SlideShare une entreprise Scribd logo
1  sur  26
Mr. Banks
Email address: DRBanks@aldineisd.org
Conference Time: ##:## - ##:## Room: 1311
Mr. Banks
Graduated from Texas Southern University
 Bachelor of Science
 Computer Science
 Currently teaching
 Principles of Information Technology
 Computer Programming II
Mr. Banks
Past Teaching
 Cypress Fairbanks ISD – 2018 – 2020
 Computer Science I K
 Computer Science II K
 Advance Computer Science III K
 Project-based Research in Computer Science K
Mr. Banks
Work Experience
 IT Experience
 The Home Depot – 4 years
 The Men’s Wearhouse – 12 years
 Anadarko Petroleum Corporation – 9 years
 NASA Johnson Space Center – 8 years
 Internal Revenue Service – 1 years
Mr. Banks
Mr. Banks
Mr. Banks
Mr. Banks
EXPECT
School Rules:
 Be on time and in the room when the bell rings
 Students are not allowed to leave classroom first or last 10
minutes of class
 No food or drinks in the classroom.
 No electronics (not even for music)
 Unless instructed by teacher for projects
 Computer lab rules apply at all times.
 Stay in your seat until the bell
 no lining up at door
EXPECT
School Rules:
Electronic devices are not allowed in class. No Cell
Phones, IPad’s, etc. THESE DEVICES ARE ALLOWED
IN THE HALLWAYS AND AT LUNCH – NOT IN MY
CLASS.
EXPECT
School Rules:
No food or drinks allowed in the lab.
EXPECT
School Rules:
Peer tutoring is encouraged. Cheating is NOT!
EXPECT
School Rules:
No one is allowed to leave the classroom the first ten
minutes of class or the last ten minutes.
WHAT YOU WILL LEARN
Visual Studio
Repl.it
Write computer programs using the Java
programming language
 Programming Basics
 Classes & Variables
 Lists & Strings
 Loops
 Arrays
Prepare for the AP Exam
Programming Languages
Java Programming Language
Java is an object-oriented
programming language
developed by James
Gosling and colleagues at
Sun Microsystems in the
early 1990s.
Java learning environments
Visual Studio
 An IDE (Integrated Developmental
Environment) for the Java language
Repl.it
Grading Guidelines
Relevant Applications: 40%
(Projects/Labs)
Checking for Understanding: 20%
(Homework/Quizzes)
Summative Assessments: 40%
(Test: Programming/Written)
Relevant Applications 40%
Lab Exams
 6 problems of varying weights and
difficulty
 1 - 2 per grading period
Checking for Understanding 20%
Homework
 Worksheets, due beginning of next class period
 1 per topic (5-8 per six weeks)
Quizzes
 Short 5-10 question quizzes
 1 per topic (5-8 per six weeks)
Problem Sets
 Are you completing problem sets for each topic?
Summative Assessments 40%
Knowledge Tests
 True/False/Multiple Choice
 1 - 2 per grading period
Application Program
 Norm referenced
 1 per grading period
Program Grading Criteria
The following are important
components of any computer program.
 efficiency of algorithm
 originality
 programming style
 correctness of output
 format of output
 user friendliness / error checking
 meaningful constants and variables
 modularization
 meaningful and appropriate use of parameters
 overall presentability
Academic Integrity
Students are responsible for
honesty and independent effort.
Cheating includes looking at or
copying from another students
work.
It is dishonest to represent another
students programming code as your
own
Supplies Needed
Computer at Home
Internet Access at Home
Portable Storage Media
What Is Computer Programming?
Computer programming is the process
of designing and building an executable
computer program to accomplish a
specific computing result.
Purpose of Computer Programming?
The purpose of programming is to find
a sequence of instructions that will
automate the performance of a task
on a computer, often for solving a
given problem.

