4. Outline
21st Century: Time of Transitions and Changes
Education and Training Environment
The eLearning Ecosystem
Impact of eLearning Ecosystems
Embracing eLearning Ecosystems
4
6. Total, All Occupations
Management Occupations
Business and Financial Operations
Occupations
Computer and Mathematical
Occupations
Architecture and Engineering
Occupations
Life, Physical, and Social Science
Occupations
Community and Social Service
Occupations
Legal Occupations
Education, Training, and Library
Occupations
Arts, Design, Entertainment,
Sports, and Media Occupations
Healthcare Practitioners and
Technical Occupations
Healthcare Support Occupations
Protective Service Occupations
Production Occupations
Transportation and Material
Moving Occupations
Footnotes:
1 Data are from the Occupational Employment Statistics program, U.S. Department of Labor,
Employment by major occupational group, 2012 and projected 2022
(Numbers in thousands)
2012 National Employment Matrix
title 2012 2022 Number Percent
145,355.80 160,983.70 15,628.00 10.8 $34,750
8,861.50 9,498.00 636.6 7.2 $93,910
7,167.60 8,065.70 898.1 12.5 $62,500
3,814.70 4,500.50 685.8 18 $76,270
2,474.50 2,654.00 179.6 7.3 $73,540
1,249.10 1,374.80 125.7 10.1 $60,100
2,374.70 2,783.40 408.8 17.2 $40,400
1,247.00 1,379.90 132.9 10.7 $75,270
9,115.90 10,131.70 1,015.80 11.1 $46,020
2,570.90 2,751.60 180.6 7 $43,930
8,049.70 9,782.60 1,732.90 21.5 $60,200
4,110.20 5,266.00 1,155.80 28.1 $25,550
3,325.30 3,588.30 263 7.9 $36,620
8,941.90 9,017.50 75.6 0.8 $30,920
9,245.70 10,036.40 790.6 8.6 $28,960
Footnotes:
1 Data are from the Occupational Employment Statistics program, U.S. Department of Labor,
Employment by major occupational group, 2012 and projected 2022
(Numbers in thousands)
Employment Change, 2012—22 Median
annual
Source: Employment Projections program, U.S. Department of
Labor, U.S. Bureau of Labor Statistics
7. Education and Training Environment
Need to rethink about the learning environment
Digital
Generation
Dynamic
Environments
From Teaching
to Learning
7
9. Generations and technology
Generation Born Between Technology
Innovation
G.I. (General Issue) Before 1936 Train and
Automobile
Silent Generation 1937 – 1945 Radio
Older Boomers 1946 – 1954 B&W TV
Younger Boomers 1955 – 1964 Color TV
Generation X 1965 – 1976 VCR, Video
Games,
Personal
Computer
Millennium Generation
Generation Z
Net Generation
iGeneration
1977 – 1993
1994 – …
iTechnologies
iPhone,
iTouch, iPad
Strauss & Howe (1991), Adapted by Zickuhr (2011) 9
17. Connected via social media
• 1.28 billion+ active users who spend
20 billion+ minutes per day
• 710 million registered users
• 50 billion messages per day
• 982+ million registered users – 271+
million active.
• 225+ million users in 200 countries &
territories
• 1 billion users
• 42 million video streams every hour
• 4 billion+ views per day
• Hosts 20 Billion+ photos
• 60 million images uploaded per day
(Fourie, 2014)
17
20. From Teaching to Learning
Redesign the educational environment
20
21. CultureofLearning Move from a Teaching-Based to a
Learning-Based Approach
“Learning is a lifelong
interest that is renewed
and redefined on a
continuous basis.
Everything and everyone
around us can be seen
as resources for
learning.”
21
(Thomas & Brown, 2011, pp. 32-33)
24. Characteristics of eLearning Ecosystem
Solid Support Structure
Engaging
Content
Continual Assessment
Modern
Technologies
eLearning Industry
(Pappas, 2015)
24
25. Components of an eLearning Ecosystem
Culture
Learner
Facilitator
eLearning Industry
(Pappas, 2015)
Resources
Space
25
27. eLearning Ecosystems and Learners
• Empower learners to think, feel, and act as they
are part of a community
• Enhance learner’s performance with regard to
depth of learning
• Customize the learning pace
• Personalize the experience
• Improve learner productivity
• Increase learner satisfaction
• Provide a whole experience for the learner
instead of just being the recipient of knowledge
(Alkhalafa, Drewa, & Alhussainb, 2012) 27
28. eLearning Ecosystems and Organizations
• Promote innovation
• Encourage job efficiency
• Enhance employee performance
• Support competence
• Provide value to technology
• Strengthen connections among people
• Create a learning organization
(Rosenberg, 2015) 28
31. eLearning ecosystems can be the
key to providing a holistic experience
to the learners and preparing them
for the increasingly global and
interconnected world.
31