Trends in education technology, future of education and problems the current systems has. How RUNSTEM teaches kids STEM? Why do we use game design, coding games and gamification?
https://runstem.com.au
2. WHY EDUCATION IS CHANGING?
https://www.weforum.org
Jack Ma, founder of Alibaba Group
“The knowledge-based approach of “200
years ago”, would "fail our kids", who
would never be able to compete with
machines.”
6. GAMIFICATION AND GAME DESIGN
A game is a closed formal system that subjectively represents a subset of reality.
SAFETY
CONFLICT
INTERACTION
LEARNING GAMIFICATION GAME DESIGN BASED LEARNING
Source: https://www.talentlms.com/tour
7. GAMIFICATION
If you ask children, “What is work?” They will say, “School and homework!!” But if
you ask them, “What is play?” Many of them will say, “Video games!!”
Most common characteristics:
• Narrative
• Immediate feedback
• Fun
• Full of challenges that increase as you learn
• Mastery (for example, in the form of leveling up)
• Progress indicators (for example, through points/badges/leaderboards, also called PBLs)
• Social connection
• Player control
8. WHY DO WE TEACH GAME DESIGN?
“Tell me and I'll forget; show me and I may
remember; involve me and I'll understand.”
9. WHY DO WE TEACH GAME DESIGN?
Game Developer/Designer Top Skills:
Animation
Anthropology
Architecture
Brainstorming
Business
Cinematography
Communication
Creative Writing
Economics
Engineering
History
Management
Mathematics
Music
Psychology
Public Speaking
Sound Design
Technical Writing
Visual Arts
Source: The Art of Game Design by Jesse Schell
21st century Top Skills:
https://www.weforum.org
10. WHAT DO WE TEACH?
Computational Thinking
Programming, Debugging and Testing
Creative thinking
Presenting Ideas
Sketching
Collaboration and Team Work
3D and 2D modelling
Animations
Brainstorming
Sharing ideas
Listening and analyzing feedback
Mathematics and Physics
Biology and Ecology
15. LESSONS LEARNED
• Teaching children game design involves teaching them most of school subjects
• Game development is not an isolated discipline but rather an intersection of multiple knowledge
areas
• When children design and build their games there are not stressed and may consume much more
information compared to a school lesson
• Team work, collaboration and project based work are essential skills
• Game development increases children’s motivation to learn
• Gamification of the process boosts performance and makes the whole process of learning less
stressful
• Through gamification children see all their achievements and their progress is obvious
• The best achievements are gained when we blend a game with multiple knowledge areas