Contenu connexe

Tendances (15)

Ela g6
Ela g6Ela g6
Ela g6
 
Ela g5
Ela g5Ela g5
Ela g5
 
Ela g4
Ela g4Ela g4
Ela g4
 
LetterOfRecommendation
LetterOfRecommendationLetterOfRecommendation
LetterOfRecommendation
 
PARCC Grade 7 Math
PARCC Grade 7 MathPARCC Grade 7 Math
PARCC Grade 7 Math
 
PARCC Grade 4 Math
PARCC Grade 4 Math PARCC Grade 4 Math
PARCC Grade 4 Math
 
Canberk_Ozdemir_Curriculum_Vitae
Canberk_Ozdemir_Curriculum_VitaeCanberk_Ozdemir_Curriculum_Vitae
Canberk_Ozdemir_Curriculum_Vitae
 
Rebecca Estep revised resume
Rebecca Estep revised resumeRebecca Estep revised resume
Rebecca Estep revised resume
 
Ela g7
Ela g7Ela g7
Ela g7
 
Ali Updated CV
Ali Updated CVAli Updated CV
Ali Updated CV
 
PARCC Grade 5 Math
PARCC Grade 5 Math PARCC Grade 5 Math
PARCC Grade 5 Math
 
DLA rapid prototype
DLA rapid prototypeDLA rapid prototype
DLA rapid prototype
 
PARCC Grade 6 Math
PARCC Grade 6 MathPARCC Grade 6 Math
PARCC Grade 6 Math
 
TNReady ELA IG - www.lumoslearning.com
TNReady ELA IG - www.lumoslearning.comTNReady ELA IG - www.lumoslearning.com
TNReady ELA IG - www.lumoslearning.com
 
resume Yiqin Wang
resume Yiqin Wangresume Yiqin Wang
resume Yiqin Wang
 

Similaire à CP 2 welcome presentation

Handout 00 0
Handout 00 0Handout 00 0
Handout 00 0
Mahmoud
 
Learn NI STS tester at Univiversity of Florida
Learn NI STS tester at Univiversity of FloridaLearn NI STS tester at Univiversity of Florida
Learn NI STS tester at Univiversity of Florida
Hank Lydick
 

Similaire à CP 2 welcome presentation (20)

0. Course Introduction
0. Course Introduction0. Course Introduction
0. Course Introduction
 
PPT SYLLABUS.pptx
PPT SYLLABUS.pptxPPT SYLLABUS.pptx
PPT SYLLABUS.pptx
 
CV-21113005-JoyceRotuaNataliaManurung_Huawei
CV-21113005-JoyceRotuaNataliaManurung_HuaweiCV-21113005-JoyceRotuaNataliaManurung_Huawei
CV-21113005-JoyceRotuaNataliaManurung_Huawei
 
Scratch
ScratchScratch
Scratch
 
Lecture01 0089
Lecture01 0089Lecture01 0089
Lecture01 0089
 
Woodside Technology
Woodside TechnologyWoodside Technology
Woodside Technology
 
Chetan_Resume
Chetan_ResumeChetan_Resume
Chetan_Resume
 
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)Artificial Intelligence Using PROLOG Course Notes (INF-382-99)
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)
 
DataMind interactive learning: Dublin R User Group: September 2013
DataMind interactive learning: Dublin R User Group: September 2013DataMind interactive learning: Dublin R User Group: September 2013
DataMind interactive learning: Dublin R User Group: September 2013
 
Abrod studies
Abrod studiesAbrod studies
Abrod studies
 
Python For Data Science and Analytics For Sophomores
Python For Data Science and Analytics For SophomoresPython For Data Science and Analytics For Sophomores
Python For Data Science and Analytics For Sophomores
 
Handout 00 0
Handout 00 0Handout 00 0
Handout 00 0
 
Learn NI STS tester at Univiversity of Florida
Learn NI STS tester at Univiversity of FloridaLearn NI STS tester at Univiversity of Florida
Learn NI STS tester at Univiversity of Florida
 
Online Tech Skills (M-STEP)
Online Tech Skills (M-STEP)Online Tech Skills (M-STEP)
Online Tech Skills (M-STEP)
 
Assessment
AssessmentAssessment
Assessment
 
Assessment Lite
Assessment LiteAssessment Lite
Assessment Lite
 
Mo4 s15 digital music production
Mo4 s15 digital music productionMo4 s15 digital music production
Mo4 s15 digital music production
 
Mobile Phones in Language Education
Mobile Phones in Language EducationMobile Phones in Language Education
Mobile Phones in Language Education
 
