4. The presentation of information
– learning activities in
hypermedia is said to be
sequenced in a non – linear
manner.
Example: flight stimulator used
to train pilots
5.
6. The learner make his own
decisions on the path, flow
or events of instruction.
7. The learner controls the
sequence and pace of his
path depending on his
ability and motivation.
9. Given all capabilities, hypermedia
still does not replace life’s
experience and learning from
nature and life.
Information and communication
technology cannot replace the
teacher altogether.
10.
11. Get the learners’ attention
Recall prior learning
Inform learners of lesson objectives
Introduce the software and its distintive
features
Guide learningeliciting performance
Provide learning feedback
Assess performance
Enhance retention and learning transfer