170205 master market deck
20170205 master market deck Reuben Steiger
 
The future collider
The future colliderThe future collider
The future colliderJoshua Davis
 
Metaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAYMetaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAYEunkyoung Lee
 
Mastering Digital Transformation for your business
Mastering Digital Transformation for your businessMastering Digital Transformation for your business
Mastering Digital Transformation for your businessScopernia
 
Razorfish Digital Outlook 2009
Razorfish Digital Outlook 2009Razorfish Digital Outlook 2009
Razorfish Digital Outlook 2009esimbles
 
Building the Metaverse
Building the MetaverseBuilding the Metaverse
Building the MetaverseJon Radoff
 
Waves of Change Shaping Digital Experiences
Waves of Change Shaping Digital ExperiencesWaves of Change Shaping Digital Experiences
Waves of Change Shaping Digital ExperiencesJoe Lamantia
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
 
IMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing toolIMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing toolStephanie Marchant
 
Serious Gaming Moves Into the Metaverse
Serious Gaming Moves Into the MetaverseSerious Gaming Moves Into the Metaverse
Serious Gaming Moves Into the MetaverseValerie Hill
 
Shihtzu Exchange, NFT Minting & Metaverse Platform
Shihtzu Exchange, NFT Minting & Metaverse PlatformShihtzu Exchange, NFT Minting & Metaverse Platform
Shihtzu Exchange, NFT Minting & Metaverse PlatformJitinThomas6
 
Ready for Metaverse: NOTES version
Ready for Metaverse: NOTES versionReady for Metaverse: NOTES version
Ready for Metaverse: NOTES versionLoriLanday
 
Global Executive Printout 111108
Global Executive Printout 111108Global Executive Printout 111108
Global Executive Printout 111108tonyodriscoll
 

Tendances (20)

SXSW 2016 Takeaways
SXSW 2016 TakeawaysSXSW 2016 Takeaways
SXSW 2016 Takeaways
 
Decentraland: Building the Metaverse
Decentraland: Building the MetaverseDecentraland: Building the Metaverse
Decentraland: Building the Metaverse
 
Project Vinland
Project VinlandProject Vinland
Project Vinland
 
20170205 master market deck
20170205 master market deck 20170205 master market deck
20170205 master market deck
 
The future collider
The future colliderThe future collider
The future collider
 
Metaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAYMetaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAY
 
Exponential design
Exponential designExponential design
Exponential design
 
Mastering Digital Transformation for your business
Mastering Digital Transformation for your businessMastering Digital Transformation for your business
Mastering Digital Transformation for your business
 
Razorfish Digital Outlook 2009
Razorfish Digital Outlook 2009Razorfish Digital Outlook 2009
Razorfish Digital Outlook 2009
 
Warner 2014 sf11
Warner 2014 sf11Warner 2014 sf11
Warner 2014 sf11
 
Web20 Trends Updated
Web20 Trends Updated Web20 Trends Updated
Web20 Trends Updated
 
Building the Metaverse
Building the MetaverseBuilding the Metaverse
Building the Metaverse
 
Waves of Change Shaping Digital Experiences
Waves of Change Shaping Digital ExperiencesWaves of Change Shaping Digital Experiences
Waves of Change Shaping Digital Experiences
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?
 
IMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing toolIMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing tool
 
Serious Gaming Moves Into the Metaverse
Serious Gaming Moves Into the MetaverseSerious Gaming Moves Into the Metaverse
Serious Gaming Moves Into the Metaverse
 
Shihtzu Exchange, NFT Minting & Metaverse Platform
Shihtzu Exchange, NFT Minting & Metaverse PlatformShihtzu Exchange, NFT Minting & Metaverse Platform
Shihtzu Exchange, NFT Minting & Metaverse Platform
 
Ready for Metaverse: NOTES version
Ready for Metaverse: NOTES versionReady for Metaverse: NOTES version
Ready for Metaverse: NOTES version
 
Global Executive Printout 111108
Global Executive Printout 111108Global Executive Printout 111108
Global Executive Printout 111108
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 

