3.
Agenda
How do we build capacity for something that is often so new
to the very people we’re trying to assist and support that
they, themselves, cannot define what they need?
5.
3 minutes: Complete the following statement:
My ideal DH community…
2. Firestarter
Is…
Makes…
Does…
Includes…
Values…
Is not…
1 minute: Choose the 4 most important to you &
add them to the poster paper
6.
1. Cluster or group
sticky notes in
columns
2. Determine theme
for each cluster or
column & write it
over that grouping
3. Reflection
3. Affinity Map
7.
Affinity Map Summary:
Characteristics of Ideal DH Communities
Institutional Support
Funding
Staffing
Space
Resources
Support from the top
Involves stakeholders @
all levels on campus
Understanding of time &
money required to
produce quality DH
projects
Values
Diversity
Inclusion: Accessible to
all
Open, welcoming to all
interested, regardless of
discipline
Friendly
Community
Includes all voices,
especially those
historically silenced
Collaboration
8.
Affinity Map Summary:
Characteristics of Ideal DH Communities
Values/Ideals
Open access
Honors & instructs
members on IP rights
Acknowledges privilege
& power
Values methodologies &
epistemologies of
humanities
Makes a difference in the
humanities
Attitude
Always evolving
Open to failure
Willing to experiment
Playful
Creative
Unafraid
Challenges linear
thinking
9.
Affinity Map Summary:
Characteristics of Ideal DH Communities
What it does
Tells stories
It’s more than digitization
Makes products discoverable
Makes connections between
past & present
Engages students & brings
them into the humanities
Empowers students,
librarians & faculty to become
content creators
Provides perspective &
insight
Makes art
Systems
Tech infrastructure to
support digital projects
Access to digitized
source material
Software
Hardware
Long-term preservation
Responsive design
Located in a physical
space – the library
14.
Components:
Parts of a DH program
Characteristics:
Features of a DH program
Characters:
People associated with a DH
program
Challenges:
Obstacles associated with building
a DH program
4. The Four C’s
15.
4. The Four C’s
Each team will be responsible for 1 C.
3 minutes to plan information gathering strategy
What do you want to know?
What questions will you ask?
5 minutes to gather information. 1 idea/note.
3 minutes for information analysis.
Analyze & organize your data. Post contents on matrix
Share findings
16.
4 C’s
Components
Staffing, support, expertise
Technology & tech infrastructure
Expansive, Artistic, Narrative
Research tools
Projects
Repositories
Workflows
Metadata
Physical space
Organizational Anchor
Participants: students, faculty,
librarians, staff
Characteristics
Strong institutional support
Schools, departments, IT
Diversification in funding
Collaborative
Accessible/Findable
Project idea through completion
Working with students
Value-added to institution
Showcase projects/products
Cross pollination among
disciplines but begins with
humanities
Components: Characteristics:
Characters: Challenges:
20.
5. Impact & Effort
Matrix
What do we need to do to build DH capacity, given
the ideas generated in the previous activities?
10 minutes: Generate ideas (1 per sticky note) as a group
22. High Impact/Low Effort:
Identify powerful faculty champion(s)
Write DH into institutional strategic
plan
Identify potential projects
Transfer existing content to repository
Kickstarter program for faculty
Meet-ups & mailing list
List of resources
Marketing
Inventory talent, interest, tech capacity
Define core values
High Impact/High Effort:
Project management
Central coordinator to connect people
as team
Dedicated financial support
Talented people willing to experiment
& fail
Create center
Offering DH courses
Training subject librarians in DH
Determine priorities in face of resource
constraints
Establish life cycle of rpoject
Low Impact/Low Effort:
Inventory which humanities
projects already exist but are not
necessarily digital
Low Impact/High Effort:
Form a project
committee/advisory group
Award competition
Impact
Effort
28.
Supporting Digital Humanities: Report of a CNI Executive
Roundtable Held Dec. 7 & 8, 2014 (May 2016); See also What We
Heard at the Roundtable: Transcript of a Project Briefing, CNI Fall
2014 Membership Meeting, Dec. 9, 2014.
Coalition for Networked Information. Digital Scholarship Centers:
Trends and Good Practice https://www.cni.org/events/cni-
workshops/digital-scholarship-centers-cni-workshop (Please
read the report and at least 3 institutional profiles)
Bethany Nowviskie, Too Small to Fail (October 13, 2012 blog
post) http://nowviskie.org/2012/too-small-to-fail/
Alix Keener, The Arrival Fallacy: Collaborative Research
Relationships in the Digital Humanities,
http://digitalhumanities.org:8081/dhq/vol/9/2/000213/0002
13.html
Resources
29.
