Getting to a better design fast. User Checks is an agile way of usability testing with the focus on creating value. With User Checks the design accelerates to a higher level within a short period and relatively low cost and little resources. User Checks maximize the key element of usability testing: getting to empathy.
Presentation for Rabobank employees during the CX day on June 24, 2015.
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Rabobank CX day - User Checks_24jun2015
1. userneeds! @anous
user checks!
Presentation by Userneeds - Anouschka Scholten
Rabobank CX day ‘Banking for Buttons’ - June 24, 2015
Get it RITE !
Snel naar een sterk verbeterd ontwerp
4. userneeds! @anous
Usability testing
is about
observing behaviour
Watch the user do what comes naturally,
while performing a task (thinking aloud).
Don't help.
Not asking about opinion.
8. userneeds! @anous
Usability ROI
• Increased conversion rates
– whatever the user goal is (purchase,
download, troubleshooting etc), they can
achieve it with ease
• Increased productivity (for in-house apps
and intranet sites)
• Reduced need for help desk intervention
• Reduced fall off rate at checkout (for
eCommerce sites/apps)
9. userneeds! @anous
No usability testing
• Customer dissatisfaction
• Lose of potential income
• Losing money on marketing
• Higher development costs
• Bad reputation
• Staying behind the competition
10. userneeds! @anous
Usability Test traditional
1 round of testing"
In a lab environment, eye tracking
Moderator is a UX’er, designer indirectly involved"
"
Process based
11. userneeds! @anous
Usablity test drawbacks
• 1 time, at end design process
• An extensive report, little or no redesign
• No retest
• Not in user context
• High costs: lab, eye tracking, special UX
researcher
• Schedule well in advance (at least 1 month)
13. userneeds! @anous
Test and retest within 1 week
In the users context, quick and easy set up
Designer conducts the test
Value based
User Checks Agile Usability Test
14. userneeds! @anous
2nd round
1st round
1"
Test
Objectives
2 "
User
goals
3 "
Tasks
4"
User
checks
5 "
Evaluate
findings
6"
Redesign
7 "
User
checks
8 "
Evaluate
findings
Again
or
To final
design
User checks - Agile usability test cycle
in 1 week
16. userneeds! @anous
User Checks set up
• Test script with real tasks
• Real target users as participants
• Ideally conducted in context user on their own
device
• Record audio and screen capture
• 1 test moderator (UX designer preferably)
1 observer (captures the literal session; statements, answers to
questions and behavior that occurs)
btw. more observers are possible, but not too much and
really on the background)
20. userneeds! @anous
Design new site ggdhaaglanden.nl
User check with a doctor in his office
GGD Haaglanden project Angi Studio:"
http://angistudio.com/cases/ggd-haaglanden.html
21. userneeds! @anous
“ Bij Meiden verwacht ik 14
tot 21...oh, ik denk dat ik
toch wel in die doelgroep val
als ik het zo lees ? “
“LINDA.Girls.. I expect this is
for 14 till 21 year old… oh,
reading this subscription I
think it actually does fit me?”
Pop-up information about LINDA.meiden
Project Angi Studio: http://angistudio.com
Redesign
LINDA subscription
22. userneeds! @anous
“Zo onder elkaar is duidelijk, je kunt er zo
doorheen”
“Very clear and easy to walk through this way,
underneath each other”
Sub home Subscription with
incentive - mobile
Lange lijst om te scrollen
vormde geen enkel probleem
Scrolling was no problem at all
on mobile
2e round: de footer met menu, werd wel
gebruikt
Footer with next step was used
Navigeren met hoofdmenu gebeurde eerst
ronde niet. Sticky menu bood ook geen
oplossing
Navigating via main menu on top wasn’t
used, it was ignored, even with a sticky
menu… dead end alert!
Project van Angi Studio: http://angistudio.com/
23. userneeds! @anous
User checks drawbacks
• Too unexperienced, biased designer
• Keeping in pace with development
• With ‘high fidelity’ testing it demands velocity for
retest with high multidisciplinary efforts: product
owners, IxD, visual design and content
24. userneeds! @anous
Compared
Cost
From 10.000 EUR
From 5.000 EUR
Test participants
6-8
6
Who performs
UX researcher/specialist +
observer
Designer + observer
Where
Lab
In context user or meeting room
How often
Once
Twice or more
With
1 MVP/design
2 or more variations of MVP/
design
Equipment
Laptop/mobile, Eytracking,
video
Laptop/mobile, audio- and screen
capture
Plan
At least 1 month upfront
Recruit (target) users and conduct
You get
Report, 1-2 weeks later
Improvements in design and retest
within 1 week
Tradit. usability tests User checks
25. userneeds! @anous
The findings, issues
5 Evaluate
Findings
• Collect Findings
• Prioritize issues to be
solved: prioritize from the
business/user goals
perspective, rate them
Do this with thewhole team
26. userneeds! @anous
Design
improvements
5 Evaluate
Findings
• Improvements on every level, note down
(labeling, content, categorization, visual assets, interaction,
concept, flow, persuasion) > but keep the business/user goals
perspective in mind (focus)!