En vedette

Gamification Creating Value for an activity
Gamification Creating Value for an activityGamification Creating Value for an activity
Gamification Creating Value for an activityGiant Hermanto
 
Technology enhanced and gamified learning. World Heritage Awareness Campaign ...
Technology enhanced and gamified learning. World Heritage Awareness Campaign ...Technology enhanced and gamified learning. World Heritage Awareness Campaign ...
Technology enhanced and gamified learning. World Heritage Awareness Campaign ...Università della Svizzera italiana
 
Usability, gamification, augmented and virtual reality as one of my 2016-2017...
Usability, gamification, augmented and virtual reality as one of my 2016-2017...Usability, gamification, augmented and virtual reality as one of my 2016-2017...
Usability, gamification, augmented and virtual reality as one of my 2016-2017...Roberto Peretta
 
Playable Cities
Playable CitiesPlayable Cities
Playable Citiese3
 
Gamification: non solo divertimento ma anche apprendimento e partecipazione
Gamification: non solo divertimento ma anche apprendimento e partecipazioneGamification: non solo divertimento ma anche apprendimento e partecipazione
Gamification: non solo divertimento ma anche apprendimento e partecipazioneMaurizio Melandri
 
eTourism and Online Communication Management of UNESCO World Heritage Sites:...
eTourism and Online Communication Management  of UNESCO World Heritage Sites:...eTourism and Online Communication Management  of UNESCO World Heritage Sites:...
eTourism and Online Communication Management of UNESCO World Heritage Sites:...Università della Svizzera italiana
 
Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...
Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...
Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...Roberto Peretta
 
SmartCity + Gamification = Playable City
SmartCity + Gamification = Playable CitySmartCity + Gamification = Playable City
SmartCity + Gamification = Playable CityFabio Viola
 
Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016
Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016
Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016Mindtrek
 
Torri Martin - SmartATL: Smart City Strategy - GCS16
Torri Martin - SmartATL: Smart City Strategy - GCS16Torri Martin - SmartATL: Smart City Strategy - GCS16
Torri Martin - SmartATL: Smart City Strategy - GCS16KC Digital Drive
 
The Smart City in 3 questions: Why, What  and How to succeed its implementat...
The Smart City in 3 questions:  Why, What  and How to succeed its implementat...The Smart City in 3 questions:  Why, What  and How to succeed its implementat...
The Smart City in 3 questions: Why, What  and How to succeed its implementat...Isam Shahrour
 
Aceee know before you go
Aceee know before you goAceee know before you go
Aceee know before you goIllume Advising
 
Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...
Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...
Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...Beth Karlin
 
Spreading the Message - Leveraging National Campaigns
Spreading the Message - Leveraging National CampaignsSpreading the Message - Leveraging National Campaigns
Spreading the Message - Leveraging National CampaignsIllume Advising
 
Community based marketing programs that get results
Community based marketing programs that get resultsCommunity based marketing programs that get results
Community based marketing programs that get resultsIllume Advising
 
Ethnography of Cool Roof Retrofits: BECC 2011
Ethnography of Cool Roof Retrofits: BECC 2011Ethnography of Cool Roof Retrofits: BECC 2011
Ethnography of Cool Roof Retrofits: BECC 2011Indicia Consulting LLC
 
Not So Easy: Accessing Energy Efficiency in New Orleans, LA
Not So Easy: Accessing Energy Efficiency in New Orleans, LANot So Easy: Accessing Energy Efficiency in New Orleans, LA
Not So Easy: Accessing Energy Efficiency in New Orleans, LAIndicia Consulting LLC
 

En vedette (20)

Gamification Creating Value for an activity
Gamification Creating Value for an activityGamification Creating Value for an activity
Gamification Creating Value for an activity
 
Technology enhanced and gamified learning. World Heritage Awareness Campaign ...
Technology enhanced and gamified learning. World Heritage Awareness Campaign ...Technology enhanced and gamified learning. World Heritage Awareness Campaign ...
Technology enhanced and gamified learning. World Heritage Awareness Campaign ...
 