Edward L. Ayers, “Does Digital Scholarship Have a Future?”
Monday, August 5, 2013, EDUCAUSE Review,
http://er.educause.edu/articles/2013/8/does-digital-scholarship-
have-a-future
Nancy L. Maron and Sarah Pickle, Sustaining the Digital Humanities:
Host Institution Support beyond the Start-Up Phase (Ithaka S+R, June
18, 2014). http://www.sr.ithaka.org/wp-
content/mig/SR_Supporting_Digital_Humanities_20140618f.pdf
Nancy Maron, “The Digital Humanities Are Alive and Well and
Blooming: Now What?”EDUCAUSE Review,
http://er.educause.edu/articles/2015/8/the-digital-humanities-
are-alive-and-well-and-blooming-now-what
Miriam Posner, “Here and There: Creating DH
Community,” http://miriamposner.com/blog/here-and-there-
creating-dh-community/
Resources
Notes de l'éditeur
Introduce myself and ask others to make introductions at their tables if they haven’t already
Today, we’re here to explore. How do we build capacity for something so new and for which the people we’re trying to assist and support cannot clearly define their needs or goals?
My goal is that you walk out with at least one or two actionable ideas to take to your home institution. You may end up with a whole list. However, my other goal is to introduce an approach to fuzzy problems like “how do we develop a DH program at our institution that works for us?” You can borrow and tailor ideas from other colleges and universities, but using this approach, you will also develop new and creative ways to work with what you have and chart a course to grow your program beyond where you’re currently at.
This approach is called “Gamestorming” and comes from the book by the same name. I had actually purchased this book well before I went to ELI this year because it looked really interesting. While at the conference I got to experience it first hand in the liberal arts colleges workshop and saw its potential. While we won’t be doing the same exercises I experienced at ELI, our activities have been chosen because of their application to our particular question. Each one builds on the activities that have come before as we walk through the three phases of a larger game: opening (generating new, exciting, and sometimes crazy ideas), exploring (seeing where those ideas take us), and closing (reflecting on what we’ve learned and determining actionable steps).
Since you’re working in teams with people from multiple institutions, not everything will directly apply to your situation, however, I’ll do my best to keep us on schedule so you have time built into this workshop to reflect on what does or could apply. And, as I mentioned, you’ll see this process in action. Just a warning … strap in and hold on… this gets a little chaotic and crazy, but I promise to close what we begin.
Finally, I’ll present some ideas and lessons learned from my work at Claremont. Perhaps one of those ideas will spark others for you. Feel free to borrow, revise, and make the ideas presented here in the activities and brief talk your own.
Describe each, its goal, and how they build on one another:
Firestarter: Get ideas flowing. First we have to have at least a fuzzy idea of what we’re aiming for before we can build capacity for it.
Affinity Map: Determine how those ideas fit together in themes to clarify the target (which will change, btw, as you build your program)
4 C’s: This will help us reflect on what we already have and what we need: Components, characteristics, challenges, and characters
Impact-Effort: Finally, we’ll develop some action steps based on our clarified target, our current and projected staffing, skills, etc., and known potential obstacles
Case Study Q&A and reflection: I’m saving this for the end because I don’t want to influence or limit your ideas. There’s no one right way to do this, and I want you to feel free to explore on your own and develop your own ideas first.
This game is about exploring and sharing what you know about building a DH program. How you build capacity depends on these 4 Cs.
This is where it gets a little chaotic – but only for a few minutes. If this feels uncomfortable, feel free to buddy up with someone, and know that we’re only going to do this for 5 minutes.
Is there anything missing?
Do these items mean the same thing?
Encourage others to reflect & add more information
10 minutes to place ideas on the matrix and discuss the decisions along the way
10 minutes to place ideas on the matrix and discuss the decisions along the way
When we come back, we’ll transition to looking at the Claremont Colleges as a case study and have time for further reflection, and question/answer.