• Prioritize by Impact & Effort (matrix) or dot-vote
Choose improvement(s) to be re-tested
Do this with thewhole team
27. userneeds! @anous
Impact & Effort matrix
Impact: creates high/low value for users
effort: high/low effort in terms of time, knowledge, tools, people…
Source: http://www.innovationgames.com/impact-effort-matrix/
Do this with the
whole team
incl. decision
makers!
28. userneeds! @anous
Prepare to retest
6"
Hypothesis
and
improve
Improve the design
Set up the hypothesis (or more than one)
We believe that
[this statement is true (e.g adding social proof, better
labeling, visual cues… will…)]
We will know we are right/wrong when we have the
following result
[quantitative feedback; qualitative feedback; KPI;…}
29. userneeds! @anous
Nothing is more important
than people.
...having that passion and drive
and conviction that your
product is genuinely going to
make people’s lives better.
Ann Francke, CEO of the Chartered Management Institute
Blind spots
Seeing is believing
You can’t possibly predict/find/be aware of all the issues
Getting to empathy, a key function of user testing
Empathy=The ability to see an experience through another person’s eyes. Usability testing enables you to really see what moves your users
Throughout my experience as an interaction designer I think there’s one step that makes a huge difference in creating a really relevant, effective and delightful user interface.
Usability testing enables you to really see, hear and find out what moves your user.
Empathy is a gateway to better and sometimes surprising insights that can help distinguish your idea or approach: to get to a better deign
It gets your ego out of the way.
Getting to empathy, a key function of user testing
Definitie
Voorbeeld, huilen
Het is het testen van wat> er is een probleem, heel veel zelfs, maar waarom?!
To Focused, dead end journey, not really knowing… je ziet de grotere context niet
Humans are inpredictable… no matter how neuroscience is trying to pin it down
Mensen zijn onvoorspelbaar… hoe neurowetenschappers dat ook proberen vast te pinnen
Testing is a qualitative type of research which serves as a great compliment to quantitative research & testing tools like market survey, web traffic analytics, A/B testing & multivariate testing
Bijv. ‘Bereken uw kosten’ –link
> In een button, groter
Terwijl de gebruikers er niet op klikken omdat ze het te snel vinden, ze verwachten er gelijk te moeten afrekenen, zijn daar nog niet aan toe.
> Een wijziging van lable/tekst in bijv. ‘Lees wat het u oplevert’
Lab is duur, heeft niet iedereen
Eye tracking, ook duur
Snelheid en vaker kunnen doen is key
http://www.slideshare.net/johnwhalen/guerrilla-usability-testing
Arjanne vertelt
http://uxpajournal.org/wp-content/uploads/pdf/JUS_Romano_Bergstrom_November_2011.pdf
In iterative testing, a usability test is conducted with a preliminary version of a product; changes are made based on findings from that study; another round of testing occurs, perhaps with a slightly higher-fidelity product; changes are again made based on results from testing, and another round of testing occurs, and so on, until the usability goals are achieved or until a critical development deadline is reached (Mandel, 1997). In actual experience, however, practitioners and project managers often find that limited resources, such as time and money, management and developer resistance, and meeting the logistical requirements of multiple tests do not permit iterative testing and that the best they can do is conduct one usability test. Our experience shows that conducting iterative testing is worthwhile, and the benefits of iterative testing can be realized, even when challenges arise.
Agile usability testing, specifieker zoals ik het toepas; user checks,
houd het dichtbij, op locatie van gebruiker idealiter,
zonder dure apparatuur, in een lab of uitgebreide registraties
Hertest: Test in minimal 2 rondes, kort op elkaar, met 1 of meerdere dagen er tussen. Voer de belangrijkste verbetering(en) door na ronde 1 (met 2 a 3 gebruikers), test in de 2e ronde met dezelfde testopzet en 2 a 3 andere eindgebruikers
Dit gaan wij nu binnen een paar uur doen… uitdaging
Groep in 3 –en
10 min groeperen findings + Groeperen improvements
10 min plenair
Start with paper prototypes, before any hard coding has been made, so developers can get on-board with the design-test-refine process. Plan to include some tasks that can be repeated in all of the iterations so that the team has a measure of progress as they proceed.
For me, nothing is more important than people.
Is entrepreneurship just about making money, asked an audience member? Not necessarily, said Francke. “Obviously, if you want to build the sustainable value which a business needs to be profitable. But what I do think is undervalued is that businesses have a purpose beyond making money. It’s about creating jobs, enhancing communities.
“risk-taking on behalf of the consumer” – having that passion and drive and conviction that your product is genuinely going to make people’s lives better.