Usability, gamification, augmented and virtual reality as one of my 2016-2017...
Usability, gamification, augmented and virtual reality as one of my 2016-2017...Usability, gamification, augmented and virtual reality as one of my 2016-2017...
Usability, gamification, augmented and virtual reality as one of my 2016-2017...
 
Playable Cities
Playable CitiesPlayable Cities
Playable Cities
 
Gamification: non solo divertimento ma anche apprendimento e partecipazione
Gamification: non solo divertimento ma anche apprendimento e partecipazioneGamification: non solo divertimento ma anche apprendimento e partecipazione
Gamification: non solo divertimento ma anche apprendimento e partecipazione
 
eTourism and Online Communication Management of UNESCO World Heritage Sites:...
eTourism and Online Communication Management  of UNESCO World Heritage Sites:...eTourism and Online Communication Management  of UNESCO World Heritage Sites:...
eTourism and Online Communication Management of UNESCO World Heritage Sites:...
 
Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...
Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...
Content, Copyright and Creative Commons as one of my 2016-2017 lectures at th...
 
SmartCity + Gamification = Playable City
SmartCity + Gamification = Playable CitySmartCity + Gamification = Playable City
SmartCity + Gamification = Playable City
 
Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016
Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016
Riku Oja - Crowdsourcing smart city data in Helsinki - Mindtrek 2016
 
Torri Martin - SmartATL: Smart City Strategy - GCS16
Torri Martin - SmartATL: Smart City Strategy - GCS16Torri Martin - SmartATL: Smart City Strategy - GCS16
Torri Martin - SmartATL: Smart City Strategy - GCS16
 
The Smart City in 3 questions: Why, What  and How to succeed its implementat...
The Smart City in 3 questions:  Why, What  and How to succeed its implementat...The Smart City in 3 questions:  Why, What  and How to succeed its implementat...
The Smart City in 3 questions: Why, What  and How to succeed its implementat...
 
Smart Cities, Urban Development & Strategic Road Development Plan
Smart Cities, Urban Development & Strategic Road Development PlanSmart Cities, Urban Development & Strategic Road Development Plan
Smart Cities, Urban Development & Strategic Road Development Plan
 
Platforms for smart economic growth
Platforms for smart economic growthPlatforms for smart economic growth
Platforms for smart economic growth
 
Aceee know before you go
Aceee know before you goAceee know before you go
Aceee know before you go
 
Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...
Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...
Exploring Deep Savings: A Toolkit for Assessing Behavior-Based Energy Interve...
 
Spreading the Message - Leveraging National Campaigns
Spreading the Message - Leveraging National CampaignsSpreading the Message - Leveraging National Campaigns
Spreading the Message - Leveraging National Campaigns
 
Community based marketing programs that get results
Community based marketing programs that get resultsCommunity based marketing programs that get results
Community based marketing programs that get results
 
Ethnography of Cool Roof Retrofits: BECC 2011
Ethnography of Cool Roof Retrofits: BECC 2011Ethnography of Cool Roof Retrofits: BECC 2011
Ethnography of Cool Roof Retrofits: BECC 2011
 
Not So Easy: Accessing Energy Efficiency in New Orleans, LA
Not So Easy: Accessing Energy Efficiency in New Orleans, LANot So Easy: Accessing Energy Efficiency in New Orleans, LA
Not So Easy: Accessing Energy Efficiency in New Orleans, LA
 
RUSSELL EffNS 20151020 copy
RUSSELL EffNS 20151020 copyRUSSELL EffNS 20151020 copy
RUSSELL EffNS 20151020 copy
 

Similaire à Gamification & Smart Cities

Developing Interconnectedness of Citizens
Developing Interconnectedness of CitizensDeveloping Interconnectedness of Citizens
Developing Interconnectedness of CitizensDr. Mazlan Abbas
 
SmartCom - for better indonesia digital creative industry
SmartCom - for better indonesia digital creative industrySmartCom - for better indonesia digital creative industry
SmartCom - for better indonesia digital creative industryTanto Suratno
 
