The incorporation of 3D virtual worlds into WebQuests offers a more exploratory approach to language learning, where the learner engages in social, immersive and creative activities as part of the quest’s research. This experiential learning leads the teacher to play a greater facilitator-role and to focus more on responding to students’ needs, and less on preemptively teaching. Dogme language teaching, with its focus on dialogic learning and emergent pedagogy, offers guidance in drawing on virtual world experiences for language classes.
Measures of Central Tendency: Mean, Median and Mode
Virtual quests dialogic language learning with 3d virtual worlds
1. VirtualQuests: Dialogic Language Learning with 3D Virtual Worlds
The online journal “CORELL” (Computer Resources for Language Learning) recently published
an article I wrote on using a Dogme approach with WebQuests in Second Life or other 3D virtual
worlds.
The article looks at how the WebQuest model can be used with 3D virtual worlds to enable
language learning that is exploratory, social and creative. It looks at how a Dogme approach can
help teachers draw upon the 3D experiences for class-based work. The paper also considers
how this “VirtualQuest” model shares common ground with simulations (unscripted role-plays)
and that this naturally leads to a focus on fluency and “whole-task practice” (Littlewood
1981). VirtualQuests offer scope for more relevant (and therefore more motivating) activities
because the student has considerable choice in the quest’s design and implementation. This
approach therefore also requires (and develops) greater autonomy on the part of the learner.
Here is the abstract…
The incorporation of 3D virtual worlds into WebQuests offers a more exploratory
approach to language learning, where the learner engages in social, immersive and
creative activities as part of the quest’s research. This experiential learning leads the
teacher to play a greater facilitator-role and to focus more on responding to students’
needs, and less on preemptively teaching. Dogme language teaching, with its focus on
dialogic learning and emergent pedagogy, offers guidance in drawing on virtual world
experiences for language classes.
And introduction…
The WebQuest model offers an inquiry based learning approach where much of the
research takes place online (Dodge 1997). As such, WebQuests are a task-based
method where learners are guided through the use of the web to discover and explore a
topic. LanguageQuests adopt this model to more specifically reflect the needs of
language learners. This article explores how the LanguageQuest model can be further
adapted to take advantage of the exploratory and experiential learning opportunities
available in virtual worlds.
The incorporation of 3D virtual worlds into inquiry based learning models changes the
nature of the learning experiences and necessitates a less structured style of teaching
than normally used with task-based or quest-based learning activities. Dialogic
approaches to language teaching, such as Dogme, are especially relevant for helping
teachers to draw upon virtual world experiences for the language learning opportunities
that emerge.
The full article is available online at http://www.ucam.edu/corell/issues/Vickers.pdf
http://www.avatarlanguages.com/blog/virtualquest-article/