Pradeep kumar jaiswal
Pradeep kumar jaiswalPradeep kumar jaiswal
Pradeep kumar jaiswal
 
E-Marking & E-Feedback with iPads and Apps
E-Marking & E-Feedback with iPads and AppsE-Marking & E-Feedback with iPads and Apps
E-Marking & E-Feedback with iPads and Apps
 

Dernier

Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
MateoGardella
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
SanaAli374401
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 

Dernier (20)

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 

CP 2 welcome presentation

  • 1. Mr. Banks Email address: DRBanks@aldineisd.org Conference Time: ##:## - ##:## Room: 1311
  • 2. Mr. Banks Graduated from Texas Southern University  Bachelor of Science  Computer Science  Currently teaching  Principles of Information Technology  Computer Programming II
  • 3. Mr. Banks Past Teaching  Cypress Fairbanks ISD – 2018 – 2020  Computer Science I K  Computer Science II K  Advance Computer Science III K  Project-based Research in Computer Science K
  • 4. Mr. Banks Work Experience  IT Experience  The Home Depot – 4 years  The Men’s Wearhouse – 12 years  Anadarko Petroleum Corporation – 9 years  NASA Johnson Space Center – 8 years  Internal Revenue Service – 1 years
  • 9. EXPECT School Rules:  Be on time and in the room when the bell rings  Students are not allowed to leave classroom first or last 10 minutes of class  No food or drinks in the classroom.  No electronics (not even for music)  Unless instructed by teacher for projects  Computer lab rules apply at all times.  Stay in your seat until the bell  no lining up at door
  • 10. EXPECT School Rules: Electronic devices are not allowed in class. No Cell Phones, IPad’s, etc. THESE DEVICES ARE ALLOWED IN THE HALLWAYS AND AT LUNCH – NOT IN MY CLASS.
  • 11. EXPECT School Rules: No food or drinks allowed in the lab.
  • 12. EXPECT School Rules: Peer tutoring is encouraged. Cheating is NOT!
  • 13. EXPECT School Rules: No one is allowed to leave the classroom the first ten minutes of class or the last ten minutes.
  • 14. WHAT YOU WILL LEARN Visual Studio Repl.it Write computer programs using the Java programming language  Programming Basics  Classes & Variables  Lists & Strings  Loops  Arrays Prepare for the AP Exam
  • 16. Java Programming Language Java is an object-oriented programming language developed by James Gosling and colleagues at Sun Microsystems in the early 1990s.
  • 17. Java learning environments Visual Studio  An IDE (Integrated Developmental Environment) for the Java language Repl.it
  • 18. Grading Guidelines Relevant Applications: 40% (Projects/Labs) Checking for Understanding: 20% (Homework/Quizzes) Summative Assessments: 40% (Test: Programming/Written)
  • 19. Relevant Applications 40% Lab Exams  6 problems of varying weights and difficulty  1 - 2 per grading period
  • 20. Checking for Understanding 20% Homework  Worksheets, due beginning of next class period  1 per topic (5-8 per six weeks) Quizzes  Short 5-10 question quizzes  1 per topic (5-8 per six weeks) Problem Sets  Are you completing problem sets for each topic?
  • 21. Summative Assessments 40% Knowledge Tests  True/False/Multiple Choice  1 - 2 per grading period Application Program  Norm referenced  1 per grading period
  • 22. Program Grading Criteria The following are important components of any computer program.  efficiency of algorithm  originality  programming style  correctness of output  format of output  user friendliness / error checking  meaningful constants and variables  modularization  meaningful and appropriate use of parameters  overall presentability
  • 23. Academic Integrity Students are responsible for honesty and independent effort. Cheating includes looking at or copying from another students work. It is dishonest to represent another students programming code as your own
  • 24. Supplies Needed Computer at Home Internet Access at Home Portable Storage Media
  • 25. What Is Computer Programming? Computer programming is the process of designing and building an executable computer program to accomplish a specific computing result.
  • 26. Purpose of Computer Programming? The purpose of programming is to find a sequence of instructions that will automate the performance of a task on a computer, often for solving a given problem.