Deloitte CitySynergy whitepaper
Deloitte CitySynergy whitepaperDeloitte CitySynergy whitepaper
Deloitte CitySynergy whitepaperRoger Jeffrey
 
Metaverse ESGDX for Climate Risk and Net-Zero Management
Metaverse ESGDX for Climate Risk and Net-Zero ManagementMetaverse ESGDX for Climate Risk and Net-Zero Management
Metaverse ESGDX for Climate Risk and Net-Zero ManagementAlex G. Lee, Ph.D. Esq. CLP
 
120": Future trends in IoT
120": Future trends in IoT120": Future trends in IoT
120": Future trends in IoTJIC
 
20201219 jim spohrer icss2020 v3
20201219 jim spohrer icss2020 v320201219 jim spohrer icss2020 v3
20201219 jim spohrer icss2020 v3ISSIP
 
Open economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANOOpen economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANOUtilisabilite_Quebec
 
Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016
Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016
Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016Mindtrek
 
Agile mobility solutions v.1.2
Agile mobility solutions v.1.2Agile mobility solutions v.1.2
Agile mobility solutions v.1.2Akhil B Singh
 
Agile Mobility Solutions
Agile Mobility Solutions Agile Mobility Solutions
Agile Mobility Solutions Agileblaze
 
Liti Solutions Portfolio - July 2015
Liti Solutions Portfolio - July 2015Liti Solutions Portfolio - July 2015
Liti Solutions Portfolio - July 2015Phuc (Aaron) Dang
 
Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...
Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...
Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...Rahul Neel Mani
 
'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...
'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...
'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...Greger Ottosson
 
Community Systems Digital Economic Development Summit - October 21 2014
Community Systems Digital Economic Development Summit - October 21 2014Community Systems Digital Economic Development Summit - October 21 2014
Community Systems Digital Economic Development Summit - October 21 2014Ben Wright
 
Top global mega trends
Top global mega trends Top global mega trends
Top global mega trends ebuc
 
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)Lab Mobile Filkom UB
 

Similaire à Gamification & Smart Cities (20)

Developing Interconnectedness of Citizens
Developing Interconnectedness of CitizensDeveloping Interconnectedness of Citizens
Developing Interconnectedness of Citizens
 
Transformation digitale
Transformation digitaleTransformation digitale
Transformation digitale
 
Minimum Viable City (MVC)
Minimum Viable City (MVC)Minimum Viable City (MVC)
Minimum Viable City (MVC)
 
FTSV2016_Summary_EN_FV0034-2
FTSV2016_Summary_EN_FV0034-2FTSV2016_Summary_EN_FV0034-2
FTSV2016_Summary_EN_FV0034-2
 
SmartCom - for better indonesia digital creative industry
SmartCom - for better indonesia digital creative industrySmartCom - for better indonesia digital creative industry
SmartCom - for better indonesia digital creative industry
 
SIX Network - business presentation in Korea
SIX Network - business presentation in KoreaSIX Network - business presentation in Korea
SIX Network - business presentation in Korea
 
Deloitte CitySynergy whitepaper
Deloitte CitySynergy whitepaperDeloitte CitySynergy whitepaper
Deloitte CitySynergy whitepaper
 
Metaverse ESGDX for Climate Risk and Net-Zero Management
Metaverse ESGDX for Climate Risk and Net-Zero ManagementMetaverse ESGDX for Climate Risk and Net-Zero Management
Metaverse ESGDX for Climate Risk and Net-Zero Management
 
120": Future trends in IoT
120": Future trends in IoT120": Future trends in IoT
120": Future trends in IoT
 
20201219 jim spohrer icss2020 v3
20201219 jim spohrer icss2020 v320201219 jim spohrer icss2020 v3
20201219 jim spohrer icss2020 v3
 
Open economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANOOpen economics - Montreal living lab / CIRANO
Open economics - Montreal living lab / CIRANO
 
Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016
Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016
Jaakko Kankaanpää - IoT Took My Money - Mindtrek 2016
 
Agile mobility solutions v.1.2
Agile mobility solutions v.1.2Agile mobility solutions v.1.2
Agile mobility solutions v.1.2
 
Agile Mobility Solutions
Agile Mobility Solutions Agile Mobility Solutions
Agile Mobility Solutions
 
Liti Solutions Portfolio - July 2015
Liti Solutions Portfolio - July 2015Liti Solutions Portfolio - July 2015
Liti Solutions Portfolio - July 2015
 
Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...
Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...
Traversing the Digital Vortex, Lux Rao, Director & Leader, Digital Transforma...
 
'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...
'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...
'Digital Disruption & Digital Business Models' - EDHEC Business School Keynot...
 
Community Systems Digital Economic Development Summit - October 21 2014
Community Systems Digital Economic Development Summit - October 21 2014Community Systems Digital Economic Development Summit - October 21 2014
Community Systems Digital Economic Development Summit - October 21 2014
 
Top global mega trends
Top global mega trends Top global mega trends
Top global mega trends
 
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)
 

Dernier

ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProduct Anonymous
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024The Digital Insurer
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?Antenna Manufacturer Coco
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...DianaGray10
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CVKhem
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 

Dernier (20)

ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 

Gamification & Smart Cities

  • 1. “Use of gamification techniques in app for smart cities projects” Alina Gnerre
  • 2. Our goal Our goal today is the analysis of gamification techniques and their use in smart city projects. We will analyze the relationship between smart city and gamification and how you can apply gamification techniques in your app, thanks to the example of NotiCity, a smart city app developed by KES ( www.kesitaly.it ). NotyCity has the purpose of the management and the reporting of critical events on the territory of Verona, Viterbo and Avellino city. Then we’ll see the implementation of the technical choices and the creation of a new prototype version of a gamified NotiCity .
  • 3. Game “we are all players”
  • 4. Gamification The origins of the term“gamification” dates back to 2010.
 
 The term“gamification”indicates 
 “the application of game-design elements and game principles in non- game contexts”…
 
 …in attempts to engage and motivate people to achieve their goals. There are two kinds of gamification: intern or extern. 
 
 Very important: not to be confused it with“serious game”!
  • 5. Things are changing… There are several reasons why games and gamification are becoming more common: • Games are easier to build than ever before. • The average age of a person who plays video games is getting older. • Games are available on smartphones.
  • 6. Games are no longer a dirty word at the office It is not unreasonable to believe that 
 within a short amount of time, 
 the idea of games and gamification 
 will be common in all workplaces 
 and educational institutions.
 Not convinced? 
 Listen to this analogy that might help…
  • 7. Five wrong reasons 1. Game and gamification are cool/awesome/fun
 2. Everyone is doing it
 3. Things will be effortless
 4. Everyone loves game
 5. It’s easy to design them
  • 8. Five right reasons 1.Creating interactivity
 2. Engagement
 3.Opportunities for reflection
 4.Positively change behavior 
 5.Authentic practice
  • 9. Success stories: education, marketing and tourism
  • 11. Success stories: transport, health and wellness
  • 12. Gamification techniques 1) Points -> reward 2) Levels -> status 3) Challenges -> achievement 4) Virtual Goods -> self expression 5) Leaderboards -> competition Feeling of ownership, epic meaning and calling: the desire of participation is the desire to be part of something much bigger than us, to contribute to the creation of a common good.
  • 13. A smart city creates sustainable economic development and high quality of life by excelling in multiple areas like mobility, environment, people and living. Excelling in these key areas can be done so through strong human capital, social capital and/or ICT infrastructure. “We should try to take a step forward to the theme of ‘smart city’ that is already innovative: when you think to a smart city, you think to all its services, but you have to have citizens who volunteer and emotionally are involved. How you can achieve this? Through videogames: using a number of techniques that make it a fun experience”
 F. Viola
  • 14. I-City • iCity is an IoT ready solution by KES with a set of innovative services and tools to monitoring the main areas of a smart city. iCity gathers and analyzes data from the city through smart objects (cameras, sensors, ...) and offers applications for security, mobility, environment and energy. Target: - Public administrations, to ensure smart services for more livable cities; 
 - Citizens, to take active part in the city life;
  • 15. A video shows I-City
  • 16. NotiCity has been designed in a dual role: one to make people active part of the
 city with the ability to report critical events, the other in support of those 
 who must take action to resolve the critical issues .
  • 17. NotiCity: main functions • Creating different types of geo-referenced reports ( accident , potholes , ... ) with an attached image • Display lists of reports awaiting action and those stored • Ability to change the flag status by staff authorizing intervention (new - work in - resolved) • Integration with iCity
  • 18. NotiCity architecture NotiCity is an hybrid app, adaptable to different OS . The architecture is client-server. Server's responsibilities are to receive queries from clients and return the result. The server is based on REST principles . The clients provide a user friendly interface which will facilitate the construction of the query and displays the results received from the server.
 Requests to the server are made through Ajax and jQuery.
  • 19. Gamifying NotiCity Gamification can influence citizens’ behaviour in relation to many Smart Cities concerns, such as participatory gover- nance, tourism, culture, education, etc. The “human” part of the city is gaining a prominent position as a decisive factor in good city policies. ACTION/SCORE Sign in +20 points New valid report +50 points Report with photo +10 points New invalid report - 70 points “bonus malus”
  • 20. LEVELS 1 0 points 2 over 50 points 3 over 200 points 4 over 350 points 5 over 550 points 6 over 800 points TOP over 1050 points “signaller” “guardian” “duke” “ancient roman” “knight” As his experience as a smart city citizen will go on , he will increase his score, he will win a higher level and will scale leaderboard. “sentinel”
  • 21. The work done To apply gamification techniques, and make the necessary changes, it was necessary to work on two fronts : • Server side • Client side
  • 22. Server side 
 In order to keep track of new informations introduced by gamification techniques, it was necessary to update the tables in the existing database designed with MySql. It was added the column "score" in the "user" table. And it was created the table "level" with the maximum and minimum values for each level and the table "action" that describes the score associated with each activity.
  • 23. Server side pt.2 These are the four methods added to API Rest: • UserRanking(User id) called to show users ranking. It generates a group of arrays key- value that will be the leaderboard. • UserInformation(User id) called to show the score of a single user. It returns all the informations about the user, for example his score. • DeleteEvent(Event request) called by system to add a score after a valid report. • ApproveEvent(Event request) called by system to subtract a score after an invalid report, that will be deleted.
  • 24. Client side 
 It was made a graphic restyling of UI with the aim of making the user experience more immersive and captivating. The easy of use, the attractive graphic, but also any sounds to be added to highlight the sending of a report or reaching an higher level, are all key factors for success, as we learn from the world of videogames.

  • 25. Restyling it’s very important before…
  • 26. Restyling it’s very important …and after
  • 28. The future of Gamification Studies show that by 2020 there will be significant advances in the use of gamification and that more than half of all companies will have “gamified” the innovation processes, and that gamification is the area where most large companies have plans to invest in the short term. Certainly one of the major application development areas of gamification will be precisely that of "citizen engagement", as demonstrated by the importance that the theme plays as part of Horizon2020 program of the European Commission. In the long run, gamification may just become the normal way we design, implement and interact with the world around us. Research believes that gamification will continue to evolve.
  • 29. Also in the argument of this paper it is possible to imagine further developments in citizens engagement allowed by gamification techniques. The most significant challenge is the transition from pure report feature to the active participation to city’s problems. In other words, "close the loop" by the activation of initiatives by volunteers who take charge of a problem’s solution. From reporting to do something
  • 30. Recommended Reading • “Actionable Gamification - beyond points, badges and leaderboards” Yu-kai Chou • “The Gamification of Learning and Instruction Fieldbook” Karl M.Kapp, Lucas Blair, Rich Mesch