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Café Numérique Liège #4: Console Games par David Merzel (Microsoft)
1. CONSOLE GAMES
David Merzel,
Country Manager
Microsoft
Entertainment & Devices
dmerzel@microsoft.com ,
Cell: 0477 451490
Blog : http://davidmerzel.wordpress.com/
2. Personalized
Anywhere,
Anytime
Pre-PC Era PC Era Internet Era Consumer
Era
(1995) Informed
(1980) (2000)
(Today+)
Choice
Connected
3. Facebook:
100M
9 months
iPod Interne TV Radio
3 years t 13 38 years
4 years years
5
0
4
5
4
0
MILLIONS OF USERS
3
5
3
0
2
5
2
0
1
5
1
0
5
4. Broadcast > Interactive
Single platform > Multiple Media Platforms
Publisher Timetable > My Timetable
Passive > Engaged
Mass > Targeted
Interrupt > Relevant
Advertiser Control > Consumer Control
30 Seconds > Extended time
16. Grow Installed Base!
Low Profit
Base of the ecosystem
25M+ Members (solid IB needed)
Subscribtion model (also free access)
Micro payments
High Profit
Solid Installed Base needed
High Profit
Solid Installed base needed
High Profit
17. Great for An immersive, Social, Drive a
reaching engaging connected broad range
young males, medium entertainment of marketing
teens & females goals, from
awareness, to
trial and
purchase
18.
19.
20.
21. Great for reaching young males, teens and females
An immersive, engaging medium
It’s social, connected entertainment
It has impact, and gives your brand cut-through
22.
23. Games
Interface/Entertainment
Recognizes: Movements, voices, facial expressions
Communication
24. Kinect changes the way we use entertainment & games: you
become the controller
o Full body motion control. Get of the couch and play with
your body, hands and feet, with family and friends!
o Multimedia experience. Watch movies on demand with
Zune, chat with friends & family with the Kinect video
service all without a controller.
o Personalization. Kinect recognizes your facial expression
and connects you to all content by a wave of your hand.
o Compatible with all XBOX 360 consoles