3. VS
420,000 km² size 42,000 km²
37,000,000 citizens 16,600,000
40 universities 60
SURF - Innovation with Impact, Educause, October 21 2011
4. SURF: IT innovation by and for higher
education and research
Research universities, universities of
applied sciences, and research institutions
work together in SURF, in order to
• Improve the quality of research and
education
• By creating pioneering IT innovations
For 25 years, collaboration within
SURF has led to products and
services that the participating
institutions could not have
achieved on their own
SURF - Innovation with Impact, Educause, October 21 2011
6. Designing a Program
Educational Innovation Program Nationwide Program e-Learning
• 1999-2010 €40,000,000 • 2006-2012 €16,627,000
• 70 projects, avg. €550, 000 • 22 projects, avg. €750,000
Study choice Interviews Testing and Test driven Learning
• 2009-2011 €2,220,000 • 2011-2015 €3,400,000
• 28 projects, avg. €80,000 • 11 projects, avg. €300,000
SURF - Innovation with Impact, Educause, October 21 2011
7. Four stages of innovations
Grassroots Development Up scaling Implementation
projects projects projects projects
Objective: Objective: Objective: Objective:
small-scale experi- development and larger-scale deploy- implementation
mentation with design of promising ment of successful of successful tech-
new techniques in techniques in techniques in niques in existing
educational practice educational practice educational practice organization
SURF - Innovation with Impact, Educause, October 21 2011
9. The SURF Approach
• A project must involve collaboration
between a number of institutions
• A project must be in line with the
policy of the institutions that
implement it
• Institutions make their own financial
contribution to the project
• The results of the project can be
freely used by all higher education
and research institutions
SURF - Innovation with Impact, Educause, October 21 2011
10. EXPLORE AND EVALUATE
FACILITATE AND PARTICIPATE
IN NETWORKS
BUILD KNOWLEDGE AND
SHARE INFORMATION
PROFESSIONAL
DEVELOPMENT
EXPERIMENT, DEVELOP
AND ENCOURAGE USE
PROVIDE TECHNICAL
PRECONDITIONS
SURF - Innovation with Impact, Educause, October 21 2011
11. FACILITATE AND PARTICIPATE
IN NETWORKS
14 Special Interest Groups
2,300 participants
SURF - Innovation with Impact, Educause, October 21 2011
17. Measuring impact
Grassroots Development Up scaling Implementation
Before
projects During
projects After
projects Long-term
projects
Objective, hypothesis,
Objective: Objective: objective
Monitor Objective: and
Conclusion Long-term
Objective:
and substantiation of
small-scale experi- Keep it clear andevaluation
Test hypothesis
development and simple!
larger-scale deploy- conclusions
implementation
selected intervention
mentation with design of promising ment of successful of successful tech-
new techniques in techniques in techniques in niques in existing
educational practice educational practice educational practice organization
SURF - Innovation with Impact, Educause, October 21 2011
18. Clear objectives
and Assessing
Before During After Long-term
Objective, hypothesis,
Monitor objective Conclusion and Long-term
and substantiation of
Test hypothesis evaluation conclusions
selected intervention
SURF - Innovation with Impact, Educause, October 21 2011
20. Realistic choices
and Monitoring
Before During After Long-term
Objective, hypothesis,
Monitor objective Conclusion and Long-term
and substantiation of
Test hypothesis evaluation conclusions
selected intervention
SURF - Innovation with Impact, Educause, October 21 2011
22. Lessons Learned
Before During After Long-term
Objective, hypothesis,
Monitor objective Conclusion and Long-term
and substantiation of
Test hypothesis evaluation conclusions
selected intervention
SURF - Innovation with Impact, Educause, October 21 2011
24. EXPLORE AND EVALUATE
FACILITATE AND PARTICIPATE
IN NETWORKS
BUILD KNOWLEDGE AND
SHARE INFORMATION
PROFESSIONAL
DEVELOPMENT
EXPERIMENT, DEVELOP
AND ENCOURAGE USE
PROVIDE TECHNICAL
PRECONDITIONS
SURF - Innovation with Impact, Educause, October